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Total Votes : 7 |
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sickofpalantirs |
Posted: Fri Jul 07, 2006 7:58 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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hmm hblika’s comments have merit in them.
but the article wasn’t worthless so you get a 3
Mod says: no quote necessary here, thanks. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Gagnut |
Posted: Sat Jul 08, 2006 9:56 am |
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Joined: 14 Mar 2006
Posts: 846
Location: Ames, Iowa
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I like that some people really appreciate the power of Gondorian knights, however, I will not let my personal sentiment get in the way of fairness. I thought you brought up most of the cards that would work well with this deck. But I think that you missed a few key cards, I don’t blame you for missing the hunter’s cards but here is one, ranger’s cloak, this is awsome with the ARB gondor guys, because it gives +1 resistence, I think you need to replace the banner with some swords, because unless I hear a awsome strategy for it, they are bad. I will wait to vote untill I see the other articles. |
I don't have an avatar, I don't have a sig, my posts speak for themselves. |
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CarpeGuitarrem |
Posted: Sat Jul 08, 2006 11:21 am |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Banner of Westernesse is there to keep companions healed, as is Boromir, Hero of Osgiliath. With Stone Tower and Turgon, you’re going to need healing-and quick!
Ranger’s Cloak is vital for this deck, not because of the Resistance, but because of the Vitality boost. You can exert a companion an extra time. This helps with Turgon.
As has been noted, however, the Turgon-Fourth Level combo won’t work. What would work is Fourth Level and Men of Numenor. Put more Men of Numenor in your deck, and focus on skirmish fortifications. Another combo that works well is Citadel of the Stars + Fourth Level. Plop Fourth Level on a minon, and follow up with Citadel of the Stars. Boom! Kill anything from Shelob to the Balrog! (Well, unless it’s the Balrog, Terror of Khazad-Dum)
And like hblika said, put some strategy in. I don’t see you explaining how you’re going to set this whole thing up, or how you survive the early sites with very few fortifications. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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bobtheorc |
Posted: Sat Jul 08, 2006 7:58 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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Pipeweed |
Posted: Tue Jul 11, 2006 3:45 pm |
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Joined: 14 Jun 2006
Posts: 1010
Location: Earth (I think)
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Gagnut |
Posted: Sun Jul 16, 2006 5:12 pm |
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Joined: 14 Mar 2006
Posts: 846
Location: Ames, Iowa
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CarpeGuitarrem wrote:
Also, why not make it an Expanded article, and include Hunters cards? Alcarin and Turgon were both rotated out, and so was Citadel.
Why do you like expanded so much? |
I don't have an avatar, I don't have a sig, my posts speak for themselves. |
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CarpeGuitarrem |
Posted: Sun Jul 16, 2006 5:45 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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No rotation.
But in this case, I was also just suggesting that he make it Expanded, simply because he gets more cards that way. Expanded is actually the only format in which fortifications are relatively viable. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Gagnut |
Posted: Tue Jul 18, 2006 11:57 am |
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Joined: 14 Mar 2006
Posts: 846
Location: Ames, Iowa
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What about Open? |
I don't have an avatar, I don't have a sig, my posts speak for themselves. |
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