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How playable is The Witch-king, Conqueror of Arthedain?

5 (best)  
0%
  [ 0 ]  0%
 
4  
41%
  [ 5 ]  41%
 
3  
33%
  [ 4 ]  33%
 
2  
0%
  [ 0 ]  0%
 
1 (worst)  
25%
  [ 3 ]  25%
 

Total Votes : 12
Cobra
Posted: Fri Jan 12, 2007 3:58 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA


Limiting his ability to the end of fierce skirmishes takes most of the fire out of this new Witch-king, IMO. He’s certainly not a bad card, but there are better forms of crowd control out there, and better Witch-kings to be played.
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menace64
Posted: Fri Jan 12, 2007 4:09 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
It’s so sad, because this was one of the 6 winning "create a card" cards, and Decipher changed it at the last minute to something totally crappy.

It used to be cool.
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Cobra
Posted: Fri Jan 12, 2007 5:07 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
What did it do before the change?
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menace64
Posted: Fri Jan 12, 2007 5:17 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
This is the online version:

8 •The Witch-king, Conquerer of Arthedain
Minion • Nazgul
Strength-14
Vitality-4
Roaming-3
Fierce.
When you play The Witch-king, you may spot an exhausted companion to add 2 threats.
Each time The Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

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AnxiousChieftain
Posted: Sat Jan 13, 2007 2:24 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I was so excited about the old version coming out, but now I see it’s been reduced to something much worse.

With so many other versions of the Witch-king available, I just can’t see this version being used very often. The only possible good thing I can think of is that he can exhaust the Ring-bearer, helping out Morcs - but even then, I’d rather use CotNR or BL instead of CoA in this instance.

By the way, why isn’t there any lore?
Last edited by AnxiousChieftain on Thu Jan 25, 2007 8:08 pm; edited 1 time in totalMODS RULE. - lem0nhead
sickofpalantirs
Posted: Sat Jan 13, 2007 2:55 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I would say though that first one is a little broken. OK exhausting a companion isn’t all that hard especially with blade tip, then you add 2 threats, Combo with a morgul destroyer, you have 4 threats to exert companions with. So with the second ability, you could remove X or less threats when there are x companions over 4, to exert X or less companions?

But there is one thing about this new one, it wouldn’t be that hard to win a fierce skirmish with 14 strength and all the witch king weapons that are available for use, Then if they have 7 companion 3 exertions, if you pack multiple copies it could add up, but there are much better witch kings out there, so overall a disappointment.
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NBarden
Posted: Sat Jan 13, 2007 7:25 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Looks like D has lowered the rule of 5 to 4, or started to. Oh, and with the ring of savagery, the Witch-King’s text might be enough to force the RB to add a burden, and everyone knows what that does in a nazgul deck...
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Cobra
Posted: Sat Jan 13, 2007 9:59 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
The very LOTR TCG first set, Fellowship of the Ring, had a too-powerful card callNOLINKed Savagery to Match Their Numbers that made most players limit themselves to four companions, not five, against Uruk decks!

So this card is nothing new... and also, since the version that finally saw print isn’t that good, nothing drastic. There are a few cards that blur the lines a little bit, but the most significant boundary has always been between five and six companions, and probably always will be.
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NBarden
Posted: Sat Jan 13, 2007 11:14 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Savagery to match their numbers is restricted, though, so a resurgence of 5 companion fellowships is back (and killing, especially the Ithilien Blade Homage )
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corvus
Posted: Sun Jan 14, 2007 8:10 pm
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
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