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Guest |
Posted: Mon Dec 26, 2005 3:24 am |
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(1)Relentless Pursuit
Event
Shadow or Maneuver: Play Saruman from your discard pile; if you can spot 5 companions, add (2).
U
(1)Never Will They Stop
Event
Shadow or Regroup: Spot 4 companions to play an minon from your discard pile.
U
(4)•Saruman, Spellmaster
Strength: 8
Vitality: 4
Site: 4
Minion • Wizard
Each spell is twilight cost -1.
Maneuver: Exert Saruman and discard 2 spell from your hand to exert 2 companions.
R
(1)Burst of Flame
Event • Skirmish
Spell. Make Saruman strength +2 and damage +1.
C
(2)Throwback
Event • Skirmish
Spell. Exert Saruman to cancel the strength bonus of a weapon bourne by a companion.
U
(3)•Dreaded Blizzard
Condition
Spell. Weather. Toil 2. To play, spot Saruman.
Each time a companion loses a skrimish involving an minion, you may discard 2 cards from hand to exhaust that companion.
Remove (4) or discard this condition during the regroup phase.
R
(2)•Grima, Shallow Counsel
Strength: 4
Vitality: 3
Site: 4
Minion • Man
Each unbound companion is resistance -2.
Response: If an unbound companion with a resistance 4 or less wins a skirmish, exert Grima to exert that companion twice.
U |
Last edited by Guest on Thu Dec 29, 2005 6:10 pm; edited 1 time in total |
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Guest |
Posted: Thu Dec 29, 2005 2:08 am |
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(3)Strange Encounter [Wraith]
Event • Maneuver
Exert a [Wraith] minion to exhaust an unbound companion. The free people's player may add a burden to prevent this.
U
(1)Deafening Shriek [Wraith]
Event
Maneuver or Assignment: Exert 3 [Wraith] minions (or a mounted [Wraith] minon twice) to exert each ring-bound companion.
R
(2)•Shrouds of Darkness [Wraith]
Strength -1
Resist: -2
Condition
To play, exert 2 Nazgul. Bearer must be an unbound companion.
Each time a [Wraith] minion is assigned to bearer, the free people's player must add a burden or exert the ring-bearer and add (3).
U
(8)•The Witch-King, Dark Lord [Wraith]
Strength: 14
Vitality: 4
Site: 3
Minion • Nazgul
Damage +1. To play, spot a Nazgul.
The Witch-King is strength +2 for each [Wraith] condition bourne by a character it is skirmishing.
Regroup: Spot 4 [Wraith] conditions and remove (4) to take The Witch-King into hand.
R
(1)Darkest Fear [Wraith]
Event • Skirmish
Make a Nazgul strength +3 (or +4 and damage +1 if skirmishing a character with resistance 2 or lesss).
C
(4)Hope Lost [Wraith]
Event • Maneuver
Toil 2. Spot 2 Nazgul to exhaust an unbound companion. The free people's player may then take that companion and all free peoples' card he or she bears into hand.
U
(2)•Queer Happenings [Wraith]
Condition • Support Area
At the start of the shadow phase you may discard this condition to play a Nazgul at twilight cost -X, where X is the number of companions with resistance 3 or less.
R |
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Guest |
Posted: Thu Dec 29, 2005 6:34 pm |
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(3)•Stronghold of Ruin [Sauron]
Condition • Support Area
Fortification. To play, exert a [Sauron] minion.
Each time the fellowship moves during the regroup phase, you may exert 2 [Sauron] Orcs to discard a possession bourne by a companion.
U
(18)•Sauron, Shapeshifter [Sauron]
Strength: 24
Vitality: 5
Site: 6
Minion • Maia
Damage +2. Vampire. To play, spot a [Sauron] minion.
Sauron is twilight cost -1 for each wound you can spot. (limit -9)
Each time a companion loses a skirmish involving a [Sauron] minion, exert Sauron to wound that companion (and add (2) if it was a ring-bound companion).
R
(2)•Annatar [Sauron]
Strength: +3
Condition
Tale. To play, exert 4 [Sauron] minions or Sauron. Bearer must be a companion (except the ring-bearer).
Each time bearer loses a skirmish involving a [Sauron] minion, the free peoples player must discard bearer (or take bearer into hand if he or she is ring-bound).
U
(5)•Thuringwethil, Woman of Secret Shadow [Sauron]
Strength: 12
Vitality: 4
Site: 6
Minion • Maia
Damage +1. Vampire.
Thuringwethil is strength +1 for each wound on each character in a skirmish involving her.
Regroup: Exert Thuringwethil twice to draw 2 cards.
R
(3)Vampire of Sauron [Sauron]
Strength: 10
Vitality: 3
Site: 6
Minion • Maia
Damage +1. Vampire.
This minion is strength +1 for each wound on each character in a skirmish it is involved in.
Each time this minion wins a skirmish, heal it.
U
(0)Dripping Blood From His Throat [Sauron]
Event • Skirmish
Make a [Sauron] Vampire strength +2 for each wound on that character.
C
(3)Darkening of Valinor [Sauron]
Condition • Support Area
Tale.
Maneuver: Discard a [Sauron] minion from hand and exert either a [Sauron] or [Gollum] minion to discard a free people's condition. (limit 1)
R |
Last edited by Guest on Sun Jan 01, 2006 4:38 pm; edited 1 time in total |
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Guest |
Posted: Fri Dec 30, 2005 11:08 pm |
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(0)•Oghor-Hai [Wizard]
Condition • Support Area
While you can spot 4 [Wizard] Men, each Orc is twilight cost +1.
R
(2)Druedain Warrior [Wizard]
Strength: 6
Vitality: 3
Resist: 6
Companion • Man
To play, spot a [Wizard] companion.
While you can spot 4 [Wizard] Men, this companion is strength +1 and damage +1.
C
(3)Druedain Scout [Wizard]
Strength: 6
Vitality: 3
Resist: 6
Companion • Man
To play, spot a [Wizard] companion.
While the fellowship is in region 1, this companion is twilight cost -1.
This companion is strength +X, where X is the current region.
U
(1)•Discovery of the Woses [Wizard]
Condition • Support Area
At the start of the maneuver phase, you may exert a or [Wizard] Man to play a [Wizard] Man from your draw deck or hand. Discard this condition.
U
(1)Ferocity of the Oghor-Hai [Wizard]
Event • Maneuver
Make a [Wizard] strength +2 (or +3 and damage +1 if skirmishing an Orc.
C
(1)Poisoned Arrow [Wizard]
Possession • Ranged Weapon
Bearer must be a [Wizard] man.
Skirmish: Discard this possession to wound a minion bearer is skirmishing (or wound a minion skirmishing bearer twice if that minion is an Orc).
C
(3)Pathes Through the Druadan Forest [Wizard]
Event • Response
If the fellowship is about to move during the regroup phase, exert 3 [Wizard] Men to make a shadow player discard X minions, where X is the current region.
R |
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Guest |
Posted: Sat Dec 31, 2005 10:35 pm |
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(4)•Flight of Elendil
Condition • Support Area
Response: If a companion is killed in a skirmish in regions 1 or 2, discard this condition to cancel up to 3 skirmishs involving unbound companions.
R
(5)•Tar-Palantir, King of Numenor
Strength: 8
Vitality: 5
Resist: 8
Companion • Man
To play, spot 2 companions.
Each other companion is resistance +1.
At the start of the maneuver phase, archery phase, and assignment phase, you may reveal a card at random from a shadow players hand.
R
(3)•Miriel, Heir to the Throne of Numenor
Strength: 6
Vitality: 4
Resist: 7
Companion • Man
To play, spot a companion.
Response: If a companion is about to take a wound during the skirmish phase, exert Miriel and add (3) to prevent that.
Regroup: Exert Miriel and spot an exhausted companion to heal that companion twice.
R
(0)•Warriors of Numenor
Condition • Support Area
When you play this condition, spot a companion to add 2 tokens here.
Skirmish: Exert a companion and remove a token here to make that companion strength +2 (and damage +1 if skirmishing an Orc).
C
(2)•Arnor
Condition • Support Area
To play, spot a companion.
Each [Wizard] and Man is strength +1.
U
(2)•Gondor
Condition • Support Area
To play, spot a companion.
Each Man is strength +1.
U
(1)Longing For Valinor
Event • Maneuver
Add 2 burdens to make each companion strength +2 and damage +1 until the regroup phase.
U |
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Guest |
Posted: Sun Jan 01, 2006 4:22 pm |
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(2)•Trolls of Stone
Condition • Support Area
To play, exert 2 minions.
Each troll is strength +3 while in region 1, strength +2 while in region 2, and strength +1 while in region 3.
U
(5)•William Huggins, Stone-Troll
Strength: 12
Vitality: 3
Site: 2
Minion • Troll
Fierce.
William Huggins is strength +1 for each companion you can spot.
Each time William Huggins loses a skirmish, discard him or discard 2 cards from hand.
R
(5)•Tom, Stone-Troll
Strength: 13
Vitality: 3
Site: 2
Minion • Troll
Fierce.
Tom is strength +1 for each weapon you can spot.
Each time Tom loses a skirmish, discard him or discard 2 cards from hand.
U
(5)•Bert, Stone-Troll
Strength: 11
Vitality: 2
Site: 2
Minion • Troll
Fierce.
Bert is damage +1 for each of these cultures you can spot: Wizard, Dwarf, Shire.
Each time Tom loses a skirmish, discard him or discard 2 cards from hand.
R
(1)Darkness of Night
Event • Maneuver
Exert an Troll to make each companion strength -1 while skirmishing an Troll until the start of the regroup phase.
C
(1)Campfire
Event • Response
If an Troll wins a skirmish, heal it (or heal it twice if it was skirmishing a Hobbit or Dwarf).
C
(7)Arguments of Cooking
Event • Maneuver
Toil 2. Spot 2 Troll to reveal the top card of any draw deck. If it is an card, exert every companion. If it is a shadow card, discard all Trolls.
C |
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Posted: Mon Jan 02, 2006 2:40 pm |
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(2)•Deagol, Bearer of Discovery
Strength: 3
Vitality: 4
R-Resist: 6
Companion
Ring-Bound. Deagol is strength +1 and resistance +1 for each companion you can spot.
While Deagol is the ring-bearer, Smeagol is resistance -2.
Regroup: Add 2 burdens to discard a minon and play a card from your draw deck.
R
(0)•Smeagol, Longing for The Ring
Strength: 3
Vitality: 4
Resist: 5
Companion
Ring-Bound. To play, add a burden.
The ring-bearer is resistance -2.
Skirmish: Add a burden to make Smeagol or the ring-bearer strength +3.
R
(4)Stoor Homestead
Condition • Support Area
At the start of each skirmish involving a companion, each minion must exert.
U
(3)Stoor Wanderer
Strength: 4
Vitality: 3
Resist: 6
Companion
Regroup: Exert Stoor Wanderer to make the next site's shadow number -1 until the end of the turn.
C
(2)Quick Rage
Event • Skirmish
Exert a companion and remove another companion from the game to discard all minions a companion is skirmishing.
U
(0)Mountain Dwellers
Condition • Support Area
Each card played at a mountain site is twilight cost -1.
C
(1)Into Mordor
Condition • Support Area
At the start of the maneuver phase, you may discard this condition and exert Smeagol and a ring-bound companion to discard a minion with strength 12 or less.
U |
Last edited by Guest on Mon Jan 02, 2006 5:59 pm; edited 1 time in total |
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syndrome |
Posted: Mon Jan 02, 2006 5:37 pm |
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Joined: 20 Jul 2005
Posts: 423
Location: A cold place.
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Quote: (4)Stoor Homestead
Condition • Support Area
At the start of each skirmish involving a companion, each companion must exert.
U
Is that supposed to be "each minion must exert" or is it a shadow condition? |
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Posted: Mon Jan 02, 2006 5:59 pm |
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Phazanzar wrote: Quote: (4)Stoor Homestead
Condition • Support Area
At the start of each skirmish involving a companion, each companion must exert.
U
Is that supposed to be "each minion must exert" or is it a shadow condition?
You are quite right. Changed. |
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Posted: Tue Jan 03, 2006 7:29 pm |
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(3)•Seven Fathers of the Dwarves
Condition • Support Area
To play, spot 3 unique Dwarves.
Each non-unique Dwarf is strength +1 for each unique dwarf you can spot. (limit +3)
U
(1)•Aule the Smith
Condition • Support Area
When you play this condition, add a token here.
Fellowship: Play a from your draw deck, he then bears this condition. (limit 1)
While a Dwarf bears this condition, he cannot be exerted, wounded, spotted, discarded, killed, or assigned to a skirmish.
At the start of the regroup phase, remove a token from here or discard this condition.
"Ilúvatar blessed them with life, but would not suffer them to be born before the Elves, so Aulë set them to sleep in Middle-earth until the Elves had awoken."
R
(0)Gonnhirrim
Condition
Bearer must be a Dwarf. Limit 1 per bearer.
While you can spot an Elf, bearer is strength +1 (and damage +1 if you can spot 4 Elves).
C
(4)•Gabilgathol and Tumunzahar
Condition • Support Area
At the start of the fellowship phase, you may heal up to 2 dwarves.
At the start of each skirmish involving a Dwarf at regions 2 and 3, each mininon skirmishing that dwarf must exert.
R
(1)•Halls of Mandos
Condition
Bearer must be a Dwarf.
When you play this condition, remove bearer and this card from the game (bearer still "bears" this card).
When the fellowship moves to site 9, you may spot this card removed from the game to play bearer (regardless whether you can spot 9 companions or not).
R
(2)A Proud and Stern Race
Event • Skirmiah
Toil 2.
Make a Dwarf strength +3.
C
(3)Khuzdul
Event • Fellowship
If you can only spot Dwarves in the fellowship, you may play a Dwarf from your draw deck.
U
Yeah, I know that these cards are a bit more powerful than the other posts, it's not my biased to make them this way. I just found so many articles on Dwarven History. |
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