| 
Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
 | 
So I was rummaging through my old things today and I came across a blue notebook.
 
 
I immediately recognized it as my notebook from freshman year of high school (so 5 years ago) and I found some interesting card-related things.
 
 
First there are several pages (full) for my first pass at a SW/LotR Cross game. The cultures were Empire, Gangster, Jedi Knights, Rebellion, Skywalker, Scavengers, Smugglers and Vader.
 
 
I wrote out (by hand!!) every card in the 251-card set through the Rebellion culture, and many of the card titles I used then have found their way through every incarnation of this game idea. 
 
 
After that, there are pages of DCs I came up with. I made these right as Battle of Helm’s Deep came out.
 
 
Here they are, unaltered in any way.
 
 
  •Saruman, Instagator of Men  
 
Minion • Wizard
 
Strength-8
 
Vitality-4
 
Roaming-4
 
Saruman may not be assigned to a skirmish and may not take archery fire.
 
Your   men are each strength +1.
 
Response: If an   Man wins a skirmish the Free Peoples player must wound a companion.
 
 
  •Grima, Man With Evil Tidings  
 
Minion • Isengard
 
Strength-4
 
Vitality-3
 
Roaming-3
 
While you can spot Theoden and not Gandalf, Grima may not take wounds.
 
Maneuver: Exert Grima to play a possession on your   man.
 
 
  •Hama, Doorward of Theoden  
 
Companion • Man
 
Strength-6
 
Vitality-3
 
Signet-Theoden
 
Each possession you play on Theoden is twilight cost -1.
 
Response: If your   possession is about to be discarded, exert Hama to prevent it.
 
 
  •Lay Aside Your Weapons  
 
Condition
 
To play, exert a   man. Plays to your support area.
 
Response: If your   hand weapon is discarded, stack it here instead.
 
Fellowship: Add   to take a hand weapon stacked here into hand.
 
 
  •Theodred, Second Marshall of Riddermark  
 
Companion • Man
 
Strength-6
 
Vitality-3
 
Signet-Theoden
 
Valiant.
 
The twilight cost of 1 other   man in your starting fellowship is -1.
 
Response: If an opponent’s man loses a skirmish, spot another valiant companion to discard that minion.
 
 
  Gazed With Dark Eyes  
 
Event
 
Skirmish: Make an   man strength +2 (or +3 if you spot an exhausted companion).
 
 
  Somewhat Lessened Of Late  
 
Event
 
Regroup: Spot Gandalf to discard an   man.
 
 
  Tattered Cloak Aside  
 
Event
 
Skirmish: Make Gandalf strength +1 for each minion you spot.
 
 
  •Drim, Grima’s Counsel  
 
Minion • Man
 
Strength-4
 
Vitality-2
 
Roaming-3
 
Response: If your   man is about to take a wound, exert Drim to prevent it.
 
 
[Site 3] Edoras  
 
Shadow: Play an   man to add  .
 
 
[Site 2] The Entwade  
 
Each Ent is strength +1 while at this site.
 
 
  Irksome Guests  
 
Event
 
Skirmish: Make a companion skirmishing an   man strength -2 (except the Ring-bearer).
 
 
  Summon All Who Dwell Nigh  
 
Condition
 
Strength +1
 
Bearer must be a   companion. Limit one per bearer.
 
Maneuver: Exert bearer to make a   ally strength +3 and participate in archery fire and skirmishes until the regroup phase.
 
 
  •Grima’s Sword  
 
Possession • Hand Weapon
 
Strength +2
 
Bearer must be an   man.
 
If bearer is Grima, he is damage +1, and whenever he wins a skirmish the Free Peoples player must wound a companion.
 
 
  Wormtongue’s Whisperings  
 
Condtion
 
Bearer must be a companion.
 
Skirmish: Spot an   man and discard this condition to make bearer strength -1.
 
 
(At first glance, I thought that was a lousy card, but then I remembered Grima, Wormtongue. How awesome would this combo be?!
 
 
  Saruman’s Snakes  
 
Event
 
Skirmish: Make an   man strength +1 for each other   man you spot.
 
 
  •Guthwine  
 
Possession • Hand Weapon
 
Strength +2
 
Bearer must be Eomer.
 
He is damage +1.
 
Each Uruk-hai skirmishing Eomer is strength -2.
 
 
  •Twill, Grima’s Bodyguard  
 
Minion • Man
 
Srength-5
 
Vitality-2
 
Roaming-3
 
This minion is strength +1 for each hand weapon involved in the same skirmish.
 
 
  Isengard Dagger  
 
Possession • Hand Weapon
 
Strength +2
 
Bearer must be an   man.
 
Shadow: Exert bearer to draw a card or to discard a card from hand.
 
 
  •Tolk, Lieutenant of Wormtongue  
 
Minion • Man
 
Strength-7
 
Vitality-3
 
Roaming-3
 
Fierce.
 
Whenever this minion wins a skirmish, you may make the Free Peoples player discard 2 cards at random from hand.
 
 
  The Two Towers  
 
Event
 
Shadow: Spot a   Orc to play a   condition from your Discard Pile.
 
 
Next was a petty attempt at a Teenage Mutant Ninja Turtles / LotR Cross game. I promptly gave up.
 
 
Some card titles:
 
Who We Gonna Call?
 
Teenage Mutant Ninja Turtles
 
We Were Awesome, Bro
 
Dudes And Dudettes
 
Major Buttkicking Is Back In Town
 
Major Pizza Attack
 
Gimme Three!
 
 
Next was a SWCCG set I was working on, called Heir to the Empire (guess what it was based on).
 
 
Towards the back, there are some random SWCCG sites I came up with.
 
 
Those sure were the days. | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
 |