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DáinIronfoot
Posted: Wed Mar 07, 2007 5:35 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Wow. From practically no reviews to bunches of them. Thanks, everyone. As promised, GPs to everyone who reviewed that one. It’s just going to take 45 minutes before I can get them all out. Razz

Dáin’s DC Duos #78

A couple of Green skirmish events this time. The Wood-elves are nasty in the thick of battle, as many orcs and goblins found out. Enjoy!

4 Cold and Bitter Hatred Green
Condition • Support Area
Toil 1. To play, spot 2 Green Elf companions.
Skirmish: Discard this condition to make each Elf strength +1 until the regroup phase for each of the following that is true: he or she is bearing a hand weapon, he or she is assigned to skirmish an Orc or Uruk-hai, he or she is assigned to skirmish a fierce minion, he or she is assigned to skirmish a Green minion.
“The elves were the first to charge...a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood.”

Kinda complicated, but the intent of the card is easy enough to figure out: pure beatdown! Twisted Evil

Now, commence telling me what’s wrong and how I can improve it. Very Happy

1 Magic Shut The Gates Green
Event • Skirmish
If the fellowhip is at a forest or dwelling, exert a Green Elf to cancel a skirmish involving an unbound companion. At any other site, exert 2 Green Elves to cancel a skirmish involving a Green companion.
“Then if Bilbo was very nimble, he could slip out just behind them; though it was a dangerous thing to do. More than once he was nearly caught in the doors....”

Obviously better at forests and dwellings, but not useless elsewhere, especially with Green companions.

Uh...yeah. That’s all I’ve got for now. Smile
Last edited by DáinIronfoot on Fri Mar 09, 2007 10:54 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Pipeweed
Posted: Wed Mar 07, 2007 5:39 pm
Joined: 14 Jun 2006 Posts: 1010 Location: Earth (I think)
DainIronfoot wrote:
4 Cold and Bitter Hatred Green
Event • Skirmish
Toil 1. To play, spot a Green Elf companion.
Make each Elf bearing a weapon strength +1 for each Orc and Uruk-hai in its skirmish (or +2 if that minion is fierce) until the regroup phase.
“The elves were the first to charge...a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood.”


This is very nicely balanced, I might remove the Toil 1 though, because it would defeat the purpose almost if it is just for minions in their skirmish.

DainIronfoot wrote:
1 Magic Shut The Gates Green
Event • Skirmish
While the fellowhip is at a forest or dwelling, exert a Green Elf to cancel a skirmish involving an unbound companion. At any other site, exert 2 Green Elves to cancel a skirmish involving a Green companion.
“Then if Bilbo was very nimble, he could slip out just behind them; though it was a dangerous thing to do. More than once he was nearly caught in the doors....”


Perfect! Keep it up!

PW
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NBarden
Posted: Wed Mar 07, 2007 6:12 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Wow. From practically no reviews to bunches of them. Thanks, everyone. As promised, GPs to everyone who reviewed that one. It’s just going to take 45 minutes before I can get them all out. Razz

Dáin’s DC Duos #78

A couple of Green skirmish events this time. The Wood-elves are nasty in the thick of battle, as many orcs and goblins found out. Enjoy!

4 Cold and Bitter Hatred Green
Event • Skirmish
Toil 1. To play, spot a Green Elf companion.
Make each Elf bearing a weapon strength +1 for each Orc and Uruk-hai in its skirmish (or +2 if that minion is fierce) until the regroup phase.
“The elves were the first to charge...a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood.”

Bad. To specific. See Fearless. That’s a good model on how specific pumps should be constructed. I would never use this card. However, because I’m being harsh, you get a GP

Kinda complicated, but the intent of the card is easy enough to figure out: pure beatdown! Twisted Evil

Now, commence telling me what’s wrong and how I can improve it. Very Happy

1 Magic Shut The Gates Green
Event • Skirmish
While the fellowhip is at a forest or dwelling, exert a Green Elf to cancel a skirmish involving an unbound companion. At any other site, exert 2 Green Elves to cancel a skirmish involving a Green companion.
“Then if Bilbo was very nimble, he could slip out just behind them; though it was a dangerous thing to do. More than once he was nearly caught in the doors....”

The Voice of Nimrodel reloaded. Nice. Kinda powerful, but in Elven specific decks, I would still use the Voice of Nimrodel. Great card. I love skirmish cancellation.

Obviously better at forests and dwellings, but not useless elsewhere, especially with Green companions.

Uh...yeah. That’s all I’ve got for now. Smile
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DáinIronfoot
Posted: Wed Mar 07, 2007 7:58 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
DáinIronfoot wrote:
4 Cold and Bitter Hatred Green
Event • Skirmish
Toil 1. To play, spot a Green Elf companion.
Make each Elf bearing a weapon strength +1 for each Orc and Uruk-hai in its skirmish (or +2 if that minion is fierce) until the regroup phase.
“The elves were the first to charge...a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood.”

Bad. To specific. See Fearless. That’s a good model on how specific pumps should be constructed. I would never use this card. However, because I’m being harsh, you get a GP

What about something like this?

4 Cold and Bitter Hatred Green
Condition • Support Area
Toil 1. To play, spot 2 Green Elf companions.
Skirmish: Discard this condition to make each Elf strength +1 for each of the following that is true: he or she is bearing a hand weapon, he or she is skirmishing an Orc or Uruk-hai, he or she is skirmishing a fierce minion, he or she is skirmishing a Green minion.
“The elves were the first to charge...a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood.”

Similar to His Father’s Charge, Tireless, Standing Tall, etc., except that it works for multiple companions.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Wed Mar 07, 2007 8:13 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Not to mention Endless Assault, Don’t Let Go, Driven from the Plains, Unimpeded, etc.

Nice. But then follow the format of the other conditions, 1, no spotting requirements, etc. Maybe make an exception and have a Green elf spotting, but only one.
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DáinIronfoot
Posted: Wed Mar 07, 2007 8:16 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
Nice. But then follow the format of the other conditions, 1, no spotting requirements, etc. Maybe make an exception and have a Green elf spotting, but only one.

Then it would be WAY overpowered. Those others work for only one companion. This works for ALL Elves.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Wed Mar 07, 2007 8:25 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Standing tall would work for all elves to...
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
AnxiousChieftain
Posted: Wed Mar 07, 2007 8:28 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
4 Cold and Bitter Hatred Green
Condition • Support Area
Toil 1. To play, spot 2 Green Elf companions.
Skirmish: Discard this condition to make each Elf strength +1 for each of the following that is true: he or she is bearing a hand weapon, he or she is skirmishing an Orc or Uruk-hai, he or she is skirmishing a fierce minion, he or she is skirmishing a Green minion.
“The elves were the first to charge...a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood.”

Cool idea, but it needs a couple changes:

4 Cold and Bitter Hatred Green
Condition • Support Area
Toil 1. To play, spot 2 Green Elf companions.
Skirmish: Discard this condition to make each Elf strength +1 until the regroup phase for each of the following that is true: he or she is bearing a hand weapon, he or she is assigned to skirmish an Orc or Uruk-hai, he or she is assigned to skirmish a fierce minion, he or she is assigned to skirmish a Green minion.
“The elves were the first to charge...a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood.”

Now it works till the regroup phase, and since companions are technically only skirmishing during their own skirmish I changed it so that it works if they are assigned to skirmish the minions.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Mar 07, 2007 8:37 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Cool. Is that balanced?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Wed Mar 07, 2007 8:45 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Yeah, I think so. Because it’ll mostly only give a +1 or 2 bonus, and sometimes it’ll give no bonuses. But against a deck with fierce Orcs, fierce Uruk-hai, or fierce Green minions, you could easily give everyone a +3 boost.
MODS RULE. - lem0nhead

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