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Donkey_Kong_JR |
Posted: Thu Feb 08, 2007 11:02 pm |
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Joined: 01 Feb 2007
Posts: 18
Location:
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Some shadow cards based on the dead marshes (aka the Sauron twilight minions) with the basic strategy of lowering companions strength (it just seemed to fit them).
Faces in the Water
Minion • Wraith
Strength: 5
Vitality: 2
Site Number: 4
Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -2 (or -4 if you spot two other Twilight minions.)
*Dead Men, Elves and Orcs
Minion • Wraith
Strength: 4
Vitality: 4
Site Number: 4
Twilight.
This minion is strength +1 for each other Twilight minion you spot, and each companion with resistance 2 or less.
Skirmish: Exert this minion three times and spot two other Twilight minions to make each companion skirmishing this minion strength -1 for each twilight token in the twilight pool you spot (limit -5).
Entrapping Corpse
Minion • Wraith
Strength: 4
Vitality: 2
Site Number: 4
Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -1 for each other companion you spot.
*The Dead Marshes
Condition • Support Area
To play spot a Twilight minion.
Response: Play a Twilight minion and remove to add a token to this card. The Free peoples player may discard two cards from hand or discard a companion to prevent this.
Each Twilight minion is strength +1 for each token on this card.
Strange Light
Event • Maneuver
Spot a Twilight minion to play a condition from your discard pile. That conditions twilight cost is -1 for each Twilight minion you spot and +1 for each companion you spot.
Disturbed Soul
Minion • Wraith
Strength: 9
Vitality: 1
Site Number: 4
Each companion skirmishing this minion is strength -1. |
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macheteman |
Posted: Thu Feb 08, 2007 11:06 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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i’ve only taken a glance over the cards, but one characteristic of wraiths is they are enduring. you may want to add that, and ajust the other text accordingly. |
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DáinIronfoot |
Posted: Fri Feb 09, 2007 10:31 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Yeah, I agree with mm. Adjust that and then I’ll give ’em a full review. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
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sickofpalantirs |
Posted: Fri Feb 09, 2007 2:52 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Donkey_Kong_JR wrote: Some shadow cards based on the dead marshes (aka the Sauron twilight minions) with the basic strategy of lowering companions strength (it just seemed to fit them).
 Faces in the Water
Minion • Wraith
Strength: 5
Vitality: 2
Site Number: 4
Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -2 (or -4 if you spot two other Twilight minions.)
add enduring as Macheteman said. if you did that it could be quite good. maybe even make it vitality 3, and strength 4
 *Dead Men, Elves and Orcs
Minion • Wraith
Strength: 4
Vitality: 4
Site Number: 4
Twilight.
This minion is strength +1 for each other Twilight minion you spot, and each companion with resistance 2 or less.
Skirmish: Exert this minion three times and spot two other Twilight minions to make each companion skirmishing this minion strength -1 for each twilight token in the twilight pool you spot (limit -5).
worse title ever. just make it dead creatures or something. again add enduring,. otherwise pretty good, though I would cut the cost to 4, and make it so you don’t have to spot twilight minions for the second ability. oh even better if you add enduring make it Heal it to trigger that ability but only limit 3.
 Entrapping Corpse
Minion • Wraith
Strength: 4
Vitality: 2
Site Number: 4
Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -1 for each other companion you spot.
add enduring.
 *The Dead Marshes
Condition • Support Area
To play spot a Twilight minion.
Response: Play a Twilight minion and remove  to add a  token to this card. The Free peoples player may discard two cards from hand or discard a companion to prevent this.
Each Twilight minion is strength +1 for each  token on this card.
make it limit +3.
 Strange Light
Event • Maneuver
Spot a Twilight minion to play a  condition from your discard pile. That conditions twilight cost is -1 for each Twilight minion you spot and +1 for each companion you spot.
weird. very weird indeed. I would switch the pluses and minuses around though, otherwise it would just be to expensive.
 Disturbed Soul
Minion • Wraith
Strength: 9
Vitality: 1
Site Number: 4
Each companion skirmishing this minion is strength -1.
make it 7 strength 2 vitality and enduring. |
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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NBarden |
Posted: Fri Feb 09, 2007 4:47 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Donkey_Kong_JR wrote: Some shadow cards based on the dead marshes (aka the Sauron twilight minions) with the basic strategy of lowering companions strength (it just seemed to fit them).
 Faces in the Water
Minion • Wraith
Strength: 5
Vitality: 2
Site Number: 4
Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -2 (or -4 if you spot two other Twilight minions.)
Add Enduring. Every single wraith D has released is enduring. EVERY SINGLE WRAITH. (Prove me wrong) And have him heal two activate. And the second you get a twilight swarm....maybe stick limit once per phase and -3 for twilight spotting
 *Dead Men, Elves and Orcs
Minion • Wraith
Strength: 4
Vitality: 4
Site Number: 4
Twilight.
This minion is strength +1 for each other Twilight minion you spot, and each companion with resistance 2 or less.
Skirmish: Exert this minion three times and spot two other Twilight minions to make each companion skirmishing this minion strength -1 for each twilight token in the twilight pool you spot (limit -5).
And enduring. Nice. Maybe heal. (Assuming you add enduring...)
Entrapping Corpse
Minion • Wraith
Strength: 4
Vitality: 2
Site Number: 4
[b]Twilight.
Skirmish: Exert this minion to make a companion skirmishing it strength -1 for each other companion you spot.
Guess. ENDURING! Other than that, overpowered. Make him like strength 3.
 *The Dead Marshes
Condition • Support Area
To play spot a Twilight minion.
Response: Play a Twilight minion and remove  to add a  token to this card. The Free peoples player may discard two cards from hand or discard a companion to prevent this.
Each Twilight minion is strength +1 for each  token on this card.
Each companion skirmishing a twilight minion is strength -1..and cap it somehwere.
 Strange Light
Event • Maneuver
Spot a Twilight minion to play a  condition from your discard pile. That conditions twilight cost is -1 for each Twilight minion you spot and +1 for each companion you spot.
Huh? Maybe just twilight cost -1 for each companion you spot, nothing dealing with wraiths. Maybe make it and make it heal a wraith, assuming you add enduring
 Disturbed Soul
Minion • Wraith
Strength: 9
Vitality: 1
Site Number: 4
Each companion skirmishing this minion is strength -1.
Okay, first off, add enduring for sentimental reasons. And vitality adding...Then make each companion strength -1 for each wound on that companion. Berserker wraith.
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macheteman |
Posted: Fri Feb 09, 2007 4:53 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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the souron wraiths are not enduring:
Corpse Lights
Dead Ones
Wisp of Pale Sheen
but all the wraiths are. |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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