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Posted: Mon Jan 02, 2006 1:31 am |
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Now, the first CC LOTR:TCG DC contest round is complete! I feel so special
Now, There are currently 4 people taking part in this contest... they are:
A Phazanzar: 0 wins
B ingold_55: 0 wins
C han_feizi: 0 wins
D theOmnipotentOne: 0 wins
Now, you vote in a manner of A, B, C, or D. A meaning Phazanzar's card is the best, B meaning Ingold_55's card is the best etc... You will name off the letters in order of the cards. You will say A, B, C or D for Celebrimbor, then A, B, C or D for Durin I, then A, B ,C or D for Ar-Pharazon.
ie. ABC
Each card with the most votes wins the round and their card is officially a part of the Wonders of Middle Earth DC set. I, as I am running the contest cannot vote unless there is a tie. But, there are only 3 voters so I wont be needed at all...for the mean time. If there is a 3-way tie, the card will not be included in the final set (as I cannot break a 3-way tie unbiased) and I will come up with a new card with the same ideas for the next contest round and you will just have to make 4 cards instead. (Like if Celebrimbor ends in a 3 way tie, I wont have any Celebrimbor in this set, and the next round maybe I'll tack on another elf...such as Feanor or someone).
Now for the Voting.
Celebrimbor.
A:
(3)•Celebrimbor, Descendant of Faenor
Companion
Str: 6
Vit: 3
Res: 5
Skirmish: Exert Celebrimbor to make a minion skirmishing an elf strength -1 for each artifact you can spot.
B:
(5)•Celebrimbor, Elven Ring Smith
Strength: 7
Vitality: 3
Resistance: 5
Companion • Elf
Celebrimbor is strength +1 and vitality +1 for each ring you can spot.
C:
(2)•Celebrimbor, Grandson of Feanor
strenght: 6
Vitality: 3
Resistance 6
Companion • Elf
Regroup: Exert Celebrimbor and the companion of a chosen culture to take a ring of this culture from your discard pile into your hand.
D:
(3)•Celebrimbor, Silver-Hand
Strength: 7
Vitality: 3
Resist: 7
Companion • Elf
To play, spot an Elf.
At the start of the fellowship phase, you may exert Celebrimbor to play an artifact from your draw deck on an companion.
Skirmish: Exert Celebrimbor to make a minion strength -1 for each artifact you can spot.
Durin I.
A:
(4)•Durin I, The Deathless
Companion
Str: 7
Vit: 3
Res: 7
Each companion is strength +1.
Skirmish: Exert Durin I to make target companion damage +1 until the regroup phase.
B:
(4)•Durin I, Dwarven King
Strength 6
Vitality: 4
Resistance: 4
Companion • Dwarf
Maneuver: exert Durin I to prevent all wounds to him until the regroup phase.
C:
(2)•Durin I, The Deathless
Strength: 7
Vitality: 4
Resistance: 6
Companion • Dwarf
If this card is in discard pile, you may discard condition to play this card in a maneuver phase.
Skirmish: If Durin I is not assigned to a skirmish, exert him twice and discard him to make a companion strength +2 and take no wounds until the end of skirmish phase.
D:
(4)•Durin I, The Deathless
Strength:7
Vitality: 4
Resist: 7
Companion • Dwarf
Damage +1. To play, spot 2 Dwarves.
While Durin I bears a possession, each Dwarf is strength +1.
Skirmish: Exert Durin I to make a companion strength +1 and damage +1.
Ar-Pharazon.
A:
(5)•Ar-Pharazon, Last King of Arnor
Companion
Str: 9
Vit: 5
Res: 4
Damage +1.
Ar-Pharazon is strength +1 for each weapon you can spot.
B:
(5)•Ar-Pharazon Strongest King of Arnor
Knight
strength 10
vitality 4
resistance 3
Companion • Man
Manuver: While you can spot four knights, exert Ar-Pharazon to discard a minion. (or 2 minions if they are Sauron minions)
Skirmish: Exert Ar-Pharazon to make each Knight strength +1 for each companion you can spot. (limit 4).
C:
(4)•Ar-Pharazon, Last King of Arnor
Strenght: 6
Vitality: 4
Resistance: 4
Companion man
Ar-Pharazon is strength +1 for each shadow condition you can spot
Maneuver: exert Ar-Pharazon to reveal opponent's hand; discard each shadow card revealed and exert a companion for each free people card revealed.
D:
(5)•Ar-Pharazon, The Golden
Strength: 9
Vitality: 5
Resist: 6
Companion • Man
Defender +1. Knight.
While you have initiative, each other Man is strength +1.
Maneuver: Add (X) and exert Ar-Pharazon twice to discard a minion who's twilight cost is X.
______________________________________________________________________
Now on to the last 3 companions... after you vote, make these cards in the same post...
Eorl. Called "the young." He became the first king of Rohan in his teens. Aided Gondor in it's fight against it's enemies.
Gerontius Took. Better known as the "old took." Just an old and famous hobbit.
Bard. The bowman of Lake-town. Slew Smaug in "The Hobbit."
Go for it! |
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ingold55 |
Posted: Mon Jan 02, 2006 1:08 pm |
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Joined: 10 Oct 2005
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so do i post my vote here, or do i PM you my vote? |
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Guest |
Posted: Mon Jan 02, 2006 1:15 pm |
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ingold55 wrote: so do i post my vote here, or do i PM you my vote?
Yes you do vote. |
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ingold55 |
Posted: Mon Jan 02, 2006 1:16 pm |
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but where do i do to vote? do i Pm you, or post on the forum? |
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Guest |
Posted: Mon Jan 02, 2006 1:17 pm |
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umm...Post |
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syndrome |
Posted: Mon Jan 02, 2006 4:39 pm |
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Joined: 20 Jul 2005
Posts: 423
Location: A cold place.
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ingold55 |
Posted: Mon Jan 02, 2006 5:58 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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Celebrimbor .C.
Durin I .A.
Ar-Pharazon .A.
i take it we can't vote on our own?
any ways, here my ideas fo rthe other cards.
(4) •Eorl
Youngest King of the Mark
Companion Man
Strength 6
Vitality 3
Resistance 6
Skirmish: Exert Eorl to make him strength +1 for each mounted companion you can spot.
Regroup: Add (x) to heal x Gondorian companions.
Lore: “Eorl the young was lord of the men of Eotheod.”
(2) •Gerontius Took
Old Took
Ally home 1
Strength 2
Vitality 3
Resistance 5
Fellowship: Exert Gerontius Took to play your next site. (replacing an opponent’s site if necessary).
Maneuver: Exert Gerontius Took to make a hobbit companion vitality +1 for each unbound hobbit you can spot.
(3) •Bard
Archer of Lake-Town
Companion Man
Archer
Strength 6
Vitality 3
Resistance 5
Maneuver: While at a River site, Bard is vitality +1 and strength +2.
Archery: Exert Bard Twice to discard a minion. (Bard does not add to the fellowship archery total).
Lore: “…If had nor been for the grim voiced man (Bard was his name), who ran to and fro cheering on the archers…” |
Last edited by ingold55 on Tue Jan 03, 2006 1:09 pm; edited 3 times in total |
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Posted: Wed Jan 04, 2006 1:04 am |
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(5)•Eorl, The Young
Strength: 8
Vitality: 5
Resist: 8
Companion • Man
Valiant. To play, spot 2 Men.
At the start of each fellowship phase, you may add a threat to play a possession from your draw deck.
Maneuver: Exert Eorl and add 2 threats to make a companion defender +1 until the start of the regroup phase.
(2)•Gerontius Took, Old Took
Strength: 3
Vitality: 4
Resist: 8
Companion • Hobbit
While you can spot 3 companions, Gerontius Took is strength +2.
Response: If an opponant plays a skirmish event, exert Gerontius took to take a tale from your deck into hand.
(3)•Bard, Slayer of Smaug
Strength: 6
Vitality: 3
Resist: 6
Archer. Damage +1.
Bard is strength +1 for each other Archer you can spot. (limit +4)
At the start of the archery phase, if you can spot X archers, reduce the fellowship archery total to 0 to wound a minion X times. You may not use archery events or special abilities.
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Posted: Mon Jan 09, 2006 9:45 pm |
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Well, that was underwhelming, I'll give this contest 1 more week. If no one else joins it.... then it's done.
<CONTEST CLOSED> |
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ingold55 |
Posted: Tue Jan 10, 2006 4:08 pm |
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Joined: 10 Oct 2005
Posts: 1199
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thanks alot! now i'm under whelming. |
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