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| Guest | 
 Posted: Tue Jan 10, 2006 10:33 pm | 
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Here is my new section for DC stimulation. With only requiring me to make 3 cards a day. I may link several days together to make a common theme, but with only 3, I wont feel stretched when coming up with cool new ideas.
 
 
So, without further ado..the daily 3 everybody...
 
 
(4)Warg-Vetern Rider  
 
Strength: 10
 
Vitality: 3
 
Site: 4
 
Minion • Orc
 
Damage +1. Warg-Rider.
 
While this minion is mounted, it is fierce.
 
U
 
 
(3)Orc Warg-Trainer  
 
Strength: 8
 
Vitality: 3
 
Site: 3
 
Minion • Orc
 
Damage +1. Warg-Rider.
 
While this minion bears an   mount, it is fierce.
 
At the start of the maneuver phase, you may play an   mount from your discard pile on this minion.
 
U
 
 
(3)Ferocious Warg  
 
Strength: +3
 
Vitality: +1
 
Site: -1
 
Possession • Mount
 
Bearer must be a warg-rider.
 
Each companion who is not mounted must exert if they are assigned to bearer.
 
Skirmish: Exert bearer twice and discard this possession to discard a mount bourne by a character it is skirmishing.
 
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| Guest | 
 Posted: Wed Jan 11, 2006 10:37 pm | 
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(6)Mounted Archer  
 
Strength: 12
 
Vitality: 3
 
Site: 4
 
Minion • Orc
 
Damage +1. Warg-Rider. Archer.
 
While this minion bears an   mount, it is fierce.
 
At the start of the archery phase, you may discard a mount this minion bears and exert it twice to make the minion archery total +2.
 
R
 
 
(3)Warg Pit  
 
Condition • Support Area
 
Toil 2.
 
While you can spot 2   Orcs, each   mount is twilight cost -1.
 
Maneuver: Discard this condition to play an   mount from your draw deck or discard pile.
 
U
 
 
(6)Enthralling Warg  
 
Strength: +4
 
Vitality; +1
 
Site: -2
 
Possession • Mount
 
Bearer must be a warg-rider.
 
Bearer gains hunter 2.
 
Each non-mounted companion skirmishing bearer is strength -2.
 
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| Guest | 
 Posted: Thu Jan 12, 2006 6:39 pm | 
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(3)Twinkle in His Eye  
 
Event • Skirmish
 
Spell. If Gandalf is not assigned to a skirmish, exert him to make an unbound companion strength +X, where X is Gandalf's resistance.
 
U
 
 
(0)•Gandalf's Cloak  
 
Possession • Support Area
 
To play, spot Gandalf.
 
Each time you play a   spell, you may place a   token here.
 
Regroup: Remove X   tokens here to take a   spell with a twilight cost of X from your discard pile into hand. Discard this possesion.
 
U
 
 
(5)•Gandalf, Wandering Wizard  
 
Strength: 8
 
Vitality: 5
 
Resist: 8
 
Companion • Wizard
 
Each time the fellowship moves during the regroup phase, you may add (3) to discard a card from hand.
 
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| Guest | 
 Posted: Fri Jan 13, 2006 7:04 pm | 
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(3)•Rauros  
 
Condition
 
To play, spot 2 Knights. Plays to the current site.
 
While this condition is in region 3, Isildur and Anorien are strength +2.
 
R
 
 
(5)•Host of the West  
 
Strength: 9
 
Vitality: 5
 
Resist: 9
 
Companion • Man
 
Damage +1. Defender +2. To play, spot 2   and 2   companions.
 
While you can spot Host of the West, add 2 to the number of companions you can spot.
 
R
 
 
(1)Overreaction  
 
Event • Maneuver
 
Spott 4 or more burdens to exert a ring-bound companion (except the ring-bearer) twice.
 
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| Guest | 
 Posted: Sat Jan 14, 2006 3:15 pm | 
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(14)•The Balrog, Unawakened Terror [Moria]
 
Strength: 17
 
Vitality: 5
 
Site: 4
 
Minion • Balrog
 
Damage +1. Fierce.
 
The Balrog is strength +1 for each companion you can spot.
 
Skirmish: Exert The Balrog to make an Orc strength +1 (or strength +2 if skirmishing an unbound companion).
 
R
 
 
(18)•Sauron, Decieved of Melkor [Sauron]
 
Strength: 24
 
Vitality: 5
 
Site: 6
 
Minion • Maia
 
To play, spot a minion. That minion is strength +2 until the end of the turn.
 
Sauron is twilight cost -1 for each condition or character in play.
 
While you can spot 2 other minions, Sauron is damage +1 and fierce.
 
R
 
 
(8)•The Witch-King, Master of Power [Sauron]
 
Strength: 14
 
Vitality: 4
 
Site: 3
 
Minion • Nazgul
 
Fierce. Damage +1. To play, spot a Nazgul.
 
The Witch-King is strength +1 for each minion you can spot.
 
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| Guest | 
 Posted: Mon Jan 16, 2006 4:40 pm | 
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(7)•Lurtz, Champion of Uruks [Uruk-Hai]
 
Strength: 13
 
Vitality: 3
 
Site: 5
 
Minion • Uruk-Hai
 
Damage +1. Archer. To play, spot an Uruk-Hai.
 
Each companion skirmishing Lurtz is strength -2 for each wound on that companion.
 
R
 
 
(2)•Sharku, Champion of Orcs  
 
Strength: 7
 
Vitality: 2
 
Site: 4
 
Minion • Orc
 
Fierce. Enduring. To play, spot an Orc.
 
While you cannot spot 6 companions, this minion is twilight cost +3 .
 
While Sharku is skirmishing a companion, he is strength +4.
 
 
(11)•Olog-Hai of Sauron, Champion of Trolls  
 
Strength: 11
 
Vitality: 3
 
Site: 5
 
Minion • Troll
 
Damage +1.
 
THis minion is strength +1 for each character you can spot. | 
 
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| Guest | 
 Posted: Tue Jan 17, 2006 11:56 pm | 
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(0)Mindless Thrashing  
 
Event • Skirmish
 
Spot an   Troll assigned to a skirmish and discard an   Orc to cancel the skirmish involving that Troll and wound a companion that was skirmishing that Orc.
 
U
 
 
(5)Sword Fodder  
 
Event • Maneuver
 
Discard 2   Orcs and exert an   Troll to discard a free peoples condition, possession or artifact. (or all 3 if you have initiative).
 
U
 
 
(7)•Orkish Executioner, Vile Inquisitor  
 
Strength: 12
 
Vitality: 3
 
Site: 4
 
Minion • Orc
 
Fierce. To play, spot an   Orc.
 
At the start of each skirmish involving this minion you may reveal X cards from the free peoples player's hand at random. Where X is this minion vitality. Make a companion skirmishing bearer strenth -2 for each free peoples' card revealed until the end of the skirmish.
 
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| Guest | 
 Posted: Wed Jan 18, 2006 9:20 pm | 
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(3)•Ohtar, Squire of Isildur  
 
Strength: 6
 
Vitality: 3
 
Resist: 6
 
Companion • Man
 
While you can spot Isildur, Ohtar is twilight cost -1 and strength +1.
 
Response: If a   artifact is about to be discarded by a shadow player action, exert Ohtar, add 2 threats, and discard 2 cards from hand to take that artifact into hand instead.
 
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(3)•Disaster of the Gladden Fields  
 
Condition • Support Area
 
Toil 1.
 
While you can spot an   minion, the ring-bearer is strength -1.
 
R
 
 
(3)Orkish Assailant  
 
Strength: 10
 
Vitality: 2
 
Site: 3
 
Minion • Orc
 
Tracker. Fierce.
 
Each   companion skirmishing this minion is strength -2.
 
Skirmish: Exert this minion during a non-fierce skirmish involving a ring-bound companion to wound that companion.
 
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| Guest | 
 Posted: Thu Jan 19, 2006 7:35 pm | 
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(3)•Faramir, Valiant in Triumph  
 
Strength: 7
 
Vitality: 3
 
Resist: 7
 
Companion • Man
 
Valiant.
 
When you play Faramir (except during your starting fellowship), you may discard the top card of your draw deck to play a   possession from your discard pile.
 
Skirmish: Exert Faramir to make a Valiant Man strength +1 (or +2 if that companion has resistance 5 or more).
 
 
(2)•Eowyn, Rohirrim Defender  
 
Strength: 6
 
Vitality: 3
 
Resist: 6
 
Companion • Man
 
Enduring.
 
Each minion skirmishing Eowyn is strength -1 for each wound on that minion.
 
Each exhausted minion is strength -1.
 
R
 
 
(5)•Warriors of Rohan  
 
Condition • Support Area
 
Tale. Toil 2.
 
Each wounded Valiant   Man is strength +1.
 
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| Guest | 
 Posted: Sat Jan 21, 2006 2:45 am | 
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(2)Rohirrim Decorated Spear  
 
Strength: +1
 
Resistance: +1
 
Possession • Hand Weapon
 
When you play this possession, if played on a Valiant Man, remove (1).
 
Bearer must be a   Man.
 
Bearer gains hunter 1.
 
Maneuver: Exert Bearer twice and make bearer resistance -4 until the start of the regroup phase to make him or her strength +3 until the start of the regroup phase.
 
R
 
 
(1)Rohirrim Axe  
 
Strength: +3
 
Resistance: -2
 
Possession • Hand Weapon
 
Bearer must be a   Man.
 
Bearer loses hunter 2.
 
While you can spot less than 3 threats, bearer is damage +1 for each threat you can spot.
 
R
 
 
(0)•Threat Of War  
 
Condition • Support Area
 
To play, spot a   Man.
 
When you play this condition, spot X   companions to add X threats.
 
Each   Man is strength +1 for each threat over 4 you can spot.
 
Discard this condition at the start of the regroup phase.
 
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