Author |
Message |
How playable is Threatening Warg?
5 (best) |
[ 2 ] 100% |
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4 |
[ 0 ] 0% |
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3 |
[ 0 ] 0% |
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2 |
[ 0 ] 0% |
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1 (worst) |
[ 0 ] 0% |
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Total Votes : 2 |
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Cobra |
Posted: Thu Jan 11, 2007 9:07 pm |
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Joined: 12 Jul 2005
Posts: 1202
Location: Austin, TX, USA
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This one’s not quite as good as Vicious Warg, in my opinion, but it’s still a great card and a staple of the new decktype. Strength +2 and fierce for twilight is pretty nice, and the mount-pulling text can be useful as well. (If only it were "draw deck or discard pile...")
As for the vitality bonus, +1 vitality obviously doesn’t offer quite the dramatic impact of +2, but it’s still a solid bonus for all your exerting Orcs. And since the upper limit on initial minion strength is 10 rather than 9, Threatening Warg brings Veteran War Chief into the fray for more skirmish-phase wounding possibilities. |
http://cobracards.com -- Web's best deals on Trading Card Games. |
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sickofpalantirs |
Posted: Fri Jan 12, 2007 8:27 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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what can I say? just a basic warg. Though i am glad they brought them back. And maybe this time because they can go on those guys with really good abilities, they will be a half-decent deck-type. |
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Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AnxiousChieftain |
Posted: Sat Jan 13, 2007 8:46 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Great card for Scouting Orc and Veteran War Chief. The ability to play all your Wargs from your deck can really discourage a double-move... now, if only the culture had the equivalent of Goblin Armory.  |
MODS RULE. - lem0nhead |
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NBarden |
Posted: Sat Jan 13, 2007 1:15 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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