Author |
Message |
How playable is In the Wild Men's Wake?
5 (best) |
[ 3 ] 37% |
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4 |
[ 4 ] 50% |
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3 |
[ 1 ] 12% |
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2 |
[ 0 ] 0% |
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1 (worst) |
[ 0 ] 0% |
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Total Votes : 8 |
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NBarden |
Posted: Wed Feb 21, 2007 2:11 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot |
Posted: Wed Feb 21, 2007 2:27 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Obviously meant to pair with Wildman’s Oath, and makes that a better card (though still a weird "possession"). I give this a 4. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed Feb 21, 2007 3:35 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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yeah works great with wildmans oath. and if you are winning, and don’t have any guys stacked on wild mans oath, you discard the oath to make your minion damage +! Great card here. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Cobra |
Posted: Wed Feb 21, 2007 7:52 pm |
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Joined: 12 Jul 2005
Posts: 1202
Location: Austin, TX, USA
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I’m not sure what you guys mean about this card working so well with Wildman’s Oath specifically -- it works just as well with Ceremonial Armor. (Remember you can’t discard one card to pay two separate costs, so if you want the damage bonus you can’t also have strength +2 from the Oath.)
Back to In the Wild Men’s Wake:
This card seems very awkward to me. The strength bonus is potentially great but also unreliable, especially with possession-removal cards like the new Narsil, Forged by Telchar around. The damage bonus is powerful, but it’s also in conflict with everything else -- you won’t always want to discard one of those crucial support-area possessions, and you’ll almost never want to discard a possession with a ton of minions stacked on it!
That said, I do think the potential benefits of having this card at the right moment are strong enough that it will see a lot of play. And at site 9, the conflicts I mentioned above don’t matter, and you can really go nuts.  |
http://cobracards.com -- Web's best deals on Trading Card Games. |
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shieldelf |
Posted: Wed Feb 21, 2007 8:04 pm |
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Joined: 06 Jan 2007
Posts: 351
Location: Mirkwood
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CarpeGuitarrem |
Posted: Sat Feb 24, 2007 8:11 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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This is a pretty amazing card, I think. The bonuses are potentially pretty nice, I mean-1 twilight for a strength 4, strength 5 pump? Nice. I like it. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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