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Glamdring |
Posted: Wed Feb 07, 2007 6:20 pm |
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Joined: 13 Oct 2006
Posts: 575
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With ulaire enquea, sixth of the nine riders do you have to spot 2 other nazgul and six companions to exert each companion? Or can you just spot 6 companions to exert each companion? |
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elf lvr |
Posted: Wed Feb 07, 2007 6:23 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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You still have to spot the two other nazgul. The second part of the text only changes the effect, not the spotting requirement.
Probably some grammar thing that makes it so. If you want a better explaination, wait for M_H or Bib to post. |
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macheteman |
Posted: Wed Feb 07, 2007 6:24 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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i’m fairly sure that you have to spot two other nazgul and six companions. because the spotting two other nazgul is what sets the whole thing off. then, if you can spot six companions, ecert each of them. |
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elf lvr |
Posted: Wed Feb 07, 2007 6:37 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Yeah, it’s like a chain.
FIRST you spot 2 other Nazgul.
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THEN you can exert two companions.
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-> However, IF you can spot 6 companions, you can exert each one of them. |
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macheteman |
Posted: Wed Feb 07, 2007 6:47 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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yeah, that’s good EL. haha. gp |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
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Merrick_Hale |
Posted: Thu Feb 08, 2007 9:28 am |
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Joined: 13 Apr 2006
Posts: 445
Location: Austin, Texas
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EL is correct. The spotting requirement is part of the cost. The effect (although it isn’t worded like a traditional effect such as COST to EFFECT) is being able to exert 2 companions (or each companion if you can spot 6 companions). SO if this were to use the traditional cost/effect language, it should say:
When you play Ulaire Enquea, you may spot 2 other nazgul to exert two unbound companions (or exert each companion if you can spot 6 companions).
This keeps the optional ability of the gameplay and all the costs and puts it in the traditional cost/effect (alternate effect) language. |
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