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elf lvr |
Posted: Fri Dec 01, 2006 10:58 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Okay, I’m starting my own LotR set, because I’m bored.
175 - March of Lost Souls
15 3R - 5U - 7C (COMPLETE)
15 3S - 3R - 2U - 7C (COMPLETE)
15 3S - 4R - 3U - 5C (COMPLETE)
15 4R - 4U - 7C (COMPLETE)
15 5R - 5U - 5C (COMPLETE)
15 3R - 6U - 6C (COMPLETE)
20 3S - 5R - 5U -7C (COMPLETE)
15 3R - 5U - 7C (COMPLETE)
15 4R - 6U - 5C (COMPLETE)
15 2R - 5U - 8C (COMPLETE)
15 3S - 4R - 4U - 4C (COMPLETE)
4[Site] 1U - 3C (COMPLETE)
1 1R (COMPLETE)
I’m also going to throw some new keywords in here, mostly from the Allies of the North DC set. I will Include:
Captain. (When this character wins a skirmish, you may make a [culture] character strength +2)
Stealthy / Sneaky.(Each time a free peoples / shadow stealth card is played, this character is strength +1 until the regroup phase)
Reinforcements X. (When you play this minion, reveal the top X cards of your draw deck. You may play any minions of the same culture revealed. Put the rest of the cards on the bottom of your draw deck)
Aggressive. (Skirmishes involving aggressive characters must be resolved before any others)
Marshal X (When you play this card, you may draw X cards)
.The One Ring, Sauron’s Weapon
The One Ring
Vitality +1
Resistance +1
Maneuver: Exert bearer to wear The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. While the Ring-bearer is wearing The One Ring, bearer gains Captain.
0R1
"We should wield this weapon..."
I will begin with the culture.
15 3R - 5U - 7C
.Gimli, In Need of Good Company
Companion-Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage+1. Captain.
Response: If a skirmish event is played in a skirmish involving Gimli, exert him to make that event gain Marshal 2.
I’d be more thankful for a legion of dwarves, fully armed and filthy." 0R2
.Lords of the Mountains
Condition-Support Area
To play, exert a dwarf. At the start of the maneuver phase, if the fellowship is at a mountain site, you may wound a minion. Skirmish: Discard this condition and exert a Dwarf to make that Dwarf strength +1 for each mountain site on the adventure path (or strength +1 for each threat).
0R3
.Gloin, Emissary from the Mountains
Companion-Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Each time Gloin wins a skirmish, you may replace the current site with a mountain from your adventure path. Skirmish: Exert Gloin to make him strength +2.
0R4
Mountaintop Soldier
Companion-Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While at a mountain site, this companion is strength +2. Regroup: Exert this companion and discard your condition to discard a shadow card.
0U5
Beyond the Lands We Know
Condition-Support Area
Each Dwarf is strength -1 (except at a Mountain site) and damage+1. Maneuver: Discard this condition to make a dwarf Aggressive until the end of the turn.
0U6
Captain’s Axe
Possession-Hand Weapon
Strength +1
Bearer must be a dwarf. Bearer is a Captain.
0U7
Skull-bashing
Event-Skirmish
You may remove from the game 2 other cards in your discard pile to play this event from your discard pile. Then remove this event from the game.
Exert a minion skirmishing a dwarf (or wound that minion if the fellowship is at a mountain site).
0U8
.Sea of Iron
Condition-Support Area
To play, exert a dwarf. Each dwarf bearing a possession is strength +1.
0C9
Lost Treasures
Event-Fellowship
Marshal 4.
To play, spot a Dwarf. Discard 3 cards (or 2 shadow cards) from hand.
0C10
Dwarven Metalsmith
Companion-Dwarf
Strength: 5
Vitality: 3
Resistance: 5
While this companion bears a possession, he is strength +1. Maneuver: Discard a possession this companion bears to remove a threat.
0C11
Draw them to our Halls
Event-Maneuver
Spot a dwarf and add a threat to replace the fellowship’s current site with a mountain site from your adventure path.
0C12
Short Axe
Possession-Ranged Weapon
Bearer must be a dwarf. While bearer bears another possession, bearer is strength +1. Maneuver: Discard this possession to exert a minion.
0C13
Heads Rolled That Day!
Condition-Support Area
Each time a minion is killed in a skirmish involving a dwarf and did not take all the wounds from that dwarf’s damage bonus, place that many tokens here. Maneuver: Discard this condition or remove 2 tokens from here to make a dwarf gain muster until the regroup phase.
0C14
Battle-Worn and Weary
Event-Regroup
You may remove from the game 3 other cards in your discard pile to play this event from your discard pile during the maneuver phase. Then remove this event from the game. Spot an exhausted dwarf to draw two cards.
0C15
Battle-Cry of the Legions
Event--Skirmish
Marshal 1. Make a dwarf strength +1 (or +3 if at a mountain site).
0C16 |
Last edited by elf lvr on Tue May 08, 2007 7:18 pm; edited 14 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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elf lvr |
Posted: Sat Dec 02, 2006 12:52 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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20 3S - 5R - 5U -7C
The Mountain/Underground swarm!
.Gorbag, Keeper of Cirith Ungol
Minion-Orc
Strength: 13
Vitality: 3
Site: 4
Aggressive. Captain.
While at a mountain site, Gorbag is strength +2 and damage +1.
0S92
Cirith Ungol Commander
Minion-Orc
Strength 9
Vitality 3
Site 4
Reinforcements 4.
0S93
Cirith Ungol Runner
Minion-Orc
Strength 5
Vitality 3
Site 4
Marshal 2.
To play, exert an minion.
0S94
(The last ones are SD cards to let players play around with the new keywords fresh out of the decks, I guess)
.The Balrog, Demon of Fire and Darkness
Minion - Balrog
Strength: 17
Vitality: 5
Site: 5
Fierce. Damage +1.
To play, spot an minion. While at an underground or mountain site, the Balrog is strength +3 and cannot be assigned to companions with strength 6 or less. Shadow: Exert the Balrog and remove to replace the fellowship’s current site with another site from your adventure path.
0R95
.Gorbag, Mithril-Theif
Minion-Orc
Strength 12
Vitality 3
Site 4
Captain. Aggressive. Marshal 2.
When you play Gorbag, spot an minion to add for each artifact you can spot.
0R96
.Moria Stomper
Minion-Troll
Strength 16
Vitality 4
Site 4
Damage +1. Fierce.
At an underground site, Moria Stomper’s twilight cost is -3. Shadow: Discard Moria Stomper to play up to 3 minions from your discard pile.
0R97
Inescapable Foretress
Condition-Suppport Area
Maneuver: Exert an Orc to transfer this condition to a site in region 2. That site is a mountain. The move limit is -1 at this site (to a minimum of 1).
0R98
Moria Swarms
Condition-Support Area
Each time an minion wins a skirmish, you may stack it here. Shadow: If the fellowship is at an underground site, play a minion stacked here as if from hand.
0R99
Cirith Ungol Brute
Minion-Orc
Strength 10
Vitality 2
Site 4
Captain.
While at an underground site, this minion gains Aggressive. While at a mountain site, this minion is strength +2.
0U100
Cirith Ungol Swarmer
Minion-Orc
Strength 11
Vitality 2
Site 4
Toil 2. Marshal 2.
To play, spot an minion.
0U101
Cirith Ungol Skulker
Minion-Orc
Strength 10
Vitality 2
Site 4
Reinforcements 3
When you play this minion at a mountain site, you may exert it to add .
0U102
Take Him to the Tower!
Condition-Support
Shadow: Exert two minions to replace the fellowship’s current site with a mountain site from your adventure path.
0U103
Legions Spread Before Them
Event-Assignment
Exert an minion with strength 9 or less to assign it to a companion (except the Ring-bearer).
0U104
Cirith Ungol Scout
Minion-Orc
Strength 6
Vitality 2
Site 4
When you play this minion, spot a Captain to add .
0C105
Moria Scrabbler
Minion-Orc
Strength 5
Vitality 1
Site 4
The roaming penalty of each Orc is -1.
0C106
Moria Beater
Minion-Orc
Strength 6
Vitality 2
Site 4
At an underground site, this minion is strength +2. While you can spot another minion, the fellowship archery total is -1.
0C107
Moria Legions
Minion-Orc
Strength 16
Vitality 3
Site 4
Toil 2. Reinforcements 2.
The fellowship archery total is -2 (or -4 if the fellowship is at an underground site).
0C108
Host Upon Host
Event-Shadow
Play an orc from your discard pile. If that Orc has Reinforcements X, add [X].
0C109
They Dwell In Shadows
Event-Shadow
Exert an orc to add for each mountain or underground site on the adventure path (limit ).
0C110
They Enter Into Dark Halls
Event-Shadow
Marshal 2.
To play, exert two minions.
0C111 |
Last edited by elf lvr on Sat Dec 09, 2006 10:36 pm; edited 2 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Sat Dec 02, 2006 8:38 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: O
.The One Ring, Sauron’s Weapon
The One Ring
Vitality +1
Resistance +1
Maneuver: Exert bearer to wear The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. While the Ring-bearer is wearing The One Ring, bearer gains Captain.
0R1
"We should wield this weapon..."
IDK why anyone would use it... but cool concept
I will begin with the culture.
15 3R - 5U - 7C
.Gimli, In Need of Good Company
Companion-Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage+1. Captain.
Response: If a skirmish event is played in a skirmish involving Gimli, you may exert him to make that event gain Marshal 2.
I’d be more thankful for a legion of dwarves, fully armed and filthy." 0R2
interesting I like it. but wouldn’t is just be easier to say exert him to draw 2 cards?
.Lords of the Mountains
Condition-Support Area
To play, exert a dwarf. At the start of the maneuver phase, if the fellowship is at a mountain site, you may wound a minion. Skirmish: Discard this condition to make a dwarf strength +1 for each mountain site on the adventure path (or exert that dwarf to make him strength +1 for each threat).
0R3
interesting maybe make its twilight cost 2
.Gloin, Emissary from the Mountains
Companion-Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Each time Gloin wins a skirmish, you may replace the current site with a mountain from your adventure path. Skirmish: Exert Gloin to make him strength +2.
0R4
with a mountain site otherwise good
Mountaintop Soldier
Companion-Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While at a mountain site, this companion is strength +2. Regroup: Exert this companion and discard your condition to discard a shadow card.
0U5
good
Beyond the Lands We Know
Condition-Support Area
While not at a mountain site, each dwarf is strength -1. Each dwarf is damage+1. Maneuver: Discard this condition to make a dwarf Aggressive until the end of the turn.
0U6
ID see why ti is any better then lords of moria or anything but it is OK I guess.
Captain’s Axe
Possession-Hand Weapon
Strength +1
Bearer must be a dwarf. Bearer is a Captain.
0U7
bearer gains captain
Skull-bashing
Event-Skirmish
Exert a minion skirmishing a dwarf (or wound that minion if the fellowship is at a mountain site). Skirmish: Remove 2 cards from your discard pile from the game to play this event from your discard pile. Then, remove this event from the game.
0U8
finally more of this theme. I like it a lot
.Sea of Iron
Condition-Support Area
To play, exert a dwarf. Each dwarf bearing a possession is strength +1.
0C9
good very good
Lost Treasures
Event-Fellowship
Marshal 4. Discard 3 cards (or 2 shadow cards) from hand.
0C10
interesting would you draw the cards and then discard three cards? or discard and then draw?
Dwarven Metalsmith
Companion-Dwarf
Strength: 5
Vitality: 3
Resistance: 5
While this companion bears a possession, he is strength +1. Maneuver: Discard a possession this companion bears to remove a threat.
0C11
humm something seems wrong. I think he needs something to do with twilight
Draw them to our Halls
Event-Maneuver
Spot a dwarf and add a threat to replace the fellowship’s current site with a mountain site from your adventure path.
0C12
fine by me
Short Axe
Possession-Ranged Weapon
While bearer bears another possession, bearer is strength +1. Maneuver: Discard this possession to exert a minion.
0C13
interesting make the maneuver ability wound and it is worth considering
Heads Rolled That Day!
Condition-Support Area
Response: If a minion is killed in a skirmish involving a dwarf and did not take all the wounds from that dwarf’s damage bonus, place that many tokens here. Maneuver: Discard this condition or remove 2 tokens from here to make a dwarf gain muster until the regroup phase.
0C14
I like it!
Battle-Worn and Weary
Event-Regroup
Spot an exhausted dwarf to draw two cards. Maneuver: Remove 3 cards from your discard pile from the game to play this event from your discard pile. Then, remove it from the game.
0C15
again this theme good.
Battle-Cry of the Legions
Event--Skirmish
Marshal 1. Make a dwarf strength +1 (or +3 if at a mountain site).
0C16 ;
fine by me
I will try to review the other cards later today. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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elf lvr |
Posted: Sat Dec 02, 2006 11:57 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Thanks, SoP. I think with Marshal, you would draw when you play the card, and discard when the card takes effect. If some rules guru has something to say about that, I’ll change it. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Sat Dec 02, 2006 12:29 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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bah lost of cards like eragon oh well.
elf lvr wrote: 20 3S - 5R - 5U -7C
The Mountain/Underground swarm!
.Gorbag, Keeper of Cirith Ungol
Minion-Orc
Strength: 13
Vitality: 3
Site: 4
Aggressive. Captain.
While at a mountain site, Gorbag is strength +2 and damage +1.
0S92
interesting. I liek it maybe a little to good for a S
Cirith Ungol Commander
Minion-Orc
Strength 9
Vitality 3
Site 4
Reinforcements 4.
0S93
cut one reinforcements and one twilight
Cirith Ungol Runner
Minion-Orc
Strength 5
Vitality 3
Site 4
Marshal 2.
0S94
cut a helath add a strength
(The last ones are SD cards to let players play around with the new keywords fresh out of the decks, I guess)
.Gorbag, Mithril-Theif
Minion-Orc
Strength 12
Vitality 3
Site 4
Captain. Aggressive. Marshal 2.
When you play gorbag, add for each artifact you can spot.
0R96
maybe make it each free peoples artifact you can otherwise seems fine
Moria Stomper
Minion-Troll
Strength 16
Vitality 4
Site 4
Damage +1. Fierce.
At an underground site, Moria Stomper’s twilight cost is -3. Shadow: Discard Moria Stomper to play up to 3 minions from your discard pile.
0R97
Inescapable Foretress
Condition-Suppport Area
Maneuver: Exert an Orc to transfer this condition to a site. That site is a mountain. The move limit is -1 at this site (to a minimum of 1).
0R98
I think it is mis worded.
Moria Swarms
Condition-Support Area
Each time an minion wins a skirmish, you may stack it here. Shadow: If the fellowship is at an underground site, play a minion stacked here as if from hand.
0R99
I have seen this before where? oh yes goblin swarms
Cirith Ungol Bture
Minion-Orc
Strength 10
Vitality 2
Site 4
Captain.
While at an underground site, this minion gains Aggressive. While at a mountain site, this minion is strength +2.
0U100
how about while at a mountain site he gains lurker? just an idea he is fine as he is to.
Cirith Ungol Swarmer
Minion-Orc
Strength 11
Vitality 2
Site 4
Toil 2. Marshal 2.
0U101
seems like eh should have reinforcements 2 instead... and have less strength here make him 3 twilight reinforcements instead of Toil and cut his stats
Cirith Ungol Skulker
Minion-Orc
Strength 10
Vitality 3
Site 4
Reinforcements 3
When you play this minion at a mountain site, you may exert it to add .
0U102
I like this one
Take Him to the Tower!
Condition-Support
Shadow: Exert two minions to replace the fellowship’s current site with a mountain site from your adventure path.
0U103
fine by me it should eb condition support area.
Legions Spread Before Them
Event-Assignment
Exert an minion with strength 9 or less to assign it to a companion.
0U104
make it an unbound companion.
Cirith Ungol Scout
Minion-Orc
Strength 6
Vitality 2
Site 4
When you play this minion, spot a Captain to add .
0C105
ditto next card
Moria Scrabbler
Minion-Orc
Strength 5
Vitality 1
Site 4
The roaming penalty of each Orc is -1.
0C106
not this theme again! his ability doesn’t fit iwht his title IMO
Moria Beater
Minion-Orc
Strength 6
Vitality 2
Site 4
At an underground site, this minion is strength +2. The fellowship archery total is -1.
0C107
Moria Legions
Minion-Orc
Strength 16
Vitality 3
Site 4
Toil 2. Reinforcements 2.
The fellowship archery total is -2 (or -4 if the fellowship is at an underground site).
0C108
hum change it to -1 and miuns 3 if at and underground site otherwise good
Host Upon Host
Event-Shadow
Play an orc from your discard pile. If that Orc has Reinforcements X, add [X].
0C109
maybe to overpowered either make it an uncommon or 1 twilight
They Dwell In Shadows
Event-Shadow
Exert an orc to add for each mountain or underground site on the adventure path.
0C110
nice very nice
They Enter Into Dark Halls
Event-Shadow
Marshal 2.
Exert two minions.
0C111
it doesn’t seem worth it change to exert an orc minion |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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AnxiousChieftain |
Posted: Sat Dec 02, 2006 4:38 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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elf lvr wrote: .The One Ring, Sauron’s Weapon
The One Ring
Vitality +1
Resistance +1
Maneuver: Exert bearer to wear The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead. While the Ring-bearer is wearing The One Ring, bearer gains Captain.
0R1
"We should wield this weapon..."
Sweet!
elf lvr wrote: .Gimli, In Need of Good Company
Companion-Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage+1. Captain.
Response: If a skirmish event is played in a skirmish involving Gimli, you may exert him to make that event gain Marshal 2.
I’d be more thankful for a legion of dwarves, fully armed and filthy." 0R2
You need to either drop ’Response:’ and change ’if’ to ’Each time’... or you could just drop the ’you may’. On a response action, you have the choice of whether or not to use it, so you don’t need to say "you may".
The ability itself might be a bit too good - dropping it to Marshall 1 would help.
elf lvr wrote: .Lords of the Mountains
Condition-Support Area
To play, exert a dwarf. At the start of the maneuver phase, if the fellowship is at a mountain site, you may wound a minion. Skirmish: Discard this condition to make a dwarf strength +1 for each mountain site on the adventure path (or exert that dwarf to make him strength +1 for each threat).
0R3
The skirmish ability seems confusing - do you still discard the condition if you use the second ability? It might be easier to say "Skirmish: Discard this condition and exert a Dwarf to make that Dwarf strength +1 for each mountain site on the adventure path (or strength +1 for each threat)."
elf lvr wrote: .Gloin, Emissary from the Mountains
Companion-Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Each time Gloin wins a skirmish, you may replace the current site with a mountain from your adventure path. Skirmish: Exert Gloin to make him strength +2.
0R4
Cool.
elf lvr wrote: Mountaintop Soldier
Companion-Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While at a mountain site, this companion is strength +2. Regroup: Exert this companion and discard your condition to discard a shadow card.
0U5
Yikes! That regroup ability is crazy. I don’t like the idea of having an effect that powerful on a companion.
elf lvr wrote: Beyond the Lands We Know
Condition-Support Area
While not at a mountain site, each dwarf is strength -1. Each dwarf is damage+1. Maneuver: Discard this condition to make a dwarf Aggressive until the end of the turn.
0U6
The first 2 sentences doesn’t seem to flow very well. This could work: "Each Dwarf is strength -1 (except at a Mountain site) and damage +1."
The maneuver ability is cool, but you’ll have to change the rules for Aggressive - at the moment, it only works on minions.
elf lvr wrote: Captain’s Axe
Possession-Hand Weapon
Strength +1
Bearer must be a dwarf. Bearer is a Captain.
0U7
Nice.
elf lvr wrote: Skull-bashing
Event-Skirmish
Exert a minion skirmishing a dwarf (or wound that minion if the fellowship is at a mountain site). Skirmish: Remove 2 cards from your discard pile from the game to play this event from your discard pile. Then, remove this event from the game.
0U8
The cards from Bloodlines that have that ability are worded slightly different...
You may remove from the game 2 other cards in your discard pile to play this event from your discard pile. Then remove this event from the game.
Exert a minion skirmishing a dwarf (or wound that minion if the fellowship is at a mountain site).
I like the card (besides the wording! ).
elf lvr wrote: .Sea of Iron
Condition-Support Area
To play, exert a dwarf. Each dwarf bearing a possession is strength +1.
0C9
Good!
elf lvr wrote: Lost Treasures
Event-Fellowship
Marshal 4. Discard 3 cards (or 2 shadow cards) from hand.
0C10
Needs to be culturally enforced.
elf lvr wrote: Dwarven Metalsmith
Companion-Dwarf
Strength: 5
Vitality: 3
Resistance: 5
While this companion bears a possession, he is strength +1. Maneuver: Discard a possession this companion bears to remove a threat.
0C11
Nice.
elf lvr wrote: Draw them to our Halls
Event-Maneuver
Spot a dwarf and add a threat to replace the fellowship’s current site with a mountain site from your adventure path.
0C12
Cool!
elf lvr wrote: Short Axe
Possession-Ranged Weapon
While bearer bears another possession, bearer is strength +1. Maneuver: Discard this possession to exert a minion.
0C13
Needs to specify who can bear it.
elf lvr wrote: Heads Rolled That Day!
Condition-Support Area
Response: If a minion is killed in a skirmish involving a dwarf and did not take all the wounds from that dwarf’s damage bonus, place that many tokens here. Maneuver: Discard this condition or remove 2 tokens from here to make a dwarf gain muster until the regroup phase.
0C14
Awesome! Response should be changed to "Each time" though, so that it can’t be used multiple times for the same trigger.
Also muster needs to be bold.
elf lvr wrote: Battle-Worn and Weary
Event-Regroup
Spot an exhausted dwarf to draw two cards. Maneuver: Remove 3 cards from your discard pile from the game to play this event from your discard pile. Then, remove it from the game.
0C15
See my earlier comment about formatting...
elf lvr wrote: Battle-Cry of the Legions
Event--Skirmish
Marshal 1. Make a dwarf strength +1 (or +3 if at a mountain site).
0C16
I like it...
Great cards! Sorry if all my corrections are annoying - that’s just the way I review things, ’cuz I like cards to look nice.
While I’m talking about that, I should probably mention that when you have the name of a race (such as Dwarf or Orc) in a card’s game text, you need to capitalize the first letter (e.g. Dwarf instead of dwarf).
Reviews for the Orc cards will come later.
- AC |
MODS RULE. - lem0nhead |
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elf lvr |
Posted: Sat Dec 02, 2006 5:09 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Thanks for the help, AC. I’ll change some stuff before I post the next set, and I’ll change the caps errors in the future.
One thing, though, I originally wanted Battle-Worn and Weary to at first be played in Regroup, but instead played back in MANEUVER. If I changed the wording to be like the Bloodlines cards, that wouldn’t work. Any way I could change that to have the same format as the Bloodlines cards, but have the same effect I planned? Thanks for the help and the reviews. More to come! |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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AnxiousChieftain |
Posted: Sat Dec 02, 2006 6:06 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Ah, I see. It could be like this:
You may remove from the game 3 other cards in your discard pile to play this event from your discard pile during the maneuver phase. Then remove this event from the game. |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Tue Dec 05, 2006 9:26 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Quote: .Gorbag, Keeper of Cirith Ungol
Minion-Orc
Strength: 13
Vitality: 3
Site: 4
Aggressive. Captain.
While at a mountain site, Gorbag is strength +2 and damage +1.
0S92
Powerful. He would definitely be a sought-after card.
Quote: Cirith Ungol Commander
Minion-Orc
Strength 9
Vitality 3
Site 4
Reinforcements 4.
0S93
I don’t really like the Reinforcements keyword that much... but this minion is balanced.
Quote: Cirith Ungol Runner
Minion-Orc
Strength 5
Vitality 3
Site 4
Marshal 2.
0S94
Marshal is a very powerful ability, and this minion has very good stats already. I would add a cost like "To play, exert an minions twice (or 2 minions)."
That would make it a good card, and also culturally enforced.
Quote: .The Balrog, Demon of Fire and Darkness
Minion - Balrog
Strength: 17
Vitality: 5
Site: 5
Fierce. Damage +1.
To play, spot an minion. While at an underground or mountain site, the Balrog is strength +3 and cannot be assigned to companions with strength 6 or less. Shadow: Exert the Balrog and remove to replace the fellowship’s current site with another site from your adventure path.
0R95
Nice.
Quote: .Gorbag, Mithril-Theif
Minion-Orc
Strength 12
Vitality 3
Site 4
Captain. Aggressive. Marshal 2.
When you play gorbag, add for each artifact you can spot.
0R96
Gorbag should be capitalized, and you might want to make him culturally enforced.
Quote: Moria Stomper
Minion-Troll
Strength 16
Vitality 4
Site 4
Damage +1. Fierce.
At an underground site, Moria Stomper’s twilight cost is -3. Shadow: Discard Moria Stomper to play up to 3 minions from your discard pile.
0R97
Cool. Maybe unique though?
Quote: Inescapable Foretress
Condition-Suppport Area
Maneuver: Exert an Orc to transfer this condition to a site. That site is a mountain. The move limit is -1 at this site (to a minimum of 1).
0R98
Perhaps limit it to Region 2, and drop the cost to 0. Otherwise, it could be too good for slowing down fellowships.
Quote: Moria Swarms
Condition-Support Area
Each time an minion wins a skirmish, you may stack it here. Shadow: If the fellowship is at an underground site, play a minion stacked here as if from hand.
0R99
Decent.
Quote: Cirith Ungol Bture
Minion-Orc
Strength 10
Vitality 2
Site 4
Captain.
While at an underground site, this minion gains Aggressive. While at a mountain site, this minion is strength +2.
0U100
Needs his name fixed. I like him a lot though.
Quote: Cirith Ungol Swarmer
Minion-Orc
Strength 11
Vitality 2
Site 4
Toil 2. Marshal 2.
0U101
Again, you might want to make this guy culturally enforced, since he has Marshal.
Quote: Cirith Ungol Skulker
Minion-Orc
Strength 10
Vitality 3
Site 4
Reinforcements 3
When you play this minion at a mountain site, you may exert it to add .
0U102
Lowering his vitality to 2 might be good.
Quote: Take Him to the Tower!
Condition-Support
Shadow: Exert two minions to replace the fellowship’s current site with a mountain site from your adventure path.
0U103
Good.
Quote: Legions Spread Before Them
Event-Assignment
Exert an minion with strength 9 or less to assign it to a companion.
0U104
I would really add (except the Ring-bearer). This would be brutal against a deck with Frodo.
Quote: Cirith Ungol Scout
Minion-Orc
Strength 6
Vitality 2
Site 4
When you play this minion, spot a Captain to add .
0C105
Love it! I would consider dropping the vitality to 1 though.
Quote: Moria Scrabbler
Minion-Orc
Strength 5
Vitality 1
Site 4
The roaming penalty of each Orc is -1.
0C106
Sweet!
Quote: Moria Beater
Minion-Orc
Strength 6
Vitality 2
Site 4
At an underground site, this minion is strength +2. The fellowship archery total is -1.
0C107
Needs his 2nd ability to be culturally enforced.
Quote: Moria Legions
Minion-Orc
Strength 16
Vitality 3
Site 4
Toil 2. Reinforcements 2.
The fellowship archery total is -2 (or -4 if the fellowship is at an underground site).
0C108
Awesome.
Quote: Host Upon Host
Event-Shadow
Play an orc from your discard pile. If that Orc has Reinforcements X, add [X].
0C109
I would add a cost of 1.
Quote: They Dwell In Shadows
Event-Shadow
Exert an orc to add for each mountain or underground site on the adventure path.
0C110
Limit 5?
Quote: They Enter Into Dark Halls
Event-Shadow
Marshal 2.
Exert two minions.
0C111
I believe you should make it "To play, exert 2 minions."
Great cards!
...but as I said before, ’orc’ should be ’Orc’.
- AC |
MODS RULE. - lem0nhead |
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elf lvr |
Posted: Tue Dec 05, 2006 9:45 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Wow, a lot of changes to be made. But yes, I agree with many of them. I’ll get to it soon. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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