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AnxiousChieftain
Posted: Sun Jun 25, 2006 7:50 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CG’s card: Underpowered. Drop the cost to 0, and it might be useable.

AP’s card: Make it unique, and change the ability to this: While you can spot a Rohan Man, each Uruk-hai Uruk-hai at a battleground site is damage +1.
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Sun Jun 25, 2006 7:57 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
CarpeGuitarrem wrote:
5 Vicious Strike Uruk-hai
Event•Skirmish
Toil 2. Spot X Uruk-hai weapons to make an Uruk-Hai strength +X.

Possibly a little overpowered?

Ac’s right you can’t okay a lot of weapons.

(3) Uruk-hai armorer[uruk-hai]
Minion•Uruk-hai
Strength: 10
Vitality: 2
Site: 5
damage+1
Each Uruk-hai possesion is twilight cost minus one.
Last edited by sickofpalantirs on Mon Jun 26, 2006 7:54 am; edited 2 times in totalArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Sun Jun 25, 2006 7:56 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
sickofpalantirs wrote:
(3)Uruk-hai armorer
Minion•uruk-hai
Strength: 10
Vitality: 2
Site: 5
Uruk-hai possesions are twilight cost minus one.RegroupExert this minion to discard a weapon.

If you dropped the regroup ability and added damage +1, he’d be neat. He’d look like this (assuming you tidied up the format Razz):

3 Uruk-hai Armorer Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 2
Site Number: 5
Damage +1.
Each Uruk-hai possesion is twilight cost -1.
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sun Jun 25, 2006 9:51 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
0 Killing Rampage Uruk-hai
Condition
Skirmish: Make an Uruk-hai Uruk strength +2.
I had to put something here.
CarpeGuitarrem
Posted: Sun Jun 25, 2006 10:29 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
BROKEN, BROKEN, BROKEN, BROKEN!
Razz
Sorry, I couldn’t help it. Here’s the problem: you can use that action an infinite number of times, making any Uruk-Hai any strength you want. Any lousy Uruk-Hai beats any companion!

Make it: "Each Uruk-hai minion is strength +2", and increase the cost.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Mon Jun 26, 2006 7:45 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CG is correct. Even so, I don’t really like the idea of a condition that always gives +2 strength - maybe it should only trigger at a battleground site... like this:

1 •Killing Rampage Uruk-hai
Condition • Support Area
Each Uruk-hai minion at a battleground site is strength +2.
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Mon Jun 26, 2006 7:56 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
CG is correct. Even so, I don’t really like the idea of a condition that always gives +2 strength - maybe it should only trigger at a battleground site... like this:

1 •Killing Rampage Uruk-hai
Condition • Support Area
Each Uruk-hai minion at a battleground site is strength +2.


AC and CG are right. I fixed my card Ac. but with suffered much loss it could always be strength plus 2. I would make it 2-3 twlight
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Mon Jun 26, 2006 12:41 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
4 • Tormenting Uruk Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
Skirmish: While skirmishing a Man, Tormenting Uruk is strength +2.
I had to put something here.
CarpeGuitarrem
Posted: Mon Jun 26, 2006 1:00 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
sickofpalantirs wrote:
AnxiousChieftain wrote:
CG is correct. Even so, I don’t really like the idea of a condition that always gives +2 strength - maybe it should only trigger at a battleground site... like this:

1 •Killing Rampage Uruk-hai
Condition • Support Area
Each Uruk-hai minion at a battleground site is strength +2.


AC and CG are right. I fixed my card Ac. but with suffered much loss it could always be strength plus 2. I would make it 2-3 twlight

Suffered Much Loss is such a game-breaker. Brutality, Invincible Uruk, Isengard Siege Bow, Uruk Decimator, Fearless Approach, Hunting Uruk...all trigger without a single battleground on the site path. Brutality is the worst.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
bibfortuna25
Posted: Mon Jun 26, 2006 1:14 pm
Joined: 05 Apr 2006 Posts: 615 Location: Springfield, OR
Anonymous Prodigy wrote:
4 • Tormenting Uruk Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
Skirmish: While skirmishing a Man, Tormenting Uruk is strength +2.



There’s no need for the skirmish action there. He can just say "While skirmishing a Man, Tormenting Uruk is strength +2."
All cards do what they say.

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