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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 10:34 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Throwing Axe
Possession • Ranged Weapon
Bearer must be a Dwarf. Bearer gains hunter 2.
Archery: Discard this possession and exert bearer to make the fellowship archery total +1.
C1
• My Cousin, Balin
Condition • Support Area
Toil 1.
To play, spot 2 Dwarves.
Each time a card is discarded by a Shadow player, add a token here.
Gimli is strength +1 for each token on this condition (limit +3).
R2
It’s A Tomb
Event • Skirmish
Heal a minion to make a companion strength +2.
U3
• Seekers of Mithril
Condition • Support Area
To play, spot a wounded Dwarf.
Each time a Dwarf takes a wound in a skirmish, you may discard a card from hand to take a possession from your discard pile into hand.
C4
• Gimli’s Battle Axe, Bane of Orcs
Possession • Hand Weapon
Strength +2
Bearer must be Gimli. He gains hunter 1.
Each unwounded Orc or Uruk-hai skirmishing Gimli is strength -1.
R5
• Gloin, Friend of Bilbo
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
Maneuver: Add to draw a card (limit 2).
U6
Strange Friendship
Event • Regroup
Exert a Dwarf to heal an Elf.
C7
• Gimli, Sturdy Dwarf
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 2.
Fellowship: Exert Gimli to reveal a card from the top of your draw deck; if it is a card, you may add to heal Gimli and take that card into hand.
R8
Restless Pursuit
Event • Fellowship
Add a threat to play the next site (replacing an opponent’s site if necessary).
C9
Broad-bladed Axe
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf.
While bearer is skirmishing a wounded minion, bearer gains hunter 1.
C10
Battle-seasoned
Event • Skirmish
Exert a Dwarf to make that Dwarf strength +1 for each minion you can spot.
R11
• Don’t Tell The Elf
Condition • Support Area
To play, spot Gimli and Legolas.
Skirmish: Exert Gimli and add a threat to make an or companion strength +2 (limit +4), or exert an or companion and discard a card from hand to make Gimli strength +2 (limit +4).
U12
• Armor of Moria
Possession • Armor
Vitality +1
Bearer must be a Dwarf.
Bearer may take no more than one wound per skirmish phase.
R13
That One Counts as Mine!
Event
Assignment: Exert a Dwarf or discard a possession borne by that Dwarf to make a different companion defender +1.
U14
A Dwarf Dare Not
Condition
Bearer must be Gimli.
While you can spot an token, Gimli cannot be exerted by Shadow cards.
R15
Axe of the Blue Mountains
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf. While skirmishing a wounded minion, bearer is damage +1 and gains hunter 1.
C16
Hatred of the Orcs
Event • Skirmish
Add a threat to make a Dwarf damage +1 for each wound on the minion that Dwarf is skirmishing.
C17
Dwarven Scout
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 2.
C18 |
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 11:19 am; edited 11 times in totalI had to put something here. |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 11:00 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Legolas, Bowman of Mirkwood
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
Archery: Exert Legolas and add to play an possession from your discard pile.
R19
• Legolas’ Bow, Gift of Galadriel
Possession • Ranged Weapon
Bearer must be Legolas. He gains muster.
Maneuver: Discard this possession to heal an Elf.
R20
Volley of Arrows
Event • Archery
Toil 1.
Make the fellowship archery total +1.
C21
• Elrond, Half-elven
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
Muster.
To play, spot an companion.
While in a fierce skirmish, Elrond gains hunter 2.
R22
Lorien Longbow
Possession • Ranged Weapon
Bearer must be an Elf.
While you can spot 3 minions, bearer is an archer.
Maneuver: Exert bearer twice and add to wound a roaming minion.
C23
Son of Mirkwood
Condition
Bearer must be Legolas.
While you can spot a token, Legolas cannot be exerted by Shadow cards.
R24
• Galadriel, Queen of Lorien
Follower
Aid - .
Strength +1. Resistance +1.
While skirmishing a wounded minion, bearer gains hunter 1.
R25
• Arwen, Maiden of Rivendell
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1. Muster.
While skirmishing a roaming minion, Arwen is strength +2.
U26
• Haldir, Warrior of Lorien
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Archer. Hunter 2.
While Haldir is at a forest site, he gains muster.
U27
• Smiths of Rivendell
Condition • Support Area
To play, spot Elrond (or 3 Elves).
Each time a artifact is played, you may add to heal a Man.
C28
Show Them No Mercy!
Event • Skirmish
Spot an unbound companion (except for an Elf) to make an Elf strength +1 for each wound on every minion he or she is skirmishing; if it an or minion, you may add to make it strength -1.
U29
To The Keep!
Event • Maneuver
Discard 2 cards from hand to exert a minion.
R30
Rain of Arrows
Event • Archery
Exert 2 Elves to make the fellowship archery total +1 for each hunter and lurker minion.
U31
• Archers in the Trees
Condition • Support Area
To play, spot 2 companions (or an archer).
Each time a minion takes an archery wound, you may add to draw a card (or draw 2 cards if at a forest site.)
U32
Lorien Archer
Companion • Elf
Strength: 5
Vitality: 2
Resistance: 5
Archer. Hunter 1.
U33
• Aiglos, Spear of Gil-galad
Artifact • Hand Weapon
Strength +2. Vitality +1.
Bearer must be Gil-galad. He gains hunter 1.
Regroup: Discard this possession to wound a minion twice.
R34
Sword of Lorien
Possession • Hand Weapon
Strength +2.
Bearer must be an Elf.
C35
Fury in Battle
Event • Skirmish
Exert an companion and add [X] (limit 4) to make that companion gain hunter X.
U36 |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 11:02 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• The Enemy Is Coming
Condition • Support Area
To play, spot Gandalf and add a threat.
Each time a Shadow player takes control of a site, you may heal a companion.
U37
Sword-strike
Event • Skirmish
Spot Gandalf and exert a companion to make that companion strength +3.
C38
• Curunir, Leader of the White Council
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 6
Muster.
To play, spot a companion.
Each time Curunir wins a skirmish, you may exert him and add a burden to wound a minion.
R39
• Wisdom of Curunir
Condition • Support Area
To play, spot Curunir and discard a card from hand.
Each time Curunir loses a skirmish, add a token here.
Maneuver: Remove 2 tokens from here to play the fellowship’s next site (replacing an opponent’s site if necessary). Then either exert a companion or discard this condition.
U40
Name Him Not!
Event • Fellowship or Regroup
Discard Gandalf to remove all twilight tokens from the twilight pool.
R41
Counsel I Gave
Event • Maneuver
Spot Gandalf and discard a card from hand to heal an companion.
U42
• Friend At Need
Condition • Support Area
To play, spot Gandalf and exert a Ring-bound companion.
Each time you play a follower, you may remove a burden.
C43
How Do You Know This?
Event • Skirmish
Exert Gandalf to make a minion he is skirmishing lose all strength bonuses from weapons.
C44
• Glamdring, Blade of Gondolin
Possession • Hand Weapon
Strength +2.
Bearer must be Gandalf.
He gains hunter 1.
Maneuver: Discard this possession to heal a companion for each minion you can spot.
R45
First Light On The Fifth Day
Event • Maneuver
Exert 2 companions (except companions) to make Gandalf strength +4 and defender +1 until the regroup phase.
U46
Go Back To The Shadow!
Event • Skirmish
Exert Gandalf twice to make him strength +5 and damage +1; if he loses that skirmish, place him in the dead pile.
R47
I Am Trying To Help You
Event • Skirmish
Exert Gandalf to make a companion strength +1 for each burden you can spot (limit +6).
C48
Fury of the Wizard
Event • Skirmish
Discard 3 cards from hand to make Gandalf strength +1 for each minion you can spot.
C49
The Meaning of Haste
Event • Fellowship
Exert Gandalf to play the fellowship’s next site (replacing an opponent’s site if necessary).
C50
• Gandalf, Second of the White Council
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 8
Muster.
Regroup: Exert Gandalf X times to discard X Shadow cards.
R51
Disturber of the Peace
Event • Skirmish
Exert a companion to make Gandalf strength +2. If Gandalf wins that skirmish, you may heal a companion.
C52
• Darkness Took Me
Condition • Support Area
Each time a companion loses a skirmish, place a token here.
Fellowship: Remove 2 tokens from here to heal a companion.
R53
Sent from the West
Event • Assignment
Exert Gandalf twice and add a burden to make a minion unable to be assigned to a skirmish until the regroup phase.
C54 |
Last edited by Anonymous Prodigy on Thu Apr 19, 2007 3:16 pm; edited 1 time in totalI had to put something here. |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 11:03 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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We Be Nice To Them
Condition • Support Area
To play, spot Smeagol.
Smeagol is strength +1 for each Ring-bound companion you can spot.
U55
Never Come Back!
Event • Skirmish
Make Smeagol strength +2 (or +4 if he is skirmishing a minion.)
C56
• Smeagol, Pitiful Thing
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound.
To play, add a burden.
Each time Smeagol loses a skirmish, you may heal a companion.
R57
This Way
Event • Fellowship or Regroup
Exert Smeagol and discard a card from hand to play the fellowship’s next site (replacing an opponent’s site if necessary).
U58
Take It Off Us!
Event • Fellowship
Exert a companion to heal Smeagol.
C59
Precious Made Us Do It
Event • Regroup
If you have initiative, spot Smeagol and discard your hand to remove 3 burdens.
R60
So Juicy Sweet!
Condition
Bearer must be Smeagol.
He gains muster (and hunter 1 if the the fellowship is at a river site).
C61
To Catch A Fish
Condition • Support Area
To play, discard a card from hand.
While Smeagol is your Ring-bearer, the minion archery total is -1 (or -2 if at a river site).
U62
The Passage of the Marshes
Condition • Support Area
If a companion is about to take a wound, wound Smeagol to prevent that.
R63 |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 11:04 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Blade of Minas Tirith
Possession • Hand Weapon
Strength +1.
Bearer must be a knight.
Bearer gains hunter 1.
While you can spot a fortification, bearer gains muster.
U64
Strength of Numenor
Event • Skirmish
Exert a companion to make a knight strength +1 for each fortifcation you can spot.
C65
• Pippin, Guard of the Citadel
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Hunter 1. To play, spot a knight (or spot Denethor).
Maneuver: Exert Pippin and discard a possession to transfer a fortification from your support area to a minion.
R66
Armor of Minas Tirith
Possession • Armor
Vitality +1.
Bearer must be a knight.
Skirmish: Exert bearer and discard this possession to make a minion skirmishing bearer strength -2 until the regroup phase (or -4 if that minion bears a fortification.)
C67
I Will Lead You Now
Event • Maneuver
Exert Aragorn twice to heal a companion for each minion you can spot.
R68
• Aragorn, Descendant of Numenor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1. Knight.
Each time a skirmish event is played in a skirmish involving Aragorn, you may exert him to draw a card.
R69
• Beregond, Knight of Minas Tirith
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Hunter 1. Knight.
Maneuver: Exert Beregond and add a burden to wound a minion bearing a fortification.
U70
Foes of the Dark Lord
Event • Maneuver
Exert a knight to make a minion bearing a fortification strength -3 until the regroup phase.
U71
Sword of the Citadel
Possession • Hand Weapon
Strength +2.
Bearer must be a knight.
Regroup: Discard this possession to heal bearer.
U72
• Boromir, Warrior of Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Hunter 1. Knight.
Fellowship: Exert Boromir to remove .
C73
• Narsil, Blade of Elendil
Artifact • Hand Weapon
Strength +1.
Vitality +1.
Resistance +1.
Bearer must be Elendil or Aragorn.
Regroup: Exert bearer and discard this possession to discard 4 cards from the top of your draw deck. Wound a minion for each card discarded in this way. R74
Service To Gondor
Event • Fellowship
Exert a companion to take a possession from your draw deck into hand (or 2 possessions if you can spot 2 knights).
U75
• Denethor, Bearer of Troubles
Companion • Man
Strength: 6
Vitality: 3
Ringed Resistance: 2
Denethor is resistance +1 for each knight you can spot.
While Denethor is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or exert 2 knights.
R76
Protectors of the Shire
Event • Maneuver
Discard a card from hand to heal a companion.
U77
• Isildur, Son of Elendil
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Hunter 1. Knight.
Maneuver: Exert Isildur to discard up to 2 cards from hand and draw the same number of cards.
R78
Draw Him Out
Event • Manuever
Add 2 threats to wound a minion for each exhausted companion you can spot.
C79
Aim for the Trolls!
Event • Archery
Exert a knight to make the fellowship archery total +1 (or +2 if you can spot a Troll).
C80
Knight of the Citadel
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1. Knight.
C81 |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 11:26 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Muster the Rohirrim
Event • Maneuver
Exert 3 Men (or 2 mounted Men) to play the fellowship’s next site (replacing an opponent’s site if necessary).
U82
• Guthwine, Sword of Eomer
Possession • Hand Weapon
Strength +2.
Bearer must be a Man.
Bearer gains hunter 1.
Regroup: If bearer is Eomer, exert him twice to discard a minion.
R83
Rally To Me!
Event • Skirmish
Exert Theoden to make each Man strength +1 until the regroup phase (or +2 if you can spot more minions than companions).
U84
Steed of the Mark
Possession • Mount
Strength +1.
Bearer must be a Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While at a battleground or plains site, bearer gains hunter 1 (or hunter 2 if at both).
C85
• Eowyn, Valorous Maiden
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 2. Valiant.
While skirmishing a Nazgul, Eowyn is strength +2 and damage +1.
R86
• Hama, Defender of the Golden Hall
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1. Valiant.
Maneuver: Exert Hama and discard a possession to exert a minion for each site controlled by a Shadow player.
U87
• Merry, Courageous Hobbit
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Valiant.
To play, spot a Man.
Skirmish: Exert Merry to make a companion strength +1 for each exhausted companion you can spot; then, if Merry is exhausted, you may discard him to heal 2 companions.
R88
Rohan Will Answer
Event • Maneuver
Exert a companion to heal a companion and liberate a site.
C89
• Theoden, Lord of Meduseld
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant. Hunter 1. Muster.
At the start of the fellowship phase, you may exert Theoden to play a possession from your discard pile.
R90
Sword of the Mark
Possession • Hand Weapon
Strength +2.
Bearer must be a Man.
Bearer gains valiant (and hunter 1 if the fellowship is at a plains or battleground site).
C91
• Eomer, Bearer of Sorrow
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Hunter 1.
Eomer is resistance +1 for each mount you can spot.
While Eomer is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or exert 3 companions.
R92
Bow of the Mark
Possession • Ranged Weapon
Bearer must be a Man.
While at a plains or battleground site, bearer gains hunter 1 and muster.
Archery: Discard this possession to make the fellowship archery total +1.
C93
• House of Eorl
Condition • Support Area
Toil 1.
To play, spot 2 Men.
While you can spot Theoden, each Man gains hunter 1.
While you can spot Theodred, each Man is strength +1.
R94
We Shall Have Peace
Event • Maneuver
Exert a Man to exert a minion for each exhausted companion you can spot (or exert a mounted Man to wound a minion for each exhausted companion you can spot).
C95
Rohirrim Fighter
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Valiant. Hunter 2.
C96
• Breathe the Free Air
Condition • Support Area
To play, spot a Man.
Each time a companion loses a skirmish, add a token here.
Each time a Shadow condition is played on a companion, add a token here.
Fellowship or Manueuver: Remove X tokens from here to heal the same number of companions. Discard this condition.
C97
Javelin of the Mark
Possession • Hand Weapon
Strength +1.
Bearer must be a Man.
Fellowship: Exert bearer to draw a card for each site controlled by a Shadow player.
C98
Horn Burst Asunder
Event • Skirmish
Discard a possession to make a Man strength +1 for each site controlled by a Shadow player.
C99 |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 11:27 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Hobbit Bow
Possession • Ranged Weapon
Bearer must be a Hobbit.
Bearer gains hunter 1.
Archery: Discard this possession to make the fellowship archery total +1.
C100
• Farmer Maggot, Grower of Mushrooms
Follower
Resistance +1.
Aid - Add a burden.
Bearer gains hunter 1.
Each time you transfer this follower to a companion, except a companion, exert that companion.
Each minion skirmishing bearer loses all strength and damage bonuses from weapons.
U101
• Bilbo, Son of Bungo
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Skirmish: Exert Bilbo twice to cancel a skirmish involving another Hobbit companion.
U102
• Sam, The Gaffer’s Son
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Ring-bound.
While Sam bears The One Ring, his resistance is -4.
Skirmish: Exert Sam to make Frodo strength +1 until the regroup phase for each burden over 4 you can spot (limit +4).
Response: If Frodo dies, make Sam the Ring-bearer.
R103
• The Gaffer, Gardener of Bag End
Follower
Strength +1.
Aid - Add a burden.
Each time you transfer this follower to a companion, except a companion, exert that companion.
Maneuver: Exert bearer to make bearer strength +1 for each dwelling and site you can spot until the regroup phase (limit +4).
U104
• Pippin, Foolhardy Halfling
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Maneuver: Exert Pippin to play a pipeweed from your discard pile or draw deck.
R105
• Merry, Adventurous Halfling
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Skirmish: Exert Merry to make a companion bearing a follower strength +2 until the regroup phase.
R106
• Merry’s Pipe
Possession • Pipe
Bearer must be Merry.
Fellowship: Exert Merry to heal a companion bearing a pipe.
U107
• Pippin’s Pipe
Possession • Pipe
Bearer must be Pippin.
At the start of the fellowship phase, you may exert Pippin and discard a card from hand to take a pipeweed into hand from your draw deck or discard pile.
U108
Staff of Ithilien
Possession • Staff
To play, exert a Man (or spot a ranger).
Bearer must be a Ring-bound Hobbit.
Skirmish: Discard this possession to wound a minion bearer is skirmishing (or twice if it is a minion).
C109
• Frodo, Bearer of Burdens
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Each time the fellowship moves, add 2 burdens or wound a companion twice.
Regroup: Exert Frodo to make the move limit +1 for this turn (limit once per turn).
R110
• Sting, Elven Forged
Possession • Hand Weapon
Strength +2.
Bearer must be Frodo, Sam, or Bilbo.
At the start of the maneuver phase, you may exert bearer twice or discard Sting to wound a minion for each burden over 6 you can spot.
R111
A Night to Remember
Event • Maneuver
Exert 4 companions to remove a burden for each minion over 2 you can spot.
U112
• Rosie Cotton, Mother of Thirteen
Follower
Resistance +2.
Aid - Add a burden.
Each time you transfer this follower to a companion, except a companion, exert bearer.
Maneuver: Exert bearer twice to heal a companion bearing a follower (except bearer).
U113
A Conspiracy Unmasked
Event • Skirmish
Reveal the top card of your draw deck to make a minion skirmishing a Hobbit strength -X, where X is the twilight cost of the card revealed.
C114
• The End of All Things
Condition • Support Area
Tale.
To play, spot Frodo and Sam and add 3 burdens.
When the fellowship moves to any site 9, remove 3 burdens and heal a companion.
R115
Last Trick
Event • Skirmish
Spot an exhausted companion to make that companion strength +4. If that companion wins his skirmish, heal that companion.
C116
Pouch of Pipeweed
Possession
Bearer must be a Hobbit.
At the start of the fellowship phase, you may exert bearer to heal a companion bearing a pipeweed.
C117
• Elven-cakes
Possession
Resistance +1
Bearer must be a Ring-bound Hobbit.
Regroup: Add 3 burdens and discard this possession to make the move limit +1.
C118
I Will Take the Ring
Event • Skirmish
Remove 2 Free Peoples tokens to make Frodo strength +1 for each Free Peoples culture you can spot (limit +5).
C119
Tom Is Here
Event • Skirmish
Add a burden to make a companion strength +1 until the regroup phase for each follower you can spot.
C120
• Tom Bombadil, Eldest
Follower
Strength +1
Resistance +2
Aid - Remove 2 tokens.
Each time you transfer Tom Bombadil to a companion, except Gandalf or a companion, exert bearer.
Each time bearer wins a skirmish, remove a burden.
R121
I’m Back
Event • Regroup
Discard a follower to heal X companions, where X is the current region number.
U122
• The Last Pages
Condition • Support Area
Tale.
To play, spot 2 companions.
Each time a Shadow card adds a burden, you may reinforce a token.
R123
• The One Ring, Forged in Mordor
Strength +1
Resistance +1
While wearing The One Ring, the Ring-bearer gains hunter 1.
Maneuver: Add a burden to make the Ring-bearer wear The One Ring until the regroup phase.
While bearer is wearing The One Ring and is about to take a wound, add a burden instead.
R124 |
Last edited by Anonymous Prodigy on Thu Apr 26, 2007 9:24 am; edited 1 time in totalI had to put something here. |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 1:14 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Wild Man Pillager
Minion • Man
Strength: 5
Vitality: 1
Site Number: 3
This minion is strength +1 for each site you control.
C125
Wild Man Raider
Minion • Man
Strength: 7
Vitality: 1
Site Number: 3
When you play this minion, you may remove and spot another Man to take control of a site.
C126
Wild Man Axe
Possession • Hand Weapon
Strength +2
Bearer must be a Man.
Bearer gains hunter 1.
At the start of each skirmish involving bearer, each companion skirmishing bearer must exert.
C127
Wild Man Swarm
Minion • Man
Strength: 13
Vitality: 2
Site Number: 3
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.
U128
• Wulf, Leader of the Dunlendings
Minion • Man
Strength: 10
Vitality: 2
Site Number: 3
Fierce. Hunter 2.
Each time Wulf wins a skirmish, you may discard the top card of the Free Peoples player’s draw deck.
R129
Wild Man Rampager
Minion • Man
Strength: 8
Vitality: 1
Site Number: 3
Fierce.
To play, spot a Man.
C130
Wild Man Slaughterer
Minion • Man
Strength: 9
Vitality: 1
Site Number: 3
When you play this minion, you may remove to exert a companion (except the Ring-bearer).
U131
Dunlending Club
Possession • Hand Weapon
Bearer must be a Man.
Bearer is strength +1 for each site you control.
C132
Wild Man Rager
Minion • Man
Strength: 7
Vitality: 1
Site Number: 3
Maneuver: Discard this minion to take control of a site. The Free Peoples player may add a threat to prevent this.
C133
• Saruman, Enemy of Rohan
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Maneuver: Exert Saruman X times to reveal the top X cards of your draw deck. You may play a revealed minion. That minion’s twilight cost is -2 for each card revealed.
R134
Dunlending Brute
Minion • Man
Strength: 10
Vitality: 1
Site Number: 3
While you control a site, this minion gains hunter 1 for every 2 sites you control.
U135
Wild Man Swarmer
Minion • Man
Strength: 5
Vitality: 1
Site Number: 3
Hunter 2.
C136
Wild Man Horde
Minion • Man
Strength: 13
Vitality: 2
Site Number: 3
Fierce. Hunter 1.
To play, spot a Man.
R137
Wild Man Rager
Minion • Man
Strength: 9
Vitality: 1
Site Number: 3
Hunter 1.
C138
Hatred of the King
Event • Skirmish
Make a Man strength +1 for each companion you can spot over 4 (or +2 if you can spot Theoden).
U139
Wild Man Company
Minion • Man
Strength: 16
Vitality: 2
Site Number: 3
Damage +1.
To play, spot a minion.
R140 |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 1:15 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Slinking Shadow Among the Stones
Event • Assignment
Remove a burden to assign Gollum to skirmish a companion (except the Ring-bearer). The Free Peoples player may add a threat to prevent this.
U141
You Will See
Event • Skirmish
Make Gollum strength +1 for each wound on the Ring-bearer (or +2 if you can spot Shelob).
C142
• Shelob, Mother of Darkness
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce.
Each time Shelob wins a fierce skirmish, add a burden.
R143
• Gollum, Treacherous Guide
Minion
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
Each time Gollum wins a skirmish, you may play the next site (replacing an opponent’s site if necessary).
C144
My Precious!
Event • Response
If the Ring-bearer puts on The One Ring, exert Gollum to add 2 burdens or wound the Ring-bearer twice.
R145
Many Exits from Her Lair
Event • Maneuver or Regroup
Spot Shelob to play the next site (replacing an opponent’s site if necessary).
C146
Stupid Fat Hobbit
Event • Skirmish
Make a Hobbit skirmishing Gollum strength -1 for every 2 burdens you can spot.
C147
We’ll Find It and Take It
Event • Maneuver
Exert Gollum twice and remove X burdens to add X threats.
U148
• Gollum, Betrayer of Frodo
Minion
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
When you play Gollum, you may remove a threat to add a burden.
Maneuver: Exert Gollum twice to make him strength +1 until the regroup phase for each Ring-bound Hobbit you can spot.
R149 |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 1:16 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Isengard Sentry
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, you may make another minion strength +1 until the regroup phase.
C150
Isengard Patroller
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Hunter 1.
Skirmish: Discard 2 cards from hand to make this minion strength +1.
C151
Isengard Gatekeeper
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While you control a site, this minion gains hunter 2.
U152
• Lurtz, Mighty Uruk
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Archer. Damage +1. Hunter 2.
Lurtz is strength +1 for each Hobbit you can spot.
Archery: Exert Lurtz and discard a possession borne by him to make the minion archery total +1.
R153
Isengard Infantry
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1. Hunter 1.
Skirmish: Exert this minion to make another minion strength +2.
C154
• Isengard Legion
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1. Hunter 3.
To play, spot 2 Uruk-hai.
Each time this minion wins a skirmish, you may add .
R155
Find the Halflings!
Event • Assignment
Toil 1.
Assign an Uruk-hai to skirmish the Ring-bearer. The Free Peoples player may exert 2 companions to prevent this.
R156
Isengard Spearman
Minion • Uruk-hai
Strength: 8
Vitality: 1
Site Number: 4
While this bears a possession, it gains hunter 2.
U157
Isengard Longsword
Possession • Hand Weapon
Strength +2
Bearer must be an minion.
Skirmish: Exert bearer and discard this possession to exert a companion bearer is skirmishing.
C158
Uruk Ransacker
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Hunter 1.
To play, spot an Uruk-hai.
Shadow: Exert this minion to draw a card.
U159
• Isengard Officer
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Lurker.
This minion gains hunter 1 for each companion not assigned to a skirmish.
R160
Isengard Bow
Possession • Ranged Weapon
Strength +1
Bearer must be an minion.
Archery: Exert bearer and discard this possession to make the minion archery total +1.
C161
• Isengard Pillager
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
Damage +1.
This minion is strength +1 for each other minion you can spot.
U162
• Rampaging Berserker
Minion • Uruk-hai
Strength: 14
Vitality: 3
Site Number: 5
Damage +1. Enduring.
To play, spot 2 minions.
While skirmishing a wounded companion, this minion gains hunter 2.
R163
Uruk Linebreaker
Minion • Uruk-hai
Strength: 10
Vitality: 1
Site Number: 4
Fierce. Hunter 2.
Each time this minion wins a skirmish, you may heal an minion.
C164
Greatness of Our Army
Event • Shadow
Spot X minions to play an minion from your draw deck. That minion’s twilight cost is -X.
U165
Arrows Thick As Rain
Event • Archery
Spot an minion to exert an unwounded companion.
C166
• Saruman, Uruk Breeder
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each Uruk-hai is twilight cost -1.
Shadow: Exert Saruman twice to play an Uruk-hai from your draw deck or discard pile.
R167
Isengard Destroyer
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
To play, spot an minion.
Maneuver: Exert this minion to make an minion gain hunter X until the regroup phase, where X is the current region number.
C168
• Lurtz’s Bow, Bane of Boromir
Possession • Ranged Weapon
Bearer must be an Uruk-hai.
Bearer is an archer. Bearer gains hunter 1.
Archery: If bearer is Lurtz, exert him twice to make the minion archery total +1 for each exhausted companion you can spot (limit +3).
R169 |
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