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CarpeGuitarrem |
Posted: Sat Mar 03, 2007 10:14 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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All right, here it is!!! The Spoiler list for UoA! The Starter decklists will be up soon.
•The One Ring, Forged by the Enemy
Vitality: +1
Resistance: +1
While wearing The One Ring, bearer is strength +1 for each twilight token you can spot (limit +4) and each time he or she is about to take a wound, add a burden instead.
Skirmish: Add a burden to make the Ring-bearer put on The One Ring until the regroup phase.
18 R 1
(The Ruling Ring is 18 S 2)
•The Arkenstone, Warning-Beacon
Artifact • Support Area
Fellowship: Add 3 threats (or exert a Dwarf and discard this artifact) and spot X artifacts to reveal the top X cards of a Shadow player’s draw deck. Remove for each minion revealed. The Shadow player then places those cards on the bottom of his or her draw deck in any order.
18 R 3
•Balin, Dwarven Leader
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Captain 2. While Balin is at an underground site, he is strength +2 and damage +1.
18 S 4
•Balin, Lord of Moria
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Balin is damage +1 for each underground site in the current region.
Skirmish: If Balin is damage +X and not assigned to a skirmish, exert him to make a Dwarf strength +X.
18 R 5
•Balin’s Halls
Condition • Support Area
Skirmish: Discard this condition to make a companion strength +2 for each underground site in the current region.
18 R 6
Barricaded Door
Condition • Support Area
Fortification.
At the start of the fellowship phase, you may stack a card from hand here to heal a dwarf.
Response: If a dwarf is about to take a wound in a skirmish, discard a card from here to prevent that.
18 C 7
•Dain Ironfoot, King of the Lonely Mountain
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: (5)
While Dain is the Ring-bearer, at the start of each skirmish involving him, discard two cards from hand or add two burdens.
Dain is Resistance +1 for each underground site on the Site Path.
Fellowship: Exert Dain and add a threat to play a artifact from your draw deck.
18 R 8
Desire for Mithril
Condition
Resistance: -1
Bearer must be a Dwarf. Each time bearer wins a skirmish, you may exert him or her to take the bottom card of your draw deck into hand.
18 R 9
Dwarven Fury
Event • Maneuver
Discard a card from hand to wound a minion. If that minion is an Orc, wound it again.
18 C 10
Dwarven Handaxe
Possession • Hand Weapon
Strength: +1
This weapon may be borne in addition to one other hand weapon.
Archery: Discard this weapon to wound a minion with the lowest strength.
18 C 11
Dwarven Miner
Companion • Dwarf
Strength: 4
Vitality: 3
Resistance: 6
This companion is strength +1 for each condition he bears.
18 S 12
Dwarven Stronghold
Condition • Support Area
Fortification. Toil 2.
Skirmish: Stack a card from hand here to remove .
Response: If a dwarf is about to take a wound in a skirmish, discard a card from here to prevent that.
18 U 13
•Gimli, Deep Delver
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Damage +1. Gimli is strength +1 for each condition he bears.
Fellowship: Play a condition on Gimli to heal him.
18 C 14
•Gimli, Lover of Deep Places
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. While you can spot another companion, Gimli is hunter X, where X is the number of underground sites in the current region.
18 R 15
Forged From Mithril
Event • Response
If a companion bearing armor is about to take a wound in a skirmish, add a threat and exert the Ring-bearer to prevent that.
18 U 16
Miners of the Depths
Event • Maneuver
Spot X underground sites in the current region to reveal the bottom X cards of your draw deck. Take each card into hand and discard the rest.
18 S 17
•Oin, Warrior of Moria
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 7
Captain 1.
Oin is strength +1 for each fortification you can spot.
18 S 18
Power of the Rings
Event • Fellowship
Exert a companion to draw a card for each artifact you can spot.
18 R 19
•Riches of Dwarrowdelf
Condition • Support Area
When you play this condition, stack the top 5 cards of your draw deck here.
Regroup: Add a threat and to exchange your hand with the cards stacked here. Discard a minion.
18 U 20
Seeker of Truesilver
Condition
Vitality: +1
Bearer must be a dwarf. Limit one per bearer.
Response: If you are about to discard a card from hand, exert bearer to place that card on the bottom of your draw deck instead.
18 U 21
Sons of the Mountains
Event • Skirmish
Make a dwarf strength +2 (or +4 if he bears a condition).
18 C 22
Stone Blockades
Condition • Support Area
Fortification.
Maneuver: Stack a card from hand here to make the Shadow player exert a minion.
Skirmish: Make a dwarf strength +1 for each card stacked here (limit +5). Discard this condition.
18 C 23
Treasure in the Depths
Event • Regroup
Exert a companion bearing a condition to draw two cards.
18 R 24
•The Way is Under the Mountains
Condition • Site
Plays on a mountain. This site is underground.
Skirmish: If the fellowship is at this site, discard this condition to make a dwarf strength +3.
18 U 25
Fastness of Mirkwood
Event • Archery
Toil 2. Spot 3 archers to wound a roaming minion twice.
18 C 26
•Friendship of Hollin
Condition
Bearer must be a dwarf. Bearer is resistance +1 for each companion you can spot (limit +4).
18 R 27
•Gimli, Elf-Friend
Follower
Aid-. Each time you transfer this follower to a companion, except an companion, add a threat. Bearer gains hunter 1.
Skirmish: Exert bearer to make him or her strength +1 for each wound you can spot on a minion skirmishing bearer.
18 U 28
•Legolas, Companion of Aragorn
Follower
Resistance: +1
Aid-.
While bearer is Aragorn, bearer is strength +1.
At the start of the skirmish phase, you may exert bearer and spot a wraith to exert a minion skirmshing bearer.
18 R 29
•Orcrist, Forever Borne by Thorin
Artifact • Support Area
To play, spot 2 elves (or an elf and a support area artifact.)
Each time you play a dwarf, you may remove a threat.
Regroup: Discard this artifact and two cards from hand to remove three threats.
18 R 30
Sancutary’s Protection
Event • Skirmish
Make an Elf strength +2 (or +4 if you can spot less than two threats).
18 C 31
•Willing Allies
Condition • Support Area
To play, spot 2 elves.
While you can spot a hunter, each follower’s twilight cost is -1.
18 U 32
Blinding Flash
Event • Skirmish
Spell. Spot Gandalf to make a minion at an underground site strength -1 for each threat you can spot (limit -4).
18 R 33
Follow Your Nose
Event • Maneuver
Spot Gandalf to reveal a card from your opponent’s hand. If it is a character, remove X threats, where X is that character’s vitality.
18 U 34
•Gandalf, Guide in Dark Places
Companion • Wizard
Strength: 6
Vitality: 4
Resistance: 7
While at an underground site, Gandalf is strength +3.
Maneuver: Add to play a event from your draw deck. That event may not replace a site.
18 R 35
•Gandalf’s Staff, Beacon of Hope
Possession • Staff
Vitality: +1
Bearer must be Gandalf.
Skirmish: Exert bearer and spot 5 minions (or 3 dwarves) to remove a threat.
18 R 36
•Guardian in the Deeps
Condition • Support Area
Each time you play a spell, you may exert Gandalf to remove a burden.
18 R 37
A Light in the Darkness
Condition • Support Area
To play, spot Gandalf and exert a dwarf (or add 2 threats).
Each companion with Vitality 2 or more is strength +1.
Response: If a dwarf wins a skirmish, exert Gandalf to heal that dwarf.
18 U 38
Mighty Stand
Event • Regroup
Spell. Exert Gandalf and add 2 threats to discard every minion.
18 R 39
No Longer Weary
Event • Maneuver
Spot X underground sites in the current region and add [X] to heal Gandalf X times.
18 U 40
Walked Among Their Halls
Condition • Support Area
While he is at an underground site, Gandalf is resistance +1 for each dwarf you can spot.
18 U 41
A Word of Command
Event • Maneuver
Spell. Exert Gandalf twice and spot a minion with Vitality 3 or less to prevent the Shadow player from assigning that minion to a skirmish until the regroup phase.
18 R 42
And Through the Tunnel S
Event • Maneuver
Spot Gollum to replace the fellowship’s current site with one from your Adventure Deck and to add a threat.
18 R 43
Fled from Light S
Event • Maneuver
If Gollum is at an underground site, exert him to add two threats.
18 R 44
Gnawing At Old Bones S
Event • Maneuver
Spot two ring-bound hobbits at an underground site to make the Free Peoples player exert a companion.
18 C 45
•Gollum, Dwelling in Shadows S
Minon
Strength: 4
Vitality: 4
Site: 3
While at an underground site, Gollum is strength +2 and damage +1.
Skirmish: Remove to make Gollum strength +1 for each underground site on the Site Path.
18 R 46
Gollum’s Dwellings S
Condition • Support Area
Response: If the fellowship moves to an underground site, you may discard this condition to take a card into hand from your discard pile.
18 U 47
Master Must Rest F
Event • Fellowship
Exert Smeagol to heal the ring-bearer.
18 U 48
Protect the Precious F
Event • Skirmish
Make Smeagol strength +2 (or +3 and damage +1 if you cannot spot an unbound companion).
18 C 49
•Secrets in the Dark S
Condition • Support Area
To play, exert Gollum. Each time a companion takes a wound in a skirmish involving a minion, you may add .
18 R 50
Secret Ways F
Event • Fellowship or Regroup
Exert Smeagol to play the fellowship’s next site. If it is an underground site, you may add to remove a threat for each ring-bound hobbit you can spot.
18 R 51
•Smeagol, Seeking the Precious F
Companion
Strength: 3
Vitality: 3
Resistance: 4
Hunter 1. To play, add a burden. While you cannot spot an unbound companion, Smeagol is resistance +1.
18 C 52
•Spurred By Malice S
Condition • Support Area
Each time a companion takes a wound during a skirmish involving a minion, you may remove to heal Gollum.
18 C 53
•Anduril, Borne Through Shadows
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Resistance: -1
Bearer must be Aragorn.
Maneuver: Exert bearer to transfer a wraith follower to him; you do not have to pay that follower’s Aid cost.
18 R 54
•Aragorn, Grim Warrior
Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Captain 2.
At the start of each of Aragorn’s skirmishes, you may exert him and spot X rangers to make him hunter X until the regroup phase.
18 S 55
•Aragorn, Leader of Wraiths
Companion • Man
Strength: 6
Vitality: 4
Resistance: 7
Captain 3. Each time you transfer a wraith follower to a companion, you may add a burden to remove a threat.
18 R 56
Arnor Blade
Possession • Hand Weapon
Strength: +1
Bearer must be a Man.
If bearer is a Captain, bearer is strength +1.
If bearer is a ranger, bearer is resistance +1.
18 S 57
•Coming With You
Condition • Support Area
While you can spot Legolas, Aragorn is strength +1.
While you can spot Gimli, Aragorn is damage +1.
18 U 58
The Dead Follow
Event • Fellowship
Spot 3 Men (or exert Aragorn and add two threats) to play a wraith follower from your draw deck.
18 U 59
Dunadan of the North
Companion • Man
Strength: 6
Vitality: 3
Resistance: 9
While bearing a wraith follower, this companion gains Captain 2.
18 C 60
Dweller of the Paths
Follower
Strength: +1
Resistance: -1
Wraith. Aid-add two threats.
Bearer is enduring. If bearer is a Man, each time bearer wins a skirmish, you may wound a minion.
18 R 61
The Grey Company
Condition • Support Area
Each time a companion bearing a wraith follower wins a skirmish, you may spot a ranger and add to remove a threat.
18 S 62
Grey-Robed Ranger
Companion • Man
Strength: 5
Vitality: 3
Resistance: 7
Ranger. Hunter 1.
Each time a companion bearing a wraith follower wins a skirmish, the first Shadow player must make a minion lose hunter until the regroup phase.
18 S 63
•Halbarad, Grey Dunadan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 8
Ranger. Captain 1.
At the start of the assignment phase, you may discard a card from hand and spot X companions bearing wraith followers to make Halbarad hunter X.
18 S 64
•The King of the Dead, Spectral Leader
Follower
Strength: +2
Resistance: -1
Wraith. Aid-add two threats.
Bearer is enduring. If bearer is a Man, bearer gains Captain 1.
Response: If bearer wins a skirmish, transfer a wraith follower to your support area to heal bearer twice or to remove a threat.
18 R 65
Kinsmen to Aragorn
Event • Skirmish
Make a Man strength +2 (or +4 if that companion has Resistance 5 or more).
18 S 66
Oaths to Fulfill
Condition • Support Area
At the start of the regroup phase, if you cannot spot a minion, discard this condition and each wraith you can spot.
Each companion bearing a wraith follower is strength +1 and resistance -1.
18 R 67
Pale Spectre
Follower
Strength: +1
Resistance: -1
Wraith. Aid-add a threat.
When you transfer this follower to a companion, except a companion, exert bearer and add a threat.
18 C 68
•The Stone of Erech, Assembling-Place
Artifact • Support Area
To play, spot a man.
Fellowship: Discard this artifact (or exert Aragorn and add a threat) to play a wraith follower from your draw deck.
18 R 69
Tide of Grey
Event • Skirmish
Make a Man strength +2 (or +4 if that companion bears a wraith follower.
18 C 70
Aggressive Rush
Event • Maneuver
Spot 2 Men to make the Free Peoples player control a site at random from their Adventure Deck; when this site is liberated, it is returned to the owner’s Adventure Deck.
18 R 71
Chaos Led
Event • Skirmish
Spot a Captain to make a minion strength +3.
18 C 72
Crude Armory
Possession • Support Area
Response: If a minion is about to be discarded from play, discard a card from hand to stack that minion here instead.
Maneuver: Discard three cards stacked here and exert a minion to place a token on a site controlled by the Free Peoples player.
18 U 73
Destroy Their Homes
Event • Skirmish
Spot a site controlled by the Free Peoples player with X tokens on it and remove [X] to make a minion strength +X.
18 R 74
Dunlending Frontliner
Minion • Man
Strength: 6
Vitality: 3
Site: 4
Hunter 3. To play, exert a minion.
When you play this minion, you may add two tokens to a site controlled by the Free Peoples player.
18 C 75
Flaming Torch
Possession • Hand Weapon
Strength: +1
Bearer must be a minion. If bearer is a Captain, bearer is strength +1 and gains hunter 1.
Response: If bearer wins a skirmish, discard this possession to control a site.
18 C 76
Pillaging Dunlending
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Hunter 1.
When you play this minion, you may exert a Captain and discard a minion to control a site.
At the start of the regroup phase, the Free Peoples player may liberate a site.
18 U 77
Seize the Advantage
Condition • Support Area
Response: If the Free Peoples player controls a site with Shadow number X, discard this condition to add [X].
18 R 78
Swarthy Dunlending
Minion • Man
Strength: 9
Vitality: 2
Site: 4
While you control two sites, each Man gains Captain 1.
18 R 79
•Vulthan, Raiding Dunlending
Minion • Man
Strength: 7
Vitality: 2
Site: 4
While you can spot a Captain, Vulthan is strength +2.
Response: If Vulthan wins a skirmish, you may remove a token from a site to control a site.
18 R 80
•Wulf, Ravaging Dunlending
Minion • Man
Strength: 7
Vitality: 3
Site: 4
Maneuver: Exert Wulf and spot a Man to reinforce a token on a site controlled by the Free Peoples player.
Skirmish: Discard Wulf and spot a site with X tokens on it to make a minion Captain X.
18 R 81
Ai! A Balrog!
Event • Shadow
Spot a goblin at an underground site to play The Balrog from your draw deck; its twilight cost is -3.
18 U 82
•Already Weary
Condition • Support Area
Strength: -1
Skirmish events may not be played in a skirmish involving bearer.
Response: If your minion wins a skirmish involving a Wizard or a Captain, transfer this condition to the losing character.
18 U 83
•Azgar, Tall Goblin
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Captain 1. Goblin. While you can spot a Dwarf, each goblin is hunter 1.
Skirmish: Discard Azgar to make an unbound companion skirmishing a goblin strength -3.
18 R 84
•The Balrog, Lord of the Black Pit
Minion • Balrog
Strength: 17
Vitality: 5
Site: 4
Fierce. When you play the Balrog, you may exert a goblin with Reinforcements X to make the Balrog twilight cost -X.
Response: If a goblin is about to be discarded, remove a threat to exert a companion it is skirmishing.
18 R 85
•Beyond Reach
Condition • Support Area
While you can spot 2 goblins at an underground site, other conditions may not be discarded.
Skirmish: Discard this condition to stack a goblin on an underground site you control.
18 S 86
•Cannot Get Out
Condition • Support Area
Regroup: Spot 4 goblins (or 2 goblins and a captain) and exert a captain to make the Fellowship choose to move again (if the move limit allows); the Shadow number of the next site is -1. Discard this condition.
18 R 87
•Cave Troll of Moria, Dark-Dweller
Minion • Troll
Strength: 14
Vitality: 4
Site: 5
Damage +1. Captain 2. While you can spot 2 goblins, this minion’s twilight cost is -2.
18 U 88
Crawling With Goblins
Condition • Support Area
While you can spot a goblin stacked on a site, the shadow number of each underground site is +1.
18 S 89
The Darkness Beneath
Condition • Support Area
To play, spot 3 minions (or 2 goblins).
Maneuver: Discard this condition to play the fellowship’s next site; the Free Peoples player may discard a goblin unless that site is an underground site.
18 R 100
Delved Too Greedily
Condition • Support Area
Each time bearer moves to an underground site, add (or if bearer is a Dwarf).
Response: If a goblin is played, transfer this condition to a companion.
18 R 101
Denizens of the Deeps
Condition • Support Area
While you control two underground sites, each goblin is site number -1.
18 U 102
Denizens of Moria
Condition • Support Area
While you can spot 2 goblins, you may play goblins stacked on a site as if from hand.
Maneuver: Wound a goblin twice to take control of an underground site. Discard this condition.
18 S 103
Goblin Blade
Possession • Hand Weapon
Strength: +1
Bearer must be a goblin.
When you play this possession, you may spot 2 goblins to add .
18 C 104
Goblin-Holes
Event • Regroup
Stack a goblin on an underground site you control.
18 C 105
Goblin Seekers
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Goblin. Reinforcements 4.
18 C 106
Goblin Shaman
Minion • Orc
Strength: 7
Vitality: 3
Site: 4
Captain 1. Goblin. When you play this minion, you may discard an minion with Reinforcements X to make this minion hunter X.
18 R 107
•Goblin Tunnel-Dweller
Minion • Orc
Strength: 7
Vitality: 3
Site: 4
Goblin. Reinforcements 1.
18 C 108
•Goblin Weapons
Condition • Support Area
Each goblin bearing an hand weapon is strength +1.
Shadow: Discard this possession to add for each hand weapon you can spot (limit 5).
18 U 109
In the Shadows
Event • Maneuver
Spot a goblin. That minion may not be assigned to a skirmish until the start of the regroup phase.
18 C 110
•Protection of Darkness
Condition • Support Area
To play, spot 3 goblins. While the fellowship is at an underground site, goblins cannot take wounds (except during skirmishes).
18 C 111
Scouts of Moria
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Reinforcements 2. Goblin. When you play this minion, you may exert it to reveal the top 3 cards of another player’s draw deck. Choose one of the revealed cards; that player takes it into hand, and places the other two beneath his or her draw deck.
18 R 112
Skulking Underdweller
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin. Reinforcements 2.
Regroup: Stack this minion on an underground site you control.
18 C 113
Swarming Attacks
Event • Skirmish
Discard a goblin to make another goblin strength +1 for each underground site on the site path.
18 C 114
Swarms From Below
Condition • Support Area
To play, spot an minion at an underground site.
At the start of the Shadow phase, you may discard this condition to make each goblin that is played gain Reinforcements 1 until the end of the turn.
Maneuver: Discard this condition and exert a goblin to replace the fellowship’s current site with an underground site from your Adventure Deck.
18 U 115
Taken the Gates
Event • Maneuver
Exert two captains (or The Balrog) to control an underground site.
18 U 116
•Eomer, King of Rohan
Companion • Man
Strength: 6
Vitality: 4
Resistance: 6
Valiant. Captain 2.
While you can spot a man, Eomer’s twilight cost is -1.
Skirmish: Spot a companion with Captain X and discard three cards from hand to make Eomer strength +X.
18 R 117
•Eomer’s Spear, Noble Weapon
Possession • Hand Weapon
Strength: +1
Bearer must be a Captain. If bearer is Eomer, he is strength +1 and damage +1.
Skirmish: Add a threat and exert a valiant Man to heal bearer.
18 U 118
Eorlingas!
Event • Response
If a skirmish involving a Man bearing 2 or more possessions is about to end, exert that companion to make him or her gain Captain 2.
18 U 119
Fell Leader
Event • Maneuver
Exert a valiant companion to make that companion gain Captain 1 for each possession he or she bears, until the start of the regroup phase.
18 R 120
Leader of the West
Event • Skirmish
Spot Aragorn to make a Man strength +1 for each other Man you can spot (limit +4). If Aragorn is a companion, exert a minion involved in that Man’s skirmish.
18 C 121
•Shadow of Dunharrow
Condition • Support Area
While you can spot a wraith follower, each valiant Man is strength +1 and damage +1.
18 U 122
Shield of Rohan
Possession • Shield
Bearer must be a companion.
While you can spot a Captain, bearer may not be overwhelmed in a skirmish unless his or her strength is tripled.
Skirmish: Discard this possession and exert bearer to make a minion lose all damage bonuses until the regroup phase.
18 C 123
•Standard of Rohan
Possession • Hand Weapon
Bearer must be a man. Bearer gains Captain 2.
Regroup: Discard this possession to make each valiant companion strength +2 until the end of the turn.
18 U 124
Rohirrim Horsebow
Possession • Ranged Weapon
Strength: +1
Bearer must be a companion.
While the fellowship is at a plains site, bearer gains hunter 1.
18 C 125
Rohirrim Steed
Possession • Mount
Strength: +1
To play, spot a companion. Bearer must be a Man, Elf, or Wizard.
While bearer is a Captain, bearer is strength +1.
Skirmish: Exert bearer and spot a Captain to exert a minion.
18 C 126
Villager’s Blade
Possession • Hand Weapon
Strength: +1
Bearer must be a Man. While you can spot a follower, bearer is strength +1 and gains hunter 1.
18 C 127
•Goldberry, River Maiden
Follower
Vitality: +1
Resistance: +1
Aid-Discard a card from hand and add .
While you can spot Tom Bombadil, bearer is strength +2.
18 R 128
18 C 129 is Hobbit Sword, because this set is supposed to be a new block. (I’ll have to think about changing the set number).
•Tom Bombadil, With a Blue Feather
Follower
Strength: +2
Vitality: +1
Aid-Exert a companion and add .
Each time bearer wins a skirmish, you may exert a Hobbit to remove a threat or wound a minion.
18 R 130
Isengard-Forged Broadsword
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-Hai. While you can spot a Captain, bearer is damage +1. If this card is revealed during the shadow phase, you may play it as if from hand.
18 C 131
•Lurtz, Aggressive Leader
Minion • Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Captain 2. Reinforcements 1.
Each time Lurtz wins a skirmish, you may make another minion gain hunter 2.
18 R 132
•Lurtz’s Shield
Possession • Shield
Bearer must be an Captain. The fellowship archery total is -1.
Skirmish: If bearer is Lurtz, discard this possession to take a skirmish event from your discard pile into hand.
18 R 133
•Lurtz’s Sword, Vicious Weapon
Possession • Hand Weapon
Strength: +2
Bearer must be an Uruk-Hai. If bearer is Lurtz, he is fierce and gains hunter 1.
18 R 134
Menacing Uruk
Minion • Uruk-Hai
Strength: 7
Vitality: 3
Site: 5
Regroup: Discard this minion to add a threat for each Captain you can spot.
18 C 135
Uruk Leadership
Event • Skirmish
Exert an Captain to make another minion strength +3 and damage +1.
18 C 136
Barrow-Blade
Possession • Hand Weapon
Strength: +1
Bearer must be a Wraith.
Maneuver: Exert bearer and spot 3 Free Peoples cultures to add a threat. (limit once per phase)
18 U 137
•Barrow-Sword
Artifact • Support Area
Each time a Wraith is played, you may make a Hobbit (except the Ring-bearer) resistance -2 until the start of the regroup phase.
Maneuver: Remove two threats and exert a wraith twice to wound an unbound companion. Discard this artifact.
18 R 138
Cold Be Bone
Event • Maneuver
Exert a Wraith and spot 3 companions with Resistance 3 or less to add a burden (or two burdens if you cannot spot any unwounded companions).
18 R 139
Cold Be Hand
Event • Maneuver
Exert a Wraith to make an unbound companion strength -2 for each companion with Resistance 3 or less you can spot. End your maneuver actions.
18 R 140
Cold Be Heart
Event • Maneuver
Exert a Wraith to add a threat for each companion with Resistance 3 or less you can spot. End your maneuver actions.
18 R 141
Creeping Shapes
Condition • Support Area
Resistance: -3
To play, spot a wraith.
Response: If a threat is added, exert a wraith to transfer this condition to an unbound companion.
18 U 142
•Creeping Wight
Minion • Wraith
Strength: 10
Vitality: 2
Site: 2
Enduring.
While the fellowship is at a barrow (or you can spot three wraiths), each wounded companion is resistance -1.
18 U 143
Fed On Terror
Event • Skirmish
Remove a threat to make a wraith strength +3.
18 C 144
•King of Carn Dum
Minion • Wraith
Strength: 10
Vitality: 4
Site: 2
Enduring. To play, spot another Wraith.
Maneuver: Play a event and remove to add a threat.
18 R 145
Menacing Wight
Minion • Wraith
Strength: 11
Vitality: 3
Site: 3
Enduring. To play, spot a companion with Resistance 3 or less.
Skirmish: Heal this minion to play a condition from your discard pile.
18 R 146
Pale Wight
Minion • Wraith
Strength: 6
Vitality: 3
Site: 2
Enduring.
When you play this minion, you may spot another wraith to add a threat for each Free Peoples culture over two you can spot.
18 C 147
Shrieking Wight
Minion • Wraith
Strength: 7
Vitality: 3
Site: 2
Enduring.
Shadow: If you can spot two other wraiths, exert this minion twice and remove a threat to play a condition from your draw deck.
18 U 148
Spectral Creatures
Condition
Strength: +1
Bearer must be a wraith.
Regroup: Discard this condition to add a threat.
18 C 149
Wight-Spell
Condition • Support Area
Strength: -1
Resistance: -2
Limit one per bearer.
Response: If a Wraith wins a skirmish, transfer this condition to a companion (except the Ring-bearer).
18 U 150
Wight-Scream
Event • Maneuver
Wound a wraith twice to add a threat (or two threats if the fellowship is at a barrow).
18 C 151
Wrong Turn
Event • Shadow
Spot a wraith to replace the fellowship’s current site with a barrow from your adventure deck.
18 C 152
Caradhras Pass
Mountain. While you can spot 2 captains (or a captain), each non-captain companion is resistance +2.
---------->
18 S 153
Chasm of Moria
Underground. Skirmish: Discard a card from hand to make a minion strength +1 (or +2 if it is a goblin).
<----------
18 S 154
Crypts of the Dead
Underground. Maneuver: Exert your captain to transfer a follower to a companion without paying its Aid cost.
<-----------
18 S 155
Deeps of Moria
Underground. Each time you play a minion with Reinforcements, you may exert it to add .
<---------
18 S 156
Dwarven Ruins
Underground. Each fortification is twilight cost -1.
<---------
18 U 157
Erech Hilltop
At the start of the fellowship phase, the Free Peoples player may play a wraith follower to heal Aragorn.
----------->
18 S 158
Fog-Covered Barrows
Barrow. Burdens may not be added or removed.
<--------
18 R 159
Foothills of the Misty Mountains
While you can spot 3 captains, each captain is strength +2.
----------->
18 S 160
Harrowdale Hill
The twilight cost of each ranger is -1.
<-----------
18 S 161
Harrowdale Path
Mountain. While you can spot three captains (or a captain), each unbound companion is strength +1.
----------->
18 S 162
The Haunted Mountain
Mountain. At the start of the manauver phase, the Free Peoples player may add a threat to play a wraith follower from his or her draw deck.
--------->
18 U 163
The Mirrormere
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a captain and add a threat) to remove a burden.
---------->
18 S 164
Moria Chamber
Underground. Each Captain is strength +1.
<---------
18 U 165
Mount Gundabad
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains underground.
<----------
18 S 166
Standing-Stone
Barrow. When the fellowship moves to this site, the first Shadow player may remove to add a threat.
-------->
18 R 167
Wight’s Dwelling
Barrow. While you can spot 2 wraiths, each wounded companion is resistance -1.
<--------
18 R 168 |
Last edited by CarpeGuitarrem on Thu May 24, 2007 2:51 am; edited 3 times in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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CarpeGuitarrem |
Posted: Sun Mar 04, 2007 4:50 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Balin Starter
Free Peoples (25 Cards)
The One Ring, Ringbearer
The One Ring, the Ruling Ring 18 S 1
Frodo, Weary From the Journey 15 C 144
Starting Fellowship (2)
Balin, Dwarven Leader 18 S 23
Oin, Warrior of Moria 18 S 25
Companions (4)
Dwarven Miner 18 S 24 4x
Possessions (2)
Dwarven Handaxe 18 C 21 2x
Conditions (10)
Barricaded Door 18 C 20
Seeker of Truesilver 18 U 15 3x
Stone Blockades 18 C 19 4x
The Way is Under the Mountains 18 U 13 2x
Events (6)
Dwarven Fury 18 C 17 3x
Sons of the Mountains 18 C 16 4x
Shadow (24 Cards)
Minions (11)
Goblin Seekers 18 C 103 4x
Goblin Tunnel-Dweller 18 C 102 3x
Skulking Underdweller 18 C 97 4x
Possessions (2)
Goblin Blade 18 C 99 2x
Conditions (9)
Beyond Reach 18 S 107 3x
Crawling With Goblins 18 S 106 3x
Denizens of Moria 18 S 105 3x
Events (2)
Swarming Attacks 18 C 101 2x
Adventure Deck
Caradhras Pass 18 S 155
Chasm of Moria 18 S 157
Deeps of Moria 18 S 154
Foothills of the Misty Mountains 18 S 158
The Mirrormere 18 S 156
Moria Chamber 18 U 153
Moria Guardroom
Mount Gundabad 18 S 159
West Gate of Moria |
Last edited by CarpeGuitarrem on Mon Mar 05, 2007 7:31 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Gate Troll |
Posted: Sun Mar 04, 2007 11:30 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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after making so many DCs I give you a :GP: I’ll
try and review it some time. In bits and parts of course. |
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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DáinIronfoot |
Posted: Sun Mar 04, 2007 11:48 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Congrats on completing it! A from me as well. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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CarpeGuitarrem |
Posted: Mon Mar 05, 2007 7:32 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Silly me, I forgot the Adventure Deck for the Balin Starter!
The Aragorn starter is coming... |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Anonymous Prodigy |
Posted: Mon Mar 05, 2007 7:45 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Congratulations on completing the set! |
I had to put something here. |
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CarpeGuitarrem |
Posted: Thu May 24, 2007 2:52 am |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Okay, just to let everyone know, I made a HUGE edit to the gametexts, replacing follower with wraith follower, because of the new set-Summit-dwellers. This way, you don’t have the Stone of Erech summoning soldiers from West Gondor! |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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