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How playable is Threatening Warg?

5 (best)  
100%
  [ 2 ]  100%
 
4  
0%
  [ 0 ]  0%
 
3  
0%
  [ 0 ]  0%
 
2  
0%
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1 (worst)  
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Total Votes : 2
Cobra
Posted: Thu Jan 11, 2007 9:07 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA


This one’s not quite as good as Vicious Warg, in my opinion, but it’s still a great card and a staple of the new Orc decktype. Strength +2 and fierce for 2 twilight is pretty nice, and the mount-pulling text can be useful as well. (If only it were "draw deck or discard pile...")

As for the vitality bonus, +1 vitality obviously doesn’t offer quite the dramatic impact of +2, but it’s still a solid bonus for all your exerting Orcs. And since the upper limit on initial minion strength is 10 rather than 9, Threatening Warg brings Veteran War Chief into the fray for more skirmish-phase wounding possibilities.
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sickofpalantirs
Posted: Fri Jan 12, 2007 8:27 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
what can I say? just a basic warg. Though i am glad they brought them back. And maybe this time because they can go on those guys with really good abilities, they will be a half-decent deck-type.
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AnxiousChieftain
Posted: Sat Jan 13, 2007 8:46 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Great card for Scouting Orc and Veteran War Chief. The ability to play all your Wargs from your deck can really discourage a double-move... now, if only the Orc culture had the equivalent of Goblin Armory. Mr. Green
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NBarden
Posted: Sat Jan 13, 2007 1:15 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I think it’d be great to get a combo with an orc swarm, focusing on scurrying goblins, and then after generating all that twilight, using this warg to mount all your minions. Smile
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