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Who designed the best Keeper dream card(s)?

Anonymous Prodigy  
6%
  [ 1 ]  6%
 
AnxiousChieftain  
33%
  [ 5 ]  33%
 
bobtheorc  
13%
  [ 2 ]  13%
 
corvus  
6%
  [ 1 ]  6%
 
DainIronfoot  
13%
  [ 2 ]  13%
 
menace64  
20%
  [ 3 ]  20%
 
NBarden  
6%
  [ 1 ]  6%
 
shieldelf  
0%
  [ 0 ]  0%
 

Total Votes : 15
Cobra
Posted: Sat Jan 27, 2007 2:58 am
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
The poll is now live. Everyone is welcome to vote, including participants, but please don’t vote for yourself!

_________________________________________

This thread is for LOTR TCG dream cards titled (or subtitled) "Keeper of [Something]." A quick search for "keeper of" will show some examples; be sure not to choose a card name that already exists!

The author who most impresses our player community will win a promo version of Eomer, Keeper of Oaths, card number 0 P 49, commemorating the release of the Siege of Gondor set.

Feel free to submit more than one dream card. (Edit them all into one post, please.) Voters may consider any combination of quality and quantity they wish.

Good luck! Very Happy
Last edited by Cobra on Sat Feb 03, 2007 6:29 pm; edited 2 times in totalhttp://cobracards.com -- Web's best deals on Trading Card Games.
Anonymous Prodigy
Posted: Sat Jan 27, 2007 9:18 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 • Denethor, Keeper of the Throne Gondor
Companion • Man
Strength - 6
Vitality - 3
Resistance - 5
To play, spot 2 Gondor Men or a Gondor knight.
Regroup: Exert Denethor and discard a Gondor possession to wound a minion.


4 • Saruman, Keeper of Secrets Uruk-hai
Minion • Wizard
Strength - 7
Vitality - 4
Site Number - 5
To play, spot an Uruk-hai minion.
Assignment: Discard Saruman and add 4 to assign an Uruk-hai minion to an unbound companion.


4 • Gandalf, Keeper of Knowledge Gandalf
Companion • Wizard
Strength - 7
Vitality - 4
Resistance - 7
To play, spot a Gondor or Rohan companion.
Each time Gandalf wins a skirmish, you may draw card or remove a threat.


4 • Aragorn, Keeper of Narsil Gondor
Companion • Man
Strength - 8
Vitality - 4
Resistance - 7
Hunter 1.
Fellowship: Exert Aragorn and discard 3 cards from hand to remove a burden (limit 1).
I had to put something here.
bobtheorc
Posted: Sat Jan 27, 2007 9:39 am
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
1 • Pippin, Keeper of Leaf Shire
Companion • Hobbit
Strength - 3
Vitality - 4
Resistance - 8
Skirmish Discard a Pipeweed possession to make a hobbit strength +2 and to wound a minion.
Regroup Wound Pippin to place a pipeweed possession from discard pile on top of your draw deck.

"He might no understand...the leaf might be a distant relation"
Exclamation Ban the Overpowered OrcsExclamation
"Don't panic, I have paper!" - Taipan Popcorn
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list
shieldelf
Posted: Sat Jan 27, 2007 11:51 am
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
3 * Legolas, Keeper of the Galadhrim Bow Elven
Companion * Elf
Strength - 6
Vitality - 3
Resistance - 6
Skirmish: Exert Legolas and spot an elf to make Legolas Archer until the regroup phase.
Legolas was trusted by the Galadhrim with the Bow.

5 * Golden Elf, keeper of the Golden Wood Elven
Companion * Elf
Strength - 9
Vitality - 3
Resistance - 5
Skirmish: Exert Golden Elf to make a Elven companion strength +1 and Defender +1 until the regroup phase.
Regroup: If you can spot 3 elves, heal Golden Elf.
The guards of the Golden Wood were strong and powerful.

3 * Gimli, keeper of the Axe Dwarven
Companion * Dwarf
Strength - 7
Vitality - 3
Resistance - 5
Hunter 3, Damage +1
Regroup: If you can spot Legolas, heal Gimli.
Gimli’s Axe was feared by many an orc.

3 * Aragorn, Keeper of the Palantir Gondor
Companion * Man
Strength - 8
Vitality - 4
Resistance - 8
Hunter 3, Defender +2
Skirmish: Exert Aragorn to make a Gondor companion strength +1 and Hunter 1.
Aragorn kept the Palantir of Orthanic with him at all times.

4 * Gandalf, keeper of the Flame of Arnor Gandalf
Companion * Wizard
Strength - 7
Vitality - 4
Resistance - 9
Defender +1
Skirmish: If you spot a Shire companion, Gandalf is strength +2. If you spot a Gondor companion, Gandalf is vitality +1. If you spot a Dwarven companion, Gandalf is Damage +1. If you spot a Elven companion, Gandalf is Hunter 2.
Gandalf, keeper of the Flame of Arnor, led the Fellowship until his demise.
0 * Frodo, keeper of the Ring Shire
Companion * Hobbit
Strength - 3
Vitality - 4
Resistance - 10
Ring-Bearer
Maneuver: Exert a Gondor Elven Dwarven or Gandalf companion to make Frodo strength +2.
When Bilbo left for Rivendell, Frodo was left with the Ring.

[18] * Sauron, Keeper of Barad-Dur Sauron
Minion * Maia
Strength - 22
Vitality - 5
Site # - 9
Fierce, Enduring, Damage +3
While you can spot a Wraith minion, Suaron is damage +1. While you can spot a Sauron condition, Suaron is strength +2.
Last edited by shieldelf on Sat Jan 27, 2007 6:34 pm; edited 11 times in totalElfs pwn, need I say more??? Wink
My RPG
My DC contest
My trade list
NBarden
Posted: Sat Jan 27, 2007 11:58 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
2 •Green Dragon Bartender, Keeper of Fine Ale Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
At the start of each turn, heal this companion
Fellowship: Exert Green Dragon Bartender to heal a companion once (or twice if that companion is a Hobbit).
Rare

4 •Elrond, Keeper of Narsil Broken Elven
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 9
Fellowship: Exert Elrond to play Andruil from your draw deck.
Response: If Elrond wins a skirmish, stack an Elven or Gondor card from your discard pile on top of your draw deck.
Rare
Last edited by NBarden on Tue Jan 30, 2007 4:27 pm; edited 1 time in totalExclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Sat Jan 27, 2007 12:45 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
4Círdan, Keeper of the Grey Havens Elven
Companion • Elf
Strength: 7
Vitality: 4
Resistance: 8
To play, spot two Elves.
Fellowship: Exert Círdan to make all Elves that are twilight cost of 3 or above strength +1 until the regroup phase.
Maneuver or Regroup: Exert Círdan twice to play an Elven event from your discard pile.
“‘But as for me, my heart is with the Sea, and I will dwell by the grey shores until the last ship sails.’”

4Círdan, Keeper of Narya Elven
Ally • Elf
Strength: 7
Vitality: 4
At the start of each turn, heal Círdan.
Skirmish: Exert Círdan to discard the top card of your draw deck. If it is an event, you may take it into hand and make an Elf strength +3.
“‘...Círdan received a foresight touching all matters of importance, beyond the measure of all other Elves upon Middle-earth.’”

In keeping with the tradition of Elrond, Keeper of Vilya and Galadriel, Keeper of Nenya.

5Beorn, Keeper of the Ford Gandalf
Companion • Man
Strength: 10
Vitility: 4
Resistance: 6
While the fellowship is at any site 6 or higher, Beorn is damage +1.
Regroup: Exert Beorn twice (or once if the fellowship is at a forest or river) to heal a companion.
“Standing near was a huge man with a thick black beard and hair, and great bare arms and legs with knotted muscles.”

5Úlairë Cantëa, Keeper of Dol Guldur Wraith
Minion • Nazgûl
Strength: 10
Vitality: 4
Site: 3
Fierce.
When you play Úlairë Cantëa, you may add a threat for each companion who has resistance less than 5.
Each time a Nazgûl wins a skirmish, you may remove a threat to discard a possession borne by a companion in that skirmish.
“Sauron sent three of the Nazgûl to reoccupy Dol Guldur....”

4Úlairë Nertëa, Keeper of Dol Guldur Wraith
Minion • Nazgûl
Strength: 9
Vitality: 2
Site: 3
The site number of each Nazgûl at a forest or plains site is -1.
While you can spot three races in the fellowship, Úlairë Nertëa is fierce.
Each time Úlairë Nertëa wins a fierce skirmish, you may add a threat.
“...they met their companions, the Nazgûl of Dol Guldur, in the Field of Celebrant.”

I know "Keeper of Dol Guldur" is already used by Attëa, but since these other two are directly mentioned in the game as being associated with Dol Guldur, I figured they worked for this, too.

5Shagrat, Keeper of the High Pass Sauron
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 5
Damage +1.
While you can spot Shelob or another two Sauron Uruk-hai, Shagrat is strength +1 and fierce.
“‘I’m in command of this pass. So speak civil.’”
AnxiousChieftain
Posted: Sat Jan 27, 2007 6:01 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
8 •The Witch-king, Keeper of Minas Morgul Wraith
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
When you play The Witch-king, you may play a Wraith minion from your discard pile.

4 •Aragorn, Keeper of Oaths Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
Each time Aragorn wins a skirmish, you may wound a minion skirmishing Frodo.
"’I swore to protect you.’"
MODS RULE. - lem0nhead
menace64
Posted: Sat Jan 27, 2007 6:26 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
0 •Keeper of Dark Secrets Gollum
Condition • Support Area
Each time you play Gollum, you may exert him to play the fellowship’s next site.
Each time a burden is added, you may discard 2 Gollum cards from hand to heal Gollum.
Each time the fellowship moves, discard a Gollum condition or discard this condition.
"’...there’s another way... a dark way.’"
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
corvus
Posted: Sun Jan 28, 2007 3:51 pm
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
8 • Eidolon, Keeper of the South Forces
Minion • Wizard
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Damage +1.
When you play Eidolon, you may exhaust a companion or add 3 burdens.
Click here if you want to trade some foils away Wink
Far, Far beyond the island we dwelt in shapes of twilight
Through draught and weary days
Through grief and endless pain
Gate Troll
Posted: Wed Jan 31, 2007 11:50 am
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
It was hard to choose, there were a lot of good ideas. However I think AC had the best DCs.
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.

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