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WitchKingBlkCapt
Posted: Fri Nov 03, 2006 1:55 pm
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
OK here we go, here is my first try at a DC so let me know what you guys think

3 *Dunaglar, Raised of the Dunedain[elven]
Companion-Elf
Strength: 5
Vitality: 4
Resistance: 5
Ranger.
While you can spot another ranger, Dunaglar’s twilight cost is -1
Skirmish: If Dunaglar is skirmishing a roaming minion, exert Dunaglar twice to discard that minion.

1 *Dunaglar’s Sword, Blade of the Dunedain[elven]
Possesion-Hand Weapon
Bearer must be Dunaglar.
While you can spot two other rangers, Dunaglar is strength +1 for each threat you can spot.

1 *Dunaglar’s Bow, Made of the Elves[elven]
Possesion-Ranged Weapon
Vitality:+1
Bearer must be Dunaglar.
Each time Dunaglar wins a skirmish you may remove a threat to wound a minion.

Any help would be great. I tried to make him fairly decent while keeping him balanced with the two weapons.
Last edited by WitchKingBlkCapt on Fri Nov 03, 2006 5:23 pm; edited 3 times in total"Do not stand between a nazgul and his prey."
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Felipe Musco
Posted: Fri Nov 03, 2006 2:13 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
WitchKingBlkCapt wrote:
OK here we go, here is my first try at a DC so let me know what you guys think

3 Dunaglar, Dunedain Warrior
Companion-Elf
S: 5
V: 4
R: 5
Ranger
While you can Spot another ranger, Dunaglar’s Twilight cost is -1
Skirmish: If Dunaglar is skirmishing a roaming minion, Exert Dunaglar twice to discard that minion.

Looks fine, but he should be unique.

2 Dunaglar’s Sword, Blade of the Dunedain
Possesion-Hand Weapon
S:0
V:0
R:0
Bearer must be Dunaglar.
While you can spot three other rangers, Dunaglar is Strength +1 for each threat.

Stats are unnecessary, it should be unique, and it’s underpowered at cost 2.

1 Dunaglar’s Bow, Made of the Elves
Possesion-Ranged Weapon
S:0
V:+1
R:0
Bearer must be Dunaglar.
Each time Dunaglar wins a skirmish you may remove a threat to wound a minion.

Bows shouldn’t give vitality bonuses, but ok.

Any help would be great. I tried to make him fairly decent while keeping him balanced with the two weapons.
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WitchKingBlkCapt
Posted: Fri Nov 03, 2006 2:21 pm
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
Meant for them to be unique but just forgot the dot. As for the weapons I wanted him to be able to use his ability twice in one turn if he had to. The sword was thought with the IB rangers in mind as he would make a good fit. Maybe if I said 2 other Rangers or drop the cost to one?
"Do not stand between a nazgul and his prey."
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Felipe Musco
Posted: Fri Nov 03, 2006 2:43 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
I believe 2 other rangers would be fine although dropping the cost would suffice, too.
I don't like YOU.
AnxiousChieftain
Posted: Fri Nov 03, 2006 3:04 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
WitchKingBlkCapt wrote:
3 *Dunaglar, Dunedain Warrior
Companion-Elf
S: 5
V: 4
R: 5
Ranger
While you can Spot another ranger, Dunaglar’s Twilight cost is -1
Skirmish: If Dunaglar is skirmishing a roaming minion, Exert Dunaglar twice to discard that minion.

Couple of things off the bat: needs a culture, it’s a lot nicer if you put full words in (instead of just S/V/R), Ranger needs a period after it, and several letters are capitalized that shouldn’t be (Spot, Twilight, and Exert).

Now, regarding the actual card... I think his vitality might be a bit too much. Also, if he is an Elf, how is he one of the Dunedain? The Dunedain are Men.

Quote:
1 *Dunaglar’s Sword, Blade of the Dunedain
Possesion-Hand Weapon
S:0
V:0
R:0
Bearer must be Dunaglar.
While you can spot two other rangers, Dunaglar is Strength +1 for each threat you can spot.

Nice ability. The format could be fixed up a bit by dropping the stats.
Quote:
1 *Dunaglar’s Bow, Made of the Elves
Possesion-Ranged Weapon
S:0
V:+1
R:0
Bearer must be Dunaglar.
Each time Dunaglar wins a skirmish you may remove a threat to wound a minion.

Cool. As before, though, you should drop the stats (except for the vitality, since it is needed in this instance).

Cool cards!
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sickofpalantirs
Posted: Fri Nov 03, 2006 3:23 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
WitchKingBlkCapt wrote:
OK here we go, here is my first try at a DC so let me know what you guys think

3 *Dunaglar, Dunedain Warrior
Companion-Elf
S: 5
V: 4
R: 5
Ranger
While you can Spot another ranger, Dunaglar’s Twilight cost is -1
Skirmish: If Dunaglar is skirmishing a roaming minion, Exert Dunaglar twice to discard that minion.
as said he shouldn’t be a dunedain maybe give him an extra strength
1 *Dunaglar’s Sword, Blade of the Dunedain
Possesion-Hand Weapon
S:0
V:0
R:0
Bearer must be Dunaglar.
While you can spot two other rangers, Dunaglar is Strength +1 for each threat you can spot.
good.

1 *Dunaglar’s Bow, Made of the Elves
Possesion-Ranged Weapon
S:0
V:+1
R:0
Bearer must be Dunaglar.
Each time Dunaglar wins a skirmish you may remove a threat to wound a minion.
maybe make it strength +1 unstead of vitality +1
Any help would be great. I tried to make him fairly decent while keeping him balanced with the two weapons.
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WitchKingBlkCapt
Posted: Fri Nov 03, 2006 5:24 pm
Joined: 25 May 2006 Posts: 409 Location: Minas Morgul
Ok, touched it up a bit and changed the subtitle so that it was a little more understanding. This was also based on my character from the RPG’s.
"Do not stand between a nazgul and his prey."
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