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yerkamig
Posted: Mon Mar 05, 2007 4:11 am
Joined: 25 Jan 2007 Posts: 240 Location: Corvallis, OR
Event-based decks IMO are the most difficult to build. Does anyone know of a good article that discusses how to do it? I found a good one from Cobra on Elvent decks, but nothing else (Gandie, etc.). My questions are these:

What is the best ratio of events vs possessions, conditions, companions?

How many events are too many?

When you draw into an event, how long do you sit on it before deciding you don’t need it? (I’ve had people drop 4 PathS on me before and I wonder how that doesn’t clog their hand)

Is it too risky to rely on two-event combinations?

All help is appreciated.
corvus
Posted: Mon Mar 05, 2007 4:42 am
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
During old times, hte point was doing the 7-9 with 2-3 PATHS in hand and the game was yours. Events are a tough way to go, believe it, i’ve ran it with dwarves.

A 35 long deck, with 25 fpp cards being events. I just double moved and never got overwhelmed (just overwounded Laughing ). You just threw everything out in the second site.

Another effective way of using events is telepathy with Elrohir/Elladan, since they muster up 3-4 events on top of the draw deck and get them all in the underdeeps with an attunement.

Those are the most effective ways i know where events don’t clog your hand.
Click here if you want to trade some foils away Wink
Far, Far beyond the island we dwelt in shapes of twilight
Through draught and weary days
Through grief and endless pain

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