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menace64
Posted: Mon Jan 15, 2007 12:14 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
This is the first deluxe product in my SW/LotR Cross Project.

In case you haven’t noticed yet, I am working on a full card game for the Lord of the Rings game engine, using material and themes from Star Wars.

The original base set, Legacy of the Force, introduced the first cultures: Confederacy, Criminal, Imperial, Jedi, Rebel, Republic, Sith, and Yuuzhan Vong.

The first expansion, A Wretched Hive, introduced the Alien culture, in addition to several new mechanics and subcultures.

And now, before I begin work on the second expansion, The Clone Wars, I present The Battle Collection.

The Battle Collection is made up of 3 unique, advanced-level starter decks. Three different battles are featured: Battle of the Grassy Plains, Battle of Hoth, and Battle of Dantooine. Each Battle Box comes with 2 starter decks, 1 for each side of the battle. Each starter deck has 11 brand-new cards, along with a mixture of previously released cards.

The first Battle I will complete is Battle of the Grassy Plains, and after the cards are finished I’ll post decklists.

Please click the above links for keywords or mechanics.

Battle of the Grassy Plains

Bold cards have yet to be spoiled in this thread.

Confederacy Culture (11 Cards):
1. Armored Assault Tank
2. B-1 Battle Droid
3. Droid Army
4. Droid Racks
5. Multi-troop Transport
6. OOM-9, Commander of the Droid Army
7. OOM-9’s Tank
8. Open Fire
9. Squad of Droideka
10. Tank Shells
11. Trade Federation Blaster

Republic Culture (11 Cards):
12. Ceel, Commander of the Gungan Army
13. Ceel’s Kaadu
14. Grand Distraction
15. Gungan Atlatl
16. Gungan Farseein
17. Gungan Kaadu
18. Jar Jar, Clumsy General
19. Militiagung
20. Ouchtime
21. Tarpals, Valiant Soldier
22. They-sa Broken!

Adventure Path (4 Cards):
23. Elder Statue
24. Lainorm Clearing
25. Naboo Battle Plains
26. Naboo Hills


Spoilers start just below!
Last edited by menace64 on Tue Jul 24, 2007 5:21 pm; edited 2 times in totalRiddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
menace64
Posted: Mon Jan 15, 2007 12:24 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I’ll go ahead and start things off with the leaders of each army, OOM-9 and Ceel.

5 •OOM-9, Commander of the Droid Army [Confederacy]
Minion • Droid
Strength-11
Vitality-3
Roaming-4
Droid.
[Confederacy] Droids are not roaming.
Each time a [Confederacy] droid wins a skirmish, you may remove 3 to make another [Confederacy] droid damage +1 until the end of its skirmish.
3P6

4 •Ceel, Commander of the Gungan Army [Republic]
Companion • Gungan
Strength-8
Vitality-4
Resistance-6
The twilight cost of each other Gungan in your starting alliance is -1.
For each possession Ceel bears, he is strength +1 and damage +1.
3P12

More to come!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
sickofpalantirs
Posted: Mon Jan 15, 2007 12:33 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
menace64 wrote:
I’ll go ahead and start things off with the leaders of each army, OOM-9 and Ceel.

5 •OOM-9, Commander of the Droid Army [Confederacy]
Minion • Droid
Strength-11
Vitality-3
Roaming-4
Droid.
[Confederacy] Droids are not roaming.
Each time a [Confederacy] droid wins a skirmish, you may remove 3 to make another [Confederacy] droid damage +1 until the end of its skirmish.
3P6
it works but make him cost 6 IMO
4 •Ceel, Commander of the Gungan Army [Republic]
Companion • Gungan
Strength-8
Vitality-4
Resistance-6
The twilight cost of each other Gungan in your starting alliance is -1.
For each possession Ceel bears, he is strength +1 and damage +1.
3P12
the first ability seems relatively worthless, only 1 twilight gungans will be able to start

More to come!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
menace64
Posted: Mon Jul 23, 2007 5:34 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I need to go ahead and bump this, as - in typical menace fashion - it’s just taken me a while to get things moving again.

The rest of this set is going up tomorrow, and then I will begin work on The Battle of Hoth!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
Aragorn, King in Exile
Posted: Mon Jul 23, 2007 9:06 pm
Joined: 26 Mar 2007 Posts: 302 Location: Weare, NH
They look good menace. My only problem is with Ceel. I think he would be prefectly fine if he costed 3 instead of 4. Then you would get a chance to actually find his ability useful. I look forward to more of your cards. Applause
sickofpalantirs
Posted: Tue Jul 24, 2007 12:45 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
can’t you post them in slightly smaller chunks? you will get more reviews.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
menace64
Posted: Tue Jul 24, 2007 5:20 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Well here we go, guys. I’ll take SoP’s advice and spread these out a bit... but there really aren’t that many to begin with.

Now, let me refresh y’all about what Battle of the Grassy Plains is. In my fictional world of ’what if this was a real game’, this is the first deluxe package of three in the Battle Collection. It comes with two copies of the same deck (featuring the battle with the Gungans at the end of TPM), so that two players can reinact the battle. Also, there are packs from the first two sets, Legacy of the Force and A Wretched Hive, along with a rulebook and some kind of fancy play mat.

The second Battle will be Battle of Hoth (Imperial vs. Rebel), then Battle of Dantooine (New Republic/New Jedi Order vs. Yuuzhan Vong).

Enough talk! Here we go!

4 Armored Attack Tank [Confederacy]
Possession • Vehicle
Strength +3
Enclosed. Bearer must be a [Confederacy] droid.
Bearer cannot take wounds. While you can spot an exhausted companion, bearer is fierce.
Each time bearer is assigned to skirmish an unenclosed companion, exert that companion.
3P1

0 B-1 Battle Droid [Confederacy]
Minion • Droid
Strength-4
Vitality-2
Roaming-4
Droid. To play, spot a [Confederacy] droid or remove a [Confederacy] token from a capital.
While assigned to skirmish the same companion as another [Confederacy] droid, this minion is strength +2.
3P2

2 Droid Army [Confederacy]
Condition • Support Area
When you play this condition, add X [Confederacy] tokens here, where X is the number of [Confederacy] droids you can spot.
Skirmish: Spot X [Confederacy] tokens here to make a [Confederacy] droid strength +X (limit +4). Discard this condition.
3P3

0 •Droid Racks [Confederacy]
Possession • Support Area
Each time you play a [Confederacy] droid, you may reveal the bottom 3 cards of your draw deck and play a revealed [Confederacy] droid.
Response: If a [Confederacy] droid is killed, you may play a [Confederacy] droid from your hand; its twilight cost is -1 and it is fierce until the regroup phase. Spot 4 [Confederacy] droids or discard this possession.
3P4

2 Multi-troop Transport [Confederacy]
Possession • Support Area
At the start of your Dark Side phase, you may remove a [Confederacy] token from a capital or remove 2 to place a [Confederacy] droid from your discard pile on the bottom of your draw deck.
Regroup: Discard this possession to return a [Confederacy] droid from your discard pile to your hand.
3P5
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
Turin06
Posted: Wed Jul 25, 2007 7:27 am
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Yeah Menace is back in action. The More Star Wars the better in my oppinion.
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
sickofpalantirs
Posted: Wed Jul 25, 2007 1:14 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
menace64 wrote:

4 Armored Attack Tank [Confederacy]
Possession • Vehicle
Strength +3
Enclosed. Bearer must be a [Confederacy] droid.
Bearer cannot take wounds. While you can spot an exhausted companion, bearer is fierce.
Each time bearer is assigned to skirmish an unenclosed companion, exert that companion.
3P1
refresh me on what enclosed does.

0 B-1 Battle Droid [Confederacy]
Minion • Droid
Strength-4
Vitality-2
Roaming-4
Droid. To play, spot a [Confederacy] droid or remove a [Confederacy] token from a capital.
While assigned to skirmish the same companion as another [Confederacy] droid, this minion is strength +2.
3P2
make it cost 1 maybe while skirmishing the same companion...

2 Droid Army [Confederacy]
Condition • Support Area
When you play this condition, add X [Confederacy] tokens here, where X is the number of [Confederacy] droids you can spot.
Skirmish: Spot X [Confederacy] tokens here to make a [Confederacy] droid strength +X (limit +4). Discard this condition.
3P3
cut cost to 1

0 •Droid Racks [Confederacy]
Possession • Support Area
Each time you play a [Confederacy] droid, you may reveal the bottom 3 cards of your draw deck and play a revealed [Confederacy] droid.
Response: If a [Confederacy] droid is killed, you may play a [Confederacy] droid from your hand; its twilight cost is -1 and it is fierce until the regroup phase. Spot 4 [Confederacy] droids or discard this possession.
3P4
I guess. make it cost 1-2

2 Multi-troop Transport [Confederacy]
Possession • Support Area
At the start of your Dark Side phase, you may remove a [Confederacy] token from a capital or remove 2 to place a [Confederacy] droid from your discard pile on the bottom of your draw deck.
Regroup: Discard this possession to return a [Confederacy] droid from your discard pile to your hand.
3P5

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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