|
Author |
Message |
Anonymous Prodigy |
Posted: Thu Apr 26, 2007 6:37 am |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Thanks for the review, SoP!
• Guise of Riders in Black
Condition • Support Area
While you can spot 2 Nazgul, each Nazgul cannot take wounds during the archery phase.
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290
This Is My Hour
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3 (or +4 if that Nazgul is The Witch-king).
R291 |
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 6:47 am; edited 1 time in totalI had to put something here. |
|
Back to top |
|
sickofpalantirs |
Posted: Thu Apr 26, 2007 6:44 am |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
Anonymous Prodigy wrote: Thanks for the review, SoP!
• Guise of Riders in Black
Condition • Support Area
While you can spot 2 Nazgul, each Nazgul cannot take wounds during the archery phase.
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290
cut the in black and it sounds better nice maybe cut cost 1.
This Is My Hour
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3.
R291
maybe or + 4 if it is the witchie |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
legoles3333 |
Posted: Thu Apr 26, 2007 7:12 am |
|
|
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
|
Anonymous Prodigy wrote: Thanks for the review, SoP!
• Guise of Riders in Black
Condition • Support Area
While you can spot 2 Nazgul, each Nazgul cannot take wounds during the archery phase.
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290
wow good cadrd but not overpowered
This Is My Hour
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3 (or +4 if that Nazgul is The Witch-king).
R291
nice cycling ability
|
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
|
Back to top |
|
Anonymous Prodigy |
Posted: Thu Apr 26, 2007 7:23 am |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Thanks for the reviews, guys!
Open, In The Name of Mordor
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292
Feast On His Flesh
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on each character in that skirmish.
R293 |
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 8:46 am; edited 3 times in totalI had to put something here. |
|
Back to top |
|
DáinIronfoot |
Posted: Thu Apr 26, 2007 7:45 am |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Anonymous Prodigy wrote: In The Name of Mordor
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292
Cool. Unusual for them, but neat nonetheless. I MIGHT change the title to "Open, In the Name of Mordor" though.
Anonymous Prodigy wrote: Feast On His Flesh
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on that companion.
R293
Awesome! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
lem0nhead |
Posted: Thu Apr 26, 2007 8:41 am |
|
|
Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
|
Anonymous Prodigy wrote: Thanks for the reviews, guys!
Open, In The Name of Mordor
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292
Feast On His Flesh
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on that companion.
R293
Both balanced sweet cards though dont think the second should be rare, or make it strength +1 for each wound on each character in the skirmish. Otherwise |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
|
Back to top |
|
Anonymous Prodigy |
Posted: Thu Apr 26, 2007 8:51 am |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Here are the cards for a final review before I move onto sites and the set’s end!
• Ulaire Lemenya, Slave of Sauron
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
When you play Ulaire Lemenya, you may spot another Nazgul and remove a threat to add a burden.
U276
• Ulaire Otsea, Slave of Sauron
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Lurker.
Skirmish: Exert Ulaire Otsea to make a Nazgul strength +X, where X is the number of companions you can spot over 4 (limit once per skirmish).
U277
• Ulaire Nelya, Slave of Sauron
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 2
Fierce.
Maneuver: Exert Ulaire Nelya to play a possession from your draw deck or discard pile.
R278
• Ulaire Attea, Slave of Sauron
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
When you play Ulaire Attea, you may spot another minion and remove to draw a card. If that card is a card, you may add a burden or a threat.
U279
• Ulaire Cantea, Slave of Sauron
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Muster.
While Ulaire Cantea is mounted, he is fierce and gains hunter 1.
U280
• Ulaire Toldea, Slave of Sauron
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Assignment: Exert Ulaire Toldea twice and spot another Nazgul to assign Ulaire Toldea to an unbound companion. The Free Peoples player may add 2 burdens to prevent this.
R281
• Ulaire Nertea, Slave of Sauron
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Hunter 1. Muster.
Skirmish: Exert Ulaire Nertea to make another Nazgul strength +2.
C282
• Ulaire Enquea, Slave of Sauron
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
Maneuver: Exert Ulaire Enquea three times and spot another Nazgul to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens and a threat to prevent this.
R283
• The Witch-king, Greatest of Sauron’s Servants
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
When you play The Witch-king, you may remove to add a burden and make each Nazgul strength +1 until the regroup phase.
R284
Morgul Blademaster
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
While this minion bears a possession and you can spot another minion, this minion is strength +2.
C285
Blade of Minas Morgul
Possession • Hand Weapon
Strength +2
Bearer must be a minion.
While you can spot a companion in the dead pile, bearer gains hunter 1.
U286
Morgul Pursuer
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While you can spot another minion, this minion gains hunter 2.
U287
Morgul Attacker
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Hunter 1.
When you play this minion, you may spot another minion to draw a card.
C288
Morgul Scout
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While this minion is roaming and you can spot another card, this minion gains hunter 2.
C289
• Guise of Riders in Black
Condition • Support Area
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290
This Is My Hour
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3 (or +4 if that Nazgul is The Witch-king).
R291
Open, In The Name of Mordor
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292
Feast On His Flesh
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on each character in that skirmish.
R293 |
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 9:08 am; edited 1 time in totalI had to put something here. |
|
Back to top |
|
lem0nhead |
Posted: Thu Apr 26, 2007 9:05 am |
|
|
Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
|
Anonymous Prodigy wrote: Here are the cards for a final review before I move onto sites and the set’s end!
• Ulaire Lemenya, Slave of Sauron
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
When you play Ulaire Lemenya, you may spot another Nazgul and remove a threat to add a burden.
U276
Sweet
• Ulaire Otsea, Slave of Sauron
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Lurker.
Skirmish: Exert Ulaire Otsea to make a Nazgul strength +X, where X is the number of companions you can spot over 4 (limit once per skirmish).
U277
Again, sweet
• Ulaire Nelya, Slave of Sauron
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 2
Fierce.
Maneuver: Exert Ulaire Nelya to play a possession from your draw deck or discard pile.
R278
Cool, but from draw deck might be powerful
• Ulaire Attea, Slave of Sauron
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
When you play Ulaire Attea, you may spot another minion and remove to draw a card. If that card is a card, you may add a burden or a threat.
U279
Fantastic idea!
• Ulaire Cantea, Slave of Sauron
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Muster.
While Ulaire Cantea is mounted, he is fierce and gains hunter 1.
U280
He’s fine
• Ulaire Toldea, Slave of Sauron
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Assignment: Exert Ulaire Toldea twice and spot another Nazgul to assign Ulaire Toldea to an unbound companion. The Free Peoples player may add 2 burdens to prevent this.
R281
Good solid ringwraith
• Ulaire Nertea, Slave of Sauron
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Hunter 1. Muster.
Skirmish: Exert Ulaire Nertea to make another Nazgul strength +2.
C282
Standard nazgul, good
• Ulaire Enquea, Slave of Sauron
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
Maneuver: Exert Ulaire Enquea three times and spot another Nazgul to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens and a threat to prevent this.
R283
Oof! I’d hate to face that guy!
• The Witch-king, Greatest of Sauron’s Servants
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
When you play The Witch-king, you may remove to add a burden and make each Nazgul strength +1 until the regroup phase.
R284
Very strong not sure if OP.
Morgul Blademaster
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
While this minion bears a possession and you can spot another minion, this minion is strength +2.
C285
Good
Blade of Minas Morgul
Possession • Hand Weapon
Strength +2
Bearer must be a minion.
While you can spot a companion in the dead pile, bearer gains hunter 1.
U286
Like the twist on the dead pile thing
Morgul Pursuer
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While you can spot another minion, this minion gains hunter 2.
U287
Nice tough minion
Morgul Attacker
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Hunter 1.
When you play this minion, you may spot another minion to draw a card.
C288
Excellent, cycling always good.
Morgul Scout
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While this minion is roaming and you can spot another card, this minion gains hunter 2.
C289
Can’t see he’d be much use but sound enough
• Guise of Riders in Black
Condition • Support Area
While you can spot 2 Nazgul, each Nazgul cannot take wounds during the archery phase.
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290
Think the first line is too strong but other 2 are cool
This Is My Hour
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3 (or +4 if that Nazgul is The Witch-king).
R291
Yeah a good pump for guls finally!
Open, In The Name of Mordor
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292
Feast On His Flesh
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on each character in that skirmish.
R293 |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
|
Back to top |
|
Anonymous Prodigy |
Posted: Thu Apr 26, 2007 9:15 am |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Edited as suggested, lem0n. On to sites!
The Old Forest [Site]
Forest.
The twilight cost of the first Wraith is -4.
----->
U294
The House of Tom Bomadil [Site]
Dwelling.
When the fellowship moves to this site, the Free Peoples player may choose to either remove a burden or heal 2 companions.
<-----
U295
Shelob’s Lair [Site]
Mountain.
Shelob’s twilight cost is -3.
----->
U296
Tower of Cirith Ungol [Site]
Battleground.
Each Orc is strength +1.
<-----
U297 |
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 9:56 am; edited 3 times in totalI had to put something here. |
|
Back to top |
|
lem0nhead |
Posted: Thu Apr 26, 2007 9:33 am |
|
|
Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
|
Anonymous Prodigy wrote:
The Old Forest [Site]
Forest.
The twilight cost of each Wraith is -1.
----->
U294
I like it but not sure if its too good. Maybe change so its like ford of bruinen and the first wraith is -(whatever), OR change it to <
The House of Tom Bomadil [Site]
Dwelling.
When the fellowship moves to this site, the Free Peoples player may choose to either remove 2 burdens or heal 2 companions.
<-----
U295
1 Burden or heal 2 comp would be better balanced
Shelob’s Lair [Site]
Mountain.
Shelob’s twilight cost is -3.
----->
U296
Nice! Could make it Shelob is not roaming... For a nice twist, but its fine as it is.
Tower of Cirith Ungol [Site]
Battleground.
Each Orc is strength +1.
<-----
U297
I like it
|
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
|
Back to top |
|
|
All times are UTC - 4
|
|