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DáinIronfoot
Posted: Wed Nov 28, 2007 12:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
LeoKula wrote:
Hey DI! I’ll send my DC later on today! Hang on Thumbs Up

I’ll be posting what I have this afternoon. So please get them in in the next couple hours, or I’ll have to go without you.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Wed Nov 28, 2007 8:29 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Unfortunately, I never recieved LeoKula’s entries, and I think I’ve waited more than long enough to be fair. So, here are the entries I DID recieve.

Once again, I will be numbering them instead of letting you know which names go with which. And once again, I will be formatting them into "Dáin format" so you can’t easily tell them apart. Smile

Entry #1:

5 Anduin Stalkers Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Tracker. Archer.
When you play this minion, if it was played without a roaming penalty, you may exert it to exert a companion (except the Ring-bearer).
“Sam thought he could glimpse black figures running to and fro upon the long shingle-banks that lay under the eastern shore. They seemed very near.”

4Anduin Captain Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Tracker.
The roaming penalty of each Sauron minion is -1.
While you can spot 3 other Sauron minions, this minion cannot take wounds.
Skirmish: Exert another Sauron tracker to wound a companion that minion is skirmishing.
“A pair of glowing eyes shone out from the darkness....”

1 A Shot In The Dark Sauron
Event • Maneuver
Exert a Sauron tracker to exert a companion (except the Ring-bearer) and draw a card. You may take the next maneuver action.
“At that moment there was a twangmof bowstrings: several arrows whistled over them, and some fell among them.”


Entry #2:

3 Morgul Raider Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
When you play this minion, you may remove 1 to choose: draw two cards, then discard a card from hand; or the Free Peoples player draws a card, then discards two cards from hand.
The Orcs of Sauron were as focused on self-preservation as on the destruction of their enemy.

2 Morgul Aggressor Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
When you play this minion, you may remove 1 to make the Free Peoples player discard two Free Peoples cards from hand or exert his or her companion.
They spare no one. They spare nothing.

2Sauron’s Forces Sauron
Condition • Support Area
When you play a Sauron Orc, you may discard a Sauron card from hand to add 1.
Skirmish: Discard this condition and exert your Sauron Orc to wound a companion it is skirmishing.
A seemingly unending line of bloodthirsty Orcs fought beside Sauron.


Entry #3:

4 Northern Orc Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Tracker.
When you play this minion, you may remove a threat to draw a card.
Maneuver: Exert this minion and discard a card from hand to add a threat.
The Orcs of the North were of greater stature and endurance than Goblins.

4Snaga, Orkish Hound Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Ambush [X]. Hunter X. Tracker.
X is the number of threats you can spot.
When you play this minion, you may exert it to place a Shadow card from your discard pile on top of your draw deck.
“‘You don’t even know what you’re looking for!’”

1Days Growing Dark [Saruon]
Condition • Support Area
While you can spot 2 threats, each of your Sauron trackers is roaming penalty -1.
While you can spot 4 threats, each of your Sauron trackers is fierce.
While you can spot 6 threats, each of your Sauron trackers is strength +2.
“‘It isn’t mid-day yet....’”


Entry #4:

4 Orc Defiler Sauron
Minion • Orc
Strength: 11
Vitality: 3
Site: 6
Skimish: Exert this minion twice and remove 1 to wound a companion it is skirmishing twice.
“Orcs were multiplying again in the mountains.”

3Orc Assailant Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Each companion bearing a Sauron condition skirmishing this minion is strength -1.
Each companion bearing a Sauron condition is strength -1.
“‘...Orcs came on us at unawares....’”

1 Burden Of Responsibility Sauron
Event • Skirmish
If the Ring-bearer has not worn The One Ring this turn, spot a Sauron minion to add a burden. The Free Peoples player may make the Ring-bearer wear The One Ring to prevent this.
“‘He must never find it....’”


Entry #5:

3 Orc Assailant Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Skirmish: Exert this minion and discard a Sauron card from hand or from play to wound a companion this minion is skirmishing.
For centuries have Sauron’s forces harrassed the free peoples of Middle-earth.

2 Orc Searcher Sauron
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
Tracker.
The roaming penalty for each Sauron minion you play is -1.
When you play this minion, if you can spot another Sauron minion, the Free Peoples player must exert a companion for each Free Peoples culture you can spot over 2.
Sauron has many servants, spread from the gates of Mordor to the far reaches of Middle-earth.

1 Crude Blade Sauron
Possession • Hand Weapon
Strength +2
Bearer must be a Sauron minion.
Bearer is strength +1 for each wound on each character skirmishing bearer.
Orcs become more and more vicious at the sight and smell of blood, especially when on their vile blades.


Entry #6:

3 Was Not Destroyed Sauron
Condition • Support Area
Shadow: Discard a Sauron condition to play a Sauron minion from your discard pile; its twilight cost is -1.
“‘Much that once was, was lost, for none now live who remember it.’”

2 Mordor Recruiter Sauron
Strength: 5
Vitality: 2
Site: 6
Shadow: Discard a Sauron condition and a card from hand to play a Sauron Orc from your draw deck.
“‘He is breeding an army....’”

1 Mordor Grunt Orc Sauron
Strength: 5
Vitality: 1
Site: 6
When you play this minion, you may play a Sauron condition from your draw deck.
“They were made in mockery of the elves.”


Entry #7:

3 Mordor Scavenger Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Tracker.
Skirmish: Exert this minion to wound a character it is skirmishing. The Free Peoples player may discard the top 2 cards of their draw deck to prevent this.

4 Mordor Hunter Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Tracker.
The roaming penalty of each Sauron Orc is -1.
Maneuver: If the Free Peoples player has initiative, exert this minion to add a burden. The Free Peoples player may discard 2 cards from hand to prevent this.

2Strength of the Orc Sauron
Condition
Vitality +1
Bearer must be a Sauron Orc.
At the start of each skirmish involving bearer, you may make the Free Peoples player discard the top card of their draw deck for each burden you can spot, or add a burden.


Entry #8:

2 Mordor Patroller Sauron
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
When you play this minion, you may remove a burden or a threat to take a Sauron condition into hand from your discard pile.
“Though if an enemy were so rash as to try to enter that land secretly, then it was also a last unsleeping guard against any that might pass the vigilance of Morgul....”

4Black Uruk of Mordor Sauron
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site: 4
Damage +1.
Response: If the Free Peoples player plays a skirmish event in a skirmish involving this minion, you may exert it to add a burden.
“‘…some are large and evil....’”

0 Blade of Mordor Sauron
Possession • Hand Weapon
Strength +1
Bearer must be a Sauron Orc or Uruk-hai.
Each time bearer wins a skirmish, you may discard the top card of the Free Peoples player’s draw deck.
“It was poised for a stabbing thrust.”


Entry #9:

2 Morgul Warrior Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Skirmish: If a Free Peoples event is played, exert this minion and remove 1 to cancel that event.
“‘The night-eyed orcs lurked there on watch....’”

3 Orc Hunter Sauron
Minion • Orc
Strength: 8
Vitality: 3
Site: 6
Regroup: Remove 3 to exert a companion.
“The orcs hunted by scent and slot.”

1 Power Of The Black Land
Condition
To play, exert an Orc. Plays to your support area.
Each time a Sauron minion wins a skirmish, you may add 1.
The power of the Black Land grows.


Entry #10:

0 Mad with Desire Sauron
Condition
Resistance -1
To play, exert a Sauron minion.
Bearer must be a companion.
Each time bearer is assigned to skirmish a Sauron minion, you may make the Ring-bearer wear the One Ring until the start of the Regroup phase.
Skirmish: Spot the Ring-bearer wearing The One Ring to add a burden. Discard this condition.
With danger approaching, Boromir was overwhelmed by his desire.

6Tracker Captain Sauron
Minion • Orc
Strength: 12
Vitality: 3
Site: 6
Tracker.
The roaming penalty for this minion is -2.
Each time you play a roaming Sauron Orc, you may add 2.
Each time a roaming Sauron Orc wins a skirmish, you may exert a companion with resistance 3 or less.
Feeling their master’s hunger, the spies of the Dark Lord roamed far and wide in search of the One Ring.

3 Tower Spy Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Tracker.
Response: If the Ring-bearer puts on The One Ring, exert this minion and spot three trackers to add a burden.
The Great Eye does not sleep - his minions can feel its gaze, ever searching for the Ring.


Entry #11:

2 Sauron’s Cunning Sauron
Condition • Support Area
To play spot a Sauron Orc.
Regroup: Discard a Sauron minion to add a Sauron token here.
Shadow: Remove 2 tokens from here to add a threat.
Sauron deceived the Numenorians, and escaped to the detriment of the great nation which rose against Valinor and was destroyed.

3 Red Eye Ambusher Sauron
Minion • Orc
Strength: 7
Vitality: 3
Site: 6
Ambush 1.
When you play this minion, you may reinforce a Sauron token.
Skirmish: Remove a Sauron token to make this minion strength +1.
Orc ambuscades became a terror which happened all too often.

4 Red Eye Crusher Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Skirmish: Remove 2 threats to wound a character this minion is skirmishing.
Skirmish: If you have initiative, remove a threat to wound a character this minion is skirmishing.
The power and will of Sauron drove his servants.


Since there are 11 contestants left, and I want to get to an even number, only one (whoever recieves the least votes) will be eliminated this round.

Again, vote for your favorite three. Each first place vote is good for 3 points, each second for 2, and each third for 1.

Voting deadline is Monday, December 3rd. So get voting! Smile
Last edited by DáinIronfoot on Thu Nov 29, 2007 10:41 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Thu Nov 29, 2007 6:46 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
1. Theyre all ok.

2. Best card is the condition.

3. Threats arent "old school" sauron orcs.

4. Old school theme, all ok.

5. Sweet, definately good old school and balanced cards.

6. Good condition but OP imho. Too easy recursion.

7. Initiative is not old school sauron.

8. Threats arent old school but still a lot of focus on burdens which are. Generally good.

9. Pretty cool.

10. Condition is a bit too unusual. As a whole they are too OP together.

11. Threats arent old school thus not fulfilling Dains task requirements.

So i vote:

5
9
8
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Anonymous Prodigy
Posted: Thu Nov 29, 2007 10:03 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1
4
5
I had to put something here.
Thranduil
Posted: Thu Nov 29, 2007 6:25 pm
Joined: 01 May 2007 Posts: 2256 Location:
#1 wrote:
5 Anduin Stalkers Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Tracker. Archer.
When you play this minion, if it was played without a roaming penalty, you may exert it to exert a companion (except the Ring-bearer).
“Sam thought he could glimpse black figures running to and fro upon the long shingle-banks that lay under the eastern shore. They seemed very near.”

4Anduin Captain Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Tracker.
The roaming penalty of each Sauron minion is -1.
While you can spot 3 other Sauron minions, this minion cannot take wounds.
Skirmish: Exert another Sauron tracker to wound a companion that minion is skirmishing.
“A pair of glowing eyes shone out from the darkness....”

1 A Shot In The Dark Sauron
Event • Maneuver
Exert a Sauron tracker to exert a companion (except the Ring-bearer) and draw a card. You may take the next maneuver action.
“At that moment there was a twang of bowstrings: several arrows whistled over them, and some fell among them.”

I think the Anduin Stalkers would be better saying ’When you play this minion and it is not roaming...’

Some nice classic tracker and directed exertion stuff happening there, but I’d seriously worry about the Anduin Captain as he might get OP rather fast, though I suppose it wouldn’t be so bad if no tracker (including him) had more than 2 vitality. Also, not sure what the drawing a card is doing there in A Shot in the Dark, but never mind.

#2 wrote:
3 Morgul Raider Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
When you play this minion, you may remove 1 to choose: draw two cards, then discard a card from hand; or the Free Peoples player draws a card, then discards two cards from hand.
The Orcs of Sauron were as focused on self-preservation as on the destruction of their enemy.

2 Morgul Aggressor Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
When you play this minion, you may remove 1 to make the Free Peoples player discard two Free Peoples cards from hand or exert his or her companion.
They spare no one. They spare nothing.

2Sauron’s Forces Sauron
Condition • Support Area
When you play a Sauron Orc, you may discard a Sauron card from hand to add 1.
Skirmish: Discard this condition and exert your Sauron Orc to wound a companion it is skirmishing.
A seemingly unending line of bloodthirsty Orcs fought beside Sauron.

In Morgul Aggressor, you could easily replace ’his or her’ with ’a’, but whatever.

I think Sauron’s Forces is a bit too scattered - it would be a lot better as a non-unique 1 cost condition without the first ability. But I do like the discarding cards from the Free Peoples player’s hand, especially the Morgul Raider.

#3 wrote:
4 Northern Orc Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Tracker.
When you play this minion, you may remove a threat to draw a card.
Maneuver: Exert this minion and discard a card from hand to add a threat.
The Orcs of the North were of greater stature and endurance than Goblins.

4Snaga, Orkish Hound Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Ambush [X]. Hunter X. Tracker.
X is the number of threats you can spot.
When you play this minion, you may exert it to place a Shadow card from your discard pile on top of your draw deck.
“‘You don’t even know what you’re looking for!’”

1Days Growing Dark [Saruon]
Condition • Support Area
While you can spot 2 threats, each of your Sauron trackers is roaming penalty -1.
While you can spot 4 threats, each of your Sauron trackers is fierce.
While you can spot 6 threats, each of your Sauron trackers is strength +2.
“‘It isn’t mid-day yet....’”

I disagree with lem0n in the way that, while threats obviously have nothing to do with classic Sauron strategies, if you can introduce them in a way which follows those strategies, I think it’s great. These Orcs, however, feel a bit too much like the trackers from Towers block rather than Fellowship, and so slightly missing the point of DI’s challenge. However, they are very interesting cards and I don’t have any complaints on balance issues.

#4 wrote:
4 Orc Defiler Sauron
Minion • Orc
Strength: 11
Vitality: 3
Site: 6
Skimish: Exert this minion twice and remove 1 to wound a companion it is skirmishing twice.
“Orcs were multiplying again in the mountains.”

3Orc Assailant Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Each companion bearing a Sauron condition skirmishing this minion is strength -1.
Each companion bearing a Sauron condition is strength -1.
“‘...Orcs came on us at unawares....’”

1 Burden Of Responsibility Sauron
Event • Skirmish
If the Ring-bearer has not worn The One Ring this turn, spot a Sauron minion to add a burden. The Free Peoples player may make the Ring-bearer wear The One Ring to prevent this.
“‘He must never find it....’”

Good classic strength reductions and good classic Sauron condition stuff on the Orc Assailant, but I really don’t like the Orc Defiler, mainly because of the notion of wounding a companion twice. Also, with the condition stuff, and in fact the title, I expected the Burden of Responsibility to be a condition to be played on a companion, which I think would also make it a much more interesting card as:

’At the start of each skirmish involving bearer and a Sauron minion, you may add a burden. The Free Peoples player may make the Ring-bearer wear The One Ring until the regroup phase (which is a key phrase I’ve just realised you’re missing) to prevent this.’

#5 wrote:
3 Orc Assailant Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Skirmish: Exert this minion and discard a Sauron card from hand or from play to wound a companion this minion is skirmishing.
For centuries have Sauron’s forces harrassed the free peoples of Middle-earth.

2 Orc Searcher Sauron
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
Tracker.
The roaming penalty for each Sauron minion you play is -1.
When you play this minion, if you can spot another Sauron minion, the Free Peoples player must exert a companion for each Free Peoples culture you can spot over 2.
Sauron has many servants, spread from the gates of Mordor to the far reaches of Middle-earth.

1 Crude Blade Sauron
Possession • Hand Weapon
Strength +2
Bearer must be a Sauron minion.
Bearer is strength +1 for each wound on each character skirmishing bearer.
Orcs become more and more vicious at the sight and smell of blood, especially when on their vile blades.

Really like the Orc Assailant, but am less impressed by the Orc Searcher, for though I love all forms of multi-culture hate, it seems to me that it’s a very King block ability.

Interesting use of the berserker mechanic on Crude Blade, but such a powerful 1 cost weapon that can also be borne by Trolls and Uruk-hai (and Sauron for that matter) is far too cheap. Either it should be 2 or should only add +1 strength and/or be borne only by Orcs.

#6 wrote:
3 Was Not Destroyed Sauron
Condition • Support Area
Shadow: Discard a Sauron condition to play a Sauron minion from your discard pile; its twilight cost is -1.
“‘Much that once was, was lost, for none now live who remember it.’”

2 Mordor Recruiter Sauron
Strength: 5
Vitality: 2
Site: 6
Shadow: Discard a Sauron condition and a card from hand to play a Sauron Orc from your draw deck.
“‘He is breeding an army....’”

1 Mordor Grunt Orc Sauron
Strength: 5
Vitality: 1
Site: 6
When you play this minion, you may play a Sauron condition from your draw deck.
“They were made in mockery of the elves.”

Excellent use of Sauron conditions, and a nice and simple strategy, but it could be too powerful, especially as recursion is not one of Sauron’s strengths, though if they should ever get it, it should be through their conditions as these cards propose. Also, such cheap minions make a swarm very effective, perhaps too much so.

#7 wrote:
3 Mordor Scavenger Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Tracker.
Skirmish: Exert this minion to wound a character it is skirmishing. The Free Peoples player may discard the top 2 cards of their draw deck to prevent this.

4 Mordor Hunter Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Tracker.
The roaming penalty of each Sauron Orc is -1.
Maneuver: If the Free Peoples player has initiative, exert this minion to add a burden. The Free Peoples player may discard 2 cards from hand to prevent this.

2Strength of the Orc Sauron
Condition
Vitality +1
Bearer must be a Sauron Orc.
At the start of each skirmish involving bearer, you may make the Free Peoples player discard the top card of their draw deck for each burden you can spot, or add a burden.

Shame about the lack of lore, and it’s a good way to unite the Sauron decking and wounding strategies.

I also disagree with lem0n that initiative makes this not classic Sauron because, if I understand the card correctly, the initiative is only there as a balancing act so that you can’t just add burdens when the FP player can’t discard the cards. The condition might be a bit too good, however.

#8 wrote:
2 Mordor Patroller Sauron
Minion • Orc
Strength: 6
Vitality: 2
Site: 6
When you play this minion, you may remove a burden or a threat to take a Sauron condition into hand from your discard pile.
“Though if an enemy were so rash as to try to enter that land secretly, then it was also a last unsleeping guard against any that might pass the vigilance of Morgul....”

4Black Uruk of Mordor Sauron
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site: 4
Damage +1.
Response: If the Free Peoples player plays a skirmish event in a skirmish involving this minion, you may exert it to add a burden.
“‘…some are large and evil....’”

0 Blade of Mordor Sauron
Possession • Hand Weapon
Strength +1
Bearer must be a Sauron Orc or Uruk-hai.
Each time bearer wins a skirmish, you may discard the top card of the Free Peoples player’s draw deck.
“It was poised for a stabbing thrust.”

I think the threat on Mordor Patroller is unnecessary, especially given that Black Uruk of Mordor only does burdens.

I love Blade of Mordor, but feel that having Uruk-hai is again missing the thrust of DI’s challenge for classic Sauron strategies, and the Black Uruk would work perfectly if it were an Orc, as would the blade if it could just be borne by Orcs.

#9 wrote:
2 Morgul Warrior Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Skirmish: If a Free Peoples event is played, exert this minion and remove 1 to cancel that event.
“‘The night-eyed orcs lurked there on watch....’”

3 Orc Hunter Sauron
Minion • Orc
Strength: 8
Vitality: 3
Site: 6
Regroup: Remove 3 to exert a companion.
“The orcs hunted by scent and slot.”

1 Power Of The Black Land
Condition
To play, exert an Orc. Plays to your support area.
Each time a Sauron minion wins a skirmish, you may add 1.
The power of the Black Land grows.

Presumably Morgul Warrior is inspired by that minion that cancels events that spot rangers? Good, but it normally takes Wizards and so on to get the same effect, so maybe it’s a little too good and too useful. Also, it’s not a skirmish action, it should be a response action.

Interesting Orc Hunter, but a bit too Isengard for me. Power of the Black Land is also interesting and thought provoking, but a bit too much like Southrons. All in all, the cards are a bit scattered, though the overall theme of twilight could be interesting with cards like Siegecraft.

#10 wrote:
0 Mad with Desire Sauron
Condition
Resistance -1
To play, exert a Sauron minion.
Bearer must be a companion.
Each time bearer is assigned to skirmish a Sauron minion, you may make the Ring-bearer wear the One Ring until the start of the Regroup phase.
Skirmish: Spot the Ring-bearer wearing The One Ring to add a burden. Discard this condition.
With danger approaching, Boromir was overwhelmed by his desire.

6Tracker Captain Sauron
Minion • Orc
Strength: 12
Vitality: 3
Site: 6
Tracker.
The roaming penalty for this minion is -2.
Each time you play a roaming Sauron Orc, you may add 2.
Each time a roaming Sauron Orc wins a skirmish, you may exert a companion with resistance 3 or less.
Feeling their master’s hunger, the spies of the Dark Lord roamed far and wide in search of the One Ring.

3 Tower Spy Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Tracker.
Response: If the Ring-bearer puts on The One Ring, exert this minion and spot three trackers to add a burden.
The Great Eye does not sleep - his minions can feel its gaze, ever searching for the Ring.

I really like Mad With Desire, a nice innovative and new, yet somehow classic, Sauron condition. Good stuff to combine Sauron’s corruption with the newer resistance mechanic, but the roaming thing might have been pushing the limits of an overall theme, maybe a bit too branched out and scattered to be properly effective. Nevertheless, I’ve always loved strategies that make your opponent put on the ring.

#11 wrote:
2 Sauron’s Cunning Sauron
Condition • Support Area
To play spot a Sauron Orc.
Regroup: Discard a Sauron minion to add a Sauron token here.
Shadow: Remove 2 tokens from here to add a threat.
Sauron deceived the Numenorians, and escaped to the detriment of the great nation which rose against Valinor and was destroyed.

3 Red Eye Ambusher Sauron
Minion • Orc
Strength: 7
Vitality: 3
Site: 6
Ambush 1.
When you play this minion, you may reinforce a Sauron token.
Skirmish: Remove a Sauron token to make this minion strength +1.
Orc ambuscades became a terror which happened all too often.

4 Red Eye Crusher Sauron
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Skirmish: Remove 2 threats to wound a character this minion is skirmishing.
Skirmish: If you have initiative, remove a threat to wound a character this minion is skirmishing.
The power and will of Sauron drove his servants.

Red Eye Crusher is a perfect example of introducing new themes into classic strategies, and a great minion, if perhaps a tad too powerful. Tokens are interesting, but I’m not sure where the ambush comes in, nor why Sauron’s Cunning is so expensive for not so good effects. Also, I think making the Red Eye Ambusher reducing people’s strengths would be fitting more within the Sauron theme, but nice job overall.

So, my votes go to:

1) #10
2) #11
3) #5

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
elf lvr
Posted: Thu Nov 29, 2007 10:38 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Notice the OLD, old school orcs (like Fellowship Block) decrease roaming penalty, not site number.

Thranduil wrote:

Some nice classic tracker and directed exertion stuff happening there, but I’d seriously worry about the Anduin Captain as he might get OP rather fast, though I suppose it wouldn’t be so bad if no tracker (including him) had more than 2 vitality.


No tracker I know of does.

Quote:
Also, not sure what the drawing a card is doing there in A Shot in the Dark, but never mind.


Pull a Hate, maybe? Laughing

Here’s my votes:

2
5
8
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
LeoKula
Posted: Fri Nov 30, 2007 6:53 am
Joined: 31 Oct 2005 Posts: 479 Location: SP, Brazil
Couldn’t find the time to do all my cards properly and log in to post them Sad Will take a look at yours later and vote Thumbs Up
If you have a MW Éomer, Horsemaster, please let me know what you want for it Smile
DáinIronfoot
Posted: Fri Nov 30, 2007 2:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
LeoKula wrote:
Couldn’t find the time to do all my cards properly and log in to post them Sad Will take a look at yours later and vote Thumbs Up

I appreciate you’re still willing to vote, LeoKula. That’s high-class, my friend. Sorry things didn’t work out. Sad

Have a GP for your participation!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Fri Nov 30, 2007 3:23 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
elf lvr wrote:
Thranduil wrote:

Some nice classic tracker and directed exertion stuff happening there, but I’d seriously worry about the Anduin Captain as he might get OP rather fast, though I suppose it wouldn’t be so bad if no tracker (including him) had more than 2 vitality.


No tracker I know of does.


I think there are three:

Grishnakh
Orc Patrol
Orc Seeker

Very Happy

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Fri Nov 30, 2007 3:37 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
elf lvr wrote:
Thranduil wrote:

Some nice classic tracker and directed exertion stuff happening there, but I’d seriously worry about the Anduin Captain as he might get OP rather fast, though I suppose it wouldn’t be so bad if no tracker (including him) had more than 2 vitality.


No tracker I know of does.

I think there are three:

Grishnakh
Orc Patrol
Orc Seeker

Orc Cutthroat, too. But at least all four are unique. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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