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PorterTroll |
Posted: Sat Jul 29, 2006 8:51 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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how bout this one:
Ravaging Troll
Minion•Troll
Strength 11
Vitality 3
Site 5
Damage +1
When you play this minion you may spot another Troll to make it twilight cost -2 |
Last edited by PorterTroll on Sat Jul 29, 2006 9:11 pm; edited 2 times in total |
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AnxiousChieftain |
Posted: Sat Jul 29, 2006 8:56 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Make it cost 7. 4 twilight for such a huge minion would be crazy. |
MODS RULE. - lem0nhead |
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PorterTroll |
Posted: Sat Jul 29, 2006 8:57 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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i could do that, but i think im just gonna make it strength 11 instead, if that is still to broken in your opinion let me know |
Last edited by PorterTroll on Sat Jul 29, 2006 9:11 pm; edited 1 time in total |
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AnxiousChieftain |
Posted: Sat Jul 29, 2006 9:00 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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It still seems overpowered. Maybe if you dropped either fierce or damage +1... yeah, that’d make it cool. |
MODS RULE. - lem0nhead |
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elf lvr |
Posted: Sat Jul 29, 2006 9:00 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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you said attack instead of strength again. just one of my little pet peeves... |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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PorterTroll |
Posted: Sat Jul 29, 2006 9:12 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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both problems have been edited  |
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maxidoodle |
Posted: Sat Jul 29, 2006 9:35 pm |
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Joined: 04 Jul 2006
Posts: 117
Location: My Mind
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PorterTroll wrote: hows this? (im getting into troll posessions and conditions now if you cant tell)
 •Thick Hides
Condition
To play, exert an  Troll.
Response: Each time an  Troll is wounded by a skirmish special ability, you may make the free peoples player exert a companion.
Maneuver: If a maneuver special ability is used, discard this condition or remove  to prevent it.
Good, but three things:
1) You don’t need Response: unless you’re doing an "if - then" ability. Also, response actions usually involve a cost.
2) It should be Condition*{insert keyword here - site or support area}
3) This effect looks better on a minion than a condition. Also, I’d take out the maneuver ability and put it on a different minion.
If you want to keep it as a condition, make it cost 3 or 4. Then it’s balanced. |
My deck of doom:
One Combo to Rule them All
maxidoodle's Haves/Wants |
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PorterTroll |
Posted: Sun Jul 30, 2006 10:58 am |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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Edited to your liking maxidoodle  |
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PorterTroll |
Posted: Mon Jul 31, 2006 11:37 am |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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Black Troll
Minion*Troll
Strength 11
Vitality 3
Site 5
Fierce Damage +1
Shadow: Exert this minion twice and spot X free peoples conditions to make this minion strength +X until the regroup phase. |
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CarpeGuitarrem |
Posted: Mon Jul 31, 2006 4:55 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Ooh, nasty! But somewhat easy to take out with Shadowplay. Well...I guess he’d still be strong.
I like it. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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