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menace64
Posted: Fri Oct 27, 2006 2:30 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
These all revolve around a similar mechanic, what I guess should be referred to as "pathing".
I figure it’s about time we got non-culture tokens, so I’m using something called Path tokens, which can’t be spotted for culture tokens.

0 •Pass of Cirith Ungol Gollum
Condition • Support Area
Path. When you play this, add 7 [Path] tokens here.
Shadow or Regroup: Exert Gollum to remove a [Path] token here.
When you cannot spot a [Path] token here, discard this to kill a companion (except the Ring-bearer).

0 Tarry Gondor
Event • Fellowship
Spot a Gondor Man and an exhausted companion of another culture to add a [Path] token to a path condition.
"’Give them a moment, for pity’s sake!’"

0 •Paths of Our Fathers Rohan
Condition • Support Area
Path.
Each time a Rohan companion with resistance 6 or more wins a skirmish, add a [Path] token here.
Each time a Rohan companion with resistance 6 or more loses a skirmish, remove a [Path] token here.
Fellowship: Remove X [Path] tokens here; play X Rohan possessions, each at twilight cost -X. Discard this condition.

2 Lost Any Clear Direction Wraith
Event • Maneuver
Exert a Nazgul to remove a [Path] token from a Free Peoples condition. Then, remove a [Path] token from a Shadow condition.


In case you didn’t spot it, Path tokens work a lot like twilight tokens. The Shadow player is looking to spend his Path tokens (subtracting), while the Free Peoples player is looking to collect them (adding).

If you all like this idea, I’ll write up some more cards.

Thanks for reading!
CarpeGuitarrem
Posted: Sat Oct 28, 2006 8:04 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Cool idea.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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