Author |
Message |
How playable is The World Ahead?
5 (best) |
[ 0 ] 0% |
|
4 |
[ 1 ] 16% |
|
3 |
[ 3 ] 50% |
|
2 |
[ 2 ] 33% |
|
1 (worst) |
[ 0 ] 0% |
|
Total Votes : 6 |
|
Cobra |
Posted: Fri Feb 02, 2007 12:25 pm |
|
|
Joined: 12 Jul 2005
Posts: 1202
Location: Austin, TX, USA
|
This card was spoiled a while ago but didn’t appear on the official cardlist. It also hasn’t yet appeared on this site, so here it is now:
Very interesting, and rather complicated. Let’s see what happens over the course of a game when this card is played first turn:
- add 2 threats
- heal 3 Elves
- draw 3 cards Typically you won’t need the healing at site 4 since you’re coming from a sanctuary at site 3, so the first two items more or less counteract each other.
What if you avoid the threats and maximize the healing/drawing, by playing this card at site 3 or 4? That’s actually worse in my opinion, because you’re adding 5 twilight with no immediate benefit, just in time for a lot of minions to stop roaming. If your opponent’s Shadow hand is half decent (and it should be by this point), you could be in real trouble. I think we can at least assume all that twilight will again counteract those 2-3 heals.
That leaves the card-drawing. Since you draw the new card right after you move, what you’re really hoping for is a solid FP skirmish event. (Or maneuver/archery/regroup, as the case may be.) But unless you’ve rigged your topdeck, it’s more likely you’ll draw something useless -- a card that plays during the fellowship phase, or a Shadow card.
In the final (long-winded) analysis, I’d say that you’re better off playing something that does exactly what you want it to do -- simply, immediately, and risk-free -- than trying to make a card like The World Ahead work. |
Last edited by Cobra on Fri Feb 02, 2007 12:29 pm; edited 1 time in totalhttp://cobracards.com -- Web's best deals on Trading Card Games. |
|
Back to top |
|
Anonymous Prodigy |
Posted: Fri Feb 02, 2007 12:29 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Cobra wrote: In the final (long-winded) analysis, I’d say that you’re better off playing something that does exactly what you want it to do -- simply, immediately, and risk-free -- than trying to make a card like The World Ahead work.
Overall, I agree. Stick with the tried and true rather than the high risk, high reward. |
I had to put something here. |
|
Back to top |
|
Cobra |
Posted: Fri Feb 02, 2007 12:31 pm |
|
|
Joined: 12 Jul 2005
Posts: 1202
Location: Austin, TX, USA
|
I’m not opposed to high-risk/high-reward cards on occasion, but I see this as more high-risk/low-reward.
Shame they didn’t have room to print any lore!
Home is behind, the world ahead,
And there are many paths to tread
Through shadows to the edge of night,
Until the stars are all alight.... |
http://cobracards.com -- Web's best deals on Trading Card Games. |
|
Back to top |
|
Anonymous Prodigy |
Posted: Fri Feb 02, 2007 12:36 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Good point.  |
I had to put something here. |
|
Back to top |
|
macheteman |
Posted: Fri Feb 02, 2007 12:40 pm |
|
|
Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
|
i like this card. i wish it had toil so the cost could be reduced, but the extra healing is great when running a aragorn’s bow/greenleaf deck (like i do.) because the sacuary doesn’t always heal all the wounds. and the extra cards can help when get events while running with cirdan. i think what really kills this card is the 5 twilight cost. who wants to drop at an early site where you opponant could set up faster, or at a late site where could be enough for your opponant to kill you. |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
|
Back to top |
|
DáinIronfoot |
Posted: Fri Feb 02, 2007 12:45 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Eh, it has its cons, which have already been pointed out, but at least it’s a sure thing as long as you can keep it in play. The healing basically gives you a mini-sanctuary for all of Region 2, and card drawing is always nice.
I think it would be much, much better if it costed just a little less, like .
Not too bad, not too great. That equals a 3 for my vote.
Oh, and one more thing: that title really should have been reserved for , since that’s the song Pippin sings in RotK. Curses. |
|
|
Back to top |
|
AnxiousChieftain |
Posted: Fri Feb 02, 2007 12:58 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Keep in mind the fact that this card is non-unique. If you can manage to play 3 or 4 copies in the first region, then this could really do some damage. And if you actually want threats to be added, for cards that spot threats, then the card becomes even better. |
MODS RULE. - lem0nhead |
|
Back to top |
|
macheteman |
Posted: Fri Feb 02, 2007 1:05 pm |
|
|
Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
|
yeah, but unleashing 15-20 extra twilight in the first region is, like, dangerous. "it often interrupts the breathing process." |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
|
Back to top |
|
AnxiousChieftain |
Posted: Fri Feb 02, 2007 1:24 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
It’s not as dangerous as it could seem. The Shadow player will only have the cards in his hand to use, without any extra support cards. Many decks don’t even think about hurting the fellowship so early; they concentrate on setting up for a later kill. |
MODS RULE. - lem0nhead |
|
Back to top |
|
NBarden |
Posted: Fri Feb 02, 2007 1:40 pm |
|
|
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
|
|
Back to top |
|
|