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Guest |
Posted: Fri Jul 14, 2006 11:53 am |
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Yeah, after posting it on [May 02, 2006] I got around to making the next one two and half months later.
Here we go. Big ol’ Free for all this time!!! Not really.
[Leaderboard]
Ingold55: 3 wins
han_feizi: 2 wins
theOmnipotentOne: 2 wins
Phazanzar: 1 wins
Anxious Chieftain: 1 wins
Pipsqueak: 0 wins
CarpeGuitarrem: 0 wins
menace64: 0 wins
sperzdechly: 0 wins
Lord_DrPepper: 0 wins
[/Leaderboard]
Winning Cards:
Ingold55’s
•Azog, Moria Cheiftain
Strength: 11
Vitality: 3
Site: 5
Minion • Orc
Damage +1
Assignment: Spot 3 Orcs, and wound Azog twice, to discard a condition and wound a companion Azog is assigned to once. (or twice if that companion is a Dwarf).
tOO’s
 •Gothmog, Vieing for Power
Strength: 18
Vitality: 6
Site: 6
Minion • Balrog
Damage +2. To play, spot 4 companions.
Each time Gothmog loses a skirmish, you may make him fierce and enduring until the regroup phase.
AC’s
•Hunter, Darkest Memory
Minion
Strength: 12
Vitality: 3
Site Number: 5
Enduring.
While Hunter is skirmishing an Elf, he is strength +3 and damage +1.
Voting Assign:
A: Carpe Guitarrem
B: sperzdechly
C: AnxiousChieftain
D: Lord_DrPepper
E: ingold55
F: theOmnipotentOne
Cards to Vote for:
Erech:
A:[2]Stone of Erech
Fellowship: Exert a wraith twice to play a wraith from your draw deck.
B: The Black Stone of Erech
Mountain. Skirmish: Exert Aragorn to exert a wraith or discard a wraith to prevent wound to Aragorn.
C: Hill of Erech [Site]
When the fellowship moves from this site, each player may play an enduring character from his or her draw deck.
D:< >Erech
When the fellowship moves to this site, exert each wounded companion.
E: Erech
Fellowship: Play an enduring companion form your draw deck.
F:[3]Erech
Each Wraith is twilight cost -1.
Udun:
A:[3]Udûn Vale
Shadow: Exert 2 minions and spot X wounds on the ringbearer to play a Nazgul; that minion is Toil X.
B: Udûn Valley
Battleground. Plains. Each troll gains enduring.
C: Fortress of Udûn [Site]
Battleground. Shadow: Exert your minion and remove 3 threats to draw 2 cards.
D:< >Udûn
Battleground. Plains. Regroup: Discard your Orc to exert a companion and draw a card.
E:[3]Udun Vale
Shadow: while this site is in region one, each orc is -2 twilight.
F:[3]Udun
Response: If your minion is about to take a wound, remove a burden to prevent that.
Taniquetil:
A:[0]Taniquetil’s Summit
While you can spot 4 companions, this site is a sanctuary. Fellowship: Play an tale to remove a threat.
B: Taniquetil
Mountain. When fellowship moves to here spot X companions to make the shadow number of this site -X. Skirmish: If companion has 7 resistance or more, prevent all wounds to him or her.
C: Peak of Taniquetil [Site]
Mountain. Each Elf takes no more than 1 wound during each skirmish phase.
D:< >Taniquetil
Mountain. When the fellowship moves to this site, reveal the first shadow player’s hand and heal a companion for each minion revealed (limit 3).
E: Taniquetil
Fellowship: each companion is resistance +1 until the regroup phase.
F:[1]Taniquetil
Assignment: Exert your Elf make your opponant choose to discard the top card of his or her draw deck, or exert two minions. End your assignment actions.
Okay, vote then make these cards:
Grond [Morgoth’s Hammer]
Aiglos [Gil-Galad’s Weapon]
The Palantiri [collectively; condition or artifact, doesn’t matter]
Happy Voting/Yeah! |
Last edited by Guest on Tue Jul 25, 2006 2:32 pm; edited 2 times in total |
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AnxiousChieftain |
Posted: Fri Jul 14, 2006 1:17 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Menace and I are both listed twice on the leaderboard. Does that mean we’re twice as cool as everyone else?
Also, you may wish to drop the people who have no wins from the leaderboard, and only list people who have won. This shortens it up and makes it look nicer.
I’ll vote and enter later. |
MODS RULE. - lem0nhead |
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Guest |
Posted: Fri Jul 14, 2006 1:21 pm |
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AnxiousChieftain wrote: Menace and I are both listed twice on the leaderboard. Does that mean we’re twice as cool as everyone else?  Yes, you guys are twice as cool.
AnxiousChieftain wrote: Also, you may wish to drop the people who have no wins from the leaderboard, and only list people who have won. This shortens it up and makes it look nicer. Nah, it’s good to see all whom have had a stake in this contest. |
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CarpeGuitarrem |
Posted: Fri Jul 14, 2006 3:10 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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There’s some formatting thingys that need to be fixed. Each twilight cost thing has to have a space after it.
Hm...nice cards. I’ll post my new ones, plus my votes, after you answer this question...is "The Palantri" supposed to represent multiple Palantirs, or even all seven? |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Guest |
Posted: Tue Jul 25, 2006 2:38 pm |
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If no one want’s to vote, then I’ll close the contest for good. It’s alright.
I’ll give the contest until Friday, July 28th to get 3 guys to vote and post their cards for this contest. |
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Anonymous Prodigy |
Posted: Tue Jul 25, 2006 5:11 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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May I join this contest? |
I had to put something here. |
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PorterTroll |
Posted: Tue Jul 25, 2006 5:46 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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i would like to join as well |
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AnxiousChieftain |
Posted: Tue Jul 25, 2006 7:13 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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AP and PT: To enter, just vote for your favorite version of the 3 different cards, and then make your own versions of the 3 cards he says to make.
FDF
•Grond. Mighty Mace
Artifact • Hand Weapon
Strength +3
Bearer must be Morgoth.
Each time Morgoth wins a skirmish, you may wound a companion. The Free Peoples player may add 3 threats to prevent this.
•Aiglos, Snow-point
Artifact • Hand Weapon
Strength +3
Vitality +1
Bearer must be Gil-galad.
At the start of the assignment phase, you may discard an card from hand to make Gil-galad defender +1 until the regroup phase.
•The Palantiri
Condition • Support Area
To play, spot a Wizard.
Each Wizard is strength +1 for each card in your support area with ’Palantir’, ’Seeing Stone’, or ’Ithil Stone’ in their card title. |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Tue Jul 25, 2006 8:19 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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F-F-B
• Grond, Morgoth’s Weapon
Possession • Hand Weapon
Strength +2. Bearer must be Morgoth. He is damage +1.
Skirmish: Discard this possession to wound the minion Morgoth is skirmishing.
• Aiglos, Elven Spear
Artifact • Hand Weapon
Strength +3. Bearer must be an companion. If bearer is Gil-galad, he is strength +1 and damage +1.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
• The Palantiri
Condition
Fellowship: Discard this condition and add to reveal the top 4 cards of your opponent’s draw deck. If the total twilight cost of the 4 cards is greater than the number of your companions, you may choose to remove 3 burdens or heal 2 companions. |
I had to put something here. |
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PorterTroll |
Posted: Tue Jul 25, 2006 8:38 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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FBE
•Grond, Wraught of Iron and Wood
Posession•Siege Weapon
To play, spot 2 minions.
Maneuver: Exert any number of minions to play an minion from hand for twilight cost -1 for each minion exerted. Discard this condition.
Skirmish: Discard this condition to make an minion strength +3.
•Aiglos, Majestic Weapon
Posession•Spear
Strength +2
Bearer must be an elf.
Skirmish: If bearer is Gil-Galad, you may exert him to make another companion strength +1 and damage +1.
Maneuver: Exert Gil-Galad and discard this posession to make an companion defender +1 until the regroup phase.
•The Palantiri
Posession•Palantir
Vitality +1
Bearer must be a wizard.
Maneuver: Exert each companion and discard this posession to make each wizard strength +4 and damage +1 until the regroup phase. |
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