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CarpeGuitarrem
Posted: Thu Dec 21, 2006 5:53 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
1 Follow Your Nose Gandalf
Event • Maneuver
Spot Gandalf to reveal a card from your opponent’s hand. If it is a character, remove X threats, where X is that character’s vitality.
18 U 39

2 Walked Among Their Halls Gandalf
Condition • Support Area
While he is at an underground site, Gandalf is resistance +1 for each dwarf you can spot.
18 U 40

1 A Light in the Darkness Gandalf
Condition • Support Area
To play, spot Gandalf and exert a dwarf (or add 2 threats).
Each companion with Vitality 2 or more is strength +1.
Response: If a dwarf wins a skirmish, exert Gandalf to heal that dwarf.
18 U 41

2 No Longer WNOLINKeary Gandalf
Event • Maneuver
Spot X underground sites in the current region and add [X] to heal Gandalf X times.
18 U 42
Last edited by CarpeGuitarrem on Fri Dec 22, 2006 4:35 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
thonnas7
Posted: Fri Dec 22, 2006 4:08 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
CarpeGuitarrem wrote:
1 Follow Your Nose Gandalf
Event • Maneuver
Spot Gandalf to reveal a minion from your opponent’s hand. If it is a character, remove X threats, where X is that character’s vitality.
18 U 39

Hmm...reveal a minion? I’m sure you meant a card, right? Wink

2 Walked Among Their Halls Gandalf
Condition • Support Area
While he is at an underground site, Gandalf is resistance +1 for each dwarf you can spot.
18 U 40

You don’t have to say ’he’, just put, "While at an underground site, Gandalf...". Also, make a limit like 3 or 4.

1 A Light in the Darkness Gandalf
Condition • Support Area
To play, spot Gandalf and exert a dwarf (or add 2 threats).
Each companion with Vitality 2 or more is strength +1.
Response: If a dwarf wins a skirmish, exert Gandalf to heal that dwarf.
18 U 41

Nice.

2 No Longer Weary Gandalf
Event • Maneuver
Spot X underground sites in the current region and add [X] to heal Gandalf X times.
18 U 42

Good card.
CarpeGuitarrem
Posted: Sat Dec 23, 2006 4:34 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Okay, if anyone else wants to review the Gandalf DCs, feel free to do so. But now it’s time to keep on rolling, and give all of you the Gollum culture! Special note: Gollum S will be the Shadow Gollum cards, and Gollum F will be the Freeps Gollum cards.

2•Gollum, Dwelling in Shadows Gollum S
Minon
Strength: 4
Vitality: 4
Site: 3
While at an underground site, Gollum is strength +2 and damage +1.
Skirmish: Remove 4 to make Gollum strength +1 for each underground site on the Site Path.
18 R 43

1•Secrets in the Dark Gollum S
Condition • Support Area
To play, exert Gollum. Each time a companion takes a wound in a skirmish involving a Gollum minion, you may add 2.
18 R 44

2 Fled from Light Gollum S
Event • Maneuver
If Gollum is at an underground site, exert him to add two threats.
18 R 45

2 And Through the Tunnel Gollum S
Event • Maneuver
Spot Gollum to replace the fellowship’s current site with one from your Adventure Deck and to add a threat.
18 R 46

1 Secret Ways Gollum F
Event • Fellowship or Regroup
Exert Smeagol to play the fellowship’s next site. If it is an underground site, you may add 2 to remove a threat for each ring-bound hobbit you can spot.
18 R 47
Last edited by CarpeGuitarrem on Wed Dec 27, 2006 3:38 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
elf lvr
Posted: Sat Dec 23, 2006 4:40 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
CarpeGuitarrem wrote:
Okay, if anyone else wants to review the Gandalf DCs, feel free to do so. But now it’s time to keep on rolling, and give all of you the Gollum culture! Special note: Gollum S will be the Shadow Gollum cards, and Gollum F will be the Freeps Gollum cards.

2•Gollum, Lurker in the Dark Gollum S
Minon
Strength: 4
Vitality: 4
Site: 3
While at an underground site, Gollum is strength +2 and damage +1.
Skirmish: Remove 4 to make Gollum strength +1 for each underground site on the Site Path.
18 R 43
Wow! Nice card. It could get very powerful.

1•Secrets in the Dark Gollum S
Condition • Support Area
To play, exert Gollum. Each time a companion takes a wound in a skirmish involving a Gollum minion, you may add 2.
18 R 44
Nice. Works well with the gollum above.

2 Fled from Light Gollum S
Event • Maneuver
If Gollum is at an underground site, exert him to add two threats.
18 R 45
Nice! Although Gollum probably doesn’t need more ways to add threats...

2 "And Through the Tunnel" Gollum S
Event • Maneuver
Spot Gollum to replace the fellowship’s current site with one from your Adventure Deck and to add a threat.
18 R 46
Good, Gollum loves site manipulation!

1 Secret Ways Gollum F
Exert Smeagol to play the fellowship’s next site. If it is an underground site, you may remove a threat for each ring-bound hobbit you can spot.
18 R 47
Not bad.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
menace64
Posted: Sat Dec 23, 2006 7:28 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
CarpeGuitarrem wrote:

2•Gollum, Lurker in the Dark Gollum S
Minon
Strength: 4
Vitality: 4
Site: 3
While at an underground site, Gollum is strength +2 and damage +1.
Skirmish: Remove 4 to make Gollum strength +1 for each underground site on the Site Path.
18 R 43


That subtitle seems odd. Maybe "Lurking in the Dark" would be better?
"...for each underground site on the adventure path."
Awesome dude.

CarpeGuitarrem wrote:
1•Secrets in the Dark Gollum S
Condition • Support Area
To play, exert Gollum. Each time a companion takes a wound in a skirmish involving a Gollum minion, you may add 2.
18 R 44


Kinda repetitive "in the dark".
"To play, exert Gollum" should have its own line.
I like it.

CarpeGuitarrem wrote:
2 Fled from Light Gollum S
Event • Maneuver
If Gollum is at an underground site, exert him to add two threats.
18 R 45


I can’t complain.

CarpeGuitarrem wrote:
2 "And Through the Tunnel" Gollum S
Event • Maneuver
Spot Gollum to replace the fellowship’s current site with one from your Adventure Deck and to add a threat.
18 R 46


What’s with the quotes around the title?
Hmm. Seems like its doing too much for 2. Maybe an exert instead?

CarpeGuitarrem wrote:
1 Secret Ways Gollum F
Exert Smeagol to play the fellowship’s next site. If it is an underground site, you may remove a threat for each ring-bound hobbit you can spot.
18 R 47


I’d say the 1 cost is too cheap, but Smeagol should be (and he is) good at this sort of stuff.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
CarpeGuitarrem
Posted: Wed Dec 27, 2006 3:48 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Took suggestions into account...I can’t believe that I forgot to put a class on Secret Ways...and both of you guys missed it!

1 Master Must Rest Gollum F
Event • Fellowship
Exert Smeagol to heal the ring-bearer.
18 U 48

2 Gollum’s Dwellings Gollum S
Condition • Support Area
Response: If the fellowship moves to an underground site, you may discard this condition to take a Gollum card into hand from your discard pile.
18 U 49

0 Protect the Precious Gollum F
Event • Skirmish
Make Smeagol strength +2 (or +3 and damage +1 if you cannot spot an unbound companion).
18 C 50

0•Smeagol, Seeking the Precious Gollum F
Companion
Strength: 3
Vitality: 3
Resistance: 4
Hunter 1. To play, add a burden. While you cannot spot an unbound companion, Smeagol is resistance +1.
18 C 51

0 Gnawing At Old Bones Gollum S
Event • Maneuver
Spot two ring-bound hobbits at an underground site to make the Free Peoples player exert a companion.
18 C 52

2•Spurred By Malice Gollum S
Condition • Support Area
Each time a companion takes a wound during a skirmish involving a Gollum minion, you may remove 3 to heal Gollum.
18 C 53
Last edited by CarpeGuitarrem on Wed Dec 27, 2006 5:04 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
menace64
Posted: Wed Dec 27, 2006 4:58 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
CarpeGuitarrem wrote:
1 Master Must Rest Gollum F
Event • Fellowship
Exert Smeagol to heal the ring-bearer.
18 U 48


Simple, and makes since. But a suggestion: Maybe add a burden instead? I dunno. Either way works well.

CarpeGuitarrem wrote:
2•Gollum’s Dwelling Gollum S
Condition • Support Area
Response: If the fellowship moves to an underground site, you may discard this condition to take a Gollum card into hand from your discard pile.
18 U 49


Remove the "may" from the action. Seems a little costly for 1 card return.

CarpeGuitarrem wrote:
0 Protect the Precious Gollum F
Event • Skirmish
Make Smeagol strength +2 (or +3 and damage +1 if you cannot spot an unbound companion).
18 C 50


At first I thought it was too powerful, but then I realized it was a FP card and would be really awesome.

CarpeGuitarrem wrote:
0•Smeagol, Seeking the Precious Gollum F
Companion
Strength: 3
Vitality: 3
Resistance: 4
Hunter 1. To play, add a burden. While you cannot spot an unbound companion, Smeagol is resistance +1.
18 C 51


Neato.

CarpeGuitarrem wrote:
1 Gnawing At Old Bones Gollum S
Event • Maneuver
Spot two ring-bound hobbits at an underground site to make the Free Peoples player exert a companion.
18 C 52


Great title.
Make it 0, because the cost of the underground site is enough for 1 exertion.

CarpeGuitarrem wrote:
2•Spurred By Malice Gollum S
Condition • Support Area
Each time a companion takes a wound in a skirmish involving a Gollum minion, you may remove 3 to heal Gollum.
18 C 53


Another good title.
"...wound during a skirmish..."
’Tis fine.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
CarpeGuitarrem
Posted: Wed Dec 27, 2006 5:04 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Okay, tweaked a couple of cards. Gondor is coming soon...and here’s a title for you to think over...

Aragorn, Leader of Wraiths
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
CarpeGuitarrem
Posted: Thu Dec 28, 2006 12:37 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Okay, here’s Gondor...with a take on wraiths that might surprise some of you...

3•The Stone of Erech, Assembling-Place Gondor
Artifact • Support Area
To play, spot a Gondor man.
Fellowship: Discard this artifact (or exert Aragorn and add a threat) to play a Gondor follower from your draw deck.
18 R 54

2•The King of the Dead, Spectral Leader Gondor
Follower
Strength: +2
Resistance: -1
Wraith. Aid-add two threats.
Bearer is enduring. If bearer is a Gondor Man, bearer gains Captain 1.
Response: If bearer wins a skirmish, transfer a Gondor follower to your support area to heal bearer twice or to remove a threat.
18 R 55

2 Dweller of the Paths Gondor
Follower
Strength: +1
Resistance: -1
Wraith. Aid-add two threats.
Bearer is enduring. If bearer is a Gondor Man, each time bearer wins a skirmish, you may wound a minion.
18 R 56

4•Aragorn, Leader of Wraiths Gondor
Companion • Man
Strength: 6
Vitality: 4
Resistance: 7
Captain 3. Each time you transfer a Gondor follower to a companion, you may add a burden to remove a threat.
18 R 57
Last edited by CarpeGuitarrem on Sat Dec 30, 2006 2:37 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Fri Dec 29, 2006 12:34 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
No complaints on this last batch Cool
MODS RULE. - lem0nhead

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