LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
Anonymous Prodigy
Posted: Mon Apr 16, 2007 10:34 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
0 Throwing Axe Dwarven
Possession • Ranged Weapon
Bearer must be a Dwarf. Bearer gains hunter 2.
Archery: Discard this possession and exert bearer to make the fellowship archery total +1.
C1

4 • My Cousin, Balin Dwarven
Condition • Support Area
Toil 1.
To play, spot 2 Dwarves.
Each time a Dwarven card is discarded by a Shadow player, add a Dwarven token here.
Gimli is strength +1 for each token on this condition (limit +3).
R2

0 It’s A Tomb Dwarven
Event • Skirmish
Heal a minion to make a Dwarven companion strength +2.
U3

2 • Seekers of Mithril Dwarven
Condition • Support Area
To play, spot a wounded Dwarf.
Each time a Dwarf takes a wound in a skirmish, you may discard a card from hand to take a Dwarven possession from your discard pile into hand.
C4

2 • Gimli’s Battle Axe, Bane of Orcs Dwarven
Possession • Hand Weapon
Strength +2
Bearer must be Gimli. He gains hunter 1.
Each unwounded Orc or Uruk-hai skirmishing Gimli is strength -1.
R5

2 • Gloin, Friend of Bilbo Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
Maneuver: Add 2 to draw a card (limit 2).
U6

0 Strange Friendship Dwarven
Event • Regroup
Exert a Dwarf to heal an Elf.
C7

2 • Gimli, Sturdy Dwarf Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 2.
Fellowship: Exert Gimli to reveal a card from the top of your draw deck; if it is a Dwarven card, you may add 1 to heal Gimli and take that card into hand.
R8

1 Restless Pursuit Dwarven
Event • Fellowship
Add a threat to play the next site (replacing an opponent’s site if necessary).
C9

1 Broad-bladed Axe Dwarven
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf.
While bearer is skirmishing a wounded minion, bearer gains hunter 1.
C10

2 Battle-seasoned Dwarven
Event • Skirmish
Exert a Dwarf to make that Dwarf strength +1 for each minion you can spot.
R11

2 • Don’t Tell The Elf Dwarven
Condition • Support Area
To play, spot Gimli and Legolas.
Skirmish: Exert Gimli and add a threat to make an Elven or Gondor companion strength +2 (limit +4), or exert an Elven or Gondor companion and discard a card from hand to make Gimli strength +2 (limit +4).
U12

2 • Armor of Moria Dwarven
Possession • Armor
Vitality +1
Bearer must be a Dwarf.
Bearer may take no more than one wound per skirmish phase.
R13

1 That One Counts as Mine! Dwarven
Event
Assignment: Exert a Dwarf or discard a possession borne by that Dwarf to make a different companion defender +1.
U14

1 A Dwarf Dare Not Dwarven
Condition
Bearer must be Gimli.
While you can spot an Elven token, Gimli cannot be exerted by Shadow cards.
R15

2 Axe of the Blue Mountains Dwarven
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf. While skirmishing a wounded minion, bearer is damage +1 and gains hunter 1.
C16

0 Hatred of the Orcs Dwarven
Event • Skirmish
Add a threat to make a Dwarf damage +1 for each wound on the minion that Dwarf is skirmishing.
C17

2 Dwarven Scout Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 2.
C18
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 11:19 am; edited 11 times in totalI had to put something here.
Anonymous Prodigy
Posted: Mon Apr 16, 2007 11:00 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 • Legolas, Bowman of Mirkwood Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
Archery: Exert Legolas and add 1 to play an Elven possession from your discard pile.
R19

1 • Legolas’ Bow, Gift of Galadriel Elven
Possession • Ranged Weapon
Bearer must be Legolas. He gains muster.
Maneuver: Discard this possession to heal an Elf.
R20

3 Volley of Arrows Elven
Event • Archery
Toil 1.
Make the fellowship archery total +1.
C21

4 • Elrond, Half-elven Elven
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
Muster.
To play, spot an Elven companion.
While in a fierce skirmish, Elrond gains hunter 2.
R22

2 Lorien Longbow Elven
Possession • Ranged Weapon
Bearer must be an Elf.
While you can spot 3 minions, bearer is an archer.
Maneuver: Exert bearer twice and add 1 to wound a roaming minion.
C23

1 Son of Mirkwood Elven
Condition
Bearer must be Legolas.
While you can spot a Dwarven token, Legolas cannot be exerted by Shadow cards.
R24

1 • Galadriel, Queen of Lorien Elven
Follower
Aid - 2.
Strength +1. Resistance +1.
While skirmishing a wounded minion, bearer gains hunter 1.
R25

2 • Arwen, Maiden of Rivendell Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1. Muster.
While skirmishing a roaming minion, Arwen is strength +2.
U26

2 • Haldir, Warrior of Lorien Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Archer. Hunter 2.
While Haldir is at a forest site, he gains muster.
U27

2 • Smiths of Rivendell Elven
Condition • Support Area
To play, spot Elrond (or 3 Elves).
Each time a Gondor artifact is played, you may add 1 to heal a Gondor Man.
C28

1 Show Them No Mercy! Elven
Event • Skirmish
Spot an unbound companion (except for an Elf) to make an Elf strength +1 for each wound on every minion he or she is skirmishing; if it an Uruk-hai or Isengard minion, you may add 2 to make it strength -1.
U29

0 To The Keep! Elven
Event • Maneuver
Discard 2 Elven cards from hand to exert a minion.
R30

0 Rain of Arrows Elven
Event • Archery
Exert 2 Elves to make the fellowship archery total +1 for each hunter and lurker minion.
U31

2 • Archers in the Trees Elven
Condition • Support Area
To play, spot 2 Elven companions (or an Elven archer).
Each time a minion takes an archery wound, you may add 2 to draw a card (or draw 2 cards if at a forest site.)
U32

2 Lorien Archer Elven
Companion • Elf
Strength: 5
Vitality: 2
Resistance: 5
Archer. Hunter 1.
U33

3 • Aiglos, Spear of Gil-galad Elven
Artifact • Hand Weapon
Strength +2. Vitality +1.
Bearer must be Gil-galad. He gains hunter 1.
Regroup: Discard this possession to wound a minion twice.
R34

1 Sword of Lorien Elven
Possession • Hand Weapon
Strength +2.
Bearer must be an Elf.
C35

0 Fury in Battle Elven
Event • Skirmish
Exert an Elven companion and add [X] (limit 4) to make that companion gain hunter X.
U36
I had to put something here.
Anonymous Prodigy
Posted: Mon Apr 16, 2007 11:02 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1 • The Enemy Is Coming Gandalf
Condition • Support Area
To play, spot Gandalf and add a threat.
Each time a Shadow player takes control of a site, you may heal a companion.
U37

1 Sword-strike Gandalf
Event • Skirmish
Spot Gandalf and exert a Gandalf companion to make that companion strength +3.
C38

4 • Curunir, Leader of the White Council Gandalf
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 6
Muster.
To play, spot a Gandalf companion.
Each time Curunir wins a skirmish, you may exert him and add a burden to wound a minion.
R39

0 • Wisdom of Curunir Gandalf
Condition • Support Area
To play, spot Curunir and discard a card from hand.
Each time Curunir loses a skirmish, add a Gandalf token here.
Maneuver: Remove 2 Gandalf tokens from here to play the fellowship’s next site (replacing an opponent’s site if necessary). Then either exert a Gandalf companion or discard this condition.
U40

0 Name Him Not! Gandalf
Event • Fellowship or Regroup
Discard Gandalf to remove all twilight tokens from the twilight pool.
R41

1 Counsel I Gave Gandalf
Event • Maneuver
Spot Gandalf and discard a Gandalf card from hand to heal an Elven companion.
U42

2 • Friend At Need Gandalf
Condition • Support Area
To play, spot Gandalf and exert a Ring-bound companion.
Each time you play a Gandalf follower, you may remove a burden.
C43

1 How Do You Know This? Gandalf
Event • Skirmish
Exert Gandalf to make a minion he is skirmishing lose all strength bonuses from weapons.
C44

2 • Glamdring, Blade of Gondolin Gandalf
Possession • Hand Weapon
Strength +2.
Bearer must be Gandalf.
He gains hunter 1.
Maneuver: Discard this possession to heal a companion for each minion you can spot.
R45

2 First Light On The Fifth Day Gandalf
Event • Maneuver
Exert 2 companions (except Gandalf companions) to make Gandalf strength +4 and defender +1 until the regroup phase.
U46

0 Go Back To The Shadow! Gandalf
Event • Skirmish
Exert Gandalf twice to make him strength +5 and damage +1; if he loses that skirmish, place him in the dead pile.
R47

2 I Am Trying To Help You Gandalf
Event • Skirmish
Exert Gandalf to make a Shire companion strength +1 for each burden you can spot (limit +6).
C48

0 Fury of the Wizard Gandalf
Event • Skirmish
Discard 3 Gandalf cards from hand to make Gandalf strength +1 for each minion you can spot.
C49

1 The Meaning of Haste Gandalf
Event • Fellowship
Exert Gandalf to play the fellowship’s next site (replacing an opponent’s site if necessary).
C50

4 • Gandalf, Second of the White Council Gandalf
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 8
Muster.
Regroup: Exert Gandalf X times to discard X Shadow cards.
R51

0 Disturber of the Peace Gandalf
Event • Skirmish
Exert a Shire companion to make Gandalf strength +2. If Gandalf wins that skirmish, you may heal a Shire companion.
C52

0 • Darkness Took Me Gandalf
Condition • Support Area
Each time a Gandalf companion loses a skirmish, place a Gandalf token here.
Fellowship: Remove 2 Gandalf tokens from here to heal a companion.
R53

1 Sent from the West Gandalf
Event • Assignment
Exert Gandalf twice and add a burden to make a minion unable to be assigned to a skirmish until the regroup phase.
C54
Last edited by Anonymous Prodigy on Thu Apr 19, 2007 3:16 pm; edited 1 time in totalI had to put something here.
Anonymous Prodigy
Posted: Mon Apr 16, 2007 11:03 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1 We Be Nice To Them Gollum
Condition • Support Area
To play, spot Smeagol.
Smeagol is strength +1 for each Ring-bound companion you can spot.
U55

0 Never Come Back! Gollum
Event • Skirmish
Make Smeagol strength +2 (or +4 if he is skirmishing a Gollum minion.)
C56

0 • Smeagol, Pitiful Thing Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound.
To play, add a burden.
Each time Smeagol loses a skirmish, you may heal a Shire companion.
R57

0 This Way Gollum
Event • Fellowship or Regroup
Exert Smeagol and discard a Gollum card from hand to play the fellowship’s next site (replacing an opponent’s site if necessary).
U58

1 Take It Off Us! Gollum
Event • Fellowship
Exert a Shire companion to heal Smeagol.
C59

0 Precious Made Us Do It Gollum
Event • Regroup
If you have initiative, spot Smeagol and discard your hand to remove 3 burdens.
R60

1 So Juicy Sweet! Gollum
Condition
Bearer must be Smeagol.
He gains muster (and hunter 1 if the the fellowship is at a river site).
C61

0 To Catch A Fish Gollum
Condition • Support Area
To play, discard a Gollum card from hand.
While Smeagol is your Ring-bearer, the minion archery total is -1 (or -2 if at a river site).
U62

0 The Passage of the Marshes Gollum
Condition • Support Area
If a Shire companion is about to take a wound, wound Smeagol to prevent that.
R63
I had to put something here.
Anonymous Prodigy
Posted: Mon Apr 16, 2007 11:04 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1 • Blade of Minas Tirith Gondor
Possession • Hand Weapon
Strength +1.
Bearer must be a Gondor knight.
Bearer gains hunter 1.
While you can spot a fortification, bearer gains muster.
U64

1 Strength of Numenor Gondor
Event • Skirmish
Exert a Gondor companion to make a Gondor knight strength +1 for each fortifcation you can spot.
C65

2 • Pippin, Guard of the Citadel Gondor
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Hunter 1. To play, spot a Gondor knight (or spot Denethor).
Maneuver: Exert Pippin and discard a Gondor possession to transfer a Gondor fortification from your support area to a minion.
R66

2 Armor of Minas Tirith Gondor
Possession • Armor
Vitality +1.
Bearer must be a Gondor knight.
Skirmish: Exert bearer and discard this possession to make a minion skirmishing bearer strength -2 until the regroup phase (or -4 if that minion bears a fortification.)
C67

3 I Will Lead You Now Gondor
Event • Maneuver
Exert Aragorn twice to heal a companion for each minion you can spot.
R68

4 • Aragorn, Descendant of Numenor Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1. Knight.
Each time a Gondor skirmish event is played in a skirmish involving Aragorn, you may exert him to draw a card.
R69

3 • Beregond, Knight of Minas Tirith Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Hunter 1. Knight.
Maneuver: Exert Beregond and add a burden to wound a minion bearing a fortification.
U70

0 Foes of the Dark Lord Gondor
Event • Maneuver
Exert a Gondor knight to make a minion bearing a fortification strength -3 until the regroup phase.
U71

1 Sword of the Citadel Gondor
Possession • Hand Weapon
Strength +2.
Bearer must be a Gondor knight.
Regroup: Discard this possession to heal bearer.
U72

3 • Boromir, Warrior of Gondor Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Hunter 1. Knight.
Fellowship: Exert Boromir to remove 2.
C73

3 • Narsil, Blade of Elendil Gondor
Artifact • Hand Weapon
Strength +1.
Vitality +1.
Resistance +1.
Bearer must be Elendil or Aragorn.
Regroup: Exert bearer and discard this possession to discard 4 cards from the top of your draw deck. Wound a minion for each Gondor card discarded in this way. R74

0 Service To Gondor Gondor
Event • Fellowship
Exert a Shire companion to take a Gondor possession from your draw deck into hand (or 2 Gondor possessions if you can spot 2 Gondor knights).
U75

2 • Denethor, Bearer of Troubles Gondor
Companion • Man
Strength: 6
Vitality: 3
Ringed Resistance: 2
Denethor is resistance +1 for each Gondor knight you can spot.
While Denethor is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or exert 2 Gondor knights.
R76

0 Protectors of the Shire Gondor
Event • Maneuver
Discard a Gondor card from hand to heal a Shire companion.
U77

3 • Isildur, Son of Elendil Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Hunter 1. Knight.
Maneuver: Exert Isildur to discard up to 2 cards from hand and draw the same number of cards.
R78

1 Draw Him Out Gondor
Event • Manuever
Add 2 threats to wound a minion for each exhausted companion you can spot.
C79

0 Aim for the Trolls! Gondor
Event • Archery
Exert a Gondor knight to make the fellowship archery total +1 (or +2 if you can spot a Troll).
C80

2 Knight of the Citadel Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1. Knight.
C81
I had to put something here.
Anonymous Prodigy
Posted: Mon Apr 16, 2007 11:26 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 Muster the Rohirrim Rohan
Event • Maneuver
Exert 3 Rohan Men (or 2 mounted Rohan Men) to play the fellowship’s next site (replacing an opponent’s site if necessary).
U82

2 • Guthwine, Sword of Eomer Rohan
Possession • Hand Weapon
Strength +2.
Bearer must be a Rohan Man.
Bearer gains hunter 1.
Regroup: If bearer is Eomer, exert him twice to discard a minion.
R83

2 Rally To Me! Rohan
Event • Skirmish
Exert Theoden to make each Rohan Man strength +1 until the regroup phase (or +2 if you can spot more minions than companions).
U84

2 Steed of the Mark Rohan
Possession • Mount
Strength +1.
Bearer must be a Rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While at a battleground or plains site, bearer gains hunter 1 (or hunter 2 if at both).
C85

2 • Eowyn, Valorous Maiden Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 2. Valiant.
While skirmishing a Nazgul, Eowyn is strength +2 and damage +1.
R86

2 • Hama, Defender of the Golden Hall Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1. Valiant.
Maneuver: Exert Hama and discard a Rohan possession to exert a minion for each site controlled by a Shadow player.
U87

2 • Merry, Courageous Hobbit Rohan
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Valiant.
To play, spot a Rohan Man.
Skirmish: Exert Merry to make a Rohan companion strength +1 for each exhausted companion you can spot; then, if Merry is exhausted, you may discard him to heal 2 Rohan companions.
R88

2 Rohan Will Answer Rohan
Event • Maneuver
Exert a Rohan companion to heal a Gondor companion and liberate a site.
C89

3 • Theoden, Lord of Meduseld Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant. Hunter 1. Muster.
At the start of the fellowship phase, you may exert Theoden to play a Rohan possession from your discard pile.
R90

2 Sword of the Mark Rohan
Possession • Hand Weapon
Strength +2.
Bearer must be a Rohan Man.
Bearer gains valiant (and hunter 1 if the fellowship is at a plains or battleground site).
C91

3 • Eomer, Bearer of Sorrow Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: Ring 5
Hunter 1.
Eomer is resistance +1 for each Rohan mount you can spot.
While Eomer is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or exert 3 Rohan companions.
R92

1 Bow of the Mark
Possession • Ranged Weapon
Bearer must be a Rohan Man.
While at a plains or battleground site, bearer gains hunter 1 and muster.
Archery: Discard this possession to make the fellowship archery total +1.
C93

4 • House of Eorl Rohan
Condition • Support Area
Toil 1.
To play, spot 2 Rohan Men.
While you can spot Theoden, each Rohan Man gains hunter 1.
While you can spot Theodred, each Rohan Man is strength +1.
R94

1 We Shall Have Peace Rohan
Event • Maneuver
Exert a Rohan Man to exert a minion for each exhausted companion you can spot (or exert a mounted Rohan Man to wound a minion for each exhausted companion you can spot).
C95

2 Rohirrim Fighter Rohan
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Valiant. Hunter 2.
C96

0 • Breathe the Free Air Rohan
Condition • Support Area
To play, spot a Man.
Each time a Rohan companion loses a skirmish, add a Rohan token here.
Each time a Shadow condition is played on a Rohan companion, add a Rohan token here.
Fellowship or Manueuver: Remove X Rohan tokens from here to heal the same number of Rohan companions. Discard this condition.
C97

1 Javelin of the Mark Rohan
Possession • Hand Weapon
Strength +1.
Bearer must be a Rohan Man.
Fellowship: Exert bearer to draw a card for each site controlled by a Shadow player.
C98

2 Horn Burst Asunder Rohan
Event • Skirmish
Discard a Rohan possession to make a Rohan Man strength +1 for each site controlled by a Shadow player.
C99
I had to put something here.
Anonymous Prodigy
Posted: Mon Apr 16, 2007 11:27 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1 Hobbit Bow Shire
Possession • Ranged Weapon
Bearer must be a Hobbit.
Bearer gains hunter 1.
Archery: Discard this possession to make the fellowship archery total +1.
C100

1 • Farmer Maggot, Grower of Mushrooms Shire
Follower
Resistance +1.
Aid - Add a burden.
Bearer gains hunter 1.
Each time you transfer this follower to a companion, except a companion, exert that companion.
Each minion skirmishing bearer loses all strength and damage bonuses from weapons.
U101

2 • Bilbo, Son of Bungo Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Skirmish: Exert Bilbo twice to cancel a skirmish involving another Hobbit companion.
U102

2 • Sam, The Gaffer’s Son Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Ring-bound.
While Sam bears The One Ring, his resistance is -4.
Skirmish: Exert Sam to make Frodo strength +1 until the regroup phase for each burden over 4 you can spot (limit +4).
Response: If Frodo dies, make Sam the Ring-bearer.
R103

0 • The Gaffer, Gardener of Bag End Shire
Follower
Strength +1.
Aid - Add a burden.
Each time you transfer this follower to a companion, except a companion, exert that companion.
Maneuver: Exert bearer to make bearer strength +1 for each dwelling and site you can spot until the regroup phase (limit +4).
U104

1 • Pippin, Foolhardy Halfling Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Maneuver: Exert Pippin to play a pipeweed from your discard pile or draw deck.
R105

1 • Merry, Adventurous Halfling Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Skirmish: Exert Merry to make a Shire companion bearing a follower strength +2 until the regroup phase.
R106

1 • Merry’s Pipe Shire
Possession • Pipe
Bearer must be Merry.
Fellowship: Exert Merry to heal a companion bearing a pipe.
U107

1 • Pippin’s Pipe Shire
Possession • Pipe
Bearer must be Pippin.
At the start of the fellowship phase, you may exert Pippin and discard a card from hand to take a pipeweed into hand from your draw deck or discard pile.
U108

0 Staff of Ithilien Shire
Possession • Staff
To play, exert a Gondor Man (or spot a Gondor ranger).
Bearer must be a Ring-bound Hobbit.
Skirmish: Discard this possession to wound a minion bearer is skirmishing (or twice if it is a Gollum minion).
C109

0 • Frodo, Bearer of Burdens Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: Ring 10
Each time the fellowship moves, add 2 burdens or wound a companion twice.
Regroup: Exert Frodo to make the move limit +1 for this turn (limit once per turn).
R110

1 • Sting, Elven Forged Shire
Possession • Hand Weapon
Strength +2.
Bearer must be Frodo, Sam, or Bilbo.
At the start of the maneuver phase, you may exert bearer twice or discard Sting to wound a minion for each burden over 6 you can spot.
R111

4 A Night to Remember Shire
Event • Maneuver
Exert 4 Shire companions to remove a burden for each minion over 2 you can spot.
U112

1 • Rosie Cotton, Mother of Thirteen Shire
Follower
Resistance +2.
Aid - Add a burden.
Each time you transfer this follower to a companion, except a Shire companion, exert bearer.
Maneuver: Exert bearer twice to heal a Shire companion bearing a follower (except bearer).
U113

2 A Conspiracy Unmasked Shire
Event • Skirmish
Reveal the top card of your draw deck to make a minion skirmishing a Hobbit strength -X, where X is the twilight cost of the card revealed.
C114

0 • The End of All Things Shire
Condition • Support Area
Tale.
To play, spot Frodo and Sam and add 3 burdens.
When the fellowship moves to any site 9, remove 3 burdens and heal a companion.
R115

1 Last Trick Shire
Event • Skirmish
Spot an exhausted Shire companion to make that companion strength +4. If that companion wins his skirmish, heal that companion.
C116

1 Pouch of Pipeweed Shire
Possession
Bearer must be a Hobbit.
At the start of the fellowship phase, you may exert bearer to heal a companion bearing a pipeweed.
C117

2 • Elven-cakes Shire
Possession
Resistance +1
Bearer must be a Ring-bound Hobbit.
Regroup: Add 3 burdens and discard this possession to make the move limit +1.
C118

0 I Will Take the Ring Shire
Event • Skirmish
Remove 2 Free Peoples tokens to make Frodo strength +1 for each Free Peoples culture you can spot (limit +5).
C119

2 Tom Is Here Shire
Event • Skirmish
Add a burden to make a Shire companion strength +1 until the regroup phase for each Shire follower you can spot.
C120

2 • Tom Bombadil, Eldest Shire
Follower
Strength +1
Resistance +2
Aid - Remove 2 tokens.
Each time you transfer Tom Bombadil to a companion, except Gandalf or a Shire companion, exert bearer.
Each time bearer wins a skirmish, remove a burden.
R121

1 I’m Back Shire
Event • Regroup
Discard a Shire follower to heal X Shire companions, where X is the current region number.
U122

1 • The Last Pages Shire
Condition • Support Area
Tale.
To play, spot 2 Shire companions.
Each time a Shadow card adds a burden, you may reinforce a Shire token.
R123

• The One Ring, Forged in Mordor
Strength +1
Resistance +1
While wearing The One Ring, the Ring-bearer gains hunter 1.
Maneuver: Add a burden to make the Ring-bearer wear The One Ring until the regroup phase.
While bearer is wearing The One Ring and is about to take a wound, add a burden instead.
R124
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 9:24 am; edited 1 time in totalI had to put something here.
Anonymous Prodigy
Posted: Mon Apr 16, 2007 1:14 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1 Wild Man Pillager Dunland
Minion • Man
Strength: 5
Vitality: 1
Site Number: 3
This minion is strength +1 for each site you control.
C125

2 Wild Man Raider Dunland
Minion • Man
Strength: 7
Vitality: 1
Site Number: 3
When you play this minion, you may remove 3 and spot another Dunland Man to take control of a site.
C126

2 Wild Man Axe Dunland
Possession • Hand Weapon
Strength +2
Bearer must be a Man.
Bearer gains hunter 1.
At the start of each skirmish involving bearer, each companion skirmishing bearer must exert.
C127

6 Wild Man Swarm Dunland
Minion • Man
Strength: 13
Vitality: 2
Site Number: 3
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.
U128

4 • Wulf, Leader of the Dunlendings Dunland
Minion • Man
Strength: 10
Vitality: 2
Site Number: 3
Fierce. Hunter 2.
Each time Wulf wins a skirmish, you may discard the top card of the Free Peoples player’s draw deck.
R129

3 Wild Man Rampager Dunland
Minion • Man
Strength: 8
Vitality: 1
Site Number: 3
Fierce.
To play, spot a Dunland Man.
C130

3 Wild Man Slaughterer Dunland
Minion • Man
Strength: 9
Vitality: 1
Site Number: 3
When you play this minion, you may remove 2 to exert a companion (except the Ring-bearer).
U131

0 Dunlending Club Dunland
Possession • Hand Weapon
Bearer must be a Man.
Bearer is strength +1 for each site you control.
C132

2 Wild Man Rager Dunland
Minion • Man
Strength: 7
Vitality: 1
Site Number: 3
Maneuver: Discard this minion to take control of a site. The Free Peoples player may add a threat to prevent this.
C133

4 • Saruman, Enemy of Rohan Dunland
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Maneuver: Exert Saruman X times to reveal the top X cards of your draw deck. You may play a revealed minion. That minion’s twilight cost is -2 for each Dunland card revealed.
R134

4 Dunlending Brute Dunland
Minion • Man
Strength: 10
Vitality: 1
Site Number: 3
While you control a site, this minion gains hunter 1 for every 2 sites you control.
U135

2 Wild Man Swarmer
Minion • Man
Strength: 5
Vitality: 1
Site Number: 3
Hunter 2.
C136

6 Wild Man Horde Dunland
Minion • Man
Strength: 13
Vitality: 2
Site Number: 3
Fierce. Hunter 1.
To play, spot a Dunland Man.
R137

3 Wild Man Rager Dunland
Minion • Man
Strength: 9
Vitality: 1
Site Number: 3
Hunter 1.
C138

0 Hatred of the King Dunland
Event • Skirmish
Make a Dunland Man strength +1 for each companion you can spot over 4 (or +2 if you can spot Theoden).
U139

6 Wild Man Company Dunland
Minion • Man
Strength: 16
Vitality: 2
Site Number: 3
Damage +1.
To play, spot a Dunland minion.
R140
I had to put something here.
Anonymous Prodigy
Posted: Mon Apr 16, 2007 1:15 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1 Slinking Shadow Among the Stones Gollum
Event • Assignment
Remove a burden to assign Gollum to skirmish a companion (except the Ring-bearer). The Free Peoples player may add a threat to prevent this.
U141

1 You Will See Gollum
Event • Skirmish
Make Gollum strength +1 for each wound on the Ring-bearer (or +2 if you can spot Shelob).
C142

6 • Shelob, Mother of Darkness Gollum
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce.
Each time Shelob wins a fierce skirmish, add a burden.
R143

2 • Gollum, Treacherous Guide Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
Each time Gollum wins a skirmish, you may play the next site (replacing an opponent’s site if necessary).
C144

2 My Precious! Gollum
Event • Response
If the Ring-bearer puts on The One Ring, exert Gollum to add 2 burdens or wound the Ring-bearer twice.
R145

0 Many Exits from Her Lair Gollum
Event • Maneuver or Regroup
Spot Shelob to play the next site (replacing an opponent’s site if necessary).
C146

0 Stupid Fat Hobbit Gollum
Event • Skirmish
Make a Hobbit skirmishing Gollum strength -1 for every 2 burdens you can spot.
C147

0 We’ll Find It and Take It Gollum
Event • Maneuver
Exert Gollum twice and remove X burdens to add X threats.
U148

2 • Gollum, Betrayer of Frodo Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
When you play Gollum, you may remove a threat to add a burden.
Maneuver: Exert Gollum twice to make him strength +1 until the regroup phase for each Ring-bound Hobbit you can spot.
R149
I had to put something here.
Anonymous Prodigy
Posted: Mon Apr 16, 2007 1:16 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 Isengard Sentry Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another Isengard minion strength +1 until the regroup phase.
C150

2 Isengard Patroller Isengard
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Hunter 1.
Skirmish:
Discard 2 cards from hand to make this minion strength +1.
C151

3 Isengard Gatekeeper Isengard
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you control a site, this minion gains hunter 2.
U152

7 • Lurtz, Mighty Uruk Isengard
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Archer. Damage +1. Hunter 2.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Exert Lurtz and discard a possession borne by him to make the minion archery total +1.
R153

3 Isengard Infantry Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1. Hunter 1.
Skirmish: Exert this minion to make another minion strength +2.
C154

5 • Isengard Legion Isengard
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1. Hunter 3.
To play, spot 2 Isengard Uruk-hai.
Each time this minion wins a skirmish, you may add 1.
R155

6 Find the Halflings! Isengard
Event • Assignment
Toil 1.
Assign an Isengard Uruk-hai to skirmish the Ring-bearer. The Free Peoples player may exert 2 companions to prevent this.
R156

3 Isengard Spearman Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 1
Site Number: 4
While this bears a possession, it gains hunter 2.
U157

1 Isengard Longsword Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Isengard minion.
Skirmish: Exert bearer and discard this possession to exert a companion bearer is skirmishing.
C158

3 Uruk Ransacker Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Hunter 1.
To play, spot an Isengard Uruk-hai.
Shadow: Exert this minion to draw a card.
U159

4 • Isengard Officer Isengard
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Lurker.
This minion gains hunter 1 for each companion not assigned to a skirmish.
R160

0 Isengard Bow Isengard
Possession • Ranged Weapon
Strength +1
Bearer must be an Isengard minion.
Archery: Exert bearer and discard this possession to make the minion archery total +1.
C161

4 • Isengard Pillager
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1.
This minion is strength +1 for each other Isengard minion you can spot.
U162

6 • Rampaging Berserker Isengard
Minion • Uruk-hai
Strength: 14
Vitality: 3
Site Number: 5
Damage +1. Enduring.
To play, spot 2 Isengard minions.
While skirmishing a wounded companion, this minion gains hunter 2.
R163

4 Uruk Linebreaker Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 1
Site Number: 4
Fierce. Hunter 2.
Each time this minion wins a skirmish, you may heal an Isengard minion.
C164

5 Greatness of Our Army
Event • Shadow
Spot X Isengard minions to play an Isengard minion from your draw deck. That minion’s twilight cost is -X.
U165

2 Arrows Thick As Rain Isengard
Event • Archery
Spot an Isengard minion to exert an unwounded companion.
C166

4 • Saruman, Uruk Breeder Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each Isengard Uruk-hai is twilight cost -1.
Shadow: Exert Saruman twice to play an Isengard Uruk-hai from your draw deck or discard pile.
R167

4 Isengard Destroyer Isengard
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
To play, spot an Isengard minion.
Maneuver: Exert this minion to make an minion gain hunter X until the regroup phase, where X is the current region number.
C168

2 • Lurtz’s Bow, Bane of Boromir Isengard
Possession • Ranged Weapon
Bearer must be an Isengard Uruk-hai.
Bearer is an archer. Bearer gains hunter 1.
Archery: If bearer is Lurtz, exert him twice to make the minion archery total +1 for each exhausted companion you can spot (limit +3).
R169
I had to put something here.

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 1 of 2 [18 Posts]   Goto page: 1, 2 Next
View previous topic   View next topic