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PorterTroll
Posted: Fri Jun 23, 2006 3:16 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
Merrick_Hale wrote:
As this was getting way off topic for the discussion of ents vs. dwarves, I moved the relevant posts to the Open discussion board. Feel free to continue here.


u dont like the new minion cultures?
i do, especially the new orc culture

why? how long have you been playin? ive been playin since 02
CarpeGuitarrem
Posted: Fri Jun 23, 2006 3:26 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
PorterTroll wrote:
u dont like the new minion cultures?
i do, especially the new orc culture

He doesn’t like the fact that Dunland, Raider, and something else I can’t think of right now got lumped together into Men, and that Moria got lumped together with Sauron into Orc. Neither do I. It makes no thematic sense at all. I mean, Bill Ferny with a Pavise? That’s crazy. But it’s a common combo.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
PorterTroll
Posted: Fri Jun 23, 2006 3:30 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
ya, i agree with that part, they should have kept corsairs apart from dunlendings that just doesn’t make sense.
Merrick_Hale
Posted: Fri Jun 23, 2006 3:40 pm
Joined: 13 Apr 2006 Posts: 445 Location: Austin, Texas
I’ve been playing since the game came out in November of 2001 and I have enjoyed playing the game since then for the most part.

I think the reason why I disliked the culture shift is because the new cultures lack the distinctiveness of the original cultures. Instead of a unique feel for each culture such as

Moria - low vitality, easy swarm potential and twilight generation, a valid archery deck
Sauron - Trackers, Discard, interesting wounding and burdening options, besiegers with site control, and
Isengard - Uruk-hai are for the most part high vitality and damage +1, regroup wounding for orcs, Berserkers get bloodlust
Wraith - Nice beat down potential, some corruption potential, nice synergy of the Morcs with Nazgul and vastly different tricks from Sauron, Moria or Isengard
Raider - Easterling beatdown and corruption, Corsairs, Southron Archery
Dunland - 2 Site site control beasts.

You have:

Men - Some of Dunland, some of Raider, but no real focus... yes there are sub cultures of sorts, but aside from canned decks that they feed us through the card design (archery, ferney beatdown), there is no innovation. All decks generally rely on getting the Mouth of Sauron Messenger of Mordor out to get you set up.
Uruk-hai No real focus yet... not all of them are damage +1 and there is no real cohesive deck style that is any good.
Wraith relatively untouched except that the Morcs are stripped out going forward Good at beatdown and corruption
Orc High strength and vitality, have some interesting skrimish abilities, Lurker, trolls and regroup moving.

I agree that the Orcs are the most interesting culture, but they don’t excite me the way that the original cultures did. As bad as it sounds, I think that the Warg Riders which were a stunning desing failure had more cultural cohesiveness and a better feel than most of the re-organized cultures do and they only had one set! (Battle of Helm’s Deep) The minions and strategies that have been presented are pretty bland at this point in my opinion.
Aaron Rhinehart
Rider of Rohan (retired)
DAgent #417 (retired)

This Incognito is a smooth operator - Lem0nhead
elf lvr
Posted: Fri Jun 23, 2006 4:16 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
I’ve been playing since Realms of the Elf Lords. I wish they had kept the older cultures, although Orc culture does retain a lot of the old goblin swarms...
And evil men archery is nice...
I wish they did more with Orc corruption, though. Getting rid of Desperate Defense of the Ring is something I will never forgive decipher for....
Happy Hunting! Elf Lvr
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CarpeGuitarrem
Posted: Fri Jun 23, 2006 4:18 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Yes. I miss good ol’ Isengard Uruks and Moria swarm. I want my Moria swarm!!! Crying or Very sad

There is most definitely a lost cultural feel. Uruk-hai and Orc turned out the best, I think. Orc is very interesting, considering the corruption potential and lurker stuff (Enemy Upon Enemy, anyone?), and Uruk-hai does have a good theme around the hunter keyword. But not as good as the old stuff.

Hopefully, we’ll see a much more rounded feel to some of these cultures through the game’s final sets. I’m looking for lots of Uruk-hai evolution in Rise of Saruman.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Gagnut
Posted: Fri Jun 23, 2006 4:19 pm
Joined: 14 Mar 2006 Posts: 846 Location: Ames, Iowa
PorterTroll wrote:
ya, i agree with that part, they should have kept corsairs apart from dunlendings that just doesn’t make sense.


ya, should be JA.
I don't have an avatar, I don't have a sig, my posts speak for themselves.
PorterTroll
Posted: Fri Jun 23, 2006 4:35 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
dunlends should still be their own culture, they shouldn’t have been lumped with the corsairs
CarpeGuitarrem
Posted: Fri Jun 23, 2006 4:37 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I miss those wonderful overkill Dunland minions. My brother used to beat me with the Aragorn starter for TTT...ah, the memories.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Merrick_Hale
Posted: Fri Jun 23, 2006 5:29 pm
Joined: 13 Apr 2006 Posts: 445 Location: Austin, Texas
CarpeGuitarrem wrote:
Hopefully, we’ll see a much more rounded feel to some of these cultures through the game’s final sets. I’m looking for lots of Uruk-hai evolution in Rise of Saruman.
I wouldn’t count on it. If you look at the original set and several smaller expansions, they were able to create a whole new feel for a culture with very few cards. Moria didn’t evolve much and had its main swarm feel from the beginning. Isengard orcs went through two stages, one that was a bit more successful than the other, but they did each in one expansion. Berserkers had one set to be fully rounded. The same with Warg riders and corsairs. Dunland became a well rounded culture in really two sets as did Southron Archery (towers and King). They have had 4 sets to get a feel for the new cultures and the only ones they have been able to do it with are Orc and Wraith. Both of the others are still far to ecclectic.
Aaron Rhinehart
Rider of Rohan (retired)
DAgent #417 (retired)

This Incognito is a smooth operator - Lem0nhead

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