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DáinIronfoot |
Posted: Tue Feb 13, 2007 11:28 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  •Grima, Deceitful Spy
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Maneuver: Exert Grima to reveal the Free Peoples player’s hand. You may exert Grima again to discard a Shadow card revealed.
That’s very neat. Revealing hands and discarding isn’t particularly new, but a minion discarding Shadow cards? Very cool. Have a .
AnxiousChieftain wrote:  •Grip, Fang, and Wolf
Follower
Strength +1
Aid - Add 2 threats.
To play, spot 2 Hobbits.
Bearer is strength +1 for each card with a  token on it (limit +4).
Nifty.
AnxiousChieftain wrote:  •Pippin, Fool of a TookNOLINK
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
When you play Pippin (except in your starting fellowship), you may add 2 threats to draw 2 cards.
Fellowship: Add X threats to reveal the top X cards of your draw deck. Rearrange them in any order.
Maybe it would be better to say "replace them in any order". *shrug* Not sure. I like the idea, though. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed Feb 14, 2007 3:06 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote:
 •Grima, Deceitful Spy
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Maneuver: Exert Grima to reveal the Free Peoples player’s hand. You may exert Grima again to discard a Shadow card revealed.
its OK, but not really worth it IMO. i would make it, either remove 2, or a burden to discard the shadow card so you can do it twice.
 •Grip, Fang, and Wolf
Follower
Strength +1
Aid - Add 2 threats.
To play, spot 2 Hobbits.
Bearer is strength +1 for each card with a  token on it (limit +4).
I just realized something, you need some lore and some of your cards. right now they seem well, bare. who were these guys/things again? also hobbit followers always seem to transfer with burdens.
 •Pippin, Fool of a TookNOLINK
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
When you play Pippin (except in your starting fellowship), you may add 2 threats to draw 2 cards.
Fellowship: Add X threats to reveal the top X cards of your draw deck. Rearrange them in any order.
it works. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AnxiousChieftain |
Posted: Wed Feb 14, 2007 8:05 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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DáinIronfoot wrote: AnxiousChieftain wrote:  •Pippin, Fool of a TookNOLINK
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
When you play Pippin (except in your starting fellowship), you may add 2 threats to draw 2 cards.
Fellowship: Add X threats to reveal the top X cards of your draw deck. Rearrange them in any order.
Maybe it would be better to say "replace them in any order". *shrug* Not sure. I like the idea, though.
Yeah, that’s better. I had a hunch I had a small mistake in there somewhere...
sickofpalantirs wrote: AnxiousChieftain wrote:  •Grima, Deceitful Spy
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Maneuver: Exert Grima to reveal the Free Peoples player’s hand. You may exert Grima again to discard a Shadow card revealed.
its OK, but not really worth it IMO. i would make it, either remove 2, or a burden to discard the shadow card so you can do it twice.
I dunno... revealing the Freep’s hand is pretty good as it is, and discarding any Shadow card can cripple a strategy. I was actually a bit afraid that he was overpowered.
sickofpalantirs wrote: AnxiousChieftain wrote:  •Grip, Fang, and Wolf
Follower
Strength +1
Aid - Add 2 threats.
To play, spot 2 Hobbits.
Bearer is strength +1 for each card with a  token on it (limit +4).
I just realized something, you need some lore and some of your cards. right now they seem well, bare. who were these guys/things again? also hobbit followers always seem to transfer with burdens.
A) I don’t have time to research lore at the moment, but when I compile a complete spoiler list of the set I might add lore to everything.
B) Grip, Fang, and Wolf are the names of Farmer Maggot’s dogs.
C) Yeah, I was wondering if anyone would notice that. Do you think it’d be better if it added burdens? Right now I’ll change it to add 1 burden, but if you think 2 burdens is better then just let me know.
Thanks for the reviews!
•Well-earned Comforts
Condition • Support Area
When you play this condition, you may spot an unbound Hobbit to add a token here.
Regroup: Remove a token from here or discard this condition to remove a threat.
•Merry, Young Rascal
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
When you play Merry, you may reinforce a token.
Fellowship: Remove 2 tokens from a condition to heal Merry or Pippin. |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Thu Feb 15, 2007 11:39 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote: C) Yeah, I was wondering if anyone would notice that. Do you think it’d be better if it added burdens? Right now I’ll change it to add 1 burden, but if you think 2 burdens is better then just let me know.
Actually, I like it with the threats. I noticed too, but I thought it was a nice touch. The big dogs are a lot different than your typical follower, and I think threats is more appropriate for them than burdens. But perhaps that’s just me.
AnxiousChieftain wrote:  •Well-earned Comforts
Condition • Support Area
When you play this condition, you may spot an unbound Hobbit to add a  token here.
Regroup: Remove a  token from here or discard this condition to remove a threat.
Good! Works well with Grip, Fang, and Wolf if you stick with threats for them.
AnxiousChieftain wrote:  •Merry, Young Rascal
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
When you play Merry, you may reinforce a  token.
Fellowship: Remove 2  tokens from a condition to heal Merry or Pippin.
Also very good. No complaints.
Good cards! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Thu Feb 15, 2007 6:37 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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DáinIronfoot wrote: AnxiousChieftain wrote: C) Yeah, I was wondering if anyone would notice that. Do you think it’d be better if it added burdens? Right now I’ll change it to add 1 burden, but if you think 2 burdens is better then just let me know.
Actually, I like it with the threats. I noticed too, but I thought it was a nice touch. The big dogs are a lot different than your typical  follower, and I think threats is more appropriate for them than burdens. But perhaps that’s just me.
Cool, I had the same thoughts. It’s switched back to normal now.
Last 3 cards:
•Pippin’s Pipe
Possession • Pipe
Bearer must be a Hobbit.
Fellowship: If bearer is Pippin, discard a pipeweed and spot X pipes to reinforce X tokens.
Southern Star
Possession • Support Area
Pipeweed.
When you play this possession, you may exert a Hobbit to reinforce a token.
•Well-farmed Countryside
Condition • Support Area
To play, spot 3 Hobbits.
When you play this condition, you may add a token here for each forest and dwelling on the adventure path you can spot.
At the start of each fellowship phase, you may remove 3 tokens from here to take a card into hand from your discard pile. |
Last edited by AnxiousChieftain on Sat Feb 17, 2007 11:34 am; edited 2 times in totalMODS RULE. - lem0nhead |
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Mouth of Saruman |
Posted: Thu Feb 15, 2007 7:41 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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I must say, it is good to see your dream cards again, Anxious.
AnxiousChieftain wrote:  •Pippin’s Pipe
Possession • Pipe
Bearer must be a Hobbit.
Fellowship: If bearer is Pippin, add 2 threats, discard a pipeweed, and spot X pipes to reinforce X  tokens.
I don’t know how popular pipes and pipeweeds have become, but isn’t the fellowship action a bit steep? Personally I’d drop the threat requirements; if playing Standard, you wouldn’t see any other pipes (Rise of Saruman notwithstanding, of course). All of the old pipes merely required discarding a pipeweed and spotting X pipes to fulfill the action.
AnxiousChieftain wrote:  Southern Star
Possession • Support Area
Pipeweed.
When you play this possession, you may exert a Hobbit to reinforce a  token.
Nice. No complaints.
AnxiousChieftain wrote:  •Well-farmed Countryside
Condition • Support Area
To play, spot 3 Hobbits.
When you play this condition, you may add a  token here for each forest and dwelling on the adventure path you can spot.
At the start of each fellowship phase, you may remove 3 tokens from here to take a  card into hand from your discard pile.
I’m tempted to suggest that you lower the cost by 1...still, a very good card. I see things haven’t changed.  |
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sickofpalantirs |
Posted: Thu Feb 15, 2007 9:52 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote:
Thanks for the reviews!
 •Well-earned Comforts
Condition • Support Area
When you play this condition, you may spot an unbound Hobbit to add a  token here.
Regroup: Remove a  token from here or discard this condition to remove a threat.
with G,F,aW a burden would be fine I think if you dropped the limit a bit. this card is great, after reading D,I’s comments, i guess threats could work, I just think burdens sound better.
 •Merry, Young Rascal
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
When you play Merry, you may reinforce a  token.
Fellowship: Remove 2  tokens from a condition to heal Merry or Pippin.
again great. wait how about to make it interesting reinforce a shire token for each shire follower you can spot? or something like that. again just a spammer’s opinion. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Fri Feb 16, 2007 8:57 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AnxiousChieftain wrote:  •Pippin’s Pipe
Possession • Pipe
Bearer must be a Hobbit.
Fellowship: If bearer is Pippin, add 2 threats, discard a pipeweed, and spot X pipes to reinforce X  tokens.
Balanced, yet useful. Nice card!
AnxiousChieftain wrote:  Southern Star
Possession • Support Area
Pipeweed.
When you play this possession, you may exert a Hobbit to reinforce a  token.
Sweet. Period.
AnxiousChieftain wrote:  •Well-farmed Countryside
Condition • Support Area
To play, spot 3 Hobbits.
When you play this condition, you may add a  token here for each forest and dwelling on the adventure path you can spot.
At the start of each fellowship phase, you may remove 3 tokens from here to take a  card into hand from your discard pile.
Nice card, although I would lower the cost to . Good cards!  |
I had to put something here. |
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AnxiousChieftain |
Posted: Sat Feb 17, 2007 11:33 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Well-farmed Countryside now costs 2 instead of 3, and Pippin’s Pipe dropped the threats.
is coming soon! And after that, and will finish up the set.
- AC |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Sat Feb 17, 2007 10:24 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Knight cards:
•Denethor, Son of Ecthelion
Companion • Man
Strength: 8
Vitality: 3
Resistance: 5
Knight.
Each minion bearing a fortification is strength -1.
Fellowship: Exert Denethor twice to play a fortification from your draw deck.
•Minas Tirith Garrison
Companion • Man
Strength: 8
Vitality: 3
Resistance: 6
Knight. To play, spot 2 knights or exert a Man.
Each time the fellowship moves during the regroup phase, you may discard X fortifications to heal X knights and remove [X].
Strength to Challenge
Event • Regroup
Exert a knight to discard each minion bearing a fortification.
•Tower of Ecthelion
Condition • Support Area
Strength -2
Fortification.
When you play this fortification, you may remove a token from a condition to heal a knight.
Maneuver: Spot 2 knights or exert a Man to transfer this condition to a minion. |
Last edited by AnxiousChieftain on Sun Feb 18, 2007 8:55 am; edited 1 time in totalMODS RULE. - lem0nhead |
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