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sickofpalantirs
Posted: Wed Oct 17, 2007 1:34 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
anborns cool. I still think damrods ability should wound men.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Wed Oct 17, 2007 2:10 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:


3Damrod, Goodly Man of the South Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1. While you can spot 2 other Ring-bound companions, Damrod’s twilight cost is -1.
Each time a Gondor ranger wins a skirmish involving a roaming minion, you may add 1 to heal a ranger or hunter.
“‘May the Valar turn him aside!’”


Extremely powerful, especially to heal IB wounds. It’s easy to make minions roaming with lots of rangers around. I wouldn’t know how to cap it, though.

Quote:
2Mablung, Ithilien Forayer Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.
At the start of each skirmish involving Mablung and a roaming minion, you may exert Mablung to exert a minion skirmishing a Gondor ranger.
“‘The road may pass, but they shall not!’”


Fair enough. A little weak, though, a six strength companion that would exert at the start of his skirmishes?

Quote:
2Anborn, Huntsman of Henneth Annun Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.
Archery: Exert Anborn and spot another ranger bearing a ranged weapon to exert a minion (or wound a roaming minion).
“‘I have my bow here, and I have posted other archers, nigh as good marksmen as myself, on either bank. We wait only for your command to shoot, Captain.’”


Nice!
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Thranduil
Posted: Wed Oct 17, 2007 3:20 pm
Joined: 01 May 2007 Posts: 2256 Location:
I like Anborn. And good job on Damrod! Good job all round! Thumbs Up

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Thu Oct 18, 2007 2:55 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


2Anborn, Huntsman of Henneth Annun Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.
Archery: Exert Anborn and spot another ranger bearing a ranged weapon to exert a minion (or wound a roaming minion).
“‘I have my bow here, and I have posted other archers, nigh as good marksmen as myself, on either bank. We wait only for your command to shoot, Captain.’”


Im not sure many 5 companions with hunter 1 are that useful. If you face a non hunter minion they are 6 anyway and if you face a hunter minion you are a 5 and theyll probably be bigger anyway and youll get pwned. Id just make him strength 6. He’s darn good but sound.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Thu Oct 18, 2007 3:44 am
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
Im not sure many 5 companions with hunter 1 are that useful. If you face a non hunter minion they are 6 anyway and if you face a hunter minion you are a 5 and theyll probably be bigger anyway and youll get pwned. Id just make him strength 6. He’s darn good but sound.

Except that a 2/7/3/6 companion is too good.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Thu Oct 18, 2007 4:01 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Eh? I meant drop the hunter, im not that dumb. I dont love the hunter mechanism anyway and think its over used and over valued. Just a standard 6 strength guy is what i mean.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Thu Oct 18, 2007 12:16 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I admit, I’m not a fan of 2-cost strength 5 hunter 1 guys either...I’d rather make them all 6 strength. But I understand now why Big D had to do it that way. The other thing I would consider for Anborn is raising his strength to 6 and his cost to 3, perhaps with an optional reduction like Damrod’s. Thoughts?

In the meantime, here’s a bevy of RB Man-related conditions. Most of them are semi-reprints of cards from The Two Towers, made to work with post-Shadows sitepaths. Let me know what you think, and as always, enjoy! Smile

0Forests of Ithilien Gondor (updated reprint)
Condition • Support Area
While the fellowship is in region 2 and you can spot a Ring-bound ranger, the site number of each Man is +2.
Regroup: Discard this condition and exert a Ring-bound Man to liberate a site (and heal a Ring-bound Man if the current site is a forest).
“Here Spring was already busy about them: fronds pierced moss and mould, larches were green-fingered, small flowers were opening in the turf, birds were singing.”

1Forbidden Pool Gondor (updated reprint)
Condition • Support Area
While the fellowship is in region 2, each Ring-bound ranger takes no more than 1 wound during each skirmish phase.
Fellowship: Add 2 and discard this condition to heal a Ring-bound Man (or 2 Ring-bound Men if the current site is a forest or underground site).
“‘...Henneth Annûn, fairest of all the falls of Ithilien, land of many fountains. Few strangers have ever seen it.’”

1Henneth Annûn Gondor (updated reprint)
Condition • Support Area
While the fellowship is in region 2, each roaming minion skirmishing a Ring-bound ranger is strength -2.
Skirmish: Spot a Gondor Man and discard this condition to wound a roaming minion (or wound 2 roaming minions if the current site is a forest or underground site).
“‘...he has dared to come to Henneth Annûn, and his life is forfeit.’”

0Window of the Sunset Gondor
While the fellowship is in region 2, each time a roaming minion is played, you may spot a Ring-bound ranger and make the fellowship archery total -1 (to a minimum of 0) to exert that minion.
Archery: Spot a Gondor Man bearing a ranged weapon and discard this condition to make the fellowship archery total +1 (or +2 if the current site is a forest or sanctuary).
“‘Now I have him at the arrow-point. Shall I not shoot, Captain? For coming unbidden to this place death is our law.’”

Next time, we’ll get into something truly new and different: some Gondor stealth! Very Happy
Last edited by DáinIronfoot on Fri Oct 19, 2007 9:25 am; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu Oct 18, 2007 12:47 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
I admit, I’m not a fan of 2-cost strength 5 hunter 1 guys either...I’d rather make them all 6 strength. But I understand now why Big D had to do it that way. The other thing I would consider for Anborn is raising his strength to 6 and his cost to 3, perhaps with an optional reduction like Damrod’s. Thoughts?
I hate 3 cost 6 guys that can be 7 even more


0Window of the Sunset Gondor
While the fellowship is at a forest or underground site in region 2, each time a roaming minion is played, you may spot a Ring-bound Man and make the fellowship archery total -1 (to a minimum of 0) to exert that minion.
Archery: Spot a Gondor Man bearing a ranged weapon and discard this condition to make the fellowship archery total +1 (or +2 if you can spot a Gondor archer).
“‘Now I have him at the arrow-point. Shall I not shoot, Captain? For coming unbidden to this place death is our law.’”

maybe it would be clearer if you made one of your guys lose archer. otherwise it has so many possible loopholes IMHO.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Thu Oct 18, 2007 1:00 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
I admit, I’m not a fan of 2-cost strength 5 hunter 1 guys either...I’d rather make them all 6 strength. But I understand now why Big D had to do it that way. The other thing I would consider for Anborn is raising his strength to 6 and his cost to 3, perhaps with an optional reduction like Damrod’s. Thoughts?

I think he’s probably fine, though the Damrod model is probably the best for changing him.

DáinIronfoot wrote:
0Forests of Ithilien Gondor (updated reprint)
Condition • Support Area
While the fellowship is at a forest or river site in region 2 and you can spot a Ring-bound Man (except the Ring-bearer), the site number of each Man is +2.
Regroup: Discard this condition and exert a Ring-bound Man to liberate a site.
“Here Spring was already busy about them: fronds pierced moss and mould, larches were green-fingered, small flowers were opening in the turf, birds were singing.”

Why not ’Ring-bound ranger’? Then it can’t be the Ring-bearer anyway. And the ability of this condition is limited and worthless. Take out either the terrain or region restrictions and it will be semi-worth it. Make it all minions and it would be decent.

DáinIronfoot wrote:
0Forbidden Pool Gondor (updated reprint)
Condition • Support Area
While the fellowship is at a forest or underground site in region 2, each Ring-bound Man (except the Ring-bearer) takes no more than 1 wound during each skirmish phase.
Fellowship: Add 2 and discard this condition to heal a Ring-bound Man.
“‘...Henneth Annûn, fairest of all the falls of Ithilien, land of many fountains. Few strangers have ever seen it.’”

Same note about rangers and limited abilities. I would still take out either the terrain or region restriction.

DáinIronfoot wrote:
0Henneth Annûn Gondor (updated reprint)
Condition • Support Area
While the fellowship is at a forest or underground site in region 2, each roaming minion skirmishing a Ring-bound Man is strength -2.
Skirmish: Spot a Gondor Man and discard this condition to wound a roaming minion.
“‘...he has dared to come to Henneth Annûn, and his life is forfeit.’”

I would do the same as above (especially regarding the ranger bit, as this card should not support the Ring-bearer as this whole story is about how Faramir can’t bear the ring) but then increase the cost to 1 or reduce the penalty to strength -1, and maybe make the skirmish event maneuver.

DáinIronfoot wrote:
0Window of the Sunset Gondor
While the fellowship is at a forest or underground site in region 2, each time a roaming minion is played, you may spot a Ring-bound Man and make the fellowship archery total -1 (to a minimum of 0) to exert that minion.
Archery: Spot a Gondor Man bearing a ranged weapon and discard this condition to make the fellowship archery total +1 (or +2 if you can spot a Gondor archer).
“‘Now I have him at the arrow-point. Shall I not shoot, Captain? For coming unbidden to this place death is our law.’”

Again the ability is too limited. Take out the region or terrain restriction and remove the brackets from the archery ability which I don’t think are necessary.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Thu Oct 18, 2007 1:13 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Made some changes, Thran. Not QUITE what you recommended, but perhaps you’ll like them anyway. Let me know what you think. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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