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TuragaTakanuva
Posted: Sun Jul 16, 2006 6:44 pm
Joined: 28 Jun 2006 Posts: 37 Location:
Hey! I’m gonna post some bow DCs. Feel free to post your own.

(2)Moria Bow[Moria]
Possession • Ranged Weapon
Bearer must be a Moria orc.
Bearer is an archer.
Each time bearer takes a wound during the archery phase, you may exert bearer to add 3 twilight(limit twice per turn).

(2)Hobbit Bow[Shire]
Possession • Ranged Weapon
Bearer must be a hobbit.
Bearer is an archer.
Toil 2.
While you can spot more minions than companions, each minion skirmishing bearer is strength -1(or strength -2 if that minion is an Isengard minion).

(2)Wizard Bow[Gandalf]
Possession • Ranged Weapon
Bearer must be a wizard.
Bearer is an archer.
Each time you play a spell during a skirmish involving bearer, you may exert bearer to exert a minion.

(2)Nazgul Bow[Ring-Wraith]
Possession • Ranged Weapon
Bearer must be a nazgul.
Bearer is an archer.
While you can spot 5 burdens, bearer is strength +1.

And here’s and an idea I had about arrows.

(2)Fire Arrows[?????]
Possession
Bearer must be an archer.
Each minion skirmishing bearer is strength -2.
Discard this possession at the end of this turn.

(1)Mirkwood Arrows[Elf]
Possession
Bearer must be an archer.
While at a forest site, bearer is strength +1.
Discard this possession at the end of this turn.

(2)Blessed Arrows[Elf]
Possession
Bearer must be an archer.
Archery: Exert bearer to wound a minion.
Discard this possession at the end of this turn.

(2)Lothlorien Arrows[Elf]
Possession
Bearer must be an archer.
Add 1 to the fellowship archery total.
Discard this possession at the end of this turn.

That’s it for now. TTYL!

Remember to SMILE!
TuragaTakanuva
"Could of been, but I'm not."
CarpeGuitarrem
Posted: Sun Jul 16, 2006 6:49 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Hobbit Bow, Wraith Bow, Wizard Bow...nifty! Not all bows have to make their bearer archer, remember. (e.g. Rohirrim Bow)
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Sun Jul 16, 2006 6:51 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
TuragaTakanuva wrote:
Hey! I’m gonna post some bow DCs. Feel free to post your own.

(2)Moria Bow[Moria]
Possession • Ranged Weapon
Bearer must be a Moria orc.
Bearer is an archer.
Each time bearer takes a wound during the archery phase, you may exert bearer to add 3 twilight(limit twice per turn).
fine

(2)Hobbit Bow[Shire]
Possession • Ranged Weapon
Bearer must be a hobbit.
Bearer is an archer.
Toil 2.
While you can spot more minions than companions, each minion skirmishing bearer is strength -1(or strength -2 if that minion is an Isengard minion).
way overpowered it should be not an archer exert bearer to make the fellowship archery total plus 1

(2)Wizard Bow[Gandalf]
Possession • Ranged Weapon
Bearer must be a wizard.
Bearer is an archer.
Each time you play a spell during a skirmish involving bearer, you may exert bearer to exert a minion.
when does gandi use a bow?

(2)Nazgul Bow[Ring-Wraith]
Possession • Ranged Weapon
Bearer must be a nazgul.
Bearer is an archer.
While you can spot 5 burdens, bearer is strength +1.
when od the nazgul use a bow?

And here’s and an idea I had about arrows.

(2)Fire Arrows[?????]
Possession
Bearer must be an archer.
Each minion skirmishing bearer is strength -2.
Discard this possession at the end of this turn.
interesting weird card

(1)Mirkwood Arrows[Elf]
Possession
Bearer must be an archer.
While at a forest site, bearer is strength +1.
Discard this possession at the end of this turn.

(2)Blessed Arrows[Elf]
Possession
Bearer must be an archer.
Archery: Exert bearer to wound a minion.
Discard this possession at the end of this turn.
again interesting

(2)Lothlorien Arrows[Elf]
Possession
Bearer must be an archer.
Add 1 to the fellowship archery total.
Discard this possession at the end of this turn.

That’s it for now. TTYL!

Remember to SMILE!
TuragaTakanuva
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
PorterTroll
Posted: Sun Jul 16, 2006 7:09 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
Wizard Bow? interesting Very Happy a gandalf archery deck!
"Don't be a Douche, Stop Piracy!"~Tenacious D
"One of my movies was called "True Lies." It's what the Democrats should have called their convention."~Arnold Schwarzenegger
CarpeGuitarrem
Posted: Sun Jul 16, 2006 7:31 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
And Shire archery! Farmer Maggot and his bow!

MAGGOT: Hey, you pesky hobbits, stop stealing my vegetables!

MERRY/PIPPIN: Na-na, can’t catch us!

Twaaang!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
TuragaTakanuva
Posted: Sun Jul 16, 2006 9:19 pm
Joined: 28 Jun 2006 Posts: 37 Location:
Yeah, I know that some of them never used bows and that bows don’t always have to make their bearer’s archers, but I love making characters archers! Very Happy And I love bows! Anyways, yeah, I’ll make some non-archer bows sometime. Maybe even now. I’ll see what I think of.

(2)Orc Bow[Orc]
Possession • Ranged Weapon
Strength: +1
Bearer must be an Orc orc.
Assignment: Assign an archer companion to bearer.

(2)•Radagast’s Bow[Gandalf]
Possession • Ranged Weapon
Bearer must be Radagast.
He is hunter 3.

(1)•Haldir’s Bow[Elf]
Possession • Ranged Weapon
Bearer must be an elf.
Each orc and each uruk-hai skirmishing bearer is strength -1.
While bearer is Haldir, he is an archer.

(2)Dwarf Bow[Dwarf]
Possession • Ranged Weapon
Bearer must be a dwarf.
Bearer is an archer.
Each time bearer loses a skirmish, add one twilight.
Each time bearer wins a skirmish, you may remove 1 twilight.
"THIS CARD IS NOT RIGHT!"

^LOL! I know. That’s why I like it so much.^

(2)•Galadriel’s Bow[Elf]
Possession • Ranged Weapon
Resistance: +1
Bearer must be Galadriel.
Archery: Reveal the top card of your draw deck. You may exert Galadriel X times where X equals the twilight cost of the card revealed to make the fellowship archery total +Y where Y equals the number of minions you can spot.

(3)Bow of Middle-Earth[?????]
Possession • Ranged Weapon
Toil 2.
Bearer must be a companion.
While bearer is in region 1, each minion skirmishing bearer is strength -1.
While bearer is in region 2, bearer is strength +1.
While bearer is in region 3, bearer is an archer.

(7)•Bow of the Dark Lord[Sauron]
Possession • Ranged Weapon
Toil 2.
Beare must be Sauron.
He is an archer.
While you can spot 7 burdens, each Sauron minion is an archer.
While the ring-bearer is exhausted, each minion is an archer.
"THIS SHOULD NOT BE ALLOWED! MUAHAHAHAHAHA!"

(0)Corrupt Arrows[Sauron]
Possession
Bearer must be an archer.
Each time bearer takes a wound during the archery phase, you may exert bearer to add a burden.
Discard this possession at the end of this turn.

(1)Barbed Arrows[?????]
Possession
Bearer must be an archer.
While in a fierce skirmish, bearer is damage +1.
Wile you can spot more minions than companions, bearer is damage +1.
Discard this possession at the end of this turn.

(0)Bodkin Arrows[?????]
Possession
Bearer must be an archer.
Each orc and each uruk-hai skirmishing bearer is strength -1.
Discard this possession at the end of this turn.

Remember to SMILE!
TuragaTakanuva
"Could of been, but I'm not."
PorterTroll
Posted: Sun Jul 16, 2006 9:43 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
DWARF BOW!?! a company of dwarven archers?????? hmmm...interesting, i could make my Durin III an archer! Very Happy Wink
"Don't be a Douche, Stop Piracy!"~Tenacious D
"One of my movies was called "True Lies." It's what the Democrats should have called their convention."~Arnold Schwarzenegger
CarpeGuitarrem
Posted: Sun Jul 16, 2006 11:10 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Hand Axe, man, that’s where it’s at! Very Happy

Quote:
2 Orc Bow[Orc]
Possession • Ranged Weapon
Strength: +1
Bearer must be an orc.
Assignment: Assign an archer companion to bearer.

Hmm...that action needs some sort of cost, like exertion.
Quote:
2 •Radagast’s Bow[Gandalf]
Possession • Ranged Weapon
Bearer must be Radagast.
He is hunter 3.

Cool! I love this one! But...it doesn’t have to be unique. Radagast is already unique, and as far as I know, he can’t bear two bows... Wink
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Mon Jul 17, 2006 7:13 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
weird all these bows of nonexistent types I hurts my eyes.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
TuragaTakanuva
Posted: Mon Jul 17, 2006 7:26 pm
Joined: 28 Jun 2006 Posts: 37 Location:
CarpeGuitarrem: Yeah, it doesn’t HAVE to be unique, but Aragorn’s Bow is unique and so is Faramir’s Bow, so I thought that it should be, too.

sickofpalantirs: LOL! You should change you’re name to sickofbows.

Here’s a couple more cards.

(2)•Merry and Pippin’s Bow, Shared Weapon[Shire]
Possession • Ranged Weapon
Bearer must be Merry or Pippin.
This possession has no transfer cost.
Archery: If bearer is Merry, exert Pippin to wound a minion. If bearer is Pippin, exert Merry to wound a minion.
"THIS IS TOO CRAZY!"

(2)•Alatar’s Bow[Gandalf]
Possession • Ranged Weapon
Resistance: +1
Bearer must be a wizard.
While bearer is in region 3, he or she is hunter 2.
While bearer is Alatar, he is hunter 1.

(1)Wood Elven Arrows[Elf]
Possession
Bearer must be an archer.
While bearer is at a forest site, he or she is strength +1 and each minion skirmishing bearer is strength -1.
Regroup: Discard this possession and add 1 twilight to wound an orc.
Discard this possession at the end of this turn.

(2)Gondorian Arrows[Gondor]
Possession
Bearer must be an archer.
While skirmishing a minion that bears a fortification, bearer is strength +1.
While bearer is a ranger, each roaming orc is strength -1.
Regroup: Discard this possession and add 1 twilight to wound a roaming minion.
Discard this possession at the end of this turn.

Remember to SMILE!
TuragaTakanuva
"Could of been, but I'm not."

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