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Joined: 01 Aug 2005
Posts: 1
Location: Paris
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Hello guys, here is my version of the new evil men archery coming with bloodlines, with a Noble leader fellowship as support
 
 
Fellowship:
 
 
Starting:
 
Boromir,bearer of council
 
Ring of rings
 
Aragorn, Strider
 
Pippin, Hobbit of some intelligence
 
Denethor, Lord of Minas Tirith
 
 
Elendil the tall
 
Faramir, son of Denethor x2
 
Gandalf, leader of the company x4
 
Jarnsmid
 
Narsil, blade of the faithful
 
Anduril FotW x2
 
Sapling of the white tree x4
 
Scroll of Isildur
 
Noble leader x3
 
Watch and wait
 
New awakened x2
 
gondorian blade x2
 
Glamdring foe-hammer
 
travelled leader x2
 
King’s legacy
 
banner’s blowing x2
 
Out high of the airs
 
 
Shadow:
 
 
Archer of Harad x4
 
Mumak Rider x4
 
Ferocious haradrim x3
 
Corsair Champion x2
 
Fletcher of harad x3
 
Footman of dunland x2
 
Precision targeting x4
 
Elevated fire x4
 
Howdah x4
 
whistling death x2
 
wielding the ring x3
 
 
Strategy:
 
 
This deck is 35/35 because the shadow cycles very well and I often have 2 or 3 cards in my deck left at the end of the game. 
 
The strategy is to bid 2 so you choose your opponent to go first (You have only one burden because of Pippin). Then you play plains and battlegrounds to use the mumak’s rider’s ability and the fletcher of harad too. If you can’t because your opponent controls the sitepath there are 2 footmen of dunland to allow you to be at a plain site. The corsair champion is very usefull too, especially if you have him at the start of the game because your opponent will have to exert a companion each time he plays a possession. Whistling death is there to try to kill key companions that are exhausted and it works well against some fellowships that rely on one big companion like dwarves. But the best card of this deck is howdah : it’s very powerfull to increase archery each turn when you have this card in play (Play it only when you can spot at least two archers). 
 
 
The free people side is a good fighting one and it’ main weakness is corruption. That’s the reason because I splashed one Jarnsmid who can save your life when removing 2 burdens (And there is one watch and wait to help too). The travelled leader is there to allow you to play the anduin banks more than once (or neekerbreeker’s bog if your opponent choose to take burden instead of wounds) and it’s very efficient. Gandalf takes care of condition removal. I think that banners blowing is better than sharpen your swords because you can play it twice so I add two of them. With Denethor you can play the 2 cards you need at the sanctuaries so you can adapt to the shadow you’re against (I often play Elendil and Narsil except against corruption or Ninja Gollum because Faramir or scroll of Isildur can be very usefull). At the end of the game if you see that you won’t kill your opponent, you can try to double move with out high of the airs.
 
 
What do you think of it ?
 
 
Thanks
 
bye | 
 
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