(4) •Beorn, shape shifter
companian•man
str 4
vit 5
gandalf sigey
Grimbeorn’s twilight cost is -3. While you can spot Radagast Beorn’s twilight cost is -2.
At the start of each fellowship phase, heal Beorn.
While you can spot a companian with half or less of Beorn’s strength Beorn is defender +1.
Manuever: Exert Beorn twice and add (3) to have him gain damage+1, enduring, and hunter 2 until the regroup phase.
Mmm...too much twilight cost reduction. I like this guy...he really carries through the theme of shapeshifting set forth by Grimbeorn, Beorning Chieftain. The only thing is, he’s not as powerful as Grimmy, even with his enduring bonus.
(4) •Feanor, Prideful Elven Smith
str 7
vit 3
res 4
Feanor is damage +1 for each

artifact you can spot.
skrimish: exert Feanor to play an

artifact on him from your draw deck.
Skrimish: Exert 3

companians to make Feanor strength +3.
Very nice! I like this one. Although the Skirmish ability is very costly, but I guess it’s balanced.
•Simiaril of Air
vit +1
If bearer is Feanor he is strength +2 and each other elf is strength -1.
If bearer is Feanor and you cannot spot other elves the shadow player may wound Feanor at the start of each regroup phase, and then the freeps player may wound a minion.
I like this balance! And the regroup text is very interesting.
(7) •Great Goblin, Leader of the Swarms
str 9
vit 3
site4
Lurker. Fierce.
WHen you play Great Goblin add (1) for each

minion you can spot.
Skrimish: Exert Great Goblin twice and spot two minions skrimishing one companian to make one of those minions damage +2.
Hmm...very interesting. I like how you require goblin enforcement. And his damage + ability is very cool, although it requires a lot of goblins.
(5) •Helm Hammerhand
str 8
vit 4
resistance 5
damage +1. to play spot two valiant

men or exert two

men.
Each time you play a

possession exert Helm Hammerhand twice or two valiant men to wound wound a minion.
Hmm...not the most powerful guy. I’d up his strength or give him a killer ability. I mean, he’s HELM HAMMERHAND!!