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shieldelf
Posted: Thu Feb 08, 2007 12:13 am
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
i decided there should be cards about the noldor, so heres a few, i will add more
This introduced the race of Noldor, and Oath-bound, kinda like Ring-bound cept involving Feonor’s Oath.

Gondolin [site]
Site # - 3
Exert Turgon to play an Oath-bound Noldor from your hand. This card is twilight -2.

4 • Feanor, son of Finwe [noldor]
Companion - Noldor
Strength - 8
Vitality - 4
Resistance - 4
Oath-bound, Hunter 1
While you can spot a Silmaril, Feanor is Strength +1 and Defender +1.
Feanor swore an oath, that whoever held a Silmaril was an enemy of his.

2 • Silmaril, Creation of Feanor [Noldor]
Artifact - Support Area
While you can spot a [Noldor] companion, each Orc is strength -2.
The Silmaril were made by Feonor in the Bliss of Arda.

4 • Finwe, First Slain in Arda [Noldor]
Companion - Noldor
Strength - 7
Vitality - 4
Resistance - 5
Skirmish: Exert Finwe to make a [Noldor] companion strength +2.
Finwe was slain by Morgoth when the Silmaril were taken.

5 • Fingolfin, Valiant Warrior [Noldor]
Companion - Noldor
Strength - 9
Vitality - 4
Resistance - 6
Oath-bound, Damage +1
While you can spot another [Noldor] companion, Fingolfin is Defender +1.
Fingolfin, most valiant of Elves, was slain by Morgoth with his hammer Grond.

4 • Turgon, Lord of Gondolin [Noldor]
Companion - Noldor
Strength - 8
Vitality - 4
Resistance - 5
Oath-bound
While Turgon is in your starting fellowship, he is twilight -2.
Turgon is strength +1 for each possesion on him.
Turgon dwelt in peace in Gondolin for many years.

28 • Morgoth, Foe of Elves and Men [Morgoth]
Minion - Anuir
Strength - 30
Vitality - 6
Site # - 5
Fierce, Damage +2
Each Oath-bound [Noldor] companion you can spot is twilight -2
Skirmish: At the start of all Skirmishes involving Morgoth, exert Morgoth twice to make a [Noldor] companion skirmishing Morgoth exert (limit 2).
Regroup: Exert Morgoth to exert all Oath-bound companions.
Morgoth, enemy of Evles and Men, stole the Silmaril and slew Finwe in Arda.

3 • Grond, Hammer of Morgoth [Morgoth]
Possesion - Hand Weapon
Strength +2
Bearer must be Morgoth.
Bearer is Damage +1.
The hammer of Morgoth was a deadly weapon.

more later
Last edited by shieldelf on Fri Feb 09, 2007 10:27 pm; edited 15 times in totalElfs pwn, need I say more??? Wink
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NBarden
Posted: Thu Feb 08, 2007 12:38 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
shieldelf wrote:
i decided there should be cards about the noldor, so heres a few, i will add more
This introduced the race of Noldor, and Oath-bound, kinda like Ring-bound cept involving Feonor’s Oath.
3 • Feonor, son of Finwe [noldor]
Companion - Noldor
Strength - 8
Vitality - 4
Resistance - 4
Oath-bound, Hunter 1
While you can spot a Silmaril, Feonor is Strength +1 and Defender +1.
Feonor swore an oath, that whoever held a Silmaril was an enemy of his.

Nice. 4 maybe? Slightly undercosted.

2 • Palantir, Creation of Feonor [Noldor]
Artifact - Support Area
While you can spot a [Noldor] companion, each Orc is strength -1.
The Palantir were made by Feonor in the Bliss of Arda.

Underpowered. Maybe -2?

4 • Finwe, First Slain in Arda [Noldor]
Companion - Noldor
Strength - 7
Vitality - 4
Resistance - 5
Skirmish: Exert Finwe to make a [Noldor] companion strength +2 (limit +4).
Finwe was slain by Morgoth when the Palantir were taken.

Cut the limit, otherwise, nice.

[30] • Morgoth, Foe of Elves and Men [Anuir]
Minion - Anuir
Strength - 15
Vitality - 6
Site # - 5
Fierce, Damage +3
To play Morgoth, spot a [Noldor] companion.
Skirmish: Exert Morgoth to make a [Noldor] companion skirmishing Morgoth exert (limit 2).
Regroup: Exert Morgoth to exert all Oath-bound companions.
Morgoth, enemy of Evles and Men, stole the Palantir and slew Finwe in Arda.

30? You gotta be kidding. This guy will never get into play. And you have to spot a Noldor companion? And only strength 15? Geez, make him like 12 or something, or 16 and drop the [Noldor] requirement. Way overpowered. And mabe damage +2? Unless your gonna have some vitality bonuses for your Noldor. No wait, maybe keep him at 30 and make him twilight cost -2 for each oath-bound and noldor guy you spot.

Also, change skirmish to at the start of each skirmish involving him, and the regroup to at the start of the regroup phase. ’Cause he’ll survive, and exhausting each companion would be broken. (assuming the mechanics for an oath-bound deck.)


As i said, more later, i have to go to bed now.
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corvus
Posted: Thu Feb 08, 2007 5:34 am
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
Please make Morgoth strength +10 or sth. He is weaker than Sauron!!!! If you kept his great abilities and increased his stats, it would be more realistic.

EDIT -- AND PALANTIRS HAVE NOTHING TO DO WITH THIS STORY! IT’S SILMARILS, FIX IT!!! Evil or Very Mad
Last edited by corvus on Thu Feb 08, 2007 4:26 pm; edited 1 time in totalClick here if you want to trade some foils away Wink
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sickofpalantirs
Posted: Thu Feb 08, 2007 2:58 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
shieldelf wrote:
i decided there should be cards about the noldor, so heres a few, i will add more
This introduced the race of Noldor, and Oath-bound, kinda like Ring-bound cept involving Feonor’s Oath.
3 • Feonor, son of Finwe [noldor]
Companion - Noldor
Strength - 8
Vitality - 4
Resistance - 4
Oath-bound, Hunter 1
While you can spot a Silmaril, Feonor is Strength +1 and Defender +1.
Feonor swore an oath, that whoever held a Silmaril was an enemy of his.
he needs ot cost 4.

2 • Palantir, Creation of Feonor [Noldor]
Artifact - Support Area
While you can spot a [Noldor] companion, each Orc is strength -1.
The Palantir were made by Feonor in the Bliss of Arda.
hum, it doesn’t catch the feel of the palantirs. maybe add a threat to make an oath bound companion strength +1.

[30] • Morgoth, Foe of Elves and Men [Anuir]
Minion - Anuir
Strength - 15
Vitality - 6
Site # - 5
Fierce, Damage +3
To play Morgoth, spot a [Noldor] companion.
Skirmish: Exert Morgoth to make a [Noldor] companion skirmishing Morgoth exert (limit 2).
Regroup: Exert Morgoth to exert all Oath-bound companions.
Morgoth, enemy of Evles and Men, stole the Palantir and slew Finwe in Arda.

As i said, more later, i have to go to bed now.

make him strength +11. cut his twilight to 20. and you are talking. make the second ability exert twice though. or take Nbardens - twilight ability, only make it -1, and cut the second ability all together. and he DIDN"T STEAL THE PALANTIRS HE STOLE THE SIMIRILS!
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shieldelf
Posted: Thu Feb 08, 2007 11:40 pm
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
sorry! jeez i caught it the first and second time i wrote it that way, third time I wrote Silmaril, then accidently deleted everything (i clicked select all then delete Rolling Eyes ) then made it Palantir again! dang!
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macheteman
Posted: Fri Feb 09, 2007 12:05 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
that turgon stinks.

his text makes no sense, because he is a oath-bound noldor.

so he is strength 8 vitality 3 and he costs 4????

glorfindel is way better than that. glorfindel is strength 9 and has a useful text, plus is way cheaper in the staring fellowship.

make him be able to bear any glamdring card, and give him better stats, and a better text. then give him a spotting cost.
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shieldelf
Posted: Fri Feb 09, 2007 12:17 am
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
how do i make him able to weild the Glamdring cards? just say "Turgon can wield Glamdring"?
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macheteman
Posted: Fri Feb 09, 2007 12:25 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
no, i’m not quite sure, but try: all glamdring cards may be born by turgon.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
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NBarden
Posted: Fri Feb 09, 2007 1:14 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
shieldelf wrote:
i decided there should be cards about the noldor, so heres a few, i will add more
This introduced the race of Noldor, and Oath-bound, kinda like Ring-bound cept involving Feonor’s Oath.

Gondolin [site]
Site # - 4
Exert Turgon to play an Oath-bound Noldor from your hand. This card is twilight -2.

There’s a cap on shadow numbers at 3, I think.

5 • Fingolfin, Valiant Warrior [Noldor]
Companion - Noldor
Strength - 9
Vitality - 4
Resistance - 6
Oath-bound, Damage +1
While you can spot an Oath-bound [Noldor], Fingolfin is Defender +1.
Fingolfin, most valiant of Elves, was slain by Morgoth with his hammer Grond.

Make it another and either Oath-Bound Noldor, or [Noldor] companion.

4 • Turgon, Lord of Gondolin [Noldor]
Companion - Noldor
Strength - 9
Vitality - 3
Resistance - 5
Oath-bound
While Turgon is in your starting fellowship, he is twilight -2.
Turgon is strength +1 for each possesion on him.
Turgon dwelt in peace in Gondolin for many years.

Nice. Durin III for [Noldor]. Base vitality 4 and strength 8 would be better

28 • Morgoth, Foe of Elves and Men [Morgoth]
Minion - Anuir
Strength - 26
Vitality - 6
Site # - 5
Fierce, Damage +2
Each Oath-bound [Noldor] companion you can spot is twilight -2
Skirmish: At the start of all Skirmishes involving Morgoth, exert Morgoth twice to make a [Noldor] companion skirmishing Morgoth exert (limit 2).
Regroup: Exert Morgoth to exert all Oath-bound companions.
Morgoth, enemy of Evles and Men, stole the Silmaril and slew Finwe in Arda.

Better, maybe strength 30. As long as you don’t stick enduring on him Smile

3 • Grond, Hammer of Morgoth [Morgoth]
Possesion - Hand Weapon
Strength +2
Bearer must be Morgoth.
Bearer is Damage +1.
The hammer of Morgoth was a deadly weapon.

He is damage +1...think Sceptre of the Dark Lord, and make it better...

more later
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shieldelf
Posted: Fri Feb 09, 2007 10:25 pm
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
Erm, my idea was that it (Grond, Hammer of Morgoth) would make Morgoth damage +3...

ok what excactly does Enduring do? I forgot...
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