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macheteman
Posted: Tue Mar 20, 2007 9:33 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
So, i’ve been thinking about the birds that fly above the fellowship in FOTR, when lagolas says "Crebain from Dunland. Hide!" i was thinking that Dunland could use some expansion, and more than one strategy. so why not create a Crebain sub-culture?

i was wondering if anyone wanted to help create this expansion? i thought we could hash out a few ideas, and come up with something, then get some reviews to make sure the cards aren’t broken.

i’ll gladly accept anyone who would like to help, especially any fellow Chosen Ones.


-macheteman
Last edited by macheteman on Tue Mar 20, 2007 9:48 pm; edited 2 times in totalCheck out my best article The Utterly Corrupt Corruption,
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NBarden
Posted: Tue Mar 20, 2007 9:38 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I’d help if I had a clue what you were talking about...
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AnxiousChieftain
Posted: Tue Mar 20, 2007 9:40 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Crebain is the word you’re looking for. Wink
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macheteman
Posted: Tue Mar 20, 2007 9:40 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
the crows that tell saruman that the fellowship is going up the mountain.

thanks AC. Crebain.
Last edited by macheteman on Tue Mar 20, 2007 9:48 pm; edited 1 time in totalCheck out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
AnxiousChieftain
Posted: Tue Mar 20, 2007 9:46 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
macheteman wrote:
thanks AC. Cerbain.

No... it’s crebain.

C-R-E-B-A-I-N

Laughing
MODS RULE. - lem0nhead
macheteman
Posted: Tue Mar 20, 2007 9:47 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
man, i can’t gat this strait. CREBAIN!! is that right. gosh, why can’t they just be crows.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
Anonymous Prodigy
Posted: Wed Mar 21, 2007 8:11 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Here’s a try at a Crebain minion....

2 Crebain of Dunland Dunland (Uruk-hai and Isengard would work too)
Minion • Crow (or maybe just Minion, like Gollum?)
Strength: 3
Vitality: 2
Site Number: 4
Lurker.
To play, spot 2 Free Peoples cultures.
This minion is strength +1 for each companion you can spot over 2.
Maneuver: Exert Crebain of Dunland to play the fellowship’s next site (replacing an opponent’s site if necessary).

Or, the Crebain could be a follower....

1 • Crebain of Dunland Isengard
Follower
Strength +1
Aid - Heal a companion.
Each time you transfer this follower to a minion, except an Isengard or Uruk-hai minion, exert bearer.
Skirmish: Exert bearer to make bearer strength +1 for each wounded companion you can spot (limit +4).
Last edited by Anonymous Prodigy on Wed Mar 21, 2007 9:51 am; edited 1 time in totalI had to put something here.
DáinIronfoot
Posted: Wed Mar 21, 2007 9:46 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
macheteman wrote:
man, i can’t gat this strait. CREBAIN!! is that right. gosh, why can’t they just be crows.

Because that doesn’t sound as menacing and cool. Razz

Anonymous Prodigy wrote:
2 Crebain of Dunland Dunland (Uruk-hai and Isengard would work too)
Minion • Crow (or maybe just Minion, like Gollum?)
Strength: 3
Vitality: 2
Site Number: 4
Lurker.
To play, spot 2 Free Peoples cultures.
Crebain of Dunland is strength +1 for each companion you can spot over 2.
Maneuver: Exert Crebain of Dunland to play the fellowship’s next site (replacing an opponent’s site if necessary).

Unless it’s unique, it should be "this minion" instead of the name in the text. Otherwise looks pretty good to me.

Anonymous Prodigy wrote:
1 • Crebain of Dunland Dunland
Follower
Strength +2
Aid - Heal a companion.
Each time you transfer this follower to a minion, except an Isengard or Uruk-hai minion, exert bearer.
Skirmish: Exert bearer to make bearer strength +1 for each wounded companion you can spot (limit +4).

Yeah, I think a follower is a much better idea.

As for the card...well, with the "each time you transfer" text, this should probably be Isengard or Uruk-hai culture instead of Dunland. I’d vote for Isengard myself. I’d also lower the initial strength bonus to +1, or perhaps even nothing. Neat idea, though.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

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Anonymous Prodigy
Posted: Wed Mar 21, 2007 9:52 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I prefer the idea of a follower myself; I edited the culture and the strength bonus. Thumbs Up
I had to put something here.
macheteman
Posted: Wed Mar 21, 2007 10:43 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
that’s cool, i hadn’t even thought of followers, my first idea was to make them a new sort of swarm.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!

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