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CarpeGuitarrem |
Posted: Thu Dec 21, 2006 5:53 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Follow Your Nose
Event • Maneuver
Spot Gandalf to reveal a card from your opponent’s hand. If it is a character, remove X threats, where X is that character’s vitality.
18 U 39
Walked Among Their Halls
Condition • Support Area
While he is at an underground site, Gandalf is resistance +1 for each dwarf you can spot.
18 U 40
A Light in the Darkness
Condition • Support Area
To play, spot Gandalf and exert a dwarf (or add 2 threats).
Each companion with Vitality 2 or more is strength +1.
Response: If a dwarf wins a skirmish, exert Gandalf to heal that dwarf.
18 U 41
No Longer WNOLINKeary
Event • Maneuver
Spot X underground sites in the current region and add [X] to heal Gandalf X times.
18 U 42 |
Last edited by CarpeGuitarrem on Fri Dec 22, 2006 4:35 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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thonnas7 |
Posted: Fri Dec 22, 2006 4:08 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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CarpeGuitarrem wrote: Follow Your Nose
Event • Maneuver
Spot Gandalf to reveal a minion from your opponent’s hand. If it is a character, remove X threats, where X is that character’s vitality.
18 U 39
Hmm...reveal a minion? I’m sure you meant a card, right?
Walked Among Their Halls
Condition • Support Area
While he is at an underground site, Gandalf is resistance +1 for each dwarf you can spot.
18 U 40
You don’t have to say ’he’, just put, "While at an underground site, Gandalf...". Also, make a limit like 3 or 4.
A Light in the Darkness
Condition • Support Area
To play, spot Gandalf and exert a dwarf (or add 2 threats).
Each companion with Vitality 2 or more is strength +1.
Response: If a dwarf wins a skirmish, exert Gandalf to heal that dwarf.
18 U 41
Nice.
No Longer Weary
Event • Maneuver
Spot X underground sites in the current region and add [X] to heal Gandalf X times.
18 U 42
Good card. |
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CarpeGuitarrem |
Posted: Sat Dec 23, 2006 4:34 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Okay, if anyone else wants to review the DCs, feel free to do so. But now it’s time to keep on rolling, and give all of you the culture! Special note: S will be the Shadow Gollum cards, and F will be the Freeps Gollum cards.
•Gollum, Dwelling in Shadows S
Minon
Strength: 4
Vitality: 4
Site: 3
While at an underground site, Gollum is strength +2 and damage +1.
Skirmish: Remove to make Gollum strength +1 for each underground site on the Site Path.
18 R 43
•Secrets in the Dark S
Condition • Support Area
To play, exert Gollum. Each time a companion takes a wound in a skirmish involving a minion, you may add .
18 R 44
Fled from Light S
Event • Maneuver
If Gollum is at an underground site, exert him to add two threats.
18 R 45
And Through the Tunnel S
Event • Maneuver
Spot Gollum to replace the fellowship’s current site with one from your Adventure Deck and to add a threat.
18 R 46
Secret Ways F
Event • Fellowship or Regroup
Exert Smeagol to play the fellowship’s next site. If it is an underground site, you may add to remove a threat for each ring-bound hobbit you can spot.
18 R 47 |
Last edited by CarpeGuitarrem on Wed Dec 27, 2006 3:38 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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elf lvr |
Posted: Sat Dec 23, 2006 4:40 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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CarpeGuitarrem wrote: Okay, if anyone else wants to review the DCs, feel free to do so. But now it’s time to keep on rolling, and give all of you the culture! Special note: S will be the Shadow Gollum cards, and F will be the Freeps Gollum cards.
•Gollum, Lurker in the Dark S
Minon
Strength: 4
Vitality: 4
Site: 3
While at an underground site, Gollum is strength +2 and damage +1.
Skirmish: Remove to make Gollum strength +1 for each underground site on the Site Path.
18 R 43
Wow! Nice card. It could get very powerful.
•Secrets in the Dark S
Condition • Support Area
To play, exert Gollum. Each time a companion takes a wound in a skirmish involving a minion, you may add .
18 R 44
Nice. Works well with the gollum above.
Fled from Light S
Event • Maneuver
If Gollum is at an underground site, exert him to add two threats.
18 R 45
Nice! Although Gollum probably doesn’t need more ways to add threats...
"And Through the Tunnel" S
Event • Maneuver
Spot Gollum to replace the fellowship’s current site with one from your Adventure Deck and to add a threat.
18 R 46
Good, Gollum loves site manipulation!
Secret Ways F
Exert Smeagol to play the fellowship’s next site. If it is an underground site, you may remove a threat for each ring-bound hobbit you can spot.
18 R 47
Not bad. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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menace64 |
Posted: Sat Dec 23, 2006 7:28 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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CarpeGuitarrem wrote:
•Gollum, Lurker in the Dark S
Minon
Strength: 4
Vitality: 4
Site: 3
While at an underground site, Gollum is strength +2 and damage +1.
Skirmish: Remove to make Gollum strength +1 for each underground site on the Site Path.
18 R 43
That subtitle seems odd. Maybe "Lurking in the Dark" would be better?
"...for each underground site on the adventure path."
Awesome dude.
CarpeGuitarrem wrote: •Secrets in the Dark S
Condition • Support Area
To play, exert Gollum. Each time a companion takes a wound in a skirmish involving a minion, you may add .
18 R 44
Kinda repetitive "in the dark".
"To play, exert Gollum" should have its own line.
I like it.
CarpeGuitarrem wrote: Fled from Light S
Event • Maneuver
If Gollum is at an underground site, exert him to add two threats.
18 R 45
I can’t complain.
CarpeGuitarrem wrote: "And Through the Tunnel" S
Event • Maneuver
Spot Gollum to replace the fellowship’s current site with one from your Adventure Deck and to add a threat.
18 R 46
What’s with the quotes around the title?
Hmm. Seems like its doing too much for . Maybe an exert instead?
CarpeGuitarrem wrote: Secret Ways F
Exert Smeagol to play the fellowship’s next site. If it is an underground site, you may remove a threat for each ring-bound hobbit you can spot.
18 R 47
I’d say the cost is too cheap, but Smeagol should be (and he is) good at this sort of stuff. |
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
Who am I? |
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CarpeGuitarrem |
Posted: Wed Dec 27, 2006 3:48 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Took suggestions into account...I can’t believe that I forgot to put a class on Secret Ways...and both of you guys missed it!
Master Must Rest F
Event • Fellowship
Exert Smeagol to heal the ring-bearer.
18 U 48
Gollum’s Dwellings S
Condition • Support Area
Response: If the fellowship moves to an underground site, you may discard this condition to take a card into hand from your discard pile.
18 U 49
Protect the Precious F
Event • Skirmish
Make Smeagol strength +2 (or +3 and damage +1 if you cannot spot an unbound companion).
18 C 50
•Smeagol, Seeking the Precious F
Companion
Strength: 3
Vitality: 3
Resistance: 4
Hunter 1. To play, add a burden. While you cannot spot an unbound companion, Smeagol is resistance +1.
18 C 51
Gnawing At Old Bones S
Event • Maneuver
Spot two ring-bound hobbits at an underground site to make the Free Peoples player exert a companion.
18 C 52
•Spurred By Malice S
Condition • Support Area
Each time a companion takes a wound during a skirmish involving a minion, you may remove to heal Gollum.
18 C 53 |
Last edited by CarpeGuitarrem on Wed Dec 27, 2006 5:04 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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menace64 |
Posted: Wed Dec 27, 2006 4:58 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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CarpeGuitarrem wrote: Master Must Rest F
Event • Fellowship
Exert Smeagol to heal the ring-bearer.
18 U 48
Simple, and makes since. But a suggestion: Maybe add a burden instead? I dunno. Either way works well.
CarpeGuitarrem wrote: •Gollum’s Dwelling S
Condition • Support Area
Response: If the fellowship moves to an underground site, you may discard this condition to take a card into hand from your discard pile.
18 U 49
Remove the "may" from the action. Seems a little costly for 1 card return.
CarpeGuitarrem wrote: Protect the Precious F
Event • Skirmish
Make Smeagol strength +2 (or +3 and damage +1 if you cannot spot an unbound companion).
18 C 50
At first I thought it was too powerful, but then I realized it was a FP card and would be really awesome.
CarpeGuitarrem wrote: •Smeagol, Seeking the Precious F
Companion
Strength: 3
Vitality: 3
Resistance: 4
Hunter 1. To play, add a burden. While you cannot spot an unbound companion, Smeagol is resistance +1.
18 C 51
Neato.
CarpeGuitarrem wrote: Gnawing At Old Bones S
Event • Maneuver
Spot two ring-bound hobbits at an underground site to make the Free Peoples player exert a companion.
18 C 52
Great title.
Make it 0, because the cost of the underground site is enough for 1 exertion.
CarpeGuitarrem wrote: •Spurred By Malice S
Condition • Support Area
Each time a companion takes a wound in a skirmish involving a minion, you may remove to heal Gollum.
18 C 53
Another good title.
"...wound during a skirmish..."
’Tis fine. |
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
Who am I? |
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CarpeGuitarrem |
Posted: Wed Dec 27, 2006 5:04 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Okay, tweaked a couple of cards. is coming soon...and here’s a title for you to think over...
Aragorn, Leader of Wraiths |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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CarpeGuitarrem |
Posted: Thu Dec 28, 2006 12:37 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Okay, here’s ...with a take on wraiths that might surprise some of you...
•The Stone of Erech, Assembling-Place
Artifact • Support Area
To play, spot a man.
Fellowship: Discard this artifact (or exert Aragorn and add a threat) to play a follower from your draw deck.
18 R 54
•The King of the Dead, Spectral Leader
Follower
Strength: +2
Resistance: -1
Wraith. Aid-add two threats.
Bearer is enduring. If bearer is a Man, bearer gains Captain 1.
Response: If bearer wins a skirmish, transfer a follower to your support area to heal bearer twice or to remove a threat.
18 R 55
Dweller of the Paths
Follower
Strength: +1
Resistance: -1
Wraith. Aid-add two threats.
Bearer is enduring. If bearer is a Man, each time bearer wins a skirmish, you may wound a minion.
18 R 56
•Aragorn, Leader of Wraiths
Companion • Man
Strength: 6
Vitality: 4
Resistance: 7
Captain 3. Each time you transfer a follower to a companion, you may add a burden to remove a threat.
18 R 57 |
Last edited by CarpeGuitarrem on Sat Dec 30, 2006 2:37 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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AnxiousChieftain |
Posted: Fri Dec 29, 2006 12:34 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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No complaints on this last batch |
MODS RULE. - lem0nhead |
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