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Guest
Posted: Mon Dec 26, 2005 3:24 am
Joined: Posts: Location:
(1)Relentless Pursuit Isengard
Event
Shadow or Maneuver: Play Saruman from your discard pile; if you can spot 5 companions, add (2).
U

(1)Never Will They Stop Isengard
Event
Shadow or Regroup: Spot 4 companions to play an Isengard minon from your discard pile.
U

(4)•Saruman, Spellmaster Isengard
Strength: 8
Vitality: 4
Site: 4
Minion • Wizard
Each Isengard spell is twilight cost -1.
Maneuver: Exert Saruman and discard 2 Isengard spell from your hand to exert 2 companions.
R

(1)Burst of Flame Isengard
Event • Skirmish
Spell. Make Saruman strength +2 and damage +1.
C

(2)Throwback Isengard
Event • Skirmish
Spell. Exert Saruman to cancel the strength bonus of a weapon bourne by a companion.
U

(3)•Dreaded Blizzard Isengard
Condition
Spell. Weather. Toil 2. To play, spot Saruman.
Each time a companion loses a skrimish involving an Isengard minion, you may discard 2 cards from hand to exhaust that companion.
Remove (4) or discard this condition during the regroup phase.
R

(2)•Grima, Shallow Counsel Isengard
Strength: 4
Vitality: 3
Site: 4
Minion • Man
Each unbound companion is resistance -2.
Response: If an unbound companion with a resistance 4 or less wins a skirmish, exert Grima to exert that companion twice.
U
Last edited by Guest on Thu Dec 29, 2005 6:10 pm; edited 1 time in total
Guest
Posted: Thu Dec 29, 2005 2:08 am
Joined: Posts: Location:
(3)Strange Encounter [Wraith]
Event • Maneuver
Exert a [Wraith] minion to exhaust an unbound companion. The free people's player may add a burden to prevent this.
U

(1)Deafening Shriek [Wraith]
Event
Maneuver or Assignment:
Exert 3 [Wraith] minions (or a mounted [Wraith] minon twice) to exert each ring-bound companion.
R

(2)•Shrouds of Darkness [Wraith]
Strength -1
Resist: -2
Condition
To play, exert 2 Nazgul. Bearer must be an unbound companion.
Each time a [Wraith] minion is assigned to bearer, the free people's player must add a burden or exert the ring-bearer and add (3).
U

(8)•The Witch-King, Dark Lord [Wraith]
Strength: 14
Vitality: 4
Site: 3
Minion • Nazgul
Damage +1. To play, spot a Nazgul.
The Witch-King is strength +2 for each [Wraith] condition bourne by a character it is skirmishing.
Regroup: Spot 4 [Wraith] conditions and remove (4) to take The Witch-King into hand.
R

(1)Darkest Fear [Wraith]
Event • Skirmish
Make a Nazgul strength +3 (or +4 and damage +1 if skirmishing a character with resistance 2 or lesss).
C

(4)Hope Lost [Wraith]
Event • Maneuver
Toil 2. Spot 2 Nazgul to exhaust an unbound companion. The free people's player may then take that companion and all free peoples' card he or she bears into hand.
U

(2)•Queer Happenings [Wraith]
Condition • Support Area
At the start of the shadow phase you may discard this condition to play a Nazgul at twilight cost -X, where X is the number of companions with resistance 3 or less.
R
Guest
Posted: Thu Dec 29, 2005 6:34 pm
Joined: Posts: Location:
(3)•Stronghold of Ruin [Sauron]
Condition • Support Area
Fortification. To play, exert a [Sauron] minion.
Each time the fellowship moves during the regroup phase, you may exert 2 [Sauron] Orcs to discard a possession bourne by a companion.
U

(18)•Sauron, Shapeshifter [Sauron]
Strength: 24
Vitality: 5
Site: 6
Minion • Maia
Damage +2. Vampire. To play, spot a [Sauron] minion.
Sauron is twilight cost -1 for each wound you can spot. (limit -9)
Each time a companion loses a skirmish involving a [Sauron] minion, exert Sauron to wound that companion (and add (2) if it was a ring-bound companion).
R

(2)•Annatar [Sauron]
Strength: +3
Condition
Tale. To play, exert 4 [Sauron] minions or Sauron. Bearer must be a companion (except the ring-bearer).
Each time bearer loses a skirmish involving a [Sauron] minion, the free peoples player must discard bearer (or take bearer into hand if he or she is ring-bound).
U

(5)•Thuringwethil, Woman of Secret Shadow [Sauron]
Strength: 12
Vitality: 4
Site: 6
Minion • Maia
Damage +1. Vampire.
Thuringwethil is strength +1 for each wound on each character in a skirmish involving her.
Regroup: Exert Thuringwethil twice to draw 2 cards.
R

(3)Vampire of Sauron [Sauron]
Strength: 10
Vitality: 3
Site: 6
Minion • Maia
Damage +1. Vampire.
This minion is strength +1 for each wound on each character in a skirmish it is involved in.
Each time this minion wins a skirmish, heal it.
U

(0)Dripping Blood From His Throat [Sauron]
Event • Skirmish
Make a [Sauron] Vampire strength +2 for each wound on that character.
C

(3)Darkening of Valinor [Sauron]
Condition • Support Area
Tale.
Maneuver:
Discard a [Sauron] minion from hand and exert either a [Sauron] or [Gollum] minion to discard a free people's condition. (limit 1)
R
Last edited by Guest on Sun Jan 01, 2006 4:38 pm; edited 1 time in total
Guest
Posted: Fri Dec 30, 2005 11:08 pm
Joined: Posts: Location:
(0)•Oghor-Hai [Wizard]
Condition • Support Area
While you can spot 4 [Wizard] Men, each Orc is twilight cost +1.
R

(2)Druedain Warrior [Wizard]
Strength: 6
Vitality: 3
Resist: 6
Companion • Man
To play, spot a [Wizard] companion.
While you can spot 4 [Wizard] Men, this companion is strength +1 and damage +1.
C

(3)Druedain Scout [Wizard]
Strength: 6
Vitality: 3
Resist: 6
Companion • Man
To play, spot a [Wizard] companion.
While the fellowship is in region 1, this companion is twilight cost -1.
This companion is strength +X, where X is the current region.
U

(1)•Discovery of the Woses [Wizard]
Condition • Support Area
At the start of the maneuver phase, you may exert a Rohan or [Wizard] Man to play a [Wizard] Man from your draw deck or hand. Discard this condition.
U

(1)Ferocity of the Oghor-Hai [Wizard]
Event • Maneuver
Make a [Wizard] strength +2 (or +3 and damage +1 if skirmishing an Orc.
C

(1)Poisoned Arrow [Wizard]
Possession • Ranged Weapon
Bearer must be a [Wizard] man.
Skirmish: Discard this possession to wound a minion bearer is skirmishing (or wound a minion skirmishing bearer twice if that minion is an Orc).
C

(3)Pathes Through the Druadan Forest [Wizard]
Event • Response
If the fellowship is about to move during the regroup phase, exert 3 [Wizard] Men to make a shadow player discard X minions, where X is the current region.
R
Guest
Posted: Sat Dec 31, 2005 10:35 pm
Joined: Posts: Location:
(4)•Flight of Elendil Gondor
Condition • Support Area
Response: If a Gondor companion is killed in a skirmish in regions 1 or 2, discard this condition to cancel up to 3 skirmishs involving unbound Gondor companions.
R

(5)•Tar-Palantir, King of Numenor Gondor
Strength: 8
Vitality: 5
Resist: 8
Companion • Man
To play, spot 2 Gondor companions.
Each other Gondor companion is resistance +1.
At the start of the maneuver phase, archery phase, and assignment phase, you may reveal a card at random from a shadow players hand.
R

(3)•Miriel, Heir to the Throne of Numenor Gondor
Strength: 6
Vitality: 4
Resist: 7
Companion • Man
To play, spot a Gondor companion.
Response: If a Gondor companion is about to take a wound during the skirmish phase, exert Miriel and add (3) to prevent that.
Regroup: Exert Miriel and spot an exhausted companion to heal that companion twice.
R

(0)•Warriors of Numenor Gondor
Condition • Support Area
When you play this condition, spot a Gondor companion to add 2 Gondor tokens here.
Skirmish: Exert a Gondor companion and remove a Gondor token here to make that companion strength +2 (and damage +1 if skirmishing an Orc).
C

(2)•Arnor Gondor
Condition • Support Area
To play, spot a Gondor companion.
Each [Wizard] and Rohan Man is strength +1.
U

(2)•Gondor Gondor
Condition • Support Area
To play, spot a Gondor companion.
Each Gondor Man is strength +1.
U

(1)Longing For Valinor Gondor
Event • Maneuver
Add 2 burdens to make each Gondor companion strength +2 and damage +1 until the regroup phase.
U
Guest
Posted: Sun Jan 01, 2006 4:22 pm
Joined: Posts: Location:
(2)•Trolls of Stone Orc
Condition • Support Area
To play, exert 2 Orc minions.
Each Orc troll is strength +3 while in region 1, strength +2 while in region 2, and strength +1 while in region 3.
U

(5)•William Huggins, Stone-Troll Orc
Strength: 12
Vitality: 3
Site: 2
Minion • Troll
Fierce.
William Huggins is strength +1 for each Shire companion you can spot.
Each time William Huggins loses a skirmish, discard him or discard 2 cards from hand.
R

(5)•Tom, Stone-Troll Orc
Strength: 13
Vitality: 3
Site: 2
Minion • Troll
Fierce.
Tom is strength +1 for each Shire weapon you can spot.
Each time Tom loses a skirmish, discard him or discard 2 cards from hand.
U

(5)•Bert, Stone-Troll Orc
Strength: 11
Vitality: 2
Site: 2
Minion • Troll
Fierce.
Bert is damage +1 for each of these cultures you can spot: Wizard, Dwarf, Shire.
Each time Tom loses a skirmish, discard him or discard 2 cards from hand.
R

(1)Darkness of Night Orc
Event • Maneuver
Exert an Orc Troll to make each companion strength -1 while skirmishing an Orc Troll until the start of the regroup phase.
C

(1)Campfire Orc
Event • Response
If an Orc Troll wins a skirmish, heal it (or heal it twice if it was skirmishing a Hobbit or Dwarf).
C

(7)Arguments of Cooking Orc
Event • Maneuver
Toil 2. Spot 2 Orc Troll to reveal the top card of any draw deck. If it is an Orc card, exert every companion. If it is a shadow card, discard all Orc Trolls.
C
Guest
Posted: Mon Jan 02, 2006 2:40 pm
Joined: Posts: Location:
(2)•Deagol, Bearer of Discovery Gollum
Strength: 3
Vitality: 4
R-Resist: 6
Companion
Ring-Bound. Deagol is strength +1 and resistance +1 for each Gollum companion you can spot.
While Deagol is the ring-bearer, Smeagol is resistance -2.
Regroup: Add 2 burdens to discard a minon and play a card from your draw deck.
R

(0)•Smeagol, Longing for The Ring Gollum
Strength: 3
Vitality: 4
Resist: 5
Companion
Ring-Bound. To play, add a burden.
The ring-bearer is resistance -2.
Skirmish: Add a burden to make Smeagol or the ring-bearer strength +3.
R

(4)Stoor Homestead Gollum
Condition • Support Area
At the start of each skirmish involving a Gollum companion, each minion must exert.
U

(3)Stoor Wanderer Gollum
Strength: 4
Vitality: 3
Resist: 6
Companion
Regroup: Exert Stoor Wanderer to make the next site's shadow number -1 until the end of the turn.
C

(2)Quick Rage Gollum
Event • Skirmish
Exert a Gollum companion and remove another Gollum companion from the game to discard all minions a Gollum companion is skirmishing.
U

(0)Mountain Dwellers Gollum
Condition • Support Area
Each Gollum card played at a mountain site is twilight cost -1.
C

(1)Into Mordor Gollum
Condition • Support Area
At the start of the maneuver phase, you may discard this condition and exert Smeagol and a ring-bound companion to discard a minion with strength 12 or less.
U
Last edited by Guest on Mon Jan 02, 2006 5:59 pm; edited 1 time in total
syndrome
Posted: Mon Jan 02, 2006 5:37 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
Quote:
(4)Stoor Homestead Gollum
Condition • Support Area
At the start of each skirmish involving a Gollum companion, each companion must exert.
U


Is that supposed to be "each minion must exert" or is it a shadow condition?
http://myspace/delicatesituation
Guest
Posted: Mon Jan 02, 2006 5:59 pm
Joined: Posts: Location:
Phazanzar wrote:
Quote:
(4)Stoor Homestead Gollum
Condition • Support Area
At the start of each skirmish involving a Gollum companion, each companion must exert.
U


Is that supposed to be "each minion must exert" or is it a shadow condition?


You are quite right. Changed.
Guest
Posted: Tue Jan 03, 2006 7:29 pm
Joined: Posts: Location:
(3)•Seven Fathers of the Dwarves Dwarven
Condition • Support Area
To play, spot 3 unique Dwarves.
Each non-unique Dwarf is strength +1 for each unique dwarf you can spot. (limit +3)
U

(1)•Aule the Smith Dwarven
Condition • Support Area
When you play this condition, add a Dwarven token here.
Fellowship: Play a Dwarven from your draw deck, he then bears this condition. (limit 1)
While a Dwarf bears this condition, he cannot be exerted, wounded, spotted, discarded, killed, or assigned to a skirmish.
At the start of the regroup phase, remove a Dwarven token from here or discard this condition.
"Ilúvatar blessed them with life, but would not suffer them to be born before the Elves, so Aulë set them to sleep in Middle-earth until the Elves had awoken."
R

(0)Gonnhirrim Dwarven
Condition
Bearer must be a Dwarf. Limit 1 per bearer.
While you can spot an Elf, bearer is strength +1 (and damage +1 if you can spot 4 Elves).
C

(4)•Gabilgathol and Tumunzahar Dwarven
Condition • Support Area
At the start of the fellowship phase, you may heal up to 2 dwarves.
At the start of each skirmish involving a Dwarf at regions 2 and 3, each mininon skirmishing that dwarf must exert.
R

(1)•Halls of Mandos Dwarven
Condition
Bearer must be a Dwarf.
When you play this condition, remove bearer and this card from the game (bearer still "bears" this card).
When the fellowship moves to site 9, you may spot this card removed from the game to play bearer (regardless whether you can spot 9 companions or not).
R

(2)A Proud and Stern Race Dwarven
Event • Skirmiah
Toil 2.
Make a Dwarf strength +3.
C

(3)Khuzdul Dwarven
Event • Fellowship
If you can only spot Dwarves in the fellowship, you may play a Dwarf from your draw deck.
U

Yeah, I know that these cards are a bit more powerful than the other posts, it's not my biased to make them this way. I just found so many articles on Dwarven History. Very Happy

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