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NBarden
Posted: Thu Jan 11, 2007 11:59 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
AnxiousChieftain wrote:

5 Band of Isengard Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
When you play this minion, you may spot a site you control and another Uruk-hai minion to add 2 threats.

Good.

3 Besieging Uruk Uruk-hai
Minion • Uruk-hai
Strength: 7
Vitality: 3
Site Number: 5
Damage +1.
When you play this minion, you may discard 2 Uruk-hai cards from hand and remove 3 threats to take control of a site or discard a possession.

Good card.

0 Blast of Fire Uruk-hai
Event • Skirmish
Remove 2 threats to wound a companion skirmishing an Uruk-hai minion.

Very Good! Although, maybe it should have some twilight or other added cost.

1 Grappling-hook Uruk-hai
Condition • Support Area
Shadow: Play an Uruk-hai minion to place an Uruk-hai token here.
Regroup: Spot an Uruk-hai minion and remove 3 tokens from here to exert a companion.

Shouldn’t it be a possession? Good card, though.
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AnxiousChieftain
Posted: Sat Jan 13, 2007 8:41 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Blast of Fire now costs 1.

1 Isengard Spear Uruk-hai
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai minion.
Skirmish: Remove a threat to make bearer strength +1.

2 •Killing at Will Uruk-hai
Condition • Support Area
While you can control 2 sites and can spot 3 threats, each Uruk-hai minion is damage +1.

3 Storming Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may stack him on a site you control.
Assignment: If stacked on a site you control, remove 2 threats to play this minion and assign him to an unbound companion.

4 •Taunting Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1.
Skirmish:
Spot 6 companions and exert this minion to make the Free Peoples player exert 2 companions or add 2 threats.
Last edited by AnxiousChieftain on Mon Jan 15, 2007 5:06 pm; edited 1 time in totalMODS RULE. - lem0nhead
thonnas7
Posted: Sat Jan 13, 2007 4:11 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
AnxiousChieftain wrote:
Blast of Fire now costs 1.

1 Isengard Spear Uruk-hai
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai minion.
Skirmish: Remove a threat to make bearer strength +1.

I like it, it’s very balanced.

2 •Killing at Will Uruk-hai
Condition • Support Area
While you can control 2 sites and can spot 3 threats, each Uruk-hai minion is damage +1.

I could see this being a gamebreaker, but it’s controlled. Good job.

3 Storming Uruk Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may stack him on a site you control.
Assignment: If stacked on a site you control, remove 2 threats to play this minion and assign him to an unbound companion.

Two threats it kind of a hefty cost for an 8 strength minion. You might want to make the minion strength 9.

4 Taunting Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Damage +1.
Skirmish:
Spot 6 companions and exert this minion to make the Free Peoples player exert 2 companions or add 2 threats.

So basically, if you can spot 6 companions you could exert this guy twice, plus with an Isengard Siege Bow, 3 times. It seems a little two powerful. Either make him unique or have to exert twice.
AnxiousChieftain
Posted: Mon Jan 15, 2007 5:13 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Cards edited. Thanks!

0 Threat of War Uruk-hai
Event • Maneuver
Spot 3 Uruk-hai minions to add 2 threats or discard a follower.

2 Trooper of the White Hand Uruk-hai
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
Skirmish:
Remove 2 threats to exert a character skirmishing this minion.

1 •Unchecked Uruk-hai
Condition • Support Area
Each time an Uruk-hai minion wins a skirmish, you may take control of a site or add a threat.
Discard this condition if an Uruk-hai minion loses a skirmish.

1 •Unchallenged Uruk-hai
Condition • Support Area
While you can spot an Uruk-hai minion, each companion (except the Ring-bearer) is resistance -3.
Discard this condition if an Uruk-hai minion loses a skirmish.
Last edited by AnxiousChieftain on Tue Jan 16, 2007 8:43 pm; edited 1 time in totalMODS RULE. - lem0nhead
thonnas7
Posted: Mon Jan 15, 2007 5:20 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
AnxiousChieftain wrote:
Cards edited. Thanks!

0 Threat of War Uruk-hai
Event • Maneuver
Spot 3 Uruk-hai minions to add 2 threats or discard a follower.

I like it.

2 Trooper of the White Hand Uruk-hai
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
Skirmish:
Remove 2 threats to exert a character skirmishing this minion.

I think it should cost 3. It’s kind of deadly.

1 •Unchecked Uruk-hai
Condition • Support Area
Each time an Uruk-hai minion wins a skirmish, you may take control of a site or add a threat.
Discard this condition if an Uruk-hai minion loses a skirmish.

Wow...at first I was wondering what got into you.

Then I read the second line. Good card. Smile


1 Unchallenged Uruk-hai
Condition • Support Area
While you can spot an Uruk-hai minion, each companion (except the Ring-bearer) is resistance-2.
Discard this condition if an Uruk-hai minion loses a skirmish.

I like it, although I think you should make it unique and drop the second line.
CarpeGuitarrem
Posted: Mon Jan 15, 2007 6:34 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
Cards edited. Thanks!

0 Threat of War Uruk-hai
Event • Maneuver
Spot 3 Uruk-hai minions to add 2 threats or discard a follower.
Hehee...I like the title. Perhaps a little too literal in interpretation, perhaps...I like this card.
2 Trooper of the White Hand Uruk-hai
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
Skirmish:
Remove 2 threats to exert a character skirmishing this minion.
Nice, although not as powerful as some other cards.
1 •Unchecked Uruk-hai
Condition • Support Area
Each time an Uruk-hai minion wins a skirmish, you may take control of a site or add a threat.
Discard this condition if an Uruk-hai minion loses a skirmish.
Very nice balance. I see that you need to keep those Uruk wins coming.
1 Unchallenged Uruk-hai
Condition • Support Area
While you can spot an Uruk-hai minion, each companion (except the Ring-bearer) is resistance-2.
Discard this condition if an Uruk-hai minion loses a skirmish.
Unique or not? Non-unique would be really nasty versus resistance Uruks.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
menace64
Posted: Mon Jan 15, 2007 7:27 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
AnxiousChieftain wrote:

0 Threat of War Uruk-hai
Event • Maneuver
Spot 3 Uruk-hai minions to add 2 threats or discard a follower.


It’s real nice, but nothing’s wrong with it.

AnxiousChieftain wrote:
2 Trooper of the White Hand Uruk-hai
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
Skirmish:
Remove 2 threats to exert a character skirmishing this minion.


Cool beans. Nice utility dude.

AnxiousChieftain wrote:
1 •Unchecked Uruk-hai
Condition • Support Area
Each time an Uruk-hai minion wins a skirmish, you may take control of a site or add a threat.
Discard this condition if an Uruk-hai minion loses a skirmish.


Let Them Come! eh?
It’s powerful, but balanced because you’d hardly ever get a site with it. Not unless you played 1 pumped up Uruk at a time.

AnxiousChieftain wrote:
1 Unchallenged Uruk-hai
Condition • Support Area
While you can spot an Uruk-hai minion, each companion (except the Ring-bearer) is resistance-2.
Discard this condition if an Uruk-hai minion loses a skirmish.


I saw this card coming after that previous one. Wink
Definately make it unique.
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AnxiousChieftain
Posted: Tue Jan 16, 2007 8:55 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Unchallenged is now unique, but it makes everyone resistance -3 instead of -2, since Uruk-hai resistance decks could use a powerful card to boost their playability.

4 Uruk Assaulter Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. To play, spot an Uruk-hai minion.
Maneuver: If stacked on a site you control, play this minion to make the fellowship archery total -1.
Skirmish: Stack this minion on a site you control to make an Uruk-hai minion strength +2.

5 •Uruk Chieftain Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
While you control a site, Uruk Chieftain is fierce.
While you can spot 4 threats, Uruk Chieftain cannot take wounds.

3 Uruk Combatant Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot a minion stacked on a site you control, this minion is strength +3.
MODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Tue Jan 16, 2007 9:29 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
Unchallenged is now unique, but it makes everyone resistance -3 instead of -2, since Uruk-hai resistance decks could use a powerful card to boost their playability.

4 Uruk Assaulter Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1. To play, spot an Uruk-hai minion.
Maneuver: If stacked on a site you control, play this minion to make the fellowship archery total -1.
Skirmish: Stack this minion on a site you control to make an Uruk-hai minion strength +2.
Very good. I like the surprise Maneuver action. Although the pump action, compared to Battlefield Recruit, etc., is very strong.
5 •Uruk Chieftain Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
While you control a site, Uruk Chieftain is fierce.
While you can spot 4 threats, Uruk Chieftain cannot take wounds.
Nice! Nice! Nice!
3 Uruk Combatant Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot a minion stacked on a site you control, this minion is strength +3.
Pretty good, I like.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Thu Jan 18, 2007 11:18 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Last 2 for the Uruk-hai culture:

2 Uruk Scaler Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 Uruk-hai minions, Free Peoples cards cannot add, remove, or spot threats.

8 Vanguard of Isengard Uruk-hai
Minion • Uruk-hai
Strength: 18
Vitality: 4
Site Number: 5
Damage +1. To play, spot an Uruk-hai card.
While you cannot spot any other minions, skip the maneuver phase and the archery phase.
MODS RULE. - lem0nhead

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