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Posted: Tue Jan 10, 2006 10:33 pm |
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Here is my new section for DC stimulation. With only requiring me to make 3 cards a day. I may link several days together to make a common theme, but with only 3, I wont feel stretched when coming up with cool new ideas.
So, without further ado..the daily 3 everybody...
(4)Warg-Vetern Rider
Strength: 10
Vitality: 3
Site: 4
Minion • Orc
Damage +1. Warg-Rider.
While this minion is mounted, it is fierce.
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(3)Orc Warg-Trainer
Strength: 8
Vitality: 3
Site: 3
Minion • Orc
Damage +1. Warg-Rider.
While this minion bears an mount, it is fierce.
At the start of the maneuver phase, you may play an mount from your discard pile on this minion.
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(3)Ferocious Warg
Strength: +3
Vitality: +1
Site: -1
Possession • Mount
Bearer must be a warg-rider.
Each companion who is not mounted must exert if they are assigned to bearer.
Skirmish: Exert bearer twice and discard this possession to discard a mount bourne by a character it is skirmishing.
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Posted: Wed Jan 11, 2006 10:37 pm |
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(6)Mounted Archer
Strength: 12
Vitality: 3
Site: 4
Minion • Orc
Damage +1. Warg-Rider. Archer.
While this minion bears an mount, it is fierce.
At the start of the archery phase, you may discard a mount this minion bears and exert it twice to make the minion archery total +2.
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(3)Warg Pit
Condition • Support Area
Toil 2.
While you can spot 2 Orcs, each mount is twilight cost -1.
Maneuver: Discard this condition to play an mount from your draw deck or discard pile.
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(6)Enthralling Warg
Strength: +4
Vitality; +1
Site: -2
Possession • Mount
Bearer must be a warg-rider.
Bearer gains hunter 2.
Each non-mounted companion skirmishing bearer is strength -2.
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Posted: Thu Jan 12, 2006 6:39 pm |
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(3)Twinkle in His Eye
Event • Skirmish
Spell. If Gandalf is not assigned to a skirmish, exert him to make an unbound companion strength +X, where X is Gandalf's resistance.
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(0)•Gandalf's Cloak
Possession • Support Area
To play, spot Gandalf.
Each time you play a spell, you may place a token here.
Regroup: Remove X tokens here to take a spell with a twilight cost of X from your discard pile into hand. Discard this possesion.
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(5)•Gandalf, Wandering Wizard
Strength: 8
Vitality: 5
Resist: 8
Companion • Wizard
Each time the fellowship moves during the regroup phase, you may add (3) to discard a card from hand.
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Posted: Fri Jan 13, 2006 7:04 pm |
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(3)•Rauros
Condition
To play, spot 2 Knights. Plays to the current site.
While this condition is in region 3, Isildur and Anorien are strength +2.
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(5)•Host of the West
Strength: 9
Vitality: 5
Resist: 9
Companion • Man
Damage +1. Defender +2. To play, spot 2 and 2 companions.
While you can spot Host of the West, add 2 to the number of companions you can spot.
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(1)Overreaction
Event • Maneuver
Spott 4 or more burdens to exert a ring-bound companion (except the ring-bearer) twice.
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Posted: Sat Jan 14, 2006 3:15 pm |
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(14)•The Balrog, Unawakened Terror [Moria]
Strength: 17
Vitality: 5
Site: 4
Minion • Balrog
Damage +1. Fierce.
The Balrog is strength +1 for each companion you can spot.
Skirmish: Exert The Balrog to make an Orc strength +1 (or strength +2 if skirmishing an unbound companion).
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(18)•Sauron, Decieved of Melkor [Sauron]
Strength: 24
Vitality: 5
Site: 6
Minion • Maia
To play, spot a minion. That minion is strength +2 until the end of the turn.
Sauron is twilight cost -1 for each condition or character in play.
While you can spot 2 other minions, Sauron is damage +1 and fierce.
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(8)•The Witch-King, Master of Power [Sauron]
Strength: 14
Vitality: 4
Site: 3
Minion • Nazgul
Fierce. Damage +1. To play, spot a Nazgul.
The Witch-King is strength +1 for each minion you can spot.
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Posted: Mon Jan 16, 2006 4:40 pm |
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(7)•Lurtz, Champion of Uruks [Uruk-Hai]
Strength: 13
Vitality: 3
Site: 5
Minion • Uruk-Hai
Damage +1. Archer. To play, spot an Uruk-Hai.
Each companion skirmishing Lurtz is strength -2 for each wound on that companion.
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(2)•Sharku, Champion of Orcs
Strength: 7
Vitality: 2
Site: 4
Minion • Orc
Fierce. Enduring. To play, spot an Orc.
While you cannot spot 6 companions, this minion is twilight cost +3 .
While Sharku is skirmishing a companion, he is strength +4.
(11)•Olog-Hai of Sauron, Champion of Trolls
Strength: 11
Vitality: 3
Site: 5
Minion • Troll
Damage +1.
THis minion is strength +1 for each character you can spot. |
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Posted: Tue Jan 17, 2006 11:56 pm |
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(0)Mindless Thrashing
Event • Skirmish
Spot an Troll assigned to a skirmish and discard an Orc to cancel the skirmish involving that Troll and wound a companion that was skirmishing that Orc.
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(5)Sword Fodder
Event • Maneuver
Discard 2 Orcs and exert an Troll to discard a free peoples condition, possession or artifact. (or all 3 if you have initiative).
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(7)•Orkish Executioner, Vile Inquisitor
Strength: 12
Vitality: 3
Site: 4
Minion • Orc
Fierce. To play, spot an Orc.
At the start of each skirmish involving this minion you may reveal X cards from the free peoples player's hand at random. Where X is this minion vitality. Make a companion skirmishing bearer strenth -2 for each free peoples' card revealed until the end of the skirmish.
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Posted: Wed Jan 18, 2006 9:20 pm |
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(3)•Ohtar, Squire of Isildur
Strength: 6
Vitality: 3
Resist: 6
Companion • Man
While you can spot Isildur, Ohtar is twilight cost -1 and strength +1.
Response: If a artifact is about to be discarded by a shadow player action, exert Ohtar, add 2 threats, and discard 2 cards from hand to take that artifact into hand instead.
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(3)•Disaster of the Gladden Fields
Condition • Support Area
Toil 1.
While you can spot an minion, the ring-bearer is strength -1.
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(3)Orkish Assailant
Strength: 10
Vitality: 2
Site: 3
Minion • Orc
Tracker. Fierce.
Each companion skirmishing this minion is strength -2.
Skirmish: Exert this minion during a non-fierce skirmish involving a ring-bound companion to wound that companion.
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Posted: Thu Jan 19, 2006 7:35 pm |
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(3)•Faramir, Valiant in Triumph
Strength: 7
Vitality: 3
Resist: 7
Companion • Man
Valiant.
When you play Faramir (except during your starting fellowship), you may discard the top card of your draw deck to play a possession from your discard pile.
Skirmish: Exert Faramir to make a Valiant Man strength +1 (or +2 if that companion has resistance 5 or more).
(2)•Eowyn, Rohirrim Defender
Strength: 6
Vitality: 3
Resist: 6
Companion • Man
Enduring.
Each minion skirmishing Eowyn is strength -1 for each wound on that minion.
Each exhausted minion is strength -1.
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(5)•Warriors of Rohan
Condition • Support Area
Tale. Toil 2.
Each wounded Valiant Man is strength +1.
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Posted: Sat Jan 21, 2006 2:45 am |
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(2)Rohirrim Decorated Spear
Strength: +1
Resistance: +1
Possession • Hand Weapon
When you play this possession, if played on a Valiant Man, remove (1).
Bearer must be a Man.
Bearer gains hunter 1.
Maneuver: Exert Bearer twice and make bearer resistance -4 until the start of the regroup phase to make him or her strength +3 until the start of the regroup phase.
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(1)Rohirrim Axe
Strength: +3
Resistance: -2
Possession • Hand Weapon
Bearer must be a Man.
Bearer loses hunter 2.
While you can spot less than 3 threats, bearer is damage +1 for each threat you can spot.
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(0)•Threat Of War
Condition • Support Area
To play, spot a Man.
When you play this condition, spot X companions to add X threats.
Each Man is strength +1 for each threat over 4 you can spot.
Discard this condition at the start of the regroup phase.
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