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menace64
Posted: Mon Dec 11, 2006 1:02 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I think that’s *much* better!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
CarpeGuitarrem
Posted: Mon Dec 11, 2006 1:26 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
And I just realized I made a mistake on that one...I edited it slightly. As it was, it was removing 1 for each artifact being spotted, not 1 for each minion. Fixed now.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
TheHobbit13
Posted: Mon Dec 11, 2006 12:11 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
THere is only 4 Elven Cards d'oh!



Is this going to be a real set
AnxiousChieftain
Posted: Mon Dec 11, 2006 12:14 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
^^^

This is a DC set - none of these DC sets are real.
MODS RULE. - lem0nhead
menace64
Posted: Mon Dec 11, 2006 12:14 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
TheHobbit13 wrote:
THere is only 4 Elven Cards d'oh!



Is this going to be a real set


How real can a DC set be?

How many Elven cards were in MoM? 5. Why not 7 (not 4) in a set that has nearly nothing to do with them?
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
TheHobbit13
Posted: Mon Dec 11, 2006 12:16 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
I gues you have a point but elves rock.
menace64
Posted: Mon Dec 11, 2006 12:18 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I completely agree with you. You should make your own DC set, man! I’d like to see what you’re capable of. Maybe something like "The Alliance of Elves and Men".

What do ya think?
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
TheHobbit13
Posted: Mon Dec 11, 2006 12:20 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
Ya I would like to do that Give me at least 6-7 days
CarpeGuitarrem
Posted: Wed Dec 13, 2006 12:28 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
menace, I just noticed you were wondering about Treasure in the Depths...and yes, I do have it spotting conditions. The way I want it to work, is that conditions borne by dwarves in this set will key in to mithril. Thus the tie-in with Treasure in the Depths.

2•Riches of Dwarrowdelf Dwarven
Condition • Support Area
When you play this condition, stack the top 5 cards of your draw deck here.
Regroup: Add a threat and 3 to exchange your hand with the cards here. Discard a minion.
18 U 12

1•The Way is Under the Mountains Dwarven
Condition • Site
Plays on a mountain. This site is underground.
Skirmish: If the fellowship is at this site, discard this condition to make a dwarf strength +3.
18 U 13

4 Dwarven Stronghold Dwarven
Condition • Support Area
Fortification. Toil 2.
Skirmish: Stack a card from hand here to remove 1.
Response: If a dwarf is about to take a wound in a skirmish, discard a Dwarven card from here to prevent that.
18 U 14

1 Seeker of Truesilver Dwarven
Condition
Vitality: +1
Bearer must be a dwarf. Limit one per bearer.
Response: If you are about to discard a card from hand, exert bearer to place that card on the bottom of your draw deck instead.
18 U 15

0 Sons of the Mountains Dwarven
Event • Skirmish
Make a dwarf strength +2 (or +4 if he bears a Dwarven condition).
18 C 16

1 Dwarven Fury Dwarven
Event • Maneuver
Discard a Dwarven card from hand to wound a minion. If that minion is an Orc, wound it again.
18 C 17

And a card I’ve decided to make S-rarity...
1 Miners of the Depths Dwarven
Event • Maneuver
Spot X underground sites in the current region to reveal the bottom X cards of your draw deck. Take each Dwarven card into hand and discard the rest.
18 S
Last edited by CarpeGuitarrem on Mon Dec 18, 2006 12:27 am; edited 3 times in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
thonnas7
Posted: Wed Dec 13, 2006 2:45 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
CarpeGuitarrem wrote:
menace, I just noticed you were wondering about Treasure in the Depths...and yes, I do have it spotting conditions. The way I want it to work, is that conditions borne by dwarves in this set will key in to mithril. Thus the tie-in with Treasure in the Depths.

2•Riches of Dwarrowdelf Dwarven
Condition • Support Area
When you play this condition, stack the top 5 cards of your draw deck here.
Regroup: Add a threat and 3 to exchange your hand with the cards here and to discard a minion.
18 U 12

Nice.

1•The Way is Under the Mountains Dwarven
Condition • Site
Plays on a mountain. The site this condition is played on gains underground.
Skirmish: If the fellowship is at the site that bears this condition, discard this condition to make a dwarf strength +3.
18 U 13

I like how you put Site where Support Area goes. Good idea. Smile Not sure about an underground mountain though. Wink

4 Dwarven Stronghold Dwarven
Condition • Support Area
Fortification. Toil 2. While the fellowship is at an underground site, each dwarf gains muster.
Skirmish: Stack a card from hand here to remove 1.
Response: If a dwarf is about to take a wound in a skirmish, discard a Dwarven card from here to prevent that.
18 U 14

Nice and balanced, although I don’t see the point of it being a foritification.

1 Seeker of Truesilver Dwarven
Condition
Vitality: +1
Bearer must be a dwarf.
Response: If you are about to discard a card from hand, exert bearer to place that card on the bottom of your draw deck instead.
18 U 15

I’d limit it to one per bearer.

0 Sons of the Mountains Dwarven
Event • Skirmish
Make a dwarf strength +2 (or +4 if he is at an underground site).
18 C 16

Good. I like it when people make generic cards for sets. GP for you! Smile

1 Dwarven Fury Dwarven
Event • Maneuver
Discard a Dwarven card from hand to wound a minion. If that minion is an Orc, wound it again.
18 C 17

Once again, another great Dwarven card.

And a card I’ve decided to make S-rarity...
1 Miners of the Depths Dwarven
Event • Maneuver
Spot X underground sites in the current region to reveal the bottom X cards of your draw deck. Take each Dwarven card into hand and discard the rest.
18 S

Nice.

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