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DáinIronfoot
Posted: Sat Mar 03, 2007 8:52 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
4 •Gandalf, Resurrected Wizard Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 9
Hunter 1
Gimli, Legolas, and Aragorn are strength +1.
When the fellowship moves to any site 7, 8, or 9, discard Gandalf.
Archery: Exert Gandalf to exert a non-hunter minion. You may take the next archery action.
00R+99

Very, very interesting. Perhaps add a little more cost of some kind to the archery ability.

Also, it’s not necessary, but it would be cooler to change the strength +1 to a hunter 1. Or hunter +1 or something.

NBarden wrote:
4 •Gandalf, Defender of the Free Peoples Gandalf
Companion • Wizard
Strength: 9
Vitality: 4
Resistance: 7
Gandalf is strength -1 for each of the following you cannot spot, Legolas, Gimli, Aragorn.
Skirmish: Exert Gandalf and spot a hunter companion to make a minion skirmishing that comapnion strength -1 until the regroup phase.
00R100

Hmm. I think the skirmish ability should exert the other companion as well, lest this completely overshadow Gandalf, Defender of the West.

NBarden wrote:
2 •Returned Gandalf
Condition • Support Area
To play, spot Gandalf.
At the start of the regroup phase, wound a minion for each hunter companion you spot.
00U101

Yowch. I agree with SoP: it needs a limit. 2 would be good, but 3 might be okay, too.

NBarden wrote:
1 •Empowered Gandalf
Condition • Support Area
To play, spot Legolas, Aragorn, and Gimli.
Gandalf is strength +1.
Maneuver: Exert Gandalf to wound a minion. Discard this condition.
00U102

Again, I think SoP has a point. There should be some out to keep this in play.

NBarden wrote:
2 He will put a spell on us! Gandalf
Event • Maneuver
Spot Gandalf to make Legolas, Aragorn, and Gimli strength +2 until the regroup phase.
00R103

Exert Gandalf, methinks.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Mouth of Saruman
Posted: Sat Mar 03, 2007 11:38 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
NBarden wrote:
4 •Gandalf, Resurrected Wizard Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 9
Hunter 1
Gimli, Legolas, and Aragorn are strength +1.
When the fellowship moves to any site 7, 8, or 9, discard Gandalf.
Archery: Exert Gandalf to exert a non-hunter minion. You may take the next archery action.


I think you can change the "any site 7, 8, or 9" to "region 3," simply because those three sites will always compose region 3. Nice card, though. Smile

NBarden wrote:
4 •Gandalf, Defender of the Free Peoples Gandalf
Companion • Wizard
Strength: 9
Vitality: 4
Resistance: 7
Gandalf is strength -1 for each of the following you cannot spot, Legolas, Gimli, Aragorn.
Skirmish: Exert Gandalf and spot a hunter companion to make a minion skirmishing that comapnion strength -1 until the regroup phase.


Should read: "Gandalf is strength -1 for each of the following you can spot: Legolas, Gimli, Aragorn." Also, companion is misspelled in the skirmish special ability.

NBarden wrote:
2 •Returned Gandalf
Condition • Support Area
To play, spot Gandalf.
At the start of the regroup phase, wound a minion for each hunter companion you spot.


Agree with the others. I personally think it should have a limit of 2. Or, if you don’t want to limit it, give it a drawback. "Each time the fellowship moves, exert a hunter companion or discard this condition."

NBarden wrote:
1 •Empowered Gandalf
Condition • Support Area
To play, spot Legolas, Aragorn, and Gimli.
Gandalf is strength +1.
Maneuver: Exert Gandalf to wound a minion. Discard this condition.


Make it a condition that Gandalf can bear. I like the Three Hunters incorporation that this Gandalf culture offers. Very Happy

NBarden wrote:
2 He will put a spell on us! Gandalf
Event • Maneuver
Spot Gandalf to make Legolas, Aragorn, and Gimli strength +2 until the regroup phase.


Title should read: "He Will Put a Spell On Us!" Don’t get sloppy with the grammar. I’d make it exert Gandalf, though. Very nice cards, though. Worthy of a GP!
NBarden
Posted: Sun Mar 04, 2007 12:15 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Mouth of Saruman, Resurrected Wizard is phrased that way because that’s the way Decipher phrases it.

I don’t think that my Gandalf will overshadow Gandalf, Defender of the West, because they are definitely not interchangeable. And Defender of the West is only a minimum of strength 7, while this one can get as low as 6.

On returned, I put a limit of 3, cause its appropriate for the three hunters.

Empowered, now alternative is adding a threat.

He Will Put a Spell On Us! now costs an exertion and has a fixed title.
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NBarden
Posted: Sun Mar 04, 2007 2:02 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Thanks for the quick reviews!

Warning: The Ents are on the warpath. Beware stampeding trees.

That’s right, the ents are back with a bang! And they are BACK! These dudes are COLOSSAL! Not to mention that one of them is damage +3... Well, enough jawing. I know this is a lords of the great rings set, but hey, we can deviate a little. WRONG. The rings theme comes back, and Gandalf’s Ring, Narya, gives the Ents a little help (okay, so its not in the story, but I like ents. I can’t make a set without including them so I’m trying to make it fit…)

4 •Gandalf, Friend to Treebeard
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 8
Captain 3
Each Ent is resistance +1.
Regroup: Discard a free peoples ring, spot 3 Ents, and exert Gandalf twice to make the move limit for this turn +1.
00R104

5 Treebeard, Roused to War Gandalf
Companion • Ent
Strength: 12
Vitality: 5
Resistance: 6
Damage +2.
The shadow player may not play assignment events or use assignment special abilities.
00R105

18 •Onodrum Host Gandalf
Companion • Ent
Strength: 15
Vitality: 6
Resistance: 6
Damage +1.
To play, spot 3 ents.
This companion is twilight cost -2 for each Ent and unbound hobbit you spot.
Assignment: Exert this companion twice to make him defender +1 until the regroup phase.
00R106

22 •Army of Fangorn Gandalf
Companion • Ent
Strength: 18
Vitality: 8
Resistance: 6
Damage +1
To play, exert an unbound hobbit and spot 3 Ents.
This minion is twilight cost -2 for each Ent and unbound Hobbit you spot.
00R+106

Okay, now that all the armies are done, time for some individual ents

2 Tree-Herder Gandalf
Companion • Ent
Strength: 5
Vitality: 4
Resistance: 6
Defender +1
This companion may not be overwhelmed unless his strength is tripled.
00U107

2 Onod of Fangorn Gandalf
Companion • Ent
Strength: 6
Vitality: 4
Resistance: 6
Each other Ent is strength +1.
00U108

5 Forest Shepherd Gandalf
Companion • Ent
Strength: 7
Vitality: 6
Resistance: 6
While you can spot an Ent, this companion is twilight cost -3.
Archery: Exert this companion twice to wound a minion.
00U109

And now for a killer individual ent.

10 •Enraged Ent Gandalf
Companion • Ent
Strength: 14
Vitality: 4
Resistance: 6
Damage +2.
00R110

Conditions and, that’s right, possessions later! Including that ring for Gandalf that helps the ents.
Last edited by NBarden on Mon Mar 05, 2007 1:31 pm; edited 2 times in totalExclamation-Trade With MeExclamation
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sickofpalantirs
Posted: Sun Mar 04, 2007 4:11 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:
)
4 •Gandalf, Friend to Treebeard
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 8
Captain 3
Each ent is resistance +1.
Regroup: Discard a ring, spot 5 ents, and exert Gandalf twice to make the move limit for this turn +1.
00R104
each ent companion I think. the second ability almost seems underpowered make it free peoples ring though.

5 Treebeard, Roused to War Gandalf
Companion • Ent
Strength: 12
Vitality: 5
Resistance: 6
Damage +2.
The shadow player may not play assignment events or use assignment special abilities.
00R105
works for me

18 •Onodrum Host Gandalf
Strength: 15
Vitality: 6
Resistance: 6
Damage +1.
To play, spot 3 ents.
This companion is twilight cost -2 for each ent and unbound hobbit you spot.
Assignment: Exert this companion twice to make him defender +1 until the regroup phase.
00R106
again good

22 •Army of Fangorn Gandalf
Strength: 20
Vitality: 8
Resistance: 6
Damage +2
To play, exert an unbound hobbit and spot 5 ents.
This minion is twilight cost -2 for each ent and unbound hobbit you spot.
00R+106
make it only damage +1 and 18 strength maybe only 16 actually probably no more then 15

Okay, now that all the armies are done, time for some individual ents

2 Tree-Herder Gandalf
Companion • Ent
Strength: 5
Vitality: 5
Resistance: 6
Defender +1
This companion may not be overwhelmed unless his strength is tripled.
00U107
works for me

2 Onod of Fangorn Gandalf
Companion • Ent
Strength: 5
Vitality: 4
Resistance: 6
Each other ent is strength +2.
00U108
make it +1 IMO.

5 Forest Shepherd Gandalf
Companion • Ent
Strength: 6
Vitality: 8
Resistance: 6
While you can spot an ent, this companion is twilight cost -3.
Archery: Exert this companion twice to wound a minion.
00U109
make his vitality only 7 or 6.

12 •Enraged Ent Gandalf
Companion • Ent
Strength: 15
Vitality: 4
Resistance: 6
Damage +3.
00R110
make it 14 strength +2 damage

Conditions and, that’s right, possessions later! Including that ring for Gandalf that helps the ents.
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Sun Mar 04, 2007 4:27 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Lessened up Gandalf’s spotting cost, lowered strength and damage on Army of Fangorn, but also lessened up the spotting cost, (I though the card would work that high strength because of the spot 5 ents part, but I lowered it to 3). Lowered pump on the Onod of Fangorn, but raised his strength by 1. Dropped vitality but slightly inceased strength on Forest shepherd, he is the same cost as Treebeard, I thought he should have just as good stats, his ability to fit in the starting fellowship lowers his strength though. Enraged ent, strength and damage dropped, but twilight cost also lowered by 2.

Any more reviews?
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DáinIronfoot
Posted: Sun Mar 04, 2007 8:26 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
4 •Gandalf, Friend to Treebeard
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 8
Captain 3
Each ent is resistance +1.
Regroup: Discard a free peoples ring, spot 3 ents, and exert Gandalf twice to make the move limit for this turn +1.
00R104

That ability is awfully specific. Not that he’s useless without Ents--his captin 3 is pretty nice on its own--but it certainly pigeonholes him.

NBarden wrote:
5 Treebeard, Roused to War Gandalf
Companion • Ent
Strength: 12
Vitality: 5
Resistance: 6
Damage +2.
The shadow player may not play assignment events or use assignment special abilities.
00R105

Interesting. I like him.

NBarden wrote:
18 •Onodrum Host Gandalf
Strength: 15
Vitality: 6
Resistance: 6
Damage +1.
To play, spot 3 ents.
This companion is twilight cost -2 for each ent and unbound hobbit you spot.
Assignment: Exert this companion twice to make him defender +1 until the regroup phase.
00R106

Good Ent.

NBarden wrote:
22 •Army of Fangorn Gandalf
Strength: 18
Vitality: 8
Resistance: 6
Damage +1
To play, exert an unbound hobbit and spot 3 ents.
This minion is twilight cost -2 for each ent and unbound hobbit you spot.
00R+106

Good. A tad bit expensive, but good.

NBarden wrote:
2 Tree-Herder Gandalf
Companion • Ent
Strength: 5
Vitality: 5
Resistance: 6
Defender +1
This companion may not be overwhelmed unless his strength is tripled.
00U107

Whoa. I think he needs to cost more. At least 3, but possibly even 4. I like it a lot, though.

NBarden wrote:
2 Onod of Fangorn Gandalf
Companion • Ent
Strength: 6
Vitality: 4
Resistance: 6
Each other ent is strength +1.
00U108

Good! Again, though...probably better at 3.

I like how you could pile on a bunch of these and get a powerful fellowship of cheaper Ents.

NBarden wrote:
5 Forest Shepherd Gandalf
Companion • Ent
Strength: 7
Vitality: 6
Resistance: 6
While you can spot an ent, this companion is twilight cost -3.
Archery: Exert this companion twice to wound a minion.
00U109

Entish archery...good stuff.

NBarden wrote:
And now for a killer individual ent.

You already have a couple of those. Razz

NBarden wrote:
10 •Enraged Ent Gandalf
Companion • Ent
Strength: 14
Vitality: 4
Resistance: 6
Damage +2.
00R110

Nice. I think it’s appropriate that there’s no spotting requirements or cost reductions for this one.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Mouth of Saruman
Posted: Sun Mar 04, 2007 8:45 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
NBarden wrote:
4 •Gandalf, Friend to Treebeard
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 8
Captain 3.
Each ent is resistance +1.
Regroup: Discard a free peoples ring, spot 3 ents, and exert Gandalf twice to make the move limit for this turn +1.


Capitalize Ent (both times it appears) and Free Peoples. Kind of a harsh ability, but balanced.

NBarden wrote:
5 Treebeard, Roused to War Gandalf
Companion • Ent
Strength: 12
Vitality: 5
Resistance: 6
Damage +2.
The shadow player may not play assignment events or use assignment special abilities.


I love it! Smile

NBarden wrote:
18 •Onodrum Host Gandalf
Strength: 15
Vitality: 6
Resistance: 6
Damage +1.
To play, spot 3 ents.
This companion is twilight cost -2 for each ent and unbound hobbit you spot.
Assignment: Exert this companion twice to make him defender +1 until the regroup phase.


Missing its card type and class. Also, don’t forget to capitalize Ent and Hobbit in the text, as they are specific classes. For the assignment special ability, "this companion" should read "Onodrum Host," since the companion is unique. Bold defender +1 and it’s good.

NBarden wrote:
22 •Army of Fangorn Gandalf
Strength: 18
Vitality: 8
Resistance: 6
Damage +1
To play, exert an unbound hobbit and spot 3 ents.
This minion is twilight cost -2 for each ent and unbound hobbit you spot.


Shocked

Powerful card. Missing the card type and class again. There’s also the same trivial facts as before; capitalize Hobbit and Ent each time it appears.

NBarden wrote:
2 Tree-Herder Gandalf
Companion • Ent
Strength: 5
Vitality: 5
Resistance: 6
Defender +1
This companion may not be overwhelmed unless his strength is tripled.


I’d lower the vitality to 4.

NBarden wrote:
2 Onod of Fangorn Gandalf
Companion • Ent
Strength: 6
Vitality: 4
Resistance: 6
Each other ent is strength +1.


Capitalize Ent in the text and it’s great. Very Happy

NBarden wrote:
5 Forest Shepherd Gandalf
Companion • Ent
Strength: 7
Vitality: 6
Resistance: 6
While you can spot an ent, this companion is twilight cost -3.
Archery: Exert this companion twice to wound a minion.


Don’t forget to capitalize Ent here as well. I love how it’s an archery phase event. Now you just need a Boulder possession. Wink

NBarden wrote:
10 •Enraged Ent Gandalf
Companion • Ent
Strength: 14
Vitality: 4
Resistance: 6
Damage +2.


Ouch. Painful, painful - but so expensive.
NBarden
Posted: Mon Mar 05, 2007 1:36 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
To busy to get the rest of those Ent cards finished just yet, but here’s one for you.

5 Flaming Ent Gandalf
Companion • Burning Chunk of Wood
Strength: 12
Vitality: 1
Resistance: 0
Any Phase: Exert 5 Ents to destroy a dam, this Ent is vitality +3 for the rest of the game.
It was entertaining to watch the flaming Ents run around like headless chickens, that is, until the dam was destroyed

Mr. Green
Last edited by NBarden on Mon Mar 05, 2007 7:07 pm; edited 1 time in totalExclamation-Trade With MeExclamation
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What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Mon Mar 05, 2007 1:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
5 Flaming Ent Gandalf
Companion • Burning Chunk of Wood
Strength: 12
Vitality: 1
Resistance: 0
Exert 5 Ents to destroy a dam, this Ent is vitality +3 for the rest of the game.
It was entertaining to watch the flaming Ents run around like headless chickens, that is, until the dam was destroyed

I have only one thing to say:

DAM, son! Razz
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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