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Guest
Posted: Tue Jan 10, 2006 10:33 pm
Joined: Posts: Location:
Here is my new section for DC stimulation. With only requiring me to make 3 cards a day. I may link several days together to make a common theme, but with only 3, I wont feel stretched when coming up with cool new ideas.

So, without further ado..the daily 3 everybody...

(4)Warg-Vetern Rider Orc
Strength: 10
Vitality: 3
Site: 4
Minion • Orc
Damage +1. Warg-Rider.
While this minion is mounted, it is fierce.
U

(3)Orc Warg-Trainer Orc
Strength: 8
Vitality: 3
Site: 3
Minion • Orc
Damage +1. Warg-Rider.
While this minion bears an Orc mount, it is fierce.
At the start of the maneuver phase, you may play an Orc mount from your discard pile on this minion.
U

(3)Ferocious Warg Orc
Strength: +3
Vitality: +1
Site: -1
Possession • Mount
Bearer must be a warg-rider.
Each companion who is not mounted must exert if they are assigned to bearer.
Skirmish: Exert bearer twice and discard this possession to discard a mount bourne by a character it is skirmishing.
U
Guest
Posted: Wed Jan 11, 2006 10:37 pm
Joined: Posts: Location:
(6)Mounted Archer Orc
Strength: 12
Vitality: 3
Site: 4
Minion • Orc
Damage +1. Warg-Rider. Archer.
While this minion bears an Orc mount, it is fierce.
At the start of the archery phase, you may discard a mount this minion bears and exert it twice to make the minion archery total +2.
R

(3)Warg Pit Orc
Condition • Support Area
Toil 2.
While you can spot 2 Orc Orcs, each Orc mount is twilight cost -1.
Maneuver: Discard this condition to play an Orc mount from your draw deck or discard pile.
U

(6)Enthralling Warg Orc
Strength: +4
Vitality; +1
Site: -2
Possession • Mount
Bearer must be a warg-rider.
Bearer gains hunter 2.
Each non-mounted companion skirmishing bearer is strength -2.
R
Guest
Posted: Thu Jan 12, 2006 6:39 pm
Joined: Posts: Location:
(3)Twinkle in His Eye Gandalf
Event • Skirmish
Spell. If Gandalf is not assigned to a skirmish, exert him to make an unbound companion strength +X, where X is Gandalf's resistance.
U

(0)•Gandalf's Cloak Gandalf
Possession • Support Area
To play, spot Gandalf.
Each time you play a Gandalf spell, you may place a Gandalf token here.
Regroup: Remove X Gandalf tokens here to take a Gandalf spell with a twilight cost of X from your discard pile into hand. Discard this possesion.
U

(5)•Gandalf, Wandering Wizard Gandalf
Strength: 8
Vitality: 5
Resist: 8
Companion • Wizard
Each time the fellowship moves during the regroup phase, you may add (3) to discard a card from hand.
R
Guest
Posted: Fri Jan 13, 2006 7:04 pm
Joined: Posts: Location:
(3)•Rauros Gondor
Condition
To play, spot 2 Knights. Plays to the current site.
While this condition is in region 3, Isildur and Anorien are strength +2.
R

(5)•Host of the West Gondor
Strength: 9
Vitality: 5
Resist: 9
Companion • Man
Damage +1. Defender +2. To play, spot 2 Rohan and 2 Gondor companions.
While you can spot Host of the West, add 2 to the number of companions you can spot.
R

(1)Overreaction Wraith
Event • Maneuver
Spott 4 or more burdens to exert a ring-bound companion (except the ring-bearer) twice.
R
Guest
Posted: Sat Jan 14, 2006 3:15 pm
Joined: Posts: Location:
(14)•The Balrog, Unawakened Terror [Moria]
Strength: 17
Vitality: 5
Site: 4
Minion • Balrog
Damage +1. Fierce.
The Balrog is strength +1 for each companion you can spot.
Skirmish: Exert The Balrog to make an Orc strength +1 (or strength +2 if skirmishing an unbound companion).
R

(18)•Sauron, Decieved of Melkor [Sauron]
Strength: 24
Vitality: 5
Site: 6
Minion • Maia
To play, spot a minion. That minion is strength +2 until the end of the turn.
Sauron is twilight cost -1 for each condition or character in play.
While you can spot 2 other minions, Sauron is damage +1 and fierce.
R

(8)•The Witch-King, Master of Power [Sauron]
Strength: 14
Vitality: 4
Site: 3
Minion • Nazgul
Fierce. Damage +1. To play, spot a Nazgul.
The Witch-King is strength +1 for each minion you can spot.
R
Guest
Posted: Mon Jan 16, 2006 4:40 pm
Joined: Posts: Location:
(7)•Lurtz, Champion of Uruks [Uruk-Hai]
Strength: 13
Vitality: 3
Site: 5
Minion • Uruk-Hai
Damage +1. Archer. To play, spot an Uruk-Hai.
Each companion skirmishing Lurtz is strength -2 for each wound on that companion.
R

(2)•Sharku, Champion of Orcs Orc
Strength: 7
Vitality: 2
Site: 4
Minion • Orc
Fierce. Enduring. To play, spot an Orc.
While you cannot spot 6 companions, this minion is twilight cost +3 .
While Sharku is skirmishing a companion, he is strength +4.

(11)•Olog-Hai of Sauron, Champion of Trolls Orc
Strength: 11
Vitality: 3
Site: 5
Minion • Troll
Damage +1.
THis minion is strength +1 for each character you can spot.
Guest
Posted: Tue Jan 17, 2006 11:56 pm
Joined: Posts: Location:
(0)Mindless Thrashing Orc
Event • Skirmish
Spot an Orc Troll assigned to a skirmish and discard an Orc Orc to cancel the skirmish involving that Troll and wound a companion that was skirmishing that Orc.
U

(5)Sword Fodder Orc
Event • Maneuver
Discard 2 Orc Orcs and exert an Orc Troll to discard a free peoples condition, possession or artifact. (or all 3 if you have initiative).
U

(7)•Orkish Executioner, Vile Inquisitor Orc
Strength: 12
Vitality: 3
Site: 4
Minion • Orc
Fierce. To play, spot an Orc Orc.
At the start of each skirmish involving this minion you may reveal X cards from the free peoples player's hand at random. Where X is this minion vitality. Make a companion skirmishing bearer strenth -2 for each free peoples' card revealed until the end of the skirmish.
R
Guest
Posted: Wed Jan 18, 2006 9:20 pm
Joined: Posts: Location:
(3)•Ohtar, Squire of Isildur Gondor
Strength: 6
Vitality: 3
Resist: 6
Companion • Man
While you can spot Isildur, Ohtar is twilight cost -1 and strength +1.
Response: If a Gondor artifact is about to be discarded by a shadow player action, exert Ohtar, add 2 threats, and discard 2 cards from hand to take that artifact into hand instead.
U

(3)•Disaster of the Gladden Fields Orc
Condition • Support Area
Toil 1.
While you can spot an Orc minion, the ring-bearer is strength -1.
R

(3)Orkish Assailant Orc
Strength: 10
Vitality: 2
Site: 3
Minion • Orc
Tracker. Fierce.
Each Gondor companion skirmishing this minion is strength -2.
Skirmish: Exert this minion during a non-fierce skirmish involving a ring-bound companion to wound that companion.
C
Guest
Posted: Thu Jan 19, 2006 7:35 pm
Joined: Posts: Location:
(3)•Faramir, Valiant in Triumph Gondor
Strength: 7
Vitality: 3
Resist: 7
Companion • Man
Valiant.
When you play Faramir (except during your starting fellowship), you may discard the top card of your draw deck to play a Gondor possession from your discard pile.
Skirmish: Exert Faramir to make a Valiant Man strength +1 (or +2 if that companion has resistance 5 or more).

(2)•Eowyn, Rohirrim Defender Rohan
Strength: 6
Vitality: 3
Resist: 6
Companion • Man
Enduring.
Each minion skirmishing Eowyn is strength -1 for each wound on that minion.
Each exhausted minion is strength -1.
R

(5)•Warriors of Rohan Rohan
Condition • Support Area
Tale. Toil 2.
Each wounded Valiant Rohan Man is strength +1.
R
Guest
Posted: Sat Jan 21, 2006 2:45 am
Joined: Posts: Location:
(2)Rohirrim Decorated Spear Rohan
Strength: +1
Resistance: +1
Possession • Hand Weapon
When you play this possession, if played on a Valiant Man, remove (1).
Bearer must be a Rohan Man.
Bearer gains hunter 1.
Maneuver: Exert Bearer twice and make bearer resistance -4 until the start of the regroup phase to make him or her strength +3 until the start of the regroup phase.
R

(1)Rohirrim Axe Rohan
Strength: +3
Resistance: -2
Possession • Hand Weapon
Bearer must be a Rohan Man.
Bearer loses hunter 2.
While you can spot less than 3 threats, bearer is damage +1 for each threat you can spot.
R

(0)•Threat Of War Rohan
Condition • Support Area
To play, spot a Rohan Man.
When you play this condition, spot X Rohan companions to add X threats.
Each Rohan Man is strength +1 for each threat over 4 you can spot.
Discard this condition at the start of the regroup phase.
R

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