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DáinIronfoot |
Posted: Sun May 20, 2007 1:16 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Foresight wrote: Inaccurate Volley
Event • Archery
Spot an  archer and make that minion lose archer and unable to gain archer until the regroup phase to reveal a card at random from the Free Peoples player’s hand. If the twilight cost of the revealed card is less than the twilight cost of that  minion, add 2 to the minion archery total.
Yep, that works. Just enough risk built in. Good job.
Foresight wrote:  • Underdeeps Ranged Commander
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Archer. While you can spot another  minion, add 1 to the minion archery total.
Maybe make it "spot 2 other minions (or another archer)".
Foresight wrote:  • Vantage Point
Condition • Support Area
Each time the fellowship moves to an underground site, add an  token here.
Archery: Remove 2  tokens from here to add 1 to the minion archery total.
Perhaps only add the token if you can spot an minion, or at least another card or two.
Foresight wrote: Underdeeps Scum
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Archer. If this minion is discarded from play, remove it from the game instead.
Nice.
Foresight wrote: Arrows Upon Them
Event • Skirmish
Make an  minion strength +2 (Or +4 if that  minion is an archer).
Very good!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon May 21, 2007 2:36 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Inaccurate Volley
Event • Archery
Spot an  archer and make that minion lose archer and unable to gain archer until the regroup phase to reveal a card at random from the Free Peoples player’s hand. If the twilight cost of the revealed card is less than the twilight cost of that  minion, add 2 to the minion archery total.
sweet!
Foresight wrote:  • Underdeeps Ranged Commander
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Archer. While you can spot another  minion, add 1 to the minion archery total.
cut cost to 4. and do what dain suggested
Foresight wrote:  • Vantage Point
Condition • Support Area
Each time the fellowship moves to an underground site, add an  token here.
Archery: Remove 2  tokens from here to add 1 to the minion archery total.
cool!
Foresight wrote: Underdeeps Scum
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Archer. If this minion is discarded from play, remove it from the game instead.
Nice
Foresight wrote: Arrows Upon Them
Event • Skirmish
Make an  minion strength +2 (Or +4 if that  minion is an archer).
[/quote]
cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Foresight |
Posted: Mon May 21, 2007 5:42 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Futile Assault
Event • Archery
Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add 1 to the minion archery total.
Bow of the Underdeeps
Possession • Ranged Weapon
Bearer must be an Orc.
Bearer is an archer.
While you can spot 4 threats or 4 burdens, add 1 to the minion archery total.
Black Tip
Condition • Support Area
Each time a companion takes a wound in the archery phase, you may spot an archer to add an token here.
Archery: Spot 6 tokens here to make the Free Peoples player exert 2 companions. Discard this condition.
Underdeeps Arrowsmith
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
To play, spot an archer and 2 threats.
When you play this minion, you may play an ranged weapon from your discard pile on your Orc.
If this minion is about to be discarded from play, remove it from the game instead.
Underdeeps Assassin
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Archer. When you play this minion, you may spot another archer to add a threat. |
Last edited by Foresight on Mon May 21, 2007 10:07 pm; edited 4 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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CarpeGuitarrem |
Posted: Mon May 21, 2007 6:46 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Foresight wrote: Futile Assault
Event • Archery
Discard any number of  cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add 1 to the minion archery total. For each card the Free Peoples player discarded more than you, discard a card from hand.
The drawback is far to great. Drop the last sentence, it’s fine without it. Check out Disposable Servants.
Quote: Bow of the Underdeeps
Possession • Ranged Weapon
Bearer must be an  Orc.
Bearer is an archer.
While you can spot 4 threats or 4 burdens, add 1 to the minion archery total.
Nice and sweet! I like it!
Quote: Black Tip
Condition • Support Area
Each time a companion takes a wound in the archery phase, you may spot an  archer to add an  token here.
Archery: Spot 6  tokens here to exert 2 companions. Discard this condition.
Very nice, although I’d let the Freeps player choose who to exert. After all, 6 archery ought to be easy to get in a deck like this.
Quote: Underdeeps Arrowsmith
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
To play, spot an  archer and 2 threats.
When you play this minion, you may play an  ranged weapon from your discard pile on your  Orc.
If this minion is discarded from play, remove it from the game instead.
Nice...but...another cost minion?? Ouch! Of course, his drawbacks are plenty, so I think it’s balanced. Especially with all the spotting. "If this minion is about to be discarded..." and it’s fine.
Quote: Underdeeps Assassin
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Archer. When you play this minion, you may spot another  archer to add a threat.
Very nice! Here’s the threat stuff we’re looking for. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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DáinIronfoot |
Posted: Mon May 21, 2007 8:25 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I agree with CG’s comments, but I think the Arrowsmith needs to cost . |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Tue May 22, 2007 6:44 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Futile Assault
Event • Archery
Discard any number of  cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add 1 to the minion archery total.
cut cost to 1.
Bow of the Underdeeps
Possession • Ranged Weapon
Bearer must be an  Orc.
Bearer is an archer.
While you can spot 4 threats or 4 burdens, add 1 to the minion archery total.
nice!
Black Tip
Condition • Support Area
Each time a companion takes a wound in the archery phase, you may spot an  archer to add an  token here.
Archery: Spot 6  tokens here to make the Free Peoples player exert 2 companions. Discard this condition.
underpowered. make it 4 tokens.
Underdeeps Arrowsmith
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
To play, spot an  archer and 2 threats.
When you play this minion, you may play an  ranged weapon from your discard pile on your  Orc.
If this minion is about to be discarded from play, remove it from the game instead.
I guess. cut stregth to 4-5
Underdeeps Assassin
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Archer. When you play this minion, you may spot another  archer to add a threat.
nice. but make him cost 3 |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Tue May 22, 2007 2:14 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Foresight wrote: Futile Assault
Event • Archery
Discard any number of  cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add 1 to the minion archery total.
Reminds me of some certain RotK block cards. Very useful, but not overpowered.
Bow of the Underdeeps
Possession • Ranged Weapon
Bearer must be an  Orc.
Bearer is an archer.
While you can spot 4 threats or 4 burdens, add 1 to the minion archery total.
You could probably drop the cost to .
Black Tip
Condition • Support Area
Each time a companion takes a wound in the archery phase, you may spot an  archer to add an  token here.
Archery: Spot 6  tokens here to make the Free Peoples player exert 2 companions. Discard this condition.
Hum. Maybe unique, and only five tokens.
Underdeeps Arrowsmith
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
To play, spot an  archer and 2 threats.
When you play this minion, you may play an  ranged weapon from your discard pile on your  Orc.
If this minion is about to be discarded from play, remove it from the game instead.
Cool!
Underdeeps Assassin
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Archer. When you play this minion, you may spot another  archer to add a threat.
Neat. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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Foresight |
Posted: Wed May 23, 2007 8:39 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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-Master List of Cards-
•Gimli, Scorekeeper
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time Gimli kills a minion in a skirmish, you may stack that minion on Gimli.
Skirmish: Discard a minion stacked on Gimli to make him strength +1.
That was taken from my Wierd Cards! topic, but it makes a good DC in my set.
•Gimli’s Battle Axe, Battle-Worn
Possession • Hand Weapon
Strength: +2
Bearer must be Gimli.
He is damage +1.
Maneuver: Exert Gimli to stack a minion from your discard pile on him.
Cleaved Through Armor
Event • Skirmish
Make a Dwarf with a damage bonus strength +3 (Or +4 if a minion is stacked on that Dwarf).
•Gimli’s Boots
Possession • Boots
Resistance: +1
Bearer must be Gimli.
Response: If a weather card is played, exert Gimli to discard that card.
Dwarven Mettle
Condition • Support Area
Skirmish: Discard this condition to make a dwarf strength +1 for each minion stacked on that dwarf (Or +2 if that dwarf has resistance of 4 or more).
You Have My Axe
Event • Fellowship
Exert 2 companions to play a Dwarf from your draw deck. If that Dwarf is Gimli, you may draw a card.
Protecting the Halflings
Event • Skirmish
Exert a Dwarf not assigned to a skirmish to have that Dwarf replace an unbound hobbit skirmishing a minion. You may also discard 2 cards from hand to make that Dwarf strength +1 until the regroup phase.
•A Stout Race
Condition • Support Area
tokens on this card cannot be reinforced.
Each time a Dwarf takes a wound in a skirmish, you may add a token here.
Response: If a Dwarf is about to take a wound in a skirmish, add and remove 2 tokens from here to prevent that.
•Welcomed to Moria
Condition
Resistance: +1
Bearer must be a Dwarf.
Response: If the fellowship moves to an underground site, discard a card from hand to reinforce a token.
Crossfire
Condition • Support Area
At the start of the archery phase, you may exert a Dwarf bearing a hand weapon, exert an Elf bearing a ranged weapon, and add to add 2 to the fellowship archery total.
His Axe Shone Brightly
Event • Skirmish
Reveal the top card of your draw deck. If that card is a Free Peoples card, wound a minion skirmishing a Dwarf bearing a hand weapon. If that card is a Shadow card, discard it.
•Gimli, Restless Judge
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. For each minion stacked on Gimli, he is strength +1 (Limit +2) and resistance -1.
Moria’s Vengeance
Event • Regroup
Spot a Dwarf at a battleground site to discard a minion, or spot a Dwarf at an underground site to discard 2 minions.
Head-Strong Charge
Event • Skirmish
Exert a Dwarf to make him strength +3 and damage +1. You may exert that Dwarf again to make him strength +3 and damage +1.
My Tireless Axe
Event • Regroup
Play a hand weapon from your discard pile. |
Last edited by Foresight on Fri May 25, 2007 4:03 pm; edited 2 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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DáinIronfoot |
Posted: Wed May 23, 2007 9:07 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Foresight wrote:  Master list section is now complete! Now we move onto the DWARVES!
Woo-hoo!
Foresight wrote:  • Gimli, Scorekeeper
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time Gimli kills a minion in a skirmish, you may stack that minion on Gimli.
Skirmish: Discard a minion stacked on Gimli to make him strength +1.
Thought he looked familiar. Very odd, but there’s nothing wrong with him, I don’t think. Neat card.
Foresight wrote:  • Gimli’s Battle Axe, Battle-Worn
Possession • Hand Weapon
Strength: +2
Bearer must be Gimli.
He is damage +1.
Maneuver: Exert Gimli to stack a minion from your discard pile on him.
Not sure I like that, since it’s A.) so specific to your Gimli ONLY and B.) takes minions from YOUR discard pile. Perhaps do something more universally useful that uses opponent’s minions, like this:
•Gimli’s Battle Axe, Battle-Worn
Possession • Hand Weapon
Strength: +2
Bearer must be Gimli.
He is damage +1.
Each time Gimli kills a minion in a skirmish, you may exert Gimli to stack that minion on him.
Maneuver: Discard 2 cards stacked on Gimli to take a possession or condition into hand from your discard pile.
Don’t have to do exactly that, of course, but something like it would be good. Now ANY Gimli can get cards stacked on him and benefit from them, but since your Gimli doesn’t have to exert to stack the minions, it’s better with him.
Foresight wrote: Cleaved Through Armor
Event • Skirmish
Make a dwarf with a damage bonus strength +3 (Or +4 if a minion is stacked on that dwarf).
Capitalize "Dwarf", but otherwise it’s neat.
Foresight wrote:  • Gimli’s Boots
Possession • Boots
Resistance: +1
Bearer must be Gimli.
Response: If a weather card is played, exert Gimli to discard that card.
Interesting. I think it might be better to do this with his cloak, personally. And since when do you have weather cards? What did I miss?
Foresight wrote: Dwarven Mettle
Condition • Support Area
Skirmish: Discard this condition to make a dwarf strength +1 for each minion stacked on that dwarf (Or +2 if that dwarf has resistance of 4 or more).
Awesome. I think it should cost , though. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed May 23, 2007 1:17 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote:  Master list section is now complete! Now we move onto the DWARVES!
 • Gimli, Scorekeeper
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time Gimli kills a minion in a skirmish, you may stack that minion on Gimli.
Skirmish: Discard a minion stacked on Gimli to make him strength +1.
been there done that
 • Gimli’s Battle Axe, Battle-Worn
Possession • Hand Weapon
Strength: +2
Bearer must be Gimli.
He is damage +1.
Maneuver: Exert Gimli to stack a minion from your discard pile on him.
cool
Cleaved Through Armor
Event • Skirmish
Make a dwarf with a damage bonus strength +3 (Or +4 if a minion is stacked on that dwarf).
nice!
 • Gimli’s Boots
Possession • Boots
Resistance: +1
Bearer must be Gimli.
Response: If a weather card is played, exert Gimli to discard that card.
boots...
Dwarven Mettle
Condition • Support Area
Skirmish: Discard this condition to make a dwarf strength +1 for each minion stacked on that dwarf (Or +2 if that dwarf has resistance of 4 or more).
maybe, or discard a weather condition |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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