| Author | 
Message | 
| TuragaTakanuva | 
 Posted: Sun Jul 16, 2006 6:44 pm | 
 | 
 
 
 | 
 
| 
Joined: 28 Jun 2006
Posts: 37
Location: 
 | 
Hey! I’m gonna post some bow DCs. Feel free to post your own.
 
 
(2)Moria Bow[Moria]
 
Possession • Ranged Weapon
 
Bearer must be a   orc.
 
Bearer is an archer.
 
Each time bearer takes a wound during the archery phase, you may exert bearer to add 3 twilight(limit twice per turn).
 
 
(2)Hobbit Bow[Shire]
 
Possession • Ranged Weapon
 
Bearer must be a hobbit.
 
Bearer is an archer.
 
Toil 2.
 
While you can spot more minions than companions, each minion skirmishing bearer is strength -1(or strength -2 if that minion is an   minion).
 
 
(2)Wizard Bow[Gandalf]
 
Possession • Ranged Weapon
 
Bearer must be a wizard.
 
Bearer is an archer.
 
Each time you play a spell during a skirmish involving bearer, you may exert bearer to exert a minion.
 
 
(2)Nazgul Bow[Ring-Wraith]
 
Possession • Ranged Weapon
 
Bearer must be a nazgul.
 
Bearer is an archer.
 
While you can spot 5 burdens, bearer is strength +1.
 
 
And here’s and an idea I had about arrows.
 
 
(2)Fire Arrows[?????]
 
Possession
 
Bearer must be an archer.
 
Each minion skirmishing bearer is strength -2.
 
Discard this possession at the end of this turn.
 
 
(1)Mirkwood Arrows[Elf]
 
Possession
 
Bearer must be an archer.
 
While at a forest site, bearer is strength +1.
 
Discard this possession at the end of this turn.
 
 
(2)Blessed Arrows[Elf]
 
Possession
 
Bearer must be an archer.
 
Archery: Exert bearer to wound a minion.
 
Discard this possession at the end of this turn.
 
 
(2)Lothlorien Arrows[Elf]
 
Possession
 
Bearer must be an archer.
 
Add 1 to the fellowship archery total.
 
Discard this possession at the end of this turn.
 
 
That’s it for now. TTYL!
 
 
Remember to SMILE!
 
TuragaTakanuva | 
 
| "Could of been, but I'm not." | 
 
 
 | 
 
| Back to top | 
 | 
| CarpeGuitarrem | 
 Posted: Sun Jul 16, 2006 6:49 pm | 
 | 
 
 
 | 
 
| 
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
 | 
| Hobbit Bow, Wraith Bow, Wizard Bow...nifty! Not all bows have to make their bearer archer, remember. (e.g. Rohirrim Bow) | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
 | 
 
| Back to top | 
 | 
| sickofpalantirs | 
 Posted: Sun Jul 16, 2006 6:51 pm | 
 | 
 
 
 | 
 
| 
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
 | 
TuragaTakanuva wrote: Hey! I’m gonna post some bow DCs. Feel free to post your own.
 
(2)Moria Bow[Moria]
 
Possession • Ranged Weapon
 
Bearer must be a    orc.
 
Bearer is an  archer.
 
Each time bearer takes a wound during the archery phase, you may exert bearer to add 3 twilight(limit twice per turn).
 fine
(2)Hobbit Bow[Shire]
 
Possession • Ranged Weapon
 
Bearer must be a hobbit.
 
Bearer is an  archer.
 Toil 2.
 
While you can spot more minions than companions, each minion skirmishing bearer is strength -1(or strength -2 if that minion is an    minion).
 way overpowered it should be not an archer exert bearer to make the fellowship archery total plus 1
(2)Wizard Bow[Gandalf]
 
Possession • Ranged Weapon
 
Bearer must be a wizard.
 
Bearer is an  archer.
 
Each time you play a spell during a skirmish involving bearer, you may exert bearer to exert a minion.
 when does gandi use a bow?
(2)Nazgul Bow[Ring-Wraith]
 
Possession • Ranged Weapon
 
Bearer must be a nazgul.
 
Bearer is an  archer.
 
While you can spot 5 burdens, bearer is strength +1.
 when od the nazgul use a bow?
And here’s and an idea I had about arrows.
 
(2)Fire Arrows[?????]
 
Possession
 
Bearer must be an  archer.
 
Each minion skirmishing bearer is strength -2.
 
Discard this possession at the end of this turn.
 interesting weird card
(1)Mirkwood Arrows[Elf]
 
Possession
 
Bearer must be an  archer.
 
While at a forest site, bearer is strength +1.
 
Discard this possession at the end of this turn.
 
(2)Blessed Arrows[Elf]
 
Possession
 
Bearer must be an  archer.
 
Archery: Exert bearer to wound a minion.
 
Discard this possession at the end of this turn.
 again interesting
(2)Lothlorien Arrows[Elf]
 
Possession
 
Bearer must be an  archer.
 
Add 1 to the fellowship archery total.
 
Discard this possession at the end of this turn.
 
That’s it for now. TTYL!
 
Remember to SMILE!
 
TuragaTakanuva  | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
 | 
 
| Back to top | 
 | 
| PorterTroll | 
 Posted: Sun Jul 16, 2006 7:09 pm | 
 | 
 
 
 | 
 
| 
Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
 | 
Wizard Bow? interesting     a gandalf archery deck! | 
 
"Don't be a Douche, Stop Piracy!"~Tenacious D
 
"One of my movies was called "True Lies." It's what the Democrats should have called their convention."~Arnold Schwarzenegger | 
 
 
 | 
 
| Back to top | 
 | 
| CarpeGuitarrem | 
 Posted: Sun Jul 16, 2006 7:31 pm | 
 | 
 
 
 | 
 
| 
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
 | 
And   archery! Farmer Maggot and his bow!
 
 
MAGGOT: Hey, you pesky hobbits, stop stealing my vegetables!
 
 
MERRY/PIPPIN: Na-na, can’t catch us!
 
 
Twaaang! | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
 | 
 
| Back to top | 
 | 
| TuragaTakanuva | 
 Posted: Sun Jul 16, 2006 9:19 pm | 
 | 
 
 
 | 
 
| 
Joined: 28 Jun 2006
Posts: 37
Location: 
 | 
Yeah, I know that some of them never used bows and that bows don’t always have to make their bearer’s archers, but I love making characters archers!    And I love bows! Anyways, yeah, I’ll make some non-archer bows sometime. Maybe even now. I’ll see what I think of.
 
 
(2)Orc Bow[Orc]
 
Possession • Ranged Weapon
 
Strength: +1
 
Bearer must be an   orc.
 
Assignment: Assign an archer companion to bearer.
 
 
(2)•Radagast’s Bow[Gandalf]
 
Possession • Ranged Weapon
 
Bearer must be Radagast.
 
He is hunter 3.
 
 
(1)•Haldir’s Bow[Elf]
 
Possession • Ranged Weapon
 
Bearer must be an elf.
 
Each orc and each uruk-hai skirmishing bearer is strength -1.
 
While bearer is Haldir, he is an archer.
 
 
(2)Dwarf Bow[Dwarf]
 
Possession • Ranged Weapon
 
Bearer must be a dwarf.
 
Bearer is an archer.
 
Each time bearer loses a skirmish, add one twilight.
 
Each time bearer wins a skirmish, you may remove 1 twilight.
 
"THIS CARD IS NOT RIGHT!"
 
 
^LOL! I know. That’s why I like it so much.^
 
 
(2)•Galadriel’s Bow[Elf]
 
Possession • Ranged Weapon
 
Resistance: +1
 
Bearer must be Galadriel.
 
Archery: Reveal the top card of your draw deck. You may exert Galadriel X times where X equals the twilight cost of the card revealed to make the fellowship archery total +Y where Y equals the number of minions you can spot.
 
 
(3)Bow of Middle-Earth[?????]
 
Possession • Ranged Weapon
 
Toil 2.
 
Bearer must be a companion.
 
While bearer is in region 1, each minion skirmishing bearer is strength -1.
 
While bearer is in region 2, bearer is strength +1.
 
While bearer is in region 3, bearer is an archer.
 
 
(7)•Bow of the Dark Lord[Sauron]
 
Possession • Ranged Weapon
 
Toil 2.
 
Beare must be Sauron.
 
He is an archer.
 
While you can spot 7 burdens, each   minion is an archer.
 
While the ring-bearer is exhausted, each minion is an archer.
 
"THIS SHOULD NOT BE ALLOWED! MUAHAHAHAHAHA!"
 
 
(0)Corrupt Arrows[Sauron]
 
Possession
 
Bearer must be an archer.
 
Each time bearer takes a wound during the archery phase, you may exert bearer to add a burden.
 
Discard this possession at the end of this turn.
 
 
(1)Barbed Arrows[?????]
 
Possession
 
Bearer must be an archer.
 
While in a fierce skirmish, bearer is damage +1.
 
Wile you can spot more minions than companions, bearer is damage +1.
 
Discard this possession at the end of this turn.
 
 
(0)Bodkin Arrows[?????]
 
Possession
 
Bearer must be an archer.
 
Each orc and each uruk-hai skirmishing bearer is strength -1.
 
Discard this possession at the end of this turn.
 
 
Remember to SMILE!
 
TuragaTakanuva | 
 
| "Could of been, but I'm not." | 
 
 
 | 
 
| Back to top | 
 | 
| PorterTroll | 
 Posted: Sun Jul 16, 2006 9:43 pm | 
 | 
 
 
 | 
 
| 
Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
 | 
DWARF BOW!?! a company of dwarven archers?????? hmmm...interesting, i could make my Durin III an archer!       | 
 
"Don't be a Douche, Stop Piracy!"~Tenacious D
 
"One of my movies was called "True Lies." It's what the Democrats should have called their convention."~Arnold Schwarzenegger | 
 
 
 | 
 
| Back to top | 
 | 
| CarpeGuitarrem | 
 Posted: Sun Jul 16, 2006 11:10 pm | 
 | 
 
 
 | 
 
| 
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
 | 
Hand Axe, man, that’s where it’s at!   
 
 
Quote:   Orc Bow[Orc] 
 
Possession • Ranged Weapon 
 
Strength: +1 
 
Bearer must be an  orc. 
 Assignment: Assign an archer companion to bearer.   
 
Hmm...that action needs some sort of cost, like exertion.
 
Quote:   •Radagast’s Bow[Gandalf] 
 
Possession • Ranged Weapon 
 
Bearer must be Radagast. 
 
He is hunter 3.  
 
Cool! I love this one! But...it doesn’t have to be unique. Radagast is already unique, and as far as I know, he can’t bear two bows...   | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
 | 
 
| Back to top | 
 | 
| sickofpalantirs | 
 Posted: Mon Jul 17, 2006 7:13 am | 
 | 
 
 
 | 
 
| 
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
 | 
| weird all these bows of nonexistent types I hurts my eyes. | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
 | 
 
| Back to top | 
 | 
| TuragaTakanuva | 
 Posted: Mon Jul 17, 2006 7:26 pm | 
 | 
 
 
 | 
 
| 
Joined: 28 Jun 2006
Posts: 37
Location: 
 | 
CarpeGuitarrem: Yeah, it doesn’t HAVE to be unique, but Aragorn’s Bow is unique and so is Faramir’s Bow, so I thought that it should be, too.
 
 
sickofpalantirs: LOL! You should change you’re name to sickofbows.
 
 
Here’s a couple more cards.
 
 
(2)•Merry and Pippin’s Bow, Shared Weapon[Shire]
 
Possession • Ranged Weapon
 
Bearer must be Merry or Pippin.
 
This possession has no transfer cost.
 
Archery: If bearer is Merry, exert Pippin to wound a minion. If bearer is Pippin, exert Merry to wound a minion.
 
"THIS IS TOO CRAZY!"
 
 
(2)•Alatar’s Bow[Gandalf]
 
Possession • Ranged Weapon
 
Resistance: +1
 
Bearer must be a wizard.
 
While bearer is in region 3, he or she is hunter 2.
 
While bearer is Alatar, he is hunter 1.
 
 
(1)Wood Elven Arrows[Elf]
 
Possession
 
Bearer must be an archer.
 
While bearer is at a forest site, he or she is strength +1 and each minion skirmishing bearer is strength -1.
 
Regroup: Discard this possession and add 1 twilight to wound an orc.
 
Discard this possession at the end of this turn.
 
 
(2)Gondorian Arrows[Gondor]
 
Possession
 
Bearer must be an archer.
 
While skirmishing a minion that bears a fortification, bearer is strength +1.
 
While bearer is a ranger, each roaming orc is strength -1.
 
Regroup: Discard this possession and add 1 twilight to wound a roaming minion.
 
Discard this possession at the end of this turn.
 
 
Remember to SMILE!
 
TuragaTakanuva | 
 
| "Could of been, but I'm not." | 
 
 
 | 
 
| Back to top | 
 | 
 
| 
 |