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What do you think of Orkish Invader?

5 (highest)  
37%
  [ 3 ]  37%
 
4  
50%
  [ 4 ]  50%
 
3  
12%
  [ 1 ]  12%
 
2  
0%
  [ 0 ]  0%
 
1 (lowest)  
0%
  [ 0 ]  0%
 

Total Votes : 8
Cobra
Posted: Thu Feb 15, 2007 12:21 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA


Sort of like a Red Wrath for Orc Orcs -- pretty sweet!

There are some downsides to this card. If you have an Orc condition in hand at the start of a skirmish, it typically means you skipped a chance to play it during the Shadow phase, and if you do want that card to hit the table, it will be taking up space in your hand for another turn. There’s also the fact that the minion itself gets discarded -- that means there won’t be an extra wound if Orkish Invader wins his skirmish, and it also makes double-moving significantly easier for the fellowship.

These things prevent the card from being really outstanding in my opinion, but it’s definitely playable. I give it a 4.
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bibfortuna25
Posted: Thu Feb 15, 2007 12:23 pm
Joined: 05 Apr 2006 Posts: 615 Location: Springfield, OR
Wow. The ability to autowound twice is just insane. Given how easily the Orc culture can regenerate conditions (and minions too), there will be a lot of hurt fellowships in the near future.
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NBarden
Posted: Thu Feb 15, 2007 12:34 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Yeah, but he can’t go on and win the skirmish then. Balanced card, will definitely see play.
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BattleWarg
Posted: Thu Feb 15, 2007 1:47 pm
Joined: 11 Feb 2007 Posts: 579 Location:
By itself, I’d say it’s not bad, but might take a bit to convince me to use its ability.

Of course, if you can get a Mordor Scimitar and Undisciplined in combination (obviously with an Orc condition in hand), it’s basically a ’Kill a companion with 3 vitality (except the Ring-bearer)’. Each copy of Great Cost (with 6+ companions, of course...) increases the allowance by an additional one. Of course that’ll cost 6 for a 13 strength minion, plus however much Undisciplined costs you, so it should be a 14 or higher strength companion.

Of course, if you play with programmers or anyone that takes obvious mistakes as if they were intentional, you lose out on quite a few boosts. He’s not an Orc Orc, but an Orc orc. Of course, the combo above would still work...
Merrick_Hale
Posted: Thu Feb 15, 2007 2:18 pm
Joined: 13 Apr 2006 Posts: 445 Location: Austin, Texas
I merged the two spoiler threads, so those who voted will need to revote.

Thanks,
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bobtheorc
Posted: Thu Feb 15, 2007 4:28 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
Sweet card.
But unlike Red Wrath your opponent can see this coming.
Good combo with Undisciplined + and Mordor Scimitar as previously stated.
It seems like all the cards in ROS are rare.
Its gonna be a pain to get some of those really nice rares.
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elf lvr
Posted: Thu Feb 15, 2007 4:50 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
bobtheorc wrote:
Sweet card.
But unlike Red Wrath your opponent can see this coming.


Well, with Red Wrath, if my opponent who’s running Raider men mysteriously leaves 5 in the twilight pool I can usually tell what’s coming.

Laughing

This card is pretty awesome... with all the other Orc wounding cards, two wounds should definately be enough to knock off a companion. Combine it with Undisciplined, Mordor Scimitar, Orc Hammer, and any Orc Exert-to-wound minions...

Still, it does take keeping a condition in hand. I don’t think there are any conditions that can be played during regroup (yet), but what if D makes some? If D makes an Orc card along the lines of Some Secret Art of Flame, this card could see a lot more play.

Still, it has drawbacks, but for a good effect. I’ll give it a 4.
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sickofpalantirs
Posted: Thu Feb 15, 2007 7:39 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
another option for this would be, wait are there any unique orc conditions? Someone might have a double of one, and then use this ability before discarding it in regroup.
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anonymous22
Posted: Sat Feb 17, 2007 4:22 pm
Joined: 15 Feb 2007 Posts: 58 Location:
Shouldn’t the name be Orcish instead of Orkish?
NBarden
Posted: Sat Feb 17, 2007 5:17 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
elf lvr wrote:
bobtheorc wrote:
Sweet card.
But unlike Red Wrath your opponent can see this coming.


Well, with Red Wrath, if my opponent who’s running Raider men mysteriously leaves 5 in the twilight pool I can usually tell what’s coming.

Laughing


Which is why we Southron runners don’t leave 5 in the pool, we generate tons of twilight with Mumakil of the Harad and Southron Bandit, and run minions that use 3 to wound a companion they’re skirmishing. My opponent thinks he can handle it, then WHAM! 8, three wounds on one dude, and instead of everyone getting hurt like he thought, one guy dies and then everyone gets hurt with threats.

Or you can just run tons of ambush.

So, the point of this post is not spam, but to prove BtO right. Elf Lvr, A good Southron deck never leave 5 laying around in the shadow phase, it generates the pool later.
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