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AnxiousChieftain
Posted: Sat Dec 30, 2006 11:44 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
0 •Fealty and Service to Gondor Gondor
Condition
Strength +2
To play, exert a Gondor Man. Bearer must be Pippin.
Pippin is a Gondor companion.
Skirmish: Exert Pippin to make a Gondor Man strength +2.
MODS RULE. - lem0nhead
macheteman
Posted: Sat Dec 30, 2006 11:55 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
wow, wouldn’t that be really powerful? couldn’t you play any cards that spot a Gondor man and ones that spot a hobbit? i think he would be really deadly. hobbit intuition and hobbit stealth would still be playable, while using all the great gondor cards and stuff. i don’t know. maybe it would be good.
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sickofpalantirs
Posted: Sat Dec 30, 2006 12:44 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
no he would be a Gondor hobbit
ever heard of Pippin, Guard of Minas Tirith macheteman or AC? Wink
but it is a sweet card with this armor and sword you could have a base strength of 11 pippin!
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macheteman
Posted: Sat Dec 30, 2006 1:19 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
ok, gondor hobbit. still cards that play off gondor companions can be used.

i like pippin, wearer of black and silver.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
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AnxiousChieftain
Posted: Sat Dec 30, 2006 1:19 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
My intent was for this card to lend Pippin the Gondor culture in addition to the Shire culture, making him a Shire Hobbit and a Gondor Hobbit. That way he would work with all the Shire cards and some of the Gondor cards.

SoP, I’ve heard of Pippin, GotC... but I don’t see why you asked that question. Think
MODS RULE. - lem0nhead
macheteman
Posted: Sat Dec 30, 2006 2:16 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
i’d say he would have to loose Shire culture. or else he would be too powerful. and maybe exert 2 Gondor men. i don’t know.

any caracter bearing 2 cultures would be deadly.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
AnxiousChieftain
Posted: Sat Dec 30, 2006 2:20 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Well, retaining the Shire culture wouldn’t do much, since most Shire cards reference Hobbits.
MODS RULE. - lem0nhead
NBarden
Posted: Sat Dec 30, 2006 4:34 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Notice that most of the hobbit pumps don’t say Shire Hobbit, they just say hobbit. Making a Hobbit any other culture would rock the expansion world.
ingold55
Posted: Sat Dec 30, 2006 4:49 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
cool card, but kind of powerful. do you intend for it to make pippin a Gondor and a Shire companion?
AnxiousChieftain
Posted: Tue Jan 02, 2007 9:29 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I55: I intended for the card to give Pippin the Gondor culture in addition to the Shire culture.
MODS RULE. - lem0nhead

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