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Donkey_Kong_JR
Posted: Thu Feb 08, 2007 11:02 pm
Joined: 01 Feb 2007 Posts: 18 Location:
Some shadow cards based on the dead marshes (aka the Sauron twilight minions) with the basic strategy of lowering companions strength (it just seemed to fit them).

3 Faces in the Water Wraith
Minion • Wraith
Strength: 5
Vitality: 2
Site Number: 4
Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -2 (or -4 if you spot two other Twilight minions.)

5 *Dead Men, Elves and Orcs Wraith
Minion • Wraith
Strength: 4
Vitality: 4
Site Number: 4
Twilight.
This minion is strength +1 for each other Twilight minion you spot, and each companion with resistance 2 or less.
Skirmish: Exert this minion three times and spot two other Twilight minions to make each companion skirmishing this minion strength -1 for each twilight token in the twilight pool you spot (limit -5).

3 Entrapping Corpse Wraith
Minion • Wraith
Strength: 4
Vitality: 2
Site Number: 4
Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -1 for each other companion you spot.

4 *The Dead Marshes Wraith
Condition • Support Area
To play spot a Twilight minion.
Response: Play a Twilight minion and remove 3 to add a Wraith token to this card. The Free peoples player may discard two cards from hand or discard a companion to prevent this.
Each Twilight minion is strength +1 for each Wraith token on this card.

0 Strange Light Wraith
Event • Maneuver
Spot a Twilight minion to play a Wraith condition from your discard pile. That conditions twilight cost is -1 for each Twilight minion you spot and +1 for each companion you spot.

3 Disturbed Soul Wraith
Minion • Wraith
Strength: 9
Vitality: 1
Site Number: 4
Each companion skirmishing this minion is strength -1.
macheteman
Posted: Thu Feb 08, 2007 11:06 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
i’ve only taken a glance over the cards, but one characteristic of Wraith wraiths is they are enduring. you may want to add that, and ajust the other text accordingly.
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DáinIronfoot
Posted: Fri Feb 09, 2007 10:31 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Yeah, I agree with mm. Adjust that and then I’ll give ’em a full review.
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sickofpalantirs
Posted: Fri Feb 09, 2007 2:52 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Donkey_Kong_JR wrote:
Some shadow cards based on the dead marshes (aka the Sauron twilight minions) with the basic strategy of lowering companions strength (it just seemed to fit them).

3 Faces in the Water Wraith
Minion • Wraith
Strength: 5
Vitality: 2
Site Number: 4
Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -2 (or -4 if you spot two other Twilight minions.)
add enduring as Macheteman said. if you did that it could be quite good. maybe even make it vitality 3, and strength 4

5 *Dead Men, Elves and Orcs Wraith
Minion • Wraith
Strength: 4
Vitality: 4
Site Number: 4
Twilight.
This minion is strength +1 for each other Twilight minion you spot, and each companion with resistance 2 or less.
Skirmish: Exert this minion three times and spot two other Twilight minions to make each companion skirmishing this minion strength -1 for each twilight token in the twilight pool you spot (limit -5).
worse title ever. just make it dead creatures or something. again add enduring,. otherwise pretty good, though I would cut the cost to 4, and make it so you don’t have to spot twilight minions for the second ability. oh even better if you add enduring make it Heal it to trigger that ability but only limit 3.

3 Entrapping Corpse Wraith
Minion • Wraith
Strength: 4
Vitality: 2
Site Number: 4
Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -1 for each other companion you spot.
add enduring.

4 *The Dead Marshes Wraith
Condition • Support Area
To play spot a Twilight minion.
Response: Play a Twilight minion and remove 3 to add a Wraith token to this card. The Free peoples player may discard two cards from hand or discard a companion to prevent this.
Each Twilight minion is strength +1 for each Wraith token on this card.
make it limit +3.

0 Strange Light Wraith
Event • Maneuver
Spot a Twilight minion to play a Wraith condition from your discard pile. That conditions twilight cost is -1 for each Twilight minion you spot and +1 for each companion you spot.
weird. very weird indeed. I would switch the pluses and minuses around though, otherwise it would just be to expensive.

3 Disturbed Soul Wraith
Minion • Wraith
Strength: 9
Vitality: 1
Site Number: 4
Each companion skirmishing this minion is strength -1.

make it 7 strength 2 vitality and enduring.
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NBarden
Posted: Fri Feb 09, 2007 4:47 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Donkey_Kong_JR wrote:
Some shadow cards based on the dead marshes (aka the Sauron twilight minions) with the basic strategy of lowering companions strength (it just seemed to fit them).

3 Faces in the Water Wraith
Minion • Wraith
Strength: 5
Vitality: 2
Site Number: 4
Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -2 (or -4 if you spot two other Twilight minions.)

Add Enduring. Every single wraith D has released is enduring. EVERY SINGLE WRAITH. (Prove me wrong) And have him heal two activate. And the second you get a twilight swarm....maybe stick limit once per phase and -3 for twilight spotting

5 *Dead Men, Elves and Orcs Wraith
Minion • Wraith
Strength: 4
Vitality: 4
Site Number: 4
Twilight.
This minion is strength +1 for each other Twilight minion you spot, and each companion with resistance 2 or less.
Skirmish: Exert this minion three times and spot two other Twilight minions to make each companion skirmishing this minion strength -1 for each twilight token in the twilight pool you spot (limit -5).

And enduring. Nice. Maybe heal. (Assuming you add enduring...)

3 Entrapping Corpse Wraith
Minion • Wraith
Strength: 4
Vitality: 2
Site Number: 4
[b]Twilight
.
Skirmish: Exert this minion to make a companion skirmishing it strength -1 for each other companion you spot.

Guess. ENDURING! Other than that, overpowered. Make him like strength 3.

4 *The Dead Marshes Wraith
Condition • Support Area
To play spot a Twilight minion.
Response: Play a Twilight minion and remove 3 to add a Wraith token to this card. The Free peoples player may discard two cards from hand or discard a companion to prevent this.
Each Twilight minion is strength +1 for each Wraith token on this card.

Each companion skirmishing a twilight minion is strength -1..and cap it somehwere.

0 Strange Light Wraith
Event • Maneuver
Spot a Twilight minion to play a Wraith condition from your discard pile. That conditions twilight cost is -1 for each Twilight minion you spot and +1 for each companion you spot.

Eh? Huh? Maybe just twilight cost -1 for each companion you spot, nothing dealing with wraiths. Maybe make it 3 and make it heal a wraith, assuming you add enduring

3 Disturbed Soul Wraith
Minion • Wraith
Strength: 9
Vitality: 1
Site Number: 4
Each companion skirmishing this minion is strength -1.

Okay, first off, add enduring for sentimental reasons. And vitality adding...Then make each companion strength -1 for each wound on that companion. Berserker wraith. Mr. Green

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macheteman
Posted: Fri Feb 09, 2007 4:53 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
the souron wraiths are not enduring:

Corpse Lights
Dead Ones
Wisp of Pale Sheen


but all the Wraith wraiths are.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!

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