Author |
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are these card useful?
yes |
[ 0 ] 0% |
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no |
[ 0 ] 0% |
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no, but they're funny |
[ 3 ] 100% |
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Total Votes : 3 |
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gizlivadi |
Posted: Tue Jul 24, 2007 2:06 pm |
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Joined: 07 Jul 2007
Posts: 110
Location: how to keep a stupid busy? (read my signature)
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(2) Mittens, head turning cat (evil men)
Follower. strength +1
Aid: exert bearer.
Pet.
skirmish: if bearer is at a
dwelling site or it’s roaming, each
companion skirmishing bearer
loses all damage bonuses.
"indeed, that head turning will kill you"
and my second will be...
(1) Little Ferret, bound to the shoulders (evil men)
Follower. vitality +1
aid: exert a minion.
Pet.
Skirmish: if the companion skirmishing bearer
is a ranger or archer, he or she is strength -1
"Lurking in it’s master’s shoulders... preparing a plan..."
I have to make a boost card for them both, can you help me??? |
Last edited by gizlivadi on Wed Jul 25, 2007 2:46 pm; edited 8 times in total |
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Glamdring |
Posted: Tue Jul 24, 2007 2:27 pm |
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Joined: 13 Oct 2006
Posts: 575
Location:
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Heehe, I got a laugh out of this. BTW, what does the Pet keyword mean? Is it like a class? |
Great minds think alike.~CarpeGuitarrem
Rangers will rule the World!! (CC's Official Ranger Lover)
My Haves/Wants Please look!!
...much debate much hard feelings. ~SOP |
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gizlivadi |
Posted: Tue Jul 24, 2007 2:35 pm |
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Joined: 07 Jul 2007
Posts: 110
Location: how to keep a stupid busy? (read my signature)
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its actually a class like besieger |
Last edited by gizlivadi on Tue Jul 24, 2007 2:45 pm; edited 1 time in total |
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gizlivadi |
Posted: Tue Jul 24, 2007 2:38 pm |
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Joined: 07 Jul 2007
Posts: 110
Location: how to keep a stupid busy? (read my signature)
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YAY!!!!
pd: i want GP’s!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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CarpeGuitarrem |
Posted: Tue Jul 24, 2007 4:23 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Haha...that’s funny! Here’s an idea for a boost card...a skirmish event with the text "[Do something] to make a minion strength +1 for each Pet you can spot." |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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gizlivadi |
Posted: Tue Jul 24, 2007 4:47 pm |
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Joined: 07 Jul 2007
Posts: 110
Location: how to keep a stupid busy? (read my signature)
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(3) Pet-shield (evil men)
Condition Support Area
To play, spot your (men) minion bearing a pet.
Skirmish: if that minion is about to take a wound, discard
the pet borne by him to prevent that
Assigment: discard a card from hand to transfer a pet
without paying it’s aid cost.
"In crucial moments, it’s somehow good to have your
cuddly ferret with you..." |
Last edited by gizlivadi on Tue Jul 24, 2007 5:26 pm; edited 1 time in total |
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NBarden |
Posted: Tue Jul 24, 2007 5:11 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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gizlivadi |
Posted: Tue Jul 24, 2007 5:25 pm |
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Joined: 07 Jul 2007
Posts: 110
Location: how to keep a stupid busy? (read my signature)
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LIAR LIAR!!!!
edit: mmmm somehow you’re right... |
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sickofpalantirs |
Posted: Wed Jul 25, 2007 1:21 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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gizlivadi wrote: (2) Mittens, head turning cat (evil men)
Follower. stregth +1
Aid: exert bearer.
Pet.
skirmish: if bearer is at a
dwelling site or it’s roaming, each
companion skirmishing bearer
loses all damage bonuses.
"indeed, that head turning will kill you"
misspelled strength. I guess
and my second will be...
(1) Little Ferret, bound to the shoulders (evil men)
Follower. vitality +1
aid: exert a minion.
Pet.
Skirmish: if the companion skirmishing bearer
is a ranger or archer, he or she is strength -1
"Lurking in it’s master’s shoulders... preparing a plan..."
uh sure
I have to make a boost card for them both, can you help me??? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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