LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
AnxiousChieftain
Posted: Wed Jul 26, 2006 7:54 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I just found this on the Decipher boards. I made it 18 months ago.... I must hvae had a lot of time on my hands to type it all up (including the lore!).

Anyways, I just thought I’d post it here. Smile

Enjoy!

Land of Rhûn

60 Rares
60 Uncommons
60 Commons
14 Starter Deck

Dwarven (13)
0 Counter the Strokes Dwarven
Event • Response
If an unbound companion takes a wound, exert a Dwarf who has resistance 5 or more to exert 2 minions.
"’We must press our enemy....’"
R

2 •Doors of Durin Dwarven
Condition • Support Area
To play, exert 3 Dwarves.
Fellowship or Regroup: If the fellowship is at an underground site, discard this condition to make the move limit +1.
"’Dwarf doors are not made to be seen when shut.’"
R

2 Dwarf of Erebor Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Skirmish: Discard a card stacked on a Dwarven condition to make this companion strength +1 (limit +3) or damage +1 (limit +3).
"’Some spoke of Moria....’"
C

2 •Gimli, Dwarf of Many Journeys Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 7
Damage +1.
Each time the fellowship moves to your site, you may heal Gimli.
"’There is the land where our fathers worked of old, and we have wrought the image of those mountains into many works of metal and of stone, and into many songs and tales.’"
S

2 •Glóin, Dwarf of the House of Durin Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 7
At the start of each regroup phase, you may exert Gloin take a Dwarven card stacked on a Dwarven condition into hand.
"’Moria! Moria! Wonder of the Northern world!’"
S

1 Great Miners and Craftsmen Dwarven
Condition • Support Area
To play, spot 2 Dwarves.
Fellowship: If the fellowship is at an underground site, play a possession; its twilight is -1.
"’There forged was blade, and bound was hilt / The delver mined, the mason built.’"
U

2 Headless Dwarven
Event • Response
If Gimli wins a skirmish, exert him X times to make him damage +X until the regroup phase. If Gimli is at a battleground, for each minion in that skirmish that was killed, you may choose an opponent who must return an unassigned minion to its owner’s hand.
"The rest fled."
R

1 Hoarse Shout Dwarven
Event • Skirmish
Exert a Dwarf to make that Dwarf strength +2. If that Dwarf wins this skirmish, you may heal him or her twice.
"An axe swung and swept back."
C

1 Many-pillared Halls Dwarven
Condition • Support Area
At the start of each fellowship phase, you may exert a Dwarf to stack a card from your discard pile here.
While you can spot 3 cards stacked here, each Dwarf is strength +1 and damage +1.
"’There hammer on the anvil smote / There chisel clove, and graver wrote....’"
S

0 Naught but Wood Dwarven
Condition
Plays on a Dwarf.
At the start of each regroup phase, if bearer has resistance 5 or more, you may take a card stacked on a Dwarven condition into hand.
Discard this condition if bearer is assigned to a skirmish.
"’But I am content. Till now I have hewn naught but wood since I left Moria.’"
C

2 •Room to Swing Dwarven
Condition • Support Area
When you play this condition, you may discard X cards from hand to stack X cards from your hand here.
Skirmish: If the fellowship is at a battleground site, discard a card stacked here to exert a minion skirmishing a Dwarf.
"’...all weariness will fall from me!’"
C

1 Two-handed Stroke Dwarven
Event • Skirmish
Make a Dwarf strength +2 for each wounded minion he or she is skirmishing (or +4 if the fellowship is at a battleground site).
"’Yet my axe is restless in my hand.’"
C

0 Unwearied Dwarven
Event • Regroup
Exert a Dwarf and discard X cards stacked on a Dwarven condition to stack X cards from your discard pile on that condition.
"’We have taken the twentyfirst hall of North end to dwell in.’"
S

Elven (14)
1 Against the Nine Elven
Event • Skirmish
Make an Elf strength +2 (or strength +3 if he or she is skirmishing a unique minion).
"’They said that the Nine were abroad, and that you were astray bearing a great burden without guidance.....’"
S

2 •Asfaloth, Horse of Rivendell Elven
Possession • Mount
Strength +2
Bearer must be an Elf.
Regroup: If bearer is Arwen or Glorfindel, and bearer is at a plains site, exert bearer to exert a minion.
"At once the white horse sprang away and sped like the wind along the last lap of the Road."
R

2 •Celeborn, Gracious Host Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Each companion bearing an Elven possession is resistance +1.
At the start of each fellowship phase, if Celeborn is at a forest site, you may exert him to heal 2 companions.
"’Sit now beside my chair, Frodo of the Shire!’"
R

1 Cloak of Lorien Elven
Possession • Cloak
To play, spot an Elf. Bearer must be a companion.
While bearer has resistance 5 or more (or resistance 8 or more, if bearer is the Ring-bearer), minions skirmishing bearer cannot use skirmish special abilities.
"’And you will find them a great aid in keeping out of sight of unfriendly eyes, whether you walk among the stones or the trees.’"
C

5 •Deadly Strife Elven
Condition • Support Area
Toil 2. To play, spot an Elf.
Each time an Elf wins a skirmish, you may exert a minion.
At the start of the regroup phase, discard this condition or exert an Elf.
"’It was Gil-galad, Elven-king and Elendil of Westernesse who overthrew Sauron....’"
U

2 •Dínendal, Lorien Bowman Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
While Dínendal is at a forest site, he is an archer.
"...out of a thicket of young trees an Elf stepped, clad in grey, but with his hood thrown back...."
S

2 Elven Counselor Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
At the start of each fellowship phase, you may spot 3 companions who have resistance 6 or more to heal a companion or draw a card.
"Beside Glorfindel there were several other counselors of Elrond’s household...."
U

1 Elvish Waybread Elven
Possession
To play, spot 2 Elves. Bearer must be a companion.
Discard this possession if the fellowship is in region 3.
Fellowship: Discard this possession to make bearer resistance +2 until the regroup phase.
"’One will keep a traveller on his feet for a day of long labour....’"
C

3 •Galadriel, Daughter of Finarfin Elven
Companion • Elf
Strength: 3
Vitality: 3
Resistance: 7
While Galadriel is in your starting fellowship, her twilight cost is -3.
Galadriel is strength +1 for each companion who has resistance 7 or more.
Fellowship: Play a companion who has resistance 5 or more to remove a burden.
"’Do not let your hearts be troubled.’"
R

2 •Haldir, Elven Scout Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
At the start of each skirmish phase involving Haldir, if he is at a forest site, you may wound each minion he is skirmishing.
"’Yrch!’"
S

0 Keen Vision Elven
Event • Regroup
Exert an Elf at a forest to reveal an opponent’s hand. You may discard a Shadow card revealed.
"’No, not even my eyes can see him, my good Legolas.’"
C

3 Shot in the Dark Elven
Event • Archery
If you cannot spot any twilight tokens, exert Legolas to wound a minion twice and discard all cards borne by that minion.
"Shrill went the arrow from the elven-string."
R

1 Talan Elven
Condition • Support Area
To play, exert an Elf.
Each time the fellowship moves to a forest site, you may add 2 to heal a companion.
"’The four hobbits shall climb up here and stay with us - we do not fear them!’"
S

1 Woodland Bow Elven
Possession • Ranged Weapon
Strength +1
Bearer must be an Elf.
At the start of the archery phase, if bearer is at a forest site, you may spot 3 Elves to exert a minion.
"Haldir and his companions drew their bows."
C

Gandalf (13)
0 Counsel and Tidings Gandalf
Event • Fellowship
Spot a Gandalf Wizard to make a companion gain muster until the regroup phase. If that companion has resistance 6 or more, you may heal him or her.
"’...in this dark hour.’"
U

3 Fouler Things Gandalf
Event • Skirmish
If a Gandalf Wizard is skirmishing a minion who has double or more strength than that Wizard, wound that minion twice.
"’It nearly broke me.’"
R

4 •Gandalf, Stormcrow Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Muster.
Each time a Gandalf card in placed in your discard pile during the regroup phase, you may add 2 to heal an unbound companion.
"’What aid have you ever brought, Stormcrow?’"
R

1 Hope is Kindled Gandalf
Event • Fellowship
Spot a Gandalf Wizard to heal each exhausted companion.
"’Sleep again, and do not be afraid.’"
C

0 •Keep it Secret Gandalf
Condition
Resistance +2
To play, exert a Gandalf Wizard. Plays on the Ring-bearer.
Each time bearer puts on The One Ring, add a burden.
"’Keep it safe.’"
R

2 Meaning of Haste Gandalf
Event • Regroup
If Gandalf is mounted, and the fellowship is not in region 3, exert him to make the move limit +1.
"...only a swift bird on the wing could have overtaken them."
R

3 •Not Yet Been Measured Gandalf
Condition • Support Area
Each time a Gandalf Wizard wins a skirmish, you may place a Gandalf token here.
While you can spot 3 Gandalf tokens here, each minion skirmishing a Gandalf Wizard is strength -2.
"’You cannot enter here. Go back to the abyss prepared for you!’"
R

0 Prepare for Battle! Gandalf
Event • Maneuver
Exert a Gandalf Wizard to make each unbound companion who has resistance 6 or more strength +1 and damage +1 until the regroup phase.
"So it was that Gandalf took command of the last defense of the City of Gondor."
C

0 Pressed for News Gandalf
Event • Fellowship
Exert the Ring-bearer and a Gandalf Wizard to draw 3 cards.
"...soon they were deep in talk...."
C

2 Ringing Clash Gandalf
Event • Skirmish
Make a Gandalf Wizard strength +2 (or +4 if the fellowship is in region 3).
"Glamdring glittered white in answer."
C

2 •Take Courage Gandalf
Condition • Support Area
To play, exert a Gandalf Wizard.
While you can spot Gandalf Wizard who is not exhausted, each unbound Man is resistance +1.
Fellowship: Discard this condition to make an unbound companion resistance +3 until the regroup phase.
"Wherever he came men’s hearts would lift again, and the winged shadows pass from memory."
R

3 Terror of His Coming Gandalf
Condition • Support Area
Spell.
While you can spot 4 twilight tokens, each time a minion is assigned to skirmish a Gandalf Wizard, you may exert that minion.
"The Orcs reeled and screamed...."
C

0 Wise Study Gandalf
Event • Regroup
Exert a Gandalf Wizard to reveal an opponent’s hand. For each Free Peoples card revealed, you may draw a card. For each Shadow card revealed, discard a card from hand.
"And I have spent most of the years since then in finding out the truth of it."
U

Gollum (10)
2 •Always Hungry [Gollum SH]
Condition • Support Area
To play, exert a Gollum minion.
Each time a companion is placed in the dead pile, you may add a burden.
"...and long now had she been hungry...."
C

2 Caught In a Web [Gollum SH]
Event • Maneuver
Spot Gollum and Shelob to prevent a companion from being assigned to a skirmish until the regroup phase. The Free Peoples player may add a burden to prevent this.
"’Trapped in the end!’"
U

0 Come Away! [Gollum FP]
Event • Response
If the fellowship moves to an opponent’s site, exert Sméagol X times to remove [X].
"’We mustn’t stand here.’"
C

2 Growing Fear [Gollum SH]
Condition
To play, exert Gollum or Shelob.
Bearer must be a companion (except the Ring-bearer). Limit one per character.
Bearer is resistance -1 for each minion you can spot.
"So far Gollum’s plot had succeeded."
C

2 Hunting Poison [Gollum SH]
Possession • Support Area
Response: If Shelob wins a skirmish, exert her twice to transfer this condition to the losing character. At the start of each fellowship phase, the Free Peoples player must exert or discard bearer.
"’This fellow isn’t dead!’"
U

3 Nasty Place [Gollum FP]
Event • Maneuver
If you cannot spot 2 twilight tokens, discard Sméagol to heal each companion who has resistance 5 or more.
"’Oh yes, nice Master, nice Sméagol!’"
R

2 Precious Will Be Ours [Gollum SH]
Event • Skirmish
Exert Gollum to make a minion strength +2 for each companion who has resistance 3 or less.
"’And we’ll save the Precious, as we promised.’"
R

6 •Shelob, Keeper of the Pass [Gollum SH]
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Toil 2.
While Shelob is at a mountain site, she is damage +1.
While Shelob is not roaming, she is strength +4.
While Shelob is not wounded, she is fierce.
R

0 Soft and Quick as Shadows [Gollum FP]
Event • Fellowship
Exert Sméagol to heal a companion, remove 2, or draw 2 cards.
"’Be silent!’"
U

0 Through the Marshes [Gollum FP]
Condition • Support Area
To play, exert Sméagol.
While the fellowship is at a marsh site, each minion skirmishing a Ring-bound companion is strength -1.
"’The Dead Marshes, yes, yes: that is their name.’"
C

Gondor (13)
1 •Blade of Ithil Gondor
Possession • Hand Weapon
Strength +2
Bearer must be a Gondor Man.
At the start of each skirmish involving bearer, if bearer is Faramir and he is at a forest site, you may wound a minion he is skirmishing.
"All had swords at their sides...."
R

0 Come Forth Gondor
Event • Fellowship or Regroup
Spot 3 Gondor Men to reveal an opponent’s hand. You may exert a Gondor Man to play a minion revealed.
"’Justice shall be done upon him. For wrongfully he has made war with Gondor and wrested its lands.’"
C

2 •Denethor, Son of Ecthelion Gondor
Companion • Man
Strength: 8
Vitality: 3
Resistance: 5
While Denethor has 2 resistance or less, each Gondor companion is strength -2.
Maneuver: Spot 2 Gondor companions and add a burden to heal a Gondor companion twice. Each Shadow player may draw 2 cards.
"’I am afraid he will kill himself, and kill Faramir too.’"
R

0 A Diversion Gondor
Event • Assignment
Exert a Gondor Man who has resistance 6 or more to assign that companion to skirmish a minion; exhaust that minion.
"’We cannot achieve victory by arms, but by arms we can give the Ring-bearer his only chance, frail though it be.’"
R

2 Dúnadan of the North Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Ranger.
While this companion is not exhausted, he is strength +1 and resistance +1.
"’Stout men and lordly they are....’"
C

3 •Faramir, Brave Heart Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 8
Ranger.
While you can spot a Gondor companion, Faramir’s twilight cost is -1.
At the start of each regroup phase, if Faramir is exhausted, you may heal him.
"’No, one is still up, but he rides back to the others. That will be the Captain: he can master both beasts and men.’"
R

2 Fear Went Before Them Gondor
Condition • Support Area
To play, exert 2 Gondor companions.
Each time the fellowship moves, you may add 3 to make a Shadow player discard a Shadow condition.
"’The King of the Dead is come upon us!’"
U

0 Great Valour Gondor
Event • Skirmish
Make a Gondor companion strength +2 (or +3 if he or she is skirmishing an exhausted minion).
"’But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea.’"
C

1 Rule of Gondor Gondor
Event • Fellowship
Exert a Gondor companion (or spot Denethor) to play a Gondor possession from your discard pile.
"’...and no others!’"
R

0 Service of the Steward Gondor
Event • Fellowship
Exert a Gondor companion to heal Pippin twice, or exert Pippin to heal a Gondor companion twice.
"’...fealty with love, valour with honour....’"
C

2 •Strength Enough to Challenge Gondor
Condition • Support Area
Each time a Gondor companion wins a skirmish, you may place a Gondor token here.
Regroup: Spot X Gondor tokens here to discard X exhausted minions. Discard this condition.
"’War is kindled.’"
U

6 Strong Citadel Gondor
Condition • Support Area
To play, spot a Gondor companion.
Toil 2.
Each exhausted minion skirmishing a Gondor companion is strength -2.
"...and not to be taken by a host of enemies...."
R

3 This Day We Fight! Gondor
Event • Maneuver
Make up to 2 Gondor companions resistance +1 for each minion you can spot until the regroup phase.
"’Stand, Men of the West!’"
C

Men (27)
2 •Bill Ferny, Agent of Evil Men
Minion • Man
Strength: 4
Vitality: 1
Site Number: 2
Lurker.
When you play Bill Ferny, you may reveal the Free Peoples player’s hand. For each Shadow card revealed, you make a minion strength +1 until the regroup phase.
"Over the hedge another man was staring boldly."
C

1 Blazing Torch Men
Possession • Hand Weapon
Strength +1
Bearer must be a Men minion.
This weapon may be borne in addition to 1 other hand weapon.
While bearer is at a plains site, bearer is damage +1.
"’They bring fire....’"
C

3 Brutal Easterling Men
Minion • Man
Strength: 9
Vitality: 3
Site Number: 4
When you play this minion, you may exert it to make it a lurker until the regroup phase.
While you can spot 3 twilight tokens, each Men minion is strength +1.
"’Already war is gathering on his eastern borders.’"
S

3 •Burning As They Go Men
Condition • Support Area
To play, exert 2 Men minions.
Each time the fellowship moves to a plains site, you may remove 1 to wound a companion (except the Ring-bearer).
"’...rick, cot, and tree.’"
C

9 Company of Harad Men
Minion • Man
Strength: 18
Vitality: 4
Site Number: 4
Toil 2.
Each of your Men cards is twilight cost -1 for each companion who has resistance 4 or less.
"’They have black eyes....’"
R

0 Crooked Prompting Men
Event • Shadow
Exert a Men minion to exert a companion (except the Ring-bearer). The Free Peoples player may make that companion resistance -4 until the regroup phase to prevent that exertion.
"’Láthspell I name you, Ill-news; and ill news is an ill guest they say.’"
C

3 Dark Faces Men
Condition • Support Area
Each Men minion skirmishing a companion who has resistance 3 or less is strength +1.
"’...the men are fierce....’"
U

1 Deplorable Haradrim Men
Minion • Man
Strength: 3
Vitality: 1
Site Number: 4
Lurker. To play, spot a Men minion.
This minion is strength +2 for each wounded companion you can spot.
"’More Men going to Mordor.’"
C

3 Destroyer From Dunland Men
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
When you play this minion at a plains site, you may play a Men minion or possession from your discard pile.
"’We were overmastered.’"
C

1 Dominated Men
Event • Response
If a Men minion wins a skirmish at a plains site, make that minion damage +1 until the regroup phase.
"Hard fighting and long labour they had still...."
U

2 Easterling Prowler Men
Minion • Man
Strength: 5
Vitality: 1
Site Number: 4
Lurker.
Skirmish:
Discard a Men minion to exert a companion this minion is skirmishing.
"Then suddenly there was a tumult of fierce cries."
U

3 Enraged Oliphaunt Men
Possession • Mount
Strength +3
Bearer must be a Men minion.
While bearer is an archer, the minion archery total is +1.
While you can spot an exhausted companion, bearer cannot take wounds.
"’Grey as a mouse, / Big as a house....’"
R

2 Flaming Dunlending Men
Minion • Man
Strength: 5
Vitality: 3
Site Number: 4
This minion is strength +1 for each plains site.
"’...many perished at the crossing.’"
C

1 Furious Hatred Men
Event • Response
If a Men minion is killed, play up to 2 Men minions from your discard pile; these minions are fierce and strength +2.
"’The shieldwall was broken.’"
R

2 •Gríma, Witless Worm Men
Minion • Man
Strength: 4
Vitality: 3
Site Number: 4
Each time you play a Men event, you may exert Gríma to make a companion resistance -2 or strength -1 until the regroup phase.
"’Let others deal with these irksome guests.’"
U

4 Hillman Slayer Men
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Each time the fellowship moves to a plains site, you may add 3.
"’The rest are scattered.’"
R

2 Keen Marksman Men
Minion • Man
Strength: 6
Vitality: 1
Site Number: 4
Archer.
Each time a companion is killed during the archery phase, you may draw 2 cards.
"Arrows skipped and snapped...."
U

1 Perilous Position Men
Event • Regroup
Exert a Men lurker to exert a companion.
"...alone, in the growing light of day, so near to this vast menace...."
S

1 Rapid Strike Men
Event • Skirmish
Make a Men minion strength +2. If that minion is in region 3, you may add 3.
"...the dull beat of blade on shield...."
C

5 •Rhûn Captain Men
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
This minion is strength +2 for each lurker you can spot.
Each time a Men minion wins a skirmish, you may exert this minion to make that minion fierce until the regroup phase.
"His brown hand still clutched the hilt of a broken sword. "
S

0 Rhûn Helm Men
Possession • Helm
Vitality +1
Bearer must be a Men minion.
When you play this possession, if you cannot spot 2 twilight tokens, you may add 2.
"But here and there he caught the gleam of spears and helmets...."
C

4 Rhûn Skulker Men
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
While this minion is not exhausted, each Men lurker is strength +3.
Maneuver: Exert this minion to make a Men minion a lurker until the regroup phase.
"...the body of a mighty warrior...."
R

1 •Ring of Foes Men
Condition • Support Area
For each 2 minions not assigned to a skirmish, each Men lurker is strength +1.
Shadow: Spot 6 companions to play a Men lurker from your discard pile.
"For a strong force of Orcs and Easterlings attempted to take their leading companies in an ambush...."
U

0 Skilled Raiders Men
Event • Shadow
Each Men minion gains muster until the regroup phase.
"’It is but a feint....’"
C

1 Tribes of Harad Men
Condition • Support Area
At the start of each shadow phase, you may reveal a Men event from hand to add 1 for each companion who has resistance 3 or less.
"But the Men of Rhûn and of Harad, Easterling and Southron, saw the ruin of their war...."
R

0 Vain Hope Men
Event • Response
If the Ring-bearer is about to heal or a burden is about to be removed, discard a Men minion from hand to prevent that and add a burden.
"The trumpets had not rung in challenge but in greeting."
U

1 Volley of Arrows Men
Event • Archery
Exert X Men archers to discard an unbound companion with X vitality. The Free Peoples player may make the minion archery total +3 to prevent this.
"Arrows were thick in the air."
R

Orc (24)
1 Avenge our Folk Orc
Event • Shadow
Spot any number of Orc minions in your discard pile. For every 4 minions you spot in this way, play an Orc minion from your discard pile.
"’I wish to kill, and then go back north.’"
S

[14] •The Balrog, Nameless Fear Orc
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +1.
Toil 3.

Each time The Balrog wins a skirmish, you may wound a companion who has resistance 3 or less.
"’Fly! This is a foe beyond any of you.’"
R

4 Brawling Orc Orc
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
To play, spot an Orc minion.
When you play this minion, you may spot 6 companions to wound 2 unbound companions.
"There was a ring and clash of steel."
U

1 Charging Warg Orc
Possession • Mount
Strength +2
Bearer must be an Orc Orc.
When you play this possession, you may draw a card, make bearer fierce until the regroup phase, or make bearer strength +2 until the regroup phase.
"...wolf-riders were abroad in the valley...."
S

2 Combating Orc Orc
Minion • Orc
Strength: 5
Vitality: 2
Site Number: 4
Regroup: Discard this minion to exert each companion who has resistance 3 or less.
"They brandished spears and scimitars which shone red as blood in the firelight."
C

2 Formidable Orc Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion at an underground site, you may remove [X] and exert X Orc minions to draw X cards (limit 3).
"The Orcs were getting ready to march again...."
U

0 Hoarse Laughter Orc
Event • Response
If the special ability of a companion who has resistance 4 or less is used, exert an Orc minion to exert that companion.
"...like the fall of sliding stones into a pit...."
C

2 Hopeless Journey Orc
Condition
To play, exert Orc minion. Bearer must be a companion.
At the start of each fellowship phase, if bearer has resistance 3 or less, exert bearer.
"’I don’t think Gandalf meant for a lot of things to happen.’"
C

4 Insolent Orc Orc
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
For each companion over 4, each unbound companion is resistance -1.
"’If I had my way, you’d wish you were dead now.’"
C

2 Lain Motionless Orc
Event • Regroup
Suspend the regroup phase. Begin a skirmish phase involving an unbound companion and up to 2 Orc lurkers. When it ends, resume the regroup phase.
"Two flung themselves to the ground at Éomer’s heels, tripped him, and in a moment they were on top of him."
R

6 Liquid Fire Orc
Event • Skirmish
Toil 1
Wound an exhausted companion skirmishing an Orc minion. The Free Peoples player must add a burden or exert an unbound companion.
"’Several of the Ents got scorched and blistered.’"
R

2 Malevolent Orc Orc
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Skirmish: Remove 3 to make this minion strength +3.
"’Hai! hai! yoi!’"
S

0 Orc Draught Orc
Possession
Strength +1
Play this possession only as a response when an Orc minion exerts or takes a wound. Bearer must be an Orc minion.
When you play this possession, heal bearer twice.
"He could stand."
C

1 Orc-mischief Orc
Event • Shadow
Exert an Orc lurker to discard a possession, discard a condition, or discard 2 cards at random from the Free Peoples player’s hand.
"’...his people suffered cruelly from orc-axes.’"
U

3 Perilous Orc Orc
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
Each time this minion takes a wound, you may add 3.
"...they had attacked more fiercely than ever."
C

2 Raiding Orc Orc
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Lurker.
Each time an Orc minion wins a skirmish, the Free Peoples player must discard a Free Peoples condition, discard a Free Peoples possession, or add a burden.
"’And they carry torches, it seems.’"
C

2 Scampering Orc Orc
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
While you can spot 4 underground sites, this minion is twilight cost -2.
"...orcs one after another leaped into the chamber."
U

4 Skulking Orc Orc
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
Lurker.
Response:
If an Orc minion wins a skirmish, remove 3 and exert this minion to make that minion fierce or damage +1 until the regroup phase.
"...they were standing listening...."
R

4 Smoke from Isengard Orc
Event • Shadow
Toil 1.
Take an Orc card into hand from your discard pile.
"’He is plotting to become a power.’"
R

0 Spiny Helm Orc
Possession • Helm
Strength +1
Bearer must be an Orc minion.
If bearer is at an underground site, each time bearer is assigned to skirmish a companion, you may exert bearer to exert that companion.
"’There is no hope of escape that way.’"
C

0 Spoils of War Orc
Event • Response
If an Orc minion wins a skirmish, play an Orc possession from your discard pile (that possession’s twilight cost is -1).
"’Stripped, eh? What, teeth, nails, hair, and all?’"
C

3 •Time of the Orc Orc
Condition • Support Area
To play, spot a companion in the dead pile.
Each time an Orc wins a skirmish, place an Orc token here.
Shadow: Play an Orc minion from your discard pile for each Orc token here. Discard this condition.
"’The age of Men is over.’"
R

0 Unending Throngs Orc
Condition • Support Area
The twilight cost of the first Orc minion you play at an underground site each turn is -2.
Regroup: Discard 3 Orc minions to make the move limit -1. Discard this condition.
"’Already they are scaling the bank at many points, thick as marching ants.’"
R

2 Vanquished Orc
Event • Maneuver
To play, exert an Orc minion and spot a companion (except the Ring-bearer). Until the regroup phase, that companion is strength -2 and resistance -2.
"The Orcs jeered and yelled."
C

Rohan (11)
2 •Éowyn, Maiden of the Rohirrim Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
While Éowyn has resistance 6 or more, each other Rohan companion is resistance +1.
While Éowyn is at a battleground site, she is defender +1.
"’Let her be as lord to the Eorlingas, while we are gone.’"
U

2 •Gúthwinë Rohan
Possession • Hand Weapon
Strength +2
Bearer must be a Rohan companion.
If bearer is Éomer, he is damage +1 and this possession cannot be discarded by Shadow cards.
"’Take back your sword, Éomer, sister-son!’"
R

2 Laughed at Despair Rohan
Condition
Strength +4
Resistance -2
Bearer must be a Rohan Man. Limit one per bearer.
Discard this condition at the end of the turn (or if bearer is in region 3).
"For once more lust of battle was on him...."
R

0 Oath Taken Rohan
Event • Fellowship
Make a Rohan Man resistance +2 until the regroup phase. If he or she then has resistance 7 or more, you may heal that companion and remove 2.
"’...to lord and land!’"
U

2 •Out of Doubt Rohan
Condition • Support Area
Each time a Rohan Man wins a skirmish, you may add a Rohan token here.
Fellowship: Heal a Rohan companion who has resistance 6 or more for each Rohan token here. Discard this condition.
"’I came singing in the sun, sword unsheathing.’"
R

1 Ride Now! Rohan
Event • Skirmish
Make a Rohan Man strength +2 (or +4 if he or she is at a plains site).
"’Too late now to turn aside.’"
C

2 Rohan Will Answer Rohan
Event • Regroup
Spot a Rohan companion and a Gondor companion to discard a condition.
"’Gondor calls for aid.’"
R

1 Rohirrim Axe Rohan
Possession • Hand Weapon
Strength +2
Bearer must be a Rohan Man.
Skirmish: If bearer is at a battleground site, exert bearer to make him or her strength +2.
"’...the glory that you reap there shall be your own forever.’"
C

2 Rohirrim Sentinel Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
To play, spot a Rohan Man.
When you play this companion at a plains site (except in your starting fellowship), you may exert him to play up to 2 Rohan possessions from your discard pile on him.
"’We may ride it swiftly and without great rumour.’"
C

2 •Snowmane, Lightfoot’s Foal Rohan
Possession • Mount
Bearer must be a Rohan Man.
If bearer is Theoden, each time the fellowship moves to a plains site, you may heal him.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
"Green and long grew the grass on Snowmane’s Howe...."
R

1 A Sword-day Rohan
Condition • Support Area
To play, exert a Rohan Man.
Each time a Rohan Man wins a skirmish at a battleground site, you may exert him or her to discard each minion he or she is skirmishing.
"’Foes and fire are before you....’"
R

Shire (15)
1 •Barrow Blade Shire
Possession • Hand Weapon
Strength +2
Bearer must be a Hobbit.
Skirmish: If bearer is Sam, exert him to make him resistance +2, strength +1, or damage +1.
"They gleamed as he drew them from their black sheaths, wrought of some strange metal, light and strong, and set with many fiery stones."
R

0 •Bill the Pony, Dependable Foal Shire
Possession
Bearer must be a Hobbit companion.
Each time the fellowship moves to a forest or dwelling, you may remove 2.
"...but already it looked less dejected...."
C

2 Fierce Onslaught Shire
Event • Skirmish
If you cannot spot any burdens, exert a Hobbit to wound a minion he is skirmishing twice.
"’The hobbit’s bite is deep!’"
C

0 Folk of Courtesy Shire
Event • Fellowship
Heal a Hobbit who has resistance 7 or more twice.
"’May the light shine on your swords!’"
R

0 •Frodo, Mr. Underhill Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 10
Ring-bearer. Ring-bound.
Each time the fellowship moves to a dwelling site, you may heal Frodo twice.
"’...he may be coming out this way before long, him and another. He’ll be calling himself Underhill. Mind that!’"
R

1 •Great Worth of the Shirefolk Shire
Condition • Support Area
When you play this condition, spot a Hobbit to add 3 Shire tokens here.
Skirmish: Exert a Hobbit and either remove a Shire token from here or discard this condition to make that Hobbit damage +1.
"’I am a hobbit and no more valiant than I am a man, save perhaps now and again by necessity.’"
U

1 Hobbit Food-pack Shire
Possession
Bearer must be a Hobbit. Limit one per bearer.
Fellowship: Discard this possession and add 1 to heal bearer.
"’What about second breakfast?’"
C

1 No Place For a Hobbit! Shire
Event • Skirmish
If the fellowship is at a battleground site, exert a companion (except a Hobbit) to cancel a skirmish involving a Hobbit.
At any other site, exert a minion skirmishing a Hobbit.
"’Do as you will, Master Halfling.’"
R

1 Pint of Ale Shire
Possession
Bearer must be a Hobbit. Limit one per bearer.
Fellowship: Discard this possession and add 1 to take a tale into hand from your discard pile.
"’This, my friend, is a pint.’"
C

1 •Pippin, Son of Paladin Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Pippin is strength +2 for each minion not assigned to a skirmish.
"’And if they come at last to the Citadel, I hope to be here and stand beside you and earn perhaps the arms that you have given me."
C

1 Remember The Shire? Shire
Event • Regroup
If you have 5 Shire cards in your discard pile, exert a Hobbit to remove a burden and discard each Shadow card borne by a Hobbit.
"His will was set, and only death would break it."
U

1 •The Road Goes Ever On Shire
Condition • Support Area
To play, spot 2 Hobbits.
Each time the fellowship moves, you may add a Shire token here.
Regroup: Remove a Shire token from here to remove 1.
"’"It’s a dangerous business, Frodo, going out of your door."’"
R

0 Share The Load Shire
Event • Fellowship
Spot Frodo and exert Sam to heal Frodo and remove a burden.
"’Gilthoniel, A Elbereth!’"
R

3 •Tough as Old Tree-roots Shire
Condition • Support Area
To play, spot 2 Hobbits.
At the start of each fellowship phase, heal each Hobbit who has resistance 7 or more.
Fellowship: Discard this condition to remove a burden.
"’Hobbits really are amazing creatures, as I have said before.’"
U

0 Where Are We Going? Shire
Event • Fellowship or Regroup
Exert Pippin to reveal an opponent’s adventure deck.
"’Anyways, you need people of intelligence on this sort of mission... quest... thing.’"
C

Uruk-hai (17)
2 Brutal Uruk Uruk-hai
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1. To play, spot an Uruk-hai minion.
When you play this minion, you may add 2 for each exhausted companion you can spot.
"The Orcs yelled and shot all the arrows that remained to them."
C

4 Depraved Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1.
Each wounded companion (except the Ring-bearer) is resistance -1.
"Fierce and shrill rose the yells of the Orcs...."
U

2 Determined Assault Uruk-hai
Condition • Support Area
While you can spot 6 Uruk-hai tokens here, each time the fellowship moves, you may exert 2 companions.
Regroup: Exert an Uruk-hai minion at a battleground site to add an Uruk-hai token here.
"The dark tide flowed up to the walls from cliff to cliff."
R

1 Find the Halflings Uruk-hai
Event • Skirmish
Make an Uruk-hai minion strength +2 (or +3 if that minion is skirmishing a Hobbit).
"’Alive and as captured; no spoiling.’"
C

2 •Formidable Uruk-hai
Condition • Support Area
To play, exert an Uruk-hai minion.
Each time the fellowship moves, you may add 2 for each exhausted companion you can spot.
"But the Orcs laughed with loud voices...."
R

2 Hacking Blow Uruk-hai
Event • Skirmish
Exert an Uruk-hai minion twice to make the Free Peoples player exert a companion twice.
"’I’ll put red maggot-holes in your belly first.’"
U

2 Menacing Uruk Uruk-hai
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Damage +1.
Skirmish:
Play an Uruk-hai skirmish event to make a companion (except the Ring-bearer) resistance -1 and strength -1 until the regroup phase.
"He stopped, growling, baring his fangs."
C

4 Mob of Uruks Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
Maneuver:
If this minion is at a battleground site, exert it to take an Uruk-hai skirmish event into hand from your discard pile.
"A host of dark shapes poured in."
R

4 Pitiless Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may discard 2 cards borne by an exhausted companion.
"’’Doubtless the Orcs despoiled them...."
C

1 •Refusal of the Burden Uruk-hai
Condition • Support Area
Each time an Uruk-hai minion wins a skirmish, place an Uruk-hai token here.
Maneuver: Make a companion (except the Ring-bearer) resistance -1 until the regroup phase for each Uruk-hai token here (limit 5 times). Discard this condition.
"He caught the strange gleam in Boromir’s eyes...."
C

4 •Saruman, The Wise Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman may not take archery wounds and may not be assigned to a skirmish.
Each Uruk-hai minion gains toil 1.
Each companion skirmishing an Uruk-hai minion is resistance -2.
"When others spoke they seemed harsh and uncouth by contrast...."
R

1 Shield of the White Hand Uruk-hai
Possession • Shield
Strength +1
Bearer must be an Uruk-hai minion.
Response: If bearer is about to take a wound, discard a card from hand to prevent that.
"Upon their shields they bore a strange device: a small white hand in the center of a black field...."
C

1 Terror and Grief Uruk-hai
Event • Response
If a companion who has resistance 4 or less loses a skirmish, exert an Uruk-hai minion to add a burden.
"’It is by our own folly that the Enemy will defeat us.’"
U

4 •Uglúk, Ruthless Commander Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1. Muster.
Skirmish:
Discard an Uruk-hai minion and remove 2 to make Uglúk strength +3, damage +1, or fierce until the regroup phase (limit twice per phase).
"’I don’t trust you little swine. You’ve no guts outside your own sties.’"
R

3 Uncontrollable Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While this minion is at a battleground, it gains muster.
"..the Isengarders slew two more before the rest were cowed."
C

1 Uruk-hai Pike Uruk-hai
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
While bearer is not exhausted and is at a battleground site, bearer is strength +2.
"...they drove towards the gates."
C

0 Whom Do You Serve Uruk-hai
Event • Shadow
Spot Saruman and exert an Uruk-hai Uruk-hai to draw 3 cards.
"’His knowledge was deep, his thought was subtle, and his hands marvelously skilled.’"
R

Wraith (13)
1 Blade of Sorcery Wraith
Possession • Hand Weapon
Strength +2
Bearer must be a Nazgûl.
While bearer is skirmishing a companion who has resistance 4 or less, bearer is strength +2.
"...in their haggard hands were swords of steel."
U

0 Candle of Corpses Wraith
Possession
Bearer must be a Wraith Wraith. Limit one per Wraith.
Regroup: Discard this possession to exert a companion (or add a burden if bearer is at a marsh site).
"’Don’t look at lights!’"
U

2 •A Fell Light Wraith
Condition • Support Area
While the fellowship is at a marsh site, each Wraith minion is strength +1 for each burden you can spot (limit +4).
"There was a faint hiss...."
U

3 Gruesome Spirit Wraith
Minion • Wraith
Strength: 7
Vitality: 3
Site Number: 4
To play, spot a Wraith card.
Each companion who has resistance 3 or less may not use special abilities.
"’Who are they? What are they?’"
R

1 Poisonous Despair Wraith
Condition
To play, spot a Wraith minion.
Bearer must be a companion (except the Ring-bearer). Limit one per bearer.
Each time you play a Wraith event or condition, you may make bearer resistance -1 until the end of the turn.
"...now it was grown in power and hatred, piercing the heart...."
U

4 Rotten Warrior Wraith
Minion • Wraith
Strength: 7
Vitality: 2
Site Number: 4
Toil 2.
Each time this minion takes a wound, you may remove 3 to add a burden.
"’I saw them: grim faces and evil....’"
U

1 Shire... Baggins... Wraith
Event • Shadow
Play a Nazgûl to replace a site on the adventure path with a site from your adventure deck. If you can spot a Hobbit (except the Ring-bearer), you may exert a Nazgûl to add 2 or draw a card.
"’There’s been a strange customer asking for Mr. Baggins of Bag End, and he’s only just gone. I’ve sent him on to Bucklebury.’"
R

1 Sudden Chill Wraith
Event • Response
If the Ring-bearer exerts or takes a wound, exert a Nazgûl to add a burden.
"He hardly dared to breathe, and yet the desire to get it out of his pocket became so strong that he began to slowly move his hand."
R

5 •Úlairë Cantëa, Black Rider [Wraiths]
Minion • Nazgûl
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
Each time Ulaire Cantea wins a skirmish, you may exert him to exert a companion who has resistance 4 or less.
"...a black shadow moved under the trees...."
U

6 •Úlairë Enquëa, Black Rider Wraith
Minion • Nazgûl
Strength: 11
Vitality: 4
Site Number: 3
Muster. Fierce.
Each time Ulaire Enquea wins a skirmish, you may reveal your hand. If you reveal 3 or more Wraith minions, you may discard one of them to wound a companion.
"Outside the gate they stopped, and three black figures entered, like shades of night creeping across the ground."
U

5 •Úlairë Nelya, Black Rider Wraith
Minion • Nazgûl
Strength: 10
Vitality: 3
Site Number: 2
Fierce.
When you play Ulaire Nelya at a forest site, you may exert him X times to draw X cards and add [X].
"’Fly! The enemy is upon us!’"
R

8 •The Witch-king, King of Carn Dûm Wraith
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
Skirmish:
If The Witch-king is skirmishing a companion who has resistance 5 or less, exert him to make him strength +2.
"With a cry of hatred that stung the very ears like venom he let fall his mace."
R

2 Wraith of the Marshes Wraith
Minion • Wraith
Strength: 6
Vitality: 1
Site Number: 4
When you play this minion at a marsh site, you may spot another Wraith card to exert each companion who has resistance 3 or less.
"’The tricksy lights.’"
R

Sites (24)
0 Amon Sûl [Site]
Battleground. Each companion is resistance -1.
<---
U

1 The Black Gate [Site]
Battleground. Each time you play a minion, you may exert it to draw a card.
--->
U

3 Brandy Hall [Site]
Dwelling. Fellowship: Play a Hobbit to remove a burden.
--->
U

2 Brandywine Waterway [Site]
River. Each time an event is played, that event’s owner may add or remove 1.
<---
U

3 Court of the Fountain [Site]
Regroup: Exert your Gondor Man to exert a minion.
<---
U

1 Entwash Stream [Site]
River. Conditions may not be played.
--->
U

3 Entwood [Site]
Forest. Each Gandalf card is twilight cost -1.
<---
U

1 Fetid Quagmire [Site]
Marsh. Each Shadow Wraith is strength +3.
<---
U

3 Gate of Minas Tirith [Site]
Battleground. At the start of your fellowship phase, you may heal an exhausted Gondor companion twice.
<---
U

1 Gladden Fields [Site]
Plains. Each time your minion wins a skirmish, you may heal it.
--->
U

2 The Golden Wood [Site]
Forest. Fellowship: Exert an Elf companion to heal a character bearing an Elven possession.
--->
U

3 Great Hall of Dwarrowdelf [Site]
Underground. Fellowship: Discard 2 cards from hand and exert a Dwarf to draw a card.
<---
U

1 Helm’s Deep Culvert [Site]
Battleground. Maneuver: Exert your minion twice to exert an unbound companion.
--->
U

2 House of Tom Bombadil [Site]
Dwelling. Each minion skirmishing a companion who has strength 6 or less is strength -2.
--->
U

3 The Ivy Bush [Site]
Dwelling. Each time you play a tale, you may heal a companion.
<---
U

2 Library of Minas Tirith [Site]
When the fellowship moves to this site, each player may take a card into hand from his or her discard pile.
--->
U

2 The Lonely Mountain [Site]
Mountain. Each time you play an artifact, you may draw 2 cards.
<---
U

0 Moria Cavern [Site]
Underground. When the fellowship moves to this site, each Shadow player may take an Orc card into hand from his or her discard pile.
<---
U

0 Pass of Cirith Ungol [Site]
Mountain. Each Gollum minion is damage +1 while skirmishing a companion who has resistance 3 or less.
--->
U

2 Pelargir [Site]
River. Each Man is strength +1.
<---
U

0 Pits of Isengard [Site]
Underground. Each time you play an Orc minion or Orc possession, you may remove 1 to draw a card.
--->
U

2 Rohan Plateau [Site]
Plains. Skirmish: Play a skirmish event to make your mounted character strength +2.
<---
U

3 Shire Farmlands [Site]
Plains. Fellowship: Exert a Hobbit companion to draw a card.
<---
U

1 Slopes of Mount Doom [Site]
Mountain. Maneuver: If you cannot spot 2 burdens, exert your minion twice (except an enduring minion) to add a burden.
--->
U
Last edited by AnxiousChieftain on Thu Jul 27, 2006 7:57 pm; edited 1 time in totalMODS RULE. - lem0nhead
Pipeweed
Posted: Wed Jul 26, 2006 8:22 pm
Joined: 14 Jun 2006 Posts: 1010 Location: Earth (I think)
Good Job AC Very Happy I congratulate you Applause
Pipeweed's Haves/Wants: 100 NEW RARES!!
How I Learned to Stop Worrying and Love The Cycle Engine
Joe Meets God: A Humorous Article on a Budget

GP http://fxhome.com/userref.php/11923 GP
Anonymous Prodigy
Posted: Wed Jul 26, 2006 8:56 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Sweet cards, AC! Very Happy
I had to put something here.
sickofpalantirs
Posted: Thu Jul 27, 2006 7:18 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Pipeweed wrote:
Good Job AC Very Happy I congratulate you Applause


congrats I will read these later in wordperfect Very Happy
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Thu Jul 27, 2006 7:59 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks, y’all. I guess they must be good if everyone used a ’ Very Happy ’ in their post. Wink

If anyone wants to review some, please do...
MODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Thu Jul 27, 2006 10:07 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Wow, that’s amazing! I think you’ve got enough DCs there to make an expansion set! Very Happy
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Guest
Posted: Thu Jul 27, 2006 10:34 am
Joined: Posts: Location:
Honestly, and I thought my "LOTR: TCG: Morrowind Expansion" set was a little over-done... Rolling Eyes
CarpeGuitarrem
Posted: Thu Jul 27, 2006 10:50 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Laughing
So, theoretically, you could actually use this to make a deck...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Thu Jul 27, 2006 11:23 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
CarpeGuitarrem wrote:
Wow, that’s amazing! I think you’ve got enough DCs there to make an expansion set! Very Happy

Yeah, I think I made it the same size as Black Rider. Land of Rhun was made as a War of the Ring block expansion.
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Thu Jul 27, 2006 11:44 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
Thanks, y’all. I guess they must be good if everyone used a ’ Very Happy ’ in their post. Wink

If anyone wants to review some, please do...


one thing you should in one of ym DC threads that a helm shoudln’t add ot vitality also a lot of these cards have titles of eisting cards terror of his coming, hope is kindled etc.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 1 of 4 [32 Posts]   Goto page: 1, 2, 3, 4 Next
View previous topic   View next topic