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Anonymous Prodigy |
Posted: Thu Mar 22, 2007 10:46 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Howling At The Moon
Event • Skirmish
Search.
Make a  Warg or mounted  Orc strength +1 for each Warg minion you can spot.
“All of a sudden they heard a howl away down hill, a long shuddering howl. It was answered by another away to the right and a good deal nearer to them; then by another not far away to the left.”
Sweet!
DáinIronfoot wrote: Keen Smell
Condition • Support Area
Search. To play, spot a  minion.
Response: If the Ring-bearer puts on The One Ring, exert a  Warg to choose one: wound the Ring-bearer; or make the Ring-bearer take off The One Ring until the regroup phase.
Response: If a stealth card is played, spot a  Warg and discard this condition to cancel all effects of that card and discard it.
“Even magic rings are not much use against wolves - especially against the evil packs that lived under the shadow of the goblin-infested mountains, over the Edge of the Wild on the borders of the unknown.”
I would raise the cost to and give it toil 1.  |
I had to put something here. |
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DáinIronfoot |
Posted: Thu Mar 22, 2007 12:35 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: DáinIronfoot wrote: Keen Smell
Condition • Support Area
Search. To play, spot a  minion.
Response: If the Ring-bearer puts on The One Ring, exert a  Warg to choose one: wound the Ring-bearer; or make the Ring-bearer take off The One Ring until the regroup phase.
Response: If a stealth card is played, spot a  Warg and discard this condition to cancel all effects of that card and discard it.
“Even magic rings are not much use against wolves - especially against the evil packs that lived under the shadow of the goblin-infested mountains, over the Edge of the Wild on the borders of the unknown.”
I would raise the cost to  and give it toil 1. 
Consider it done! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Thu Mar 22, 2007 3:58 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anyone else before I move along? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Thu Mar 22, 2007 4:30 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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i like them both. |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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NBarden |
Posted: Thu Mar 22, 2007 4:30 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: macheteman wrote: hmm. maybe it’s just too long. 8 syllables. perhaps:
Great Gray Wolf, the Chieftain
I ended up going with something very close to that. Thanks!
Dáin’s DC Duos #112
Remember how Hunting Warg had the ability "when you play this minion, you may exert it to take a  search card into hand from your draw deck"? There’s a very good reason for that.  Obviously, it works well with existing  search cards (bet you forgot those even existed!) like Hide and Seek, Relentless, and especially Goblin Domain. But unlike Decipher, I’m not finished with the search keyword just yet.... Enjoy!
Howling At The Moon
Event • Skirmish
Search.
Make a  Warg or mounted  Orc strength +1 for each Warg minion you can spot.
“All of a sudden they heard a howl away down hill, a long shuddering howl. It was answered by another away to the right and a good deal nearer to them; then by another not far away to the left.”
Nice. Make it twilight. Also, remember that swarms. So you may want to slap a limit, strength +17 could get out of hand. Maybe limit +8?
Keen Smell
Condition • Support Area
Search. Toil 1. To play, spot a  minion.
Response: If the Ring-bearer puts on The One Ring, exert a  Warg to choose one: wound the Ring-bearer; or make the Ring-bearer take off The One Ring until the regroup phase.
Response: If a stealth card is played, spot a  Warg and discard this condition to cancel all effects of that card and discard it.
“Even magic rings are not much use against wolves - especially against the evil packs that lived under the shadow of the goblin-infested mountains, over the Edge of the Wild on the borders of the unknown.”
Bleah. I never liked taking off the ring. IF the RB is about to be killed by a Goblin Backstabber, its legal cheating to take off the ring. Plus its a condition. I think that this could form a hybrid / deck, crazily enough... |
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Spotlight on....Sense of Obligation. |
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DáinIronfoot |
Posted: Thu Mar 22, 2007 4:44 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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NBarden wrote: DáinIronfoot wrote: Howling At The Moon
Event • Skirmish
Search.
Make a  Warg or mounted  Orc strength +1 for each Warg minion you can spot.
“All of a sudden they heard a howl away down hill, a long shuddering howl. It was answered by another away to the right and a good deal nearer to them; then by another not far away to the left.”
Nice. Make it twilight. Also, remember that swarms. So you may want to slap a limit, strength +17 could get out of hand. Maybe limit +8?
Okay, I’ll do that.
NBarden wrote: DáinIronfoot wrote: Keen Smell
Condition • Support Area
Search. Toil 1. To play, spot a  minion.
Response: If the Ring-bearer puts on The One Ring, exert a  Warg to choose one: wound the Ring-bearer; or make the Ring-bearer take off The One Ring until the regroup phase.
Response: If a stealth card is played, spot a  Warg and discard this condition to cancel all effects of that card and discard it.
“Even magic rings are not much use against wolves - especially against the evil packs that lived under the shadow of the goblin-infested mountains, over the Edge of the Wild on the borders of the unknown.”
Bleah. I never liked taking off the ring. IF the RB is about to be killed by a Goblin Backstabber, its legal cheating to take off the ring. Plus its a condition. I think that this could form a hybrid / deck, crazily enough...
So are you saying I should forget the choice and just make it wound?
And yeah, there are / possibilities there, though is not the only culture with a card like this in Lasting Alliances. has one, has one, has two, and Gollum has no less than four, including this one that works particularly well with the "take off" choice:
•Gollum, Small Slimy Creature
Minion
Strength: 5
Vitality: 4
Site: 4
Lurker. Fierce.
Each time The One Ring is put on or taken off, add a burden.
Skirmish: Discard a riddle from play or from hand to make Gollum strength +1 (or +2 if at an underground site) until the regroup phase.
“But now the light in Gollum’s eyes had become a green fire, and it was coming swiftly nearer....such a rage of loss and suspicion was in his heart that no sword had any more terror for him.”
Now THERE’S hybrid deck potential. Gollum and goblins? It’s just crazy enough to make sense.... |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Thu Mar 22, 2007 4:49 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote:  • Gollum, Small Slimy Creature
Minion
Strength: 5
Vitality: 4
Site: 4
Lurker. Fierce.
Each time The One Ring is put on or taken off, add a burden.
Skirmish: Discard a  riddle from play or from hand to make Gollum strength +1 (or +2 if at an underground site) until the regroup phase.
“But now the light in Gollum’s eyes had become a green fire, and it was coming swiftly nearer....such a rage of loss and suspicion was in his heart that no sword had any more terror for him.”
Sweet!  |
I had to put something here. |
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DáinIronfoot |
Posted: Thu Mar 22, 2007 4:49 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #113
Getting near the end of Wargs...at least, as minions. Still some nifty cards left for them, though...like these. Enjoy!
Anger and Fright
Event • Skirmish
Make a Warg strength +1 for each wound on each character in its skirmish.
“The rage of the wolves was terrible to see, and the commotion they made filled all the forest.”
Hurrying Multitude
Event • Skirmish
Search.
Make each minion that is not mounted (or a Warg) gain lurker.
“...already their cries and howls rent the air afar.” |
Last edited by DáinIronfoot on Sat Mar 24, 2007 6:22 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Thu Mar 22, 2007 4:49 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
Howling At The Moon
Event • Skirmish
Search.
Make a  Warg or mounted  Orc strength +1 for each Warg minion you can spot.
“All of a sudden they heard a howl away down hill, a long shuddering howl. It was answered by another away to the right and a good deal nearer to them; then by another not far away to the left.”
you have warg minions and warg mounts? kewl.
Keen Smell
Condition • Support Area
Search. Toil 1. To play, spot a  minion.
Response: If the Ring-bearer puts on The One Ring, exert a  Warg to choose one: wound the Ring-bearer; or make the Ring-bearer take off The One Ring until the regroup phase.
Response: If a stealth card is played, spot a  Warg and discard this condition to cancel all effects of that card and discard it.
“Even magic rings are not much use against wolves - especially against the evil packs that lived under the shadow of the goblin-infested mountains, over the Edge of the Wild on the borders of the unknown.”
maybe to make the free peoples player choose one, assign that warh to the ring-bearer and then the other 2 |
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Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Thu Mar 22, 2007 4:51 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Anger and Fright
Event • Skirmish
Make a  Warg strength +1 for each wound on each character in its skirmish.
“The rage of the wolves was terrible to see, and the commotion they made filled all the forest.”
I would drop the cost to , or raise the cost to and give it toil 1.
DáinIronfoot wrote: Hurrying Multitude
Event • Skirmish
Search.
Make each  minion that is not mounted (or a Warg) a lurker.
“...already their cries and howls rent the air afar.”
Cool!  |
I had to put something here. |
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