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DáinIronfoot |
Posted: Tue Jan 23, 2007 10:59 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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CarpeGuitarrem wrote: I don’t really want to give a lot of retrogressive support to any culture, since LOTR is a majorly evolving game. Yeah, I liked allies, but they’re a thing of the past.  Followers are the new allies.
Fair enough. Like I said, it’s fine as is, I was just suggesting villagers too. No biggie.
CarpeGuitarrem wrote:  Leader of the West
Event • Skirmish
Spot Aragorn to make a  Man strength +1 for each other  Man you can spot (limit +4). If Aragorn is a  companion, exert a minion involved in that Man’s skirmish.
18 C 115
Maybe make it "Spot Aragorn to make another Man...." so it can’t work for himself. Unless you intended it that way. Looks good either way.
CarpeGuitarrem wrote:  Rohirrim Steed
Possession • Mount
Strength: +1
To play, spot a  companion. Bearer must be a Man, Elf, or Wizard.
While bearer is a Captain, bearer is strength +1.
Skirmish: Exert bearer and spot a  Captain to exert a minion.
18 C 116
Nice. No complaints.
CarpeGuitarrem wrote:  Shield of Rohan
Possession • Shield
Bearer must be a  companion.
While you can spot a  Captain, bearer may not be overwhelmed in a skirmish unless his or her strength is tripled.
Skirmish: Discard this possession and exert bearer to make a minion lose all damage bonuses until the regroup phase.
18 C 117
Works well with Captains, and works fine without them, too. Good stuff.
CarpeGuitarrem wrote:  Rohirrim Horsebow
Possession • Ranged Weapon
Strength: +1
Bearer must be a  companion.
While the fellowship is at a plains site, bearer gains hunter 2.
18 C 118
Maybe make it just hunter 1. The current +3 boost plus a potential hand weapon might be a bit much.
Nice cards! |
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CarpeGuitarrem |
Posted: Wed Jan 24, 2007 11:47 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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•Tom Bombadil, With a Blue Feather
Follower
Strength: +2
Vitality: +1
Aid-Exert a companion and add .
Each time bearer wins a skirmish, you may exert a Hobbit to remove a threat or wound a minion.
18 R 119
•Goldberry, River Maiden
Follower
Vitality: +1
Resistance: +1
Aid-Discard a card from hand and add .
While you can spot Tom Bombadil, bearer is strength +2.
18 R 120
18 C 121 is Hobbit Sword, because this set is supposed to be a new block. (I’ll have to think about changing the set number).
•Lurtz, Aggressive Leader
Minion • Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Captain 2. Reinforcements 1.
Each time Lurtz wins a skirmish, you may make another minion gain hunter 2.
18 R 122
•LurtNOLINKz’s Sword, Vicious Weapon
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-Hai. If bearer is Lurtz, he is fierce and gains hunter 1.
18 R 123
•Lurtz’s Shield
Possession • Shield
Bearer must be an Captain. The fellowship archery total is -1.
Skirmish: If bearer is Lurtz, discard this possession to take a skirmish event from your discard pile into hand.
18 R 124
Let me know if I’ve gotten too out of hand on these. |
Last edited by CarpeGuitarrem on Fri Jan 26, 2007 8:51 pm; edited 3 times in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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menace64 |
Posted: Thu Jan 25, 2007 4:03 am |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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CarpeGuitarrem wrote:  •Tom Bombadil, With a Blue Feather
Follower
Strength: +2
Vitality: +1
Aid-  and exert a  companion.
Each time bearer wins a skirmish, you may exert a Hobbit to remove a threat or to wound a  minion.
18 R 119
Reword the aid cost to "Exert a companion and add ."
"...to remove a threat or wound a..."
Pretty cool card.
CarpeGuitarrem wrote:  •Goldberry, River Maiden
Follower
Vitality: +1
Resistance: +1
Aid-  and discard a card from hand.
While you can spot Tom Bombadil, bearer is strength +2.
18 R 120
"Discard a card from hand and add ."
Neato.
CarpeGuitarrem wrote:  •Lurtz, Aggressive Archer
Minion • Uruk-Hai
Strength: 13
Vitality: 4
Site: 5
Captain 2. Reinforcements 1.
Each time Lurtz wins a skirmish, you may make another  minion gain hunter 2.
18 R 122
If his subtitle calls him an arhcer, I think he’d have to be an archer or have some kind of archery ability instead of hunter.
CarpeGuitarrem wrote:  •LurtNOLINKz’s Sword, Great Weapon
Possession • Hand Weapon
Strength: +2
Bearer must be an  Uruk-Hai. If bearer is Lurtz, bearer is fierce and gains hunter 1.
18 R 123
I think someone edited your post... "LurtNOLINKz’s"
"If bearer is Lurtz, he is fierce..."
CarpeGuitarrem wrote:  •Lurtz’s Shield
Possession • Shield
Bearer must be an  Captain. The fellowship archery total is -1.
Skirmish: If bearer is Lurtz, discard this possession to take a skirmish event from your discard pile into hand.
18 R 124
Cool card! Represents what he does with it very well. |
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
Who am I? |
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DáinIronfoot |
Posted: Thu Jan 25, 2007 10:21 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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CarpeGuitarrem wrote:  •Tom Bombadil, With a Blue Feather
Follower
Strength: +2
Vitality: +1
Aid-  and exert a  companion.
Each time bearer wins a skirmish, you may exert a Hobbit to remove a threat or to wound a  minion.
18 R 119
Reword as Menace suggested, and it’s quite nice. Pretty well-balanced, and the payoff is more than worth all the costs.
CarpeGuitarrem wrote:  •Goldberry, River Maiden
Follower
Vitality: +1
Resistance: +1
Aid-  and discard a card from hand.
While you can spot Tom Bombadil, bearer is strength +2.
18 R 120
Just a question...can this spot the ally OR follower version? Still not quite clear on "spotting" followers.
CarpeGuitarrem wrote: 18 C 121 is Hobbit Sword, because this set is supposed to be a new block. (I’ll have to think about changing the set number).
Yeah, that’s almost a must anymore.
CarpeGuitarrem wrote:  •Lurtz, Aggressive Archer
Minion • Uruk-Hai
Strength: 13
Vitality: 4
Site: 5
Captain 2. Reinforcements 1.
Each time Lurtz wins a skirmish, you may make another  minion gain hunter 2.
18 R 122
I agree with Menace’s sentiments. Also, why the jump from the usual 3 vitality to 4?
CarpeGuitarrem wrote:  •LurtNOLINKz’s Sword, Great Weapon
Possession • Hand Weapon
Strength: +2
Bearer must be an  Uruk-Hai. If bearer is Lurtz, bearer is fierce and gains hunter 1.
18 R 123
Not too keen on the subtitle, but believe me, I know how tough it can be to come up with such subtitles. Pain in the butt.
I echo what Menace said, yet again.
CarpeGuitarrem wrote:  •Lurtz’s Shield
Possession • Shield
Bearer must be an  Captain. The fellowship archery total is -1.
Skirmish: If bearer is Lurtz, discard this possession to take a skirmish event from your discard pile into hand.
18 R 124
Yes! He needed something like this to match his fighting in the movie.
CarpeGuitarrem wrote: Let me know if I’ve gotten too out of hand on these.
Not at all. Cool cards. |
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CarpeGuitarrem |
Posted: Fri Jan 26, 2007 8:49 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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DáinIronfoot wrote: CarpeGuitarrem wrote:
CarpeGuitarrem wrote:  •Goldberry, River Maiden
Follower
Vitality: +1
Resistance: +1
Aid-  and discard a card from hand.
While you can spot Tom Bombadil, bearer is strength +2.
18 R 120
Just a question...can this spot the ally OR follower version? Still not quite clear on "spotting" followers.
Yes, I believe so. Since all you’re going by is the card title.
Quote: CarpeGuitarrem wrote:  •Lurtz, Aggressive Archer
Minion • Uruk-Hai
Strength: 13
Vitality: 4
Site: 5
Captain 2. Reinforcements 1.
Each time Lurtz wins a skirmish, you may make another  minion gain hunter 2.
18 R 122
I agree with Menace’s sentiments. Also, why the jump from the usual 3 vitality to 4?
Yeah, I’ll change that subtitle. The reason for the vitality jump...actually just an oversight. I forgot what Lurtz looked like.
Uruk Underling
Minion • Uruk-Hai
Strength: 6
Vitality: 3
Site: 5
Reinforcements 1.
This minion is strength +1 for each Captain you can spot.
18 U 125
•RelentlNOLINKess Assault
Condition • Support Area
Response: If an Uruk-Hai is about to win a skirmish, discard this condition to make it gain Captain 1 (or Captain 2 if you can spot two Captains).
18 U 126
Tracked
Condition
Strength: -2
Vitality: +1
Bearer must be a companion. Limit one per bearer. Each time the fellowship moves, you may spot a follower and remove to add a threat.
18 U 127 |
Last edited by CarpeGuitarrem on Sat Jan 27, 2007 6:22 pm; edited 2 times in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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thonnas7 |
Posted: Fri Jan 26, 2007 9:33 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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CarpeGuitarrem wrote:  Uruk Underling
Minion • Uruk-Hai
Strength: 6
Vitality: 3
Site: 5
Reinforcements 1.
This minion is strength +1 for each Captain you can spot.
18 U 125
You could bump his strength up to 8 and twilight cost up to 3.
 Relentless Assault
Condition • Support Area
Response: If an  Uruk-Hai is about to win a skirmish, discard this condition to make it gain Captain 1 (or Captain 2 if you can spot two Captains).
18 U 126
Only problem I see with this is having four in play and discarding all four at the same time. Don’t see how to fairly get around it though.
 Tracked
Condition
Bearer must be a companion. Each time the fellowship moves, you may spot a follower and heal bearer to add a threat.
18 U 127
I like it, although I think it would go good like this as well:
Tracked
Condition • Support Area
Each time the fellowship moves, you may spot a follower and exert an hunter to add a threat.
18 U 127
Just a suggestion. |
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CarpeGuitarrem |
Posted: Fri Jan 26, 2007 10:10 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Yeah, I know that Relentless Assault could get really overpowered...would it be better as a Response event?
I’d really like Tracked to be a condition borne, but I can’t think of a logical thing...wait-what if I did something like reduced strength or resistance? Just like Pursuing Horde.
EDIT: Changed Tracking a bit...and I won’t be on for about a week, so feel free to review! |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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NBarden |
Posted: Sat Jan 27, 2007 1:28 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Cut the captain and just say "if an Uruk-Hai wins a skirmish, discard this condition to make an uruk-hai strength +1 (or +2 if you spot to companions) until the regroup phase."
I know it loses all the benefits connected with captain, and it doesn’t look cool, but still...better than a broken card.
Or make it unique... |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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CarpeGuitarrem |
Posted: Sat Jan 27, 2007 6:23 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Yeah, I made it unique. Good idea. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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CarpeGuitarrem |
Posted: Sun Jan 28, 2007 8:27 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Uruk Leadership
Event • Skirmish
Exert an Captain to make another minion strength +3 and damage +1.
18 C 128
Isengard-Forged Broadsword
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-Hai. While you can spot a Captain, bearer is damage +1.If this card is revealed during the shadow phase, you may play it as if from hand.
18 C 129
Menacing Uruk
Minion • Uruk-Hai
Strength: 7
Vitality: 3
Site: 5
Regroup: Discard this minion to add a threat for each Captain you can spot.
18 C 130
And now for the minions! And who better to carry on the Underdweller theme than the underdwellers of the Barrow-Downs?
•Barrow-Sword
Artifact • Support Area
Each time a Wraith is played, you may make a Hobbit (except the Ring-bearer) resistance -2 until the start of the regroup phase.
Maneuver: Remove two threats and exert a wraith twice to wound an unbound companion. Discard this artifact.
18 R 131
Cold Be Heart
Event • Maneuver
Exert a Wraith to add a threat for each companion with Resistance 3 or less you can spot. End your maneuver actions.
18 R 132
Cold Be Hand
Event • Maneuver
Exert a Wraith to make an unbound companion strength -2 for each companion with Resistance 3 or less you can spot. End your maneuver actions.
18 R 133
Cold Be Bone
Event • Maneuver
Exert a Wraith and spot 3 companions with Resistance 3 or less to add a burden (or two burdens if you cannot spot any unwounded companions).
18 R 134
Minions coming... |
Last edited by CarpeGuitarrem on Sun Jan 28, 2007 11:41 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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