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| thonnas7 | 
 Posted: Mon Dec 25, 2006 10:55 pm | 
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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The One Ring:
 
 
1. • The One Ring, Slippery Jewel | Rare +
 
 
Dunland:
 
 
2. • Army of Dunland, Arroused Farmers | Rare +
 
 
Dwarven:
 
 
3. • Durin III, Kingly Dwarf | Rare +
 
4. • Horn of the Deep | Rare
 
5. • Map of the Lonely Mountain | Rare
 
6. • Ring of Strength | Rare
 
7. • The Arkenstone | Rare +
 
8. • Thorin Oakenshield, Bearer of Vows | Rare +
 
9. Treasures of the Lonely Mountain | Rare
 
 
Elven:
 
 
10. • Aiglos, Ancient Elven Spear | Rare +
 
11. • Arwen, Bearer of Grace | Rare +
 
12. Belt of Lorien | Rare
 
13. • Cirdan, Elven Lord | Rare +
 
14. Elven Warrior of Dagorlad | Rare
 
15. Gift of Rebirth | Rare
 
16. • Glorfindel, Swift-Rider | Rare +
 
17. • Narya, Ring of Anger | Rare
 
18. • Thranduil, Father of Mirkwood | Rare +
 
 
Gandalf:
 
 
19. • Curunir, Bearer of Deceit | Rare +
 
20. • Orcrist | Rare +
 
21. • Radagast, Brown Wizard | Rare
 
22. • Sting, Elven-Made | Rare +
 
 
Gollum:
 
 
23. Caught a Fish | Rare
 
24. • Deagol, Friend to Smeagol | Rare +
 
25. • Deagol’s Fishing Pole | Rare
 
26. • Smeagol, Hobbit-Stoor | Rare +
 
27. • Smeagol’s Fishing Pole | Rare
 
28. • The Precious | Rare +
 
 
Gondor:
 
 
29. • Aragorn, Bearer of the Past | Rare +
 
30. Curse of Old | Rare
 
31. • Elendil, Lord of Gondor | Rare +
 
32. • Faramir, Bearer of Obligations | Rare +
 
33. • Gate of Minas Tirith | Rare +
 
34. • Ring of Barahir, Treasure of Old | Rare
 
 
Isengard:
 
 
35. • Grima, Traitor of Men | Rare +
 
36. Undo Stone | Rare
 
 
Raider:
 
 
37. • Ring of Greed | Rare
 
38. • Ulaire Attea, Easterling of Old | Rare +
 
 
Rohan:
 
 
39. • Hall of Edoras | Rare
 
40. • Thengel, Father of Theoden | Rare
 
41. • Theoden’s Ring | Rare +
 
42. • Theodred, Son of Kings | Rare +
 
 
Shire:
 
 
43. • Bag-end | Rare
 
44. Barrow Sword | Rare
 
45. • Bilbo’s Walking Stick | Rare
 
46. • Merry’s Dagger, Gift of Lorien | Rare
 
47. • Sam, Bearer of Friendship | Rare +
 
48. • The Green Dragon | Rare
 
 
Wraith:
 
 
49. • Helm of Minas Morgul | Rare +
 
50. • Ring of Hate | Rare +
 
51. • Ring of Treachery | Rare
 
52. • Ring of Whisp | Rare | 
 
| Last edited by thonnas7 on Tue Dec 26, 2006 2:57 am; edited 2 times in total | 
 
 
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| menace64 | 
 Posted: Tue Dec 26, 2006 2:15 am | 
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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Comments!
 
 
Ravaging Farmers is an odd subtitle, because it could be interpreted in two ways (one: they’re attacking the rohirrim farmers; two: they are farmers who are attacking).
 
 
At first I thought Thorin was a bad choice for an ARB, but then I actually thought about it and it works pretty well (he survives the Battle of Five Armies, but Bilbo dies).
 
 
I was thinking, instead of Celeborn, you could do Arwen for an ARB (and use Bearer of Grace or something). It makes more sense, in my opinion.
 
 
Curunir (as a ring-bearer no less) ... AWESOME!!
 
 
Deagol isn’t an ARB?
 
 
Do you not have a subtitle for Elendil yet?
 
 
I think throwing Attea into the Raider culture is so cool. Never would have thought of it.
 
 
Can’t wait to see Barrow Sword. How about, instead of Sam, we get Merry or Pippin as an ARB?
 
 
I’m really anticipating this set, man. Good job! | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
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| thonnas7 | 
 Posted: Tue Dec 26, 2006 2:51 am | 
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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I’ll probably end up changing the title of the Dunland Army. Kind of did that quickly.
 
 
Also, I think I’ll take your opinion on Arwen. Technically, she did bear it.  
 
 
Also, I cut Deagol as an ARB so I could perhaps fit him into another set later on. We’ll see.
 
 
Also, I’d like to add another Sam ARB to the mess of LotR cards, so I think I’ll keep him around. | 
 
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| sickofpalantirs | 
 Posted: Tue Dec 26, 2006 9:03 am | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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| can’t wait to review. | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| thonnas7 | 
 Posted: Tue Dec 26, 2006 12:48 pm | 
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Well, you don’t have to wait any longer.  
 
 
•The One Ring, Slippery Jewel
 
The One Ring
 
Strength: +2
 
Vitality: +1
 
While wearing the One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
 
Each time a Ring is placed in the discard pile, a shadow player may exhaust a companion (except the ringbearer).
 
Skirmish: Add a burden to make the ring-bearer wear The One Ring until the regroup phase.
 
R2 R+ 1
 
 
[10] •Army of Dunland, Roused Farmers  
 
Minion • Man
 
Strength: 20
 
Vitality: 3
 
Site Number: 3
 
When you play this minion, the free peoples player may discard his or her hand to discard this minion.
 
Response: If a   Man is about to take a wound, remove   to prevent that wound.
 
R2 R+ 2
 
 
  •Durin III, Kingly Dwarf  
 
Companion • Dwarf
 
Strength: 9
 
Vitality: 4
 
Resistance: 7
 
Damage +1. While you can spot 2 other Dwarves, Durin III is twilight cost -2.
 
Each time an opponent plays an Orc, you may exert a Dwarf to exert that Orc.
 
Maneuver: Exert Durin III twice to prevent all wounds to him until the regroup phase.
 
R2 R+ 3
 
 
  •Horn of the Deep  
 
Artifact • Support Area
 
To play, spot a   Man. When you play this artifact, draw a card for each Free Peoples culture you can spot.
 
Skirmish: Exert a Dwarf and add   to make a Man strength +1.
 
R2 R 4
 
 
  •Map of the Lonely Mountain  
 
Artifact • Support Area
 
Each site in Region 3 gains mountain.
 
Fellowship: Exert a Dwarf and discard a card from hand to draw a card.
 
R2 R 5
 
 
  •Ring of Strength  
 
Artifact • Ring
 
Strength: +1
 
Bearer must be a Dwarf.
 
He is damage +2.
 
Each time bearer wins a skirmish, add a threat and exert a minion.
 
R2 R 6 | 
 
| Last edited by thonnas7 on Fri Dec 29, 2006 8:08 pm; edited 4 times in total | 
 
 
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| Turin06 | 
 Posted: Tue Dec 26, 2006 1:31 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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| Why is sting in the Gandalf culture? | 
 
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| sickofpalantirs | 
 Posted: Tue Dec 26, 2006 1:43 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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thonnas7 wrote: Well, you don’t have to wait any longer.   
•The One Ring, Slippery Jewel
 
The One Ring
 
Strength: +1
 
Vitality: +1
 
While wearing the One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
 
Each time a Ring is placed in the discard pile, a shadow player may exhaust a companion (except the ringbearer).
 Skirmish: Add a burden to make the ring-bearer wear The One Ring until the regroup phase.
 
R2 R+ 1
  it doesn’t have a jewel.hum, how about make ti strength +2 to balance it a little bit more
[10] •Army of Dunland, Aroused Farmers   
Minion • Man
 
Strength: 20
 
Vitality: 3
 
Site Number: 3
 
When you play this minion, the free peoples player may discard his hand to discard this minion.
 Response: If a    Man is about to take a wound, remove    to prevent that wound.
 
R2 R+ 2
  ow. in the first ability make it, if the free peoples player has initiative... etc.  
  •Durin III, Kingly Dwarf   
Companion • Dwarf
 
Strength: 9
 
Vitality: 4
 
Resistance: 7
 Damage +1. While you can spot 2 other Dwarves, Durin III is twilight cost -2.
 
Each time an opponent plays an Orc you may exert a Dwarf to exert that Orc.
 Maneuver: Exert Durin III to prevent all wounds to him until the regroup phase.
 
R2 R+ 3
  ditch the manuever ability and make him strength +1 for each dwarven artifact IMO.
  •Horn of the Deep   
Artifact • Support Area
 
To play, spot a    Man. When you play this artifact, draw a card for each free peoples culture you can spot.
 Skimrish: Exert a Dwarf and add    to make a Man strength +1.
 
R2 R 4
  you misspelled skirmish otherwise cool 
  •Map of the Lonely Mountain   
Artifact • Support Area
 
Each site in Region 3 is a  mountain.
 Fellowship: Exert a Dwarf and discard a card from hand to draw a card.
 
R2 R 5
  each site in region 3 gains mountain I belive
  •Ring of Strength   
Artifact • Ring
 
Strength: +1
 
Bearer must be a Dwarf.
 
He is  damage +2.
 
Each time bearer wins a skirmish, discard 2 cards from hand or exert him.
 
R2 R 6   
 
 ow. maybe make the second ability add a threat or something like that | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| thonnas7 | 
 Posted: Tue Dec 26, 2006 4:00 pm | 
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Turin: Sting is in the Gandalf culture, becuase Gandalf was the one who originally have Sting to Bilbo.
 
 
SoP: Thanks for the review. I changed some stuff and kept some stuff the same too.
 
 
Here are the new cards!  
 
 
  •The Arkenstone  
 
Artifact • Support Area
 
To play, spot a Dwarf.
 
Fellowship: Add a threat to draw a card.
 
Regroup: Discard 3 cards from hand or add a burden to remove a threat.
 
R2 R+ 7
 
 
  •Thorin Oakenshield, Bearer of Vows  
 
Companion • Dwarf
 
Strength: 8
 
Vitality: 4
 
Ringed Resistance: 4
 
Damage +1.
 
While Thorin Oakensheild is the Ring-bearer, at the start of each skirmish involving him, exert him twice or discard your hand.
 
Thorin Oakensheild is resistance +1 for each mountain on the adventure path.
 
R2 R+ 8
 
 
  Treasures of the Lonely Mountain  
 
Event • Fellowship
 
Exert X Dwarves to take X   artifacts into hand from your draw deck or discard pile.
 
R2 R 9
 
 
  •Aiglos, Ancient Elven Spear  
 
Artifact • Hand Weapon
 
Vitality: +1
 
Bearer must be an Elf.
 
Bearer is damage +1.
 
While bearer is Gil-Galad, each time he wins a skirmish, you may exert 2 minions.
 
R2 R+ 10
 
 
  •Arwen, Bearer of Grace  
 
Companion • Elf
 
Strength: 6
 
Vitality: 3
 
Ringed Resistance: 5
 
While Arwen is the ring-bearer, at the start of each skirmish involving her, reveal your hand and make an opponent discard 3 cards from it or make Arwen strength -3 until the regroup phase.
 
Arwen is resistance +X, where X is the strength of the companion with the lowest strength.
 
R2 R+ 11 | 
 
| Last edited by thonnas7 on Thu Dec 28, 2006 1:11 am; edited 1 time in total | 
 
 
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| CarpeGuitarrem | 
 Posted: Tue Dec 26, 2006 5:01 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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thonnas7 wrote: Well, you don’t have to wait any longer.   
•The One Ring, Slippery Jewel
 
The One Ring
 
Strength: +2
 
Vitality: +1
 
While wearing the One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
 
Each time a Ring is placed in the discard pile, a shadow player may exhaust a companion (except the ringbearer).
 Skirmish: Add a burden to make the ring-bearer wear The One Ring until the regroup phase.
 
R2 R+ 1
 Pretty nice! Although it’s mighty powerful for a deck that doesn’t pack rings.
[10] •Army of Dunland, Aroused Farmers   
Minion • Man
 
Strength: 20
 
Vitality: 3
 
Site Number: 3
 
When you play this minion, the free peoples player may discard his hand to discard this minion.
 Response: If a    Man is about to take a wound, remove    to prevent that wound.
 
R2 R+ 2
 Hmm...not exactly the most playable minion, is it? You don’t come up with    that often...
  •Durin III, Kingly Dwarf   
Companion • Dwarf
 
Strength: 9
 
Vitality: 4
 
Resistance: 7
 Damage +1. While you can spot 2 other Dwarves, Durin III is twilight cost -2.
 
Each time an opponent plays an Orc you may exert a Dwarf to exert that Orc.
 Maneuver: Exert Durin III to prevent all wounds to him until the regroup phase.
 
R2 R+ 3
 Fairly powerful, but nice.
  •Horn of the Deep   
Artifact • Support Area
 
To play, spot a    Man. When you play this artifact, draw a card for each free peoples culture you can spot.
 Skirmish: Exert a Dwarf and add    to make a Man strength +1.
 
R2 R 4
 Sweet! I like this one!
  •Map of the Lonely Mountain   
Artifact • Support Area
 
Each site in Region 3 gains  mountain.
 Fellowship: Exert a Dwarf and discard a card from hand to draw a card.
 
R2 R 5
 Very interesting...
  •Ring of Strength   
Artifact • Ring
 
Strength: +1
 
Bearer must be a Dwarf.
 
He is  damage +2.
 
Each time bearer wins a skirmish, add a threat.
 
R2 R 6
 Nice, good way to keep the rings going! | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| menace64 | 
 Posted: Thu Dec 28, 2006 12:56 am | 
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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Sorry these took so long!
 
 
thonnas7 wrote: •The One Ring, Slippery Jewel
 
The One Ring
 
Strength: +2
 
Vitality: +1
 
While wearing the One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
 
Each time a Ring is placed in the discard pile, a shadow player may exhaust a companion (except the ringbearer).
 
Skirmish: Add a burden to make the ring-bearer wear The One Ring until the regroup phase.
 
R2 R+ 1  
 
 
Pretty neat, and quite balanced.
 
 
thonnas7 wrote: [10] •Army of Dunland, Aroused Farmers   
Minion • Man
 
Strength: 20
 
Vitality: 3
 
Site Number: 3
 
When you play this minion, the free peoples player may discard his hand to discard this minion.
 Response: If a    Man is about to take a wound, remove    to prevent that wound.
 
R2 R+ 2  
 
 
Aroused, eh? Maybe just Roused.
 
Very Dunland! Very good!
 
 
thonnas7 wrote:   •Durin III, Kingly Dwarf   
Companion • Dwarf
 
Strength: 9
 
Vitality: 4
 
Resistance: 7
 Damage +1. While you can spot 2 other Dwarves, Durin III is twilight cost -2.
 
Each time an opponent plays an Orc you may exert a Dwarf to exert that Orc.
 Maneuver: Exert Durin III to prevent all wounds to him until the regroup phase.
 
R2 R+ 3  
 
 
"...plays an orc, you may..."
 
A powerhouse, no doubt. I guess he’s not too good (when compared to Dwarven Lord).
 
 
thonnas7 wrote:   •Horn of the Deep   
Artifact • Support Area
 
To play, spot a    Man. When you play this artifact, draw a card for each free peoples culture you can spot.
 Skirmish: Exert a Dwarf and add    to make a Man strength +1.
 
R2 R 4  
 
 
Free Peoples should be capitalized.
 
Cool card.
 
 
thonnas7 wrote:   •Map of the Lonely Mountain   
Artifact • Support Area
 
Each site in Region 3 gains  mountain.
 Fellowship: Exert a Dwarf and discard a card from hand to draw a card.
 
R2 R 5  
 
 
Neat, and a really good cycling card!
 
 
thonnas7 wrote:   •Ring of Strength   
Artifact • Ring
 
Strength: +1
 
Bearer must be a Dwarf.
 
He is  damage +2.
 
Each time bearer wins a skirmish, add a threat.
 
R2 R 6  
 
 
Now this is a sweet ring. It make so much sense, too. | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
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