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PorterTroll |
Posted: Fri Jun 23, 2006 3:16 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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Merrick_Hale wrote: As this was getting way off topic for the discussion of ents vs. dwarves, I moved the relevant posts to the Open discussion board. Feel free to continue here.
u dont like the new minion cultures?
i do, especially the new orc culture
why? how long have you been playin? ive been playin since 02 |
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CarpeGuitarrem |
Posted: Fri Jun 23, 2006 3:26 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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PorterTroll |
Posted: Fri Jun 23, 2006 3:30 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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ya, i agree with that part, they should have kept corsairs apart from dunlendings that just doesn’t make sense. |
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Merrick_Hale |
Posted: Fri Jun 23, 2006 3:40 pm |
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Joined: 13 Apr 2006
Posts: 445
Location: Austin, Texas
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I’ve been playing since the game came out in November of 2001 and I have enjoyed playing the game since then for the most part.
I think the reason why I disliked the culture shift is because the new cultures lack the distinctiveness of the original cultures. Instead of a unique feel for each culture such as
- low vitality, easy swarm potential and twilight generation, a valid archery deck
- Trackers, Discard, interesting wounding and burdening options, besiegers with site control, and
- Uruk-hai are for the most part high vitality and damage +1, regroup wounding for orcs, Berserkers get bloodlust
- Nice beat down potential, some corruption potential, nice synergy of the Morcs with Nazgul and vastly different tricks from Sauron, Moria or Isengard
- Easterling beatdown and corruption, Corsairs, Southron Archery
- 2 Site site control beasts.
You have:
- Some of Dunland, some of Raider, but no real focus... yes there are sub cultures of sorts, but aside from canned decks that they feed us through the card design (archery, ferney beatdown), there is no innovation. All decks generally rely on getting the Mouth of Sauron Messenger of Mordor out to get you set up.
No real focus yet... not all of them are damage +1 and there is no real cohesive deck style that is any good.
relatively untouched except that the Morcs are stripped out going forward Good at beatdown and corruption
High strength and vitality, have some interesting skrimish abilities, Lurker, trolls and regroup moving.
I agree that the Orcs are the most interesting culture, but they don’t excite me the way that the original cultures did. As bad as it sounds, I think that the Warg Riders which were a stunning desing failure had more cultural cohesiveness and a better feel than most of the re-organized cultures do and they only had one set! (Battle of Helm’s Deep) The minions and strategies that have been presented are pretty bland at this point in my opinion. |
Aaron Rhinehart
Rider of Rohan (retired)
DAgent #417 (retired)
This Incognito is a smooth operator - Lem0nhead |
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elf lvr |
Posted: Fri Jun 23, 2006 4:16 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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I’ve been playing since Realms of the Elf Lords. I wish they had kept the older cultures, although culture does retain a lot of the old goblin swarms...
And evil men archery is nice...
I wish they did more with corruption, though. Getting rid of Desperate Defense of the Ring is something I will never forgive decipher for.... |
Happy Hunting! Elf Lvr
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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CarpeGuitarrem |
Posted: Fri Jun 23, 2006 4:18 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Yes. I miss good ol’ Uruks and swarm. I want my swarm!!!
There is most definitely a lost cultural feel. and turned out the best, I think. is very interesting, considering the corruption potential and lurker stuff (Enemy Upon Enemy, anyone?), and does have a good theme around the hunter keyword. But not as good as the old stuff.
Hopefully, we’ll see a much more rounded feel to some of these cultures through the game’s final sets. I’m looking for lots of evolution in Rise of Saruman. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Gagnut |
Posted: Fri Jun 23, 2006 4:19 pm |
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Joined: 14 Mar 2006
Posts: 846
Location: Ames, Iowa
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PorterTroll wrote: ya, i agree with that part, they should have kept corsairs apart from dunlendings that just doesn’t make sense.
ya, should be JA. |
I don't have an avatar, I don't have a sig, my posts speak for themselves. |
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PorterTroll |
Posted: Fri Jun 23, 2006 4:35 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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dunlends should still be their own culture, they shouldn’t have been lumped with the corsairs |
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CarpeGuitarrem |
Posted: Fri Jun 23, 2006 4:37 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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I miss those wonderful overkill minions. My brother used to beat me with the Aragorn starter for TTT...ah, the memories. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Merrick_Hale |
Posted: Fri Jun 23, 2006 5:29 pm |
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Joined: 13 Apr 2006
Posts: 445
Location: Austin, Texas
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