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Virtuouss
Posted: Mon Sep 11, 2006 12:05 pm
Joined: 29 Aug 2006 Posts: 35 Location: Poland, Rzeszow
I played this deck 6 months, he is very interesting.
Berserk Slayer x4
Berserk Savage x4
Berserk Butcher x3
Saruman, Servant of the Eye x4
Lurtz 11R x2

Greed x2 / Ulaire Emquea x2 ( killing a companions over 6 )
Battering Ram x4 (tokens)
Devilry of Orthanc x2 (exerts)

Lurtz’s Battle Cry x2 (death Wink )
Broad Bladed Sword x4 ( to killing archery )

Breed For Battle x4 (combo slayer+ Breed for battle)

Saruman- Gamebreaker.He wins most games!
Berserk Slayer+Broad Bladed Sword+Breed For Batle+Saruman= Kill a companion.
WitchKingBlkCapt
Posted: Mon Sep 11, 2006 12:08 pm
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
BUt you are also forgetting the siege engines for the help against condition removal. Siege Engine is a must in every berserker deck.
"Do not stand between a nazgul and his prey."
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Shadows
Posted: Mon Sep 11, 2006 1:16 pm
Joined: 21 Aug 2006 Posts: 136 Location: the underworld
Thanks all for the tips. So something like this perhaps?

Minions:
4x Berserk Slayer
4x Berserk Savage
4x Berserk Butcher
4x Uruk Engineer
Possesions:
4x Broad Bladed Sword
Events:
4x Bred For Battle
2x Sack of the Shire
Conditions:
3x Devilry of Orthanc
2x Siege Engine
1x Greed

I’d like to keep greed in, as even in they don’t play six companions i can play it to the table,so it doesn’t clog my hand, as soon as I draw it,and then it’s out the way, and also puts the threat of them playing more than six.

I’m going to use Bred For Battle as a pump, as that way all my tokens will be going on my Devilry’s, and it means I’m less prone to conditions removal.

The siege engines should protect from condition discarding.

Put the engineer’s in as they sound like a good idea and they can actually fight unlike the sappers, though Lurtz is quite nice, as with the Devilry’s and the Slayer, there should be alot of exhuasted companions. I mean even they’re only two exhuasted companions, you’re paying 7 twilight for a 19 strength, damage +1 minion, which is pretty good IMO.

thoughts now?
WitchKingBlkCapt
Posted: Mon Sep 11, 2006 1:28 pm
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
OK 3 devilry is too much, drop one. I never used the berserk butcher so drop him for four uruk sappers. Add a couple copies of ulaire Enquea Lieutenent of Morgul Drop the sack of the shire’s for assault Ladders. and probably drop one copy of bred for battle. If you wanted too one more copy of greed wouldn’t hurt either and that leaves your deck at the same size.
"Do not stand between a nazgul and his prey."
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Shadows
Posted: Mon Sep 11, 2006 1:32 pm
Joined: 21 Aug 2006 Posts: 136 Location: the underworld
Fairy snuff. so...

Minions:
4x Berserk Slayer
4x Berserk Savage
4x Berserk Butcher
4x Uruk Engineer
Possesions:
4x Broad Bladed Sword
Events:
4x Bred For Battle
2x Sack of the Shire
Conditions:
2x Devilry of Orthanc
2x Siege Engine
2x Greed

Whislt Assault Ladder is good, The option of making them fierce just when it matters is really nice. Also now it’s paired with the dwarves FP it’s hard for me to get clogged, so 6 events isn’t a problem.
elf lvr
Posted: Mon Sep 11, 2006 3:12 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Why use bred for battle if you’ll be exhuasting your minions to add tokens anyway? And if you leave vitality on your minions your opponent would see what’s coming. If you don’t put in assault ladder (even though you should) you ought to use a different pump.
Happy Hunting! Elf Lvr
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Shadows
Posted: Mon Sep 11, 2006 3:19 pm
Joined: 21 Aug 2006 Posts: 136 Location: the underworld
Hadn’t thought of that. Thanks. What about this?

Shadow:32

Minions:
4x Berserk Slayer
4x Berserk Savage
4x Berserk Butcher
4x Uruk Engineer
Possesions:
4x Broad Bladed Sword
Events:
2x Sack of the Shire
Conditions:
4x Assault Ladder
2x Siege Engine
2x Devilry of Orthanc
2x Greed
elf lvr
Posted: Mon Sep 11, 2006 3:27 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Looks okay to me. If you could squeeze in some more cards (by simply increasing the total or finding something to take out), I would definately recomend another Seige Engine, and another Devilry of Orthanc would just be mean. If you think you can get all those tokens out, that is... it’s really up to you, whether or not you want to go more for wounding, or simply all-out strength.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Shadows
Posted: Mon Sep 11, 2006 3:30 pm
Joined: 21 Aug 2006 Posts: 136 Location: the underworld
I think i’ll keep it like this, as I don’t want to over-stretch my token adding limit. Plus I can probably do enough wounding to mean the damage+1 finishes them off.

Thanks to everyone for the help.
sickofpalantirs
Posted: Mon Sep 11, 2006 4:25 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
but with BfB they might think you are going to use your slayers or savages ability and then you drop 2 of tehm.

but there are better pumps.
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