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NBarden |
Posted: Tue Jan 02, 2007 5:47 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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I made a few changes on Bilbo, but overall, I like his specific bonuses to each culture. Kinda like that Aragorn that uses culture tokens from different cultures for his special ability (the subtitle is escaping me and I’m to lazy to look it up). Anyway, here is the next batch of cards. I decided not to do any more companions, because the set is going to focus on the lords of each culture.
•Oak Branch
Possession • Shield
Bearer must be Thorin Oakenshield. Each minion skirmishing bearer loses all damage bonuses.
00R20
Stout Axe
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf. While at an underground site, bearer is damage +1.
00C21
Throwing Axe
Possession • Hand Weapon
Bearer must be a Dwarf. This possession may be borne in addition to one other Hand Weapon.
Archery: Exert bearer and discard this weapon to wound a minion.
00C22
•Mine Shaft
Possession • Support Area
To play, spot a dwarf. When you play this possession, add a token here for each dwarf you spot.
Fellowship: Remove a token from here and exert two dwarves to play a possession from your draw deck or discard pile.
00R23
•Barricaded Door
Condition • Support Area
Fortification. Toil
To play, spot a Dwarf.
Archery: Discard a hand weapon to wound a minion. The shadow player may exert two minions to prevent this.
00U24
Weapons of Iron
Condition • Support Area
Vitality:-1
Exert two dwarves to transfer this condition to a minion.
00C25
Toughness of Dwarves
Condition
Vitality: +1
Toil
Bearer must be a dwarf.
00U26
Dwarven Captain
Condition
Toil
Bearer must be a captain. Bearer gains an additional captain 1.
00C27
Lust for Vengeance
Condition • Support Area
Each time a Dwarf loses a skirmish, add a token here.
Skirmish: Remove two tokens from here to make a dwarf strength +3 and damage +1
Response: If a companion is killed, exert a dwarf and discard this condition to wound two minions. (Or wound an Orc twice)
00R28
The Reconquest of Moria
Event • Maneuver
Exert three dwarves to make each dwarf defender +1 until the regroup phase.
00U29
Fearless Leadership
Event • Maneuver
To play, exert a captain. Each dwarf is strength +1 until the regroup phase.
00R30
Tremendous Courage
Event • Skirmish
Make a captain strength +2 (or +4 and damage +1 if he is captain 5 or greater). If that dwarf wins this skirmish, he gains an additional captain 1 until the regroup phase.
00U31
The Last Dwarf Rings
Event • Maneuver
To play, spot 3 captains. Each captain gains an additional captain 1 until the regroup phase.
00R32
(I know the cards aren’t in order, but I’ll get it in proper format once all the cards are done.)
~nbarden |
Last edited by NBarden on Mon Jan 08, 2007 9:34 pm; edited 5 times in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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TheHobbit13 |
Posted: Wed Jan 03, 2007 8:06 pm |
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Joined: 27 Jul 2006
Posts: 1303
Location: minnesota
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NBarden wrote: I made a few changes on Bilbo, but overall, I like his specific bonuses to each culture. Kinda like that Aragorn that uses culture tokens from different cultures for his special ability (the subtitle is escaping me and I’m to lazy to look it up). Anyway, here is the next batch of cards. I decided not to do any more companions, because the set is going to focus on the lords of each culture.
•Oak Branch
Possession • Shield
Bearer must be Thorin Oakenshield. Each minion skirmishing bearer loses all damage bonuses.
00R20
I like it
Stout Axe
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf. Bearer is damage +1.
00C21
it should have some sort of twilight cost Throwing Axe
Possession • Hand Weapon
Bearer must be a Dwarf. This possession may be borne in addition to one other Hand Weapon.
Archery: Exert bearer and discard this weapon to wound a minion.
00C22
to similar to hand axe make it more creative •Mine Shaft
Possession • Support Area
To play, spot a dwarf. When you play this possession, add a token here for each dwarf you spot.
Fellowship: Remove a token from here and exert two dwarves to play a possession from your draw deck or discard pile.
00R23
put something else in the title like shaft of moria or shaft of the depths
•Barricaded Door
Condition • Support Area
Fortification. Toil
To play, spot a Dwarf.
Archery: Discard a hand weapon to wound a minion. The shadow player may exert two minions to prevent this.
00U24
i like it
Weapons of Iron
Condition • Support Area
Vitality:-1
Exert two dwarves to transfer this condition to a minion.
00C25
that is a high exertion cost for a crappy strenght minas
Toughness of Dwarves
Condition
Vitality: +1
Toil
Bearer must be a dwarf.
00U26
take out the toil1
Dwarven Captain
Condition
Toil
Bearer must be a captain. Bearer gains an additional captain 1.
00C27
that seems more like a name of a companion rather than a condition
Lust for Vengeance
Condition • Support Area
Each time a Dwarf loses a skirmish, add a token here.
Skirmish: Remove two tokens from here to make a dwarf strength +3 and damage +1
Response: If a companion is killed, exert a dwarf to wound two minions. (Or wound an Orc twice)
00R28
way over powered
The Reconquest of Moria
Event • Maneuver
Exert three dwarves to make each dwarf defender +1 until the regroup phase.
00U29
okay i guess
Fearless Leadership
Event • Maneuver
To play, exert a captain. Each dwarf is strength +1 until the regroup phase.
00R30
not bad
Tremendous Courage
Event • Skirmish
Make a captain strength +2 (or +4 and damage +1 if he is captain 5 or greater). If that dwarf wins this skirmish, he gains an additional captain 1 until the regroup phase.
00R31
little to powereful
The Last Dwarf Rings
Event • Maneuver
To play, spot 3 captains. Each captain gains an additional captain 1 until the regroup phase.
00R32
(I know the cards aren’t in order, but I’ll get it in proper format once all the cards are done.)
~nbarden |
If you like LOTR then maybe you would like redemption ccg PM me for more info |
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CarpeGuitarrem |
Posted: Wed Jan 03, 2007 11:20 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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NBarden wrote: I made a few changes on Bilbo, but overall, I like his specific bonuses to each culture. Kinda like that Aragorn that uses culture tokens from different cultures for his special ability (the subtitle is escaping me and I’m to lazy to look it up). Anyway, here is the next batch of cards. I decided not to do any more companions, because the set is going to focus on the lords of each culture.
•Oak Branch
Possession • Shield
Bearer must be Thorin Oakenshield. Each minion skirmishing bearer loses all damage bonuses.
00R20
Nice, very nice.
Stout Axe
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf. Bearer is damage +1.
00C21
Hmm...that’s a mighty powerful axe, compared to cards like Dwarven Axe. Either up it to and add a condition, like Axe of Khazad-Dum, or drop the damage bonus and add something interesting.
Throwing Axe
Possession • Hand Weapon
Bearer must be a Dwarf. This possession may be borne in addition to one other Hand Weapon.
Archery: Exert bearer and discard this weapon to wound a minion.
00C22
Nice, I like the rework of Hand Axe.
•Mine Shaft
Possession • Support Area
To play, spot a dwarf. When you play this possession, add a token here for each dwarf you spot.
Fellowship: Remove a token from here and exert two dwarves to play a possession from your draw deck or discard pile.
00R23
Sweet! This is a very cool card. Although it’s very heavily costed, IMO. Only exert one dwarf, perhaps?
•Barricaded Door
Condition • Support Area
Fortification. Toil
To play, spot a Dwarf.
Archery: Discard a hand weapon to wound a minion. The shadow player may exert two minions to prevent this.
00U24
Wow, I think I used this card title for my Underdwellers of Arda set...anyway, it’s very good.
Weapons of Iron
Condition • Support Area
Vitality:-1
Exert two dwarves to transfer this condition to a minion.
00C25
Nice, smells like a Citadel of the Stars.
Toughness of Dwarves
Condition
Vitality: +1
Toil
Bearer must be a dwarf.
00U26
Very good.
Dwarven Captain
Condition
Toil
Bearer must be a captain. Bearer gains an additional captain 1.
00C27
I think you’d want to phrase it "Bearer is Captain +1"...but, good.
Lust for Vengeance
Condition • Support Area
Each time a Dwarf loses a skirmish, add a token here.
Skirmish: Remove two tokens from here to make a dwarf strength +3 and damage +1
Response: If a companion is killed, exert a dwarf to wound two minions. (Or wound an Orc twice)
00R28
Very interesting, and I like it. You can probably lose the Response action, or make it discard the condition.
The Reconquest of Moria
Event • Maneuver
Exert three dwarves to make each dwarf defender +1 until the regroup phase.
00U29
Good, although not entirely worth it.
Fearless Leadership
Event • Maneuver
To play, exert a captain. Each dwarf is strength +1 until the regroup phase.
00R30
Good, but not powerful enough.
Tremendous Courage
Event • Skirmish
Make a captain strength +2 (or +4 and damage +1 if he is captain 5 or greater). If that dwarf wins this skirmish, he gains an additional captain 1 until the regroup phase.
00R31
Wow, if that’s the same Captain from AoTN and UoA, a Captain 5 would be amazingly powerful! This is overall a powerful card, and doesn’t feel like a rare.
The Last Dwarf Rings
Event • Maneuver
To play, spot 3 captains. Each captain gains an additional captain 1 until the regroup phase.
00R32
Interesting.
(I know the cards aren’t in order, but I’ll get it in proper format once all the cards are done.)
~nbarden |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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NBarden |
Posted: Sat Jan 06, 2007 2:20 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Ready for the elves?
•Elrond, Ruler of Rivendell
Companion•Elf
Strength: 8
Vitality: 4
Resistance: 8
Captain 2
While bearing Vilya, Elrond gains an additional captain 1.
Each condition and event gains toil .
00R33
•Gil-Galad, Commander of the Elves
Companion•Elf
Strength: 9
Vitality: 4
Resistance: 6
Captain 2
While bearing Vilya, Gil-Galad is damage +1
Response: If an companions (except the Ring-Bearr) is about to be overwhelmed in a skirmish, exert Gil-Galad and that companion to have him replace that companion in a skirmish.
Regroup: Exert Gil-Galad to liberate a site
00R+34
•Galadriel, Ruler of Lorien
Companion•Elf
Strength: 3
Vitality: 3
Resistance: 3
Captain 1.
To play, spot an elf. While bearing Nenya, Galadriel is strength +1
Fellowship: Exert Galadriel and discard X cards from hand to heal X elves.
00R35
Cirdan, Great Shipbuilder
Companion•Elf
Strength: 7
Vitality: 4
Resistance: 6
Captain 1
While bearing Narya, Cirdan is strength +1
Each time an event is played in a skirmish involving Cirdan, exert Cirdan to make a minion in that skirmish strength -2 until the regroup phase.
00R36
•Gandalf, Advisor to Elves
Companion•Wizard
Strength: 7
Vitality: 4
Resistance: 8
Captain 0.
While you can spot two elf captains, Gandalf is strength +3 and gains an additional captain 1.
While Gandalf is bearing Narya, each minion skirmishing an elf is strength -1.
Regroup: Spot two elves, exert Gandalf twice, and add to reconcile your hand.
00R+37
Vilya, Elf-Ring
Artifact • Ring
Vitality: +1
Bearer must be an captain. Bearer gains an additional captain 1.
Manuever: Exert bearer to play an elf or man from your draw deck. That character is twilight cost +2 and comes into play exhausted. Discard this artifact.
00R+38
Nenya, Elf-Ring
Artifact • Ring
Vitality: +1
Bearer must be an captain. Bearer gains an additional captain 1.
Each elf gains muster.
00R39
Narya, Elf-Ring
Artifact • Ring
Vitality: +1
Bearer must be an captain or a Wizard. Bearer gains an additional captain 1.
Regroup: Exert bearer twice and spot to discard each minion. A shadow player may discard a minion and remove every token from the twilight pool to prevent this.
00R+40
This unstoppable Gandalf/Narya combo clears the way for a perfect double move, reconciling your hand and either discarding every minion or discarding a minion and clearig the twilight pool. Although powerful, that’s why both cards are R+. (and it exhausts Gandalf, unless he has his staff, so it can’t be done often.) |
Last edited by NBarden on Mon Jan 08, 2007 11:11 pm; edited 2 times in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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NBarden |
Posted: Mon Jan 08, 2007 9:28 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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CarpeGuitarrem |
Posted: Mon Jan 08, 2007 10:00 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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NBarden wrote: Ready for the elves?
•Elrond, Ruler of Rivendell
Companion•Elf
Strength: 8
Vitality: 4
Resistance: 8
Captain 2
While bearing Vilya, Elrond gains an additional captain 1.
Each condition and event gains toil .
00R33
Very powerful, I think you need to tone him down. I mean, Toil 2 on everything?
•Gil-Galad, Commander of the Elves
Companion•Elf
Strength: 9
Vitality: 4
Resistance: 6
Captain 2
While bearing Vilya, Gil-Galad is damage +1
Response: If an companions (except the Ring-Bearr) is about to be overwhelmed in a skirmish, exert Gil-Galad and that companion to take over that companion’s skirmish.
Regroup: Exert Gil-Galad to liberate a site
00R+34
Text needs rewording: "exert Gil-Galad and that companion to have him replace that companion in that skirmish." But it’s good.
•Galadriel, Ruler of Lorien
Companion•Elf
Strength: 3
Vitality: 3
Resistance: 3
Captain 1.
To play, spot an elf. While bearing Nenya, Galadriel is strength +1
Fellowship: Exert Galadriel and discard X cards from hand to heal X elves.
00R35
Hmm...not bad, although low resistance. Why?
Cirdan, Great Shipbuilder
Companion•Elf
Strength: 7
Vitality: 4
Resistance: 6
Captain 1
While bearing Narya, Cirdan is strength +1
Each time an event is played in a skirmish involving Cirdan, exert Cirdan to make a minion in that skirmish strength -2 until the regroup phase.
00R36
Nice!
•Gandalf, Advisor to Elves
Companion•Wizard
Strength: 7
Vitality: 4
Resistance: 8
Captain 0.
While you can spot two elf captains, Gandalf is strength +3 and gains an additional captain 1.
While Gandalf is bearing Narya, each minion skirmishing an elf is strength -1.
Regroup: Spot two elves, exert Gandalf twice, and add to reconcile your hand.
00R+37
Very interesting! I like it.
Vilya, Elf-Ring
Artifact • Ring
Vitality: +1
Bearer must be an captain. Bearer gains an additional captain 1.
Manuever: Exert bearer to play an elf or man from your draw deck. That character is twilight cost +2 and comes into play exhausted. Discard this artifact.
00R+38
Good, balanced.
Nenya, Elf-Ring
Artifact • Ring
Vitality: +1
Bearer must be an captain. Bearer gains an additional captain 1.
Each elf gains muster.
00R39
Fairly powerful...
Narya, Elf-Ring
Artifact • Ring
Vitality: +1
Bearer must be an captain or a Wizard. Bearer gains an additional captain 1.
Regroup: Exert bearer twice and spot to discard each minion. A shadow player may discard a minion and clear the twilight pool to prevent this.
00R+40
Yah, very powerful with a combo, but I like it. "Remove every token from the twilight pool."
This unstoppable Gandalf/Narya combo clears the way for a perfect double move, reconciling your hand and either discarding every minion or discarding a minion and clearig the twilight pool. Although powerful, that’s why both cards are R+. (and it exhausts Gandalf, unless he has his staff, so it can’t be done often.)
Now, you need to clean up your card formatting... |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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NBarden |
Posted: Mon Jan 08, 2007 11:09 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Mon Jan 08, 2007 11:12 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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More elf cards
Elven Archer
Follower
Aid-
Bearer must be an elf. Bearer is an archer.
Skirmish: If bearer is a captain, exert bearer and transfer this follower to your support area to exhaust a minion bearer is skirmishing.
00U41
Elven Soldier
Follower
Strength: +1
Aid-
Bearer must be an elf.
Skirmish: If bearer is a captain, exert bearer and transfer this follower to your support area to make a minion bearer is skirmishing strength -2.
00U42
Captain’s Bow
Possession•Ranged Weapon
Bearer must be an captain.
At the start of the archery phase, you may exert a minion.
00R43
Elven Arrow
Possession
Archery: If bearer is bearing a ranged weapon, discard this possession to wound a minion.
00U44
Long-Knives of the Elves
Possession•Hand Weapon
Strength: + 1
Bearer must be an elf.
Skirmish: Exert bearer to exert a minion he or she is skirmishing (or wound that minion, if it is enduring).
00U45
Arrows found their mark
Event•Archery
Exert X archers and make the fellowship archery total -X to place X wounds on minions.
00U46
Calm and Disciplined
Event•Skirmish
Make a minion skirmishing an elf strength –2. That minion loses enduring and cannot gain enduring until the regroup phase.
00U47
Feats of Valor
Event•Skirmish
Regroup: Exert an captain X times to discard X minions. If that captain is then exhausted, discard one additional minion and place him in the dead pile.
00R48
March into Mordor
Event•Regroup
Spot an captain to liberate a site.
00U49
Light Feet
Event•Response
If an elf is about to exert, place no token for that exertion
00C50
Wisdom of the Elf-Lords
Condition
Resistance: +2
Bearer must be an elf.
Manuever: Exert bearer to reveal an opponent’s hand.
Regroup: Exert bearer to prevent all wounds to elves during the regroup phase
00U51
Men and Elves
Condition•Support Area
Skirmish: Exert an elf to wound a minion skirmishing a man.
Skirmish: Exert a man to make an elf strength +2.
00R52 |
Last edited by NBarden on Fri Jan 12, 2007 12:08 am; edited 5 times in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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NBarden |
Posted: Tue Jan 09, 2007 11:50 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Wed Jan 10, 2007 12:25 pm |
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Joined: 28 Dec 2006
Posts: 5468
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