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| Guest | 
 Posted: Mon Dec 26, 2005 3:24 am | 
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(1)Relentless Pursuit  
 
Event
 
Shadow or Maneuver: Play Saruman from your discard pile; if you can spot 5 companions, add (2).
 
U
 
 
(1)Never Will They Stop  
 
Event
 
Shadow or Regroup: Spot 4 companions to play an   minon from your discard pile.
 
U
 
 
(4)•Saruman, Spellmaster  
 
Strength:  8
 
Vitality:     4
 
Site:         4
 
Minion • Wizard
 
Each   spell is twilight cost -1.
 
Maneuver: Exert Saruman and discard 2   spell from your hand to exert 2 companions.
 
R
 
 
(1)Burst of Flame  
 
Event • Skirmish
 
Spell. Make Saruman strength +2 and damage +1.
 
C
 
 
(2)Throwback  
 
Event • Skirmish
 
Spell. Exert Saruman to cancel the strength bonus of a weapon bourne by a companion.
 
U
 
 
(3)•Dreaded Blizzard  
 
Condition
 
Spell. Weather. Toil 2. To play, spot Saruman.
 
Each time a companion loses a skrimish involving an   minion, you may discard 2 cards from hand to exhaust that companion.
 
Remove (4) or discard this condition during the regroup phase.
 
R
 
 
(2)•Grima, Shallow Counsel  
 
Strength:   4
 
Vitality:      3
 
Site:          4
 
Minion • Man
 
Each unbound companion is resistance -2.
 
Response: If an unbound companion with a resistance 4 or less wins a skirmish, exert Grima to exert that companion twice.
 
U | 
 
| Last edited by Guest on Thu Dec 29, 2005 6:10 pm; edited 1 time in total | 
 
 
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| Guest | 
 Posted: Thu Dec 29, 2005 2:08 am | 
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(3)Strange Encounter [Wraith]
 
Event • Maneuver
 
Exert a [Wraith] minion to exhaust an unbound companion. The free people's player may add a burden to prevent this.
 
U
 
 
(1)Deafening Shriek [Wraith]
 
Event
 
Maneuver or Assignment: Exert 3 [Wraith] minions (or a mounted [Wraith] minon twice) to exert each ring-bound companion.
 
R
 
 
(2)•Shrouds of Darkness [Wraith]
 
Strength -1
 
Resist: -2
 
Condition
 
To play, exert 2 Nazgul. Bearer must be an unbound companion.
 
Each time a [Wraith] minion is assigned to bearer, the free people's player must add a burden or exert the ring-bearer and add (3).
 
U
 
 
(8)•The Witch-King, Dark Lord [Wraith]
 
Strength: 14
 
Vitality: 4
 
Site: 3
 
Minion • Nazgul
 
Damage +1. To play, spot a Nazgul.
 
The Witch-King is strength +2 for each [Wraith] condition bourne by a character it is skirmishing.
 
Regroup: Spot 4 [Wraith] conditions and remove (4) to take The Witch-King into hand.
 
R
 
 
(1)Darkest Fear [Wraith]
 
Event • Skirmish
 
Make a Nazgul strength +3 (or +4 and damage +1 if skirmishing a character with resistance 2 or lesss).
 
C
 
 
(4)Hope Lost [Wraith]
 
Event • Maneuver
 
Toil 2. Spot 2 Nazgul to exhaust an unbound companion. The free people's player may then take that companion and all free peoples' card he or she bears into hand.
 
U
 
 
(2)•Queer Happenings [Wraith]
 
Condition • Support Area
 
At the start of the shadow phase you may discard this condition to play a Nazgul at twilight cost -X, where X is the number of companions with resistance 3 or less.
 
R | 
 
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| Guest | 
 Posted: Thu Dec 29, 2005 6:34 pm | 
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(3)•Stronghold of Ruin [Sauron]
 
Condition • Support Area
 
Fortification. To play, exert a [Sauron] minion.
 
Each time the fellowship moves during the regroup phase, you may exert 2 [Sauron] Orcs to discard a possession bourne by a companion.
 
U
 
 
(18)•Sauron, Shapeshifter [Sauron]
 
Strength: 24
 
Vitality: 5
 
Site: 6
 
Minion • Maia
 
Damage +2. Vampire. To play, spot a [Sauron] minion.
 
Sauron is twilight cost -1 for each wound you can spot. (limit -9)
 
Each time a companion loses a skirmish involving a [Sauron] minion, exert Sauron to wound that companion (and add (2) if it was a ring-bound companion).
 
R
 
 
(2)•Annatar [Sauron]
 
Strength: +3
 
Condition
 
Tale. To play, exert 4 [Sauron] minions or Sauron. Bearer must be a companion (except the ring-bearer).
 
Each time bearer loses a skirmish involving a [Sauron] minion, the free peoples player must discard bearer (or take bearer into hand if he or she is ring-bound).
 
U
 
 
(5)•Thuringwethil, Woman of Secret Shadow [Sauron]
 
Strength: 12
 
Vitality: 4
 
Site: 6
 
Minion • Maia
 
Damage +1. Vampire.
 
Thuringwethil is strength +1 for each wound on each character in a skirmish involving her.
 
Regroup: Exert Thuringwethil twice to draw 2 cards.
 
R
 
 
(3)Vampire of Sauron [Sauron]
 
Strength: 10
 
Vitality: 3
 
Site: 6
 
Minion • Maia
 
Damage +1. Vampire.
 
This minion is strength +1 for each wound on each character in a skirmish it is involved in.
 
Each time this minion wins a skirmish, heal it.
 
U
 
 
(0)Dripping Blood From His Throat [Sauron]
 
Event • Skirmish
 
Make a [Sauron] Vampire strength +2 for each wound on that character.
 
C
 
 
(3)Darkening of Valinor [Sauron]
 
Condition • Support Area
 
Tale.
 
Maneuver: Discard a [Sauron] minion from hand and exert either a [Sauron] or [Gollum] minion to discard a free people's condition. (limit 1)
 
R | 
 
| Last edited by Guest on Sun Jan 01, 2006 4:38 pm; edited 1 time in total | 
 
 
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| Guest | 
 Posted: Fri Dec 30, 2005 11:08 pm | 
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(0)•Oghor-Hai [Wizard]
 
Condition • Support Area
 
While you can spot 4 [Wizard] Men, each Orc is twilight cost +1.
 
R
 
 
(2)Druedain Warrior [Wizard]
 
Strength: 6
 
Vitality: 3
 
Resist: 6
 
Companion • Man
 
To play, spot a [Wizard] companion.
 
While you can spot 4 [Wizard] Men, this companion is strength +1 and damage +1.
 
C
 
 
(3)Druedain Scout [Wizard]
 
Strength: 6
 
Vitality: 3
 
Resist: 6
 
Companion • Man
 
To play, spot a [Wizard] companion.
 
While the fellowship is in region 1, this companion is twilight cost -1.
 
This companion is strength +X, where X is the current region.
 
U
 
 
(1)•Discovery of the Woses [Wizard]
 
Condition • Support Area
 
At the start of the maneuver phase, you may exert a   or [Wizard] Man to play a [Wizard] Man from your draw deck or hand. Discard this condition.
 
U
 
 
(1)Ferocity of the Oghor-Hai [Wizard]
 
Event • Maneuver
 
Make a [Wizard] strength +2 (or +3 and damage +1 if skirmishing an Orc.
 
C
 
 
(1)Poisoned Arrow [Wizard]
 
Possession • Ranged Weapon
 
Bearer must be a [Wizard] man.
 
Skirmish: Discard this possession to wound a minion bearer is skirmishing (or wound a minion skirmishing bearer twice if that minion is an Orc).
 
C
 
 
(3)Pathes Through the Druadan Forest [Wizard]
 
Event • Response
 
If the fellowship is about to move during the regroup phase, exert 3 [Wizard] Men to make a shadow player discard X minions, where X is the current region.
 
R | 
 
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| Guest | 
 Posted: Sat Dec 31, 2005 10:35 pm | 
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(4)•Flight of Elendil  
 
Condition • Support Area
 
Response: If a   companion is killed in a skirmish in regions 1 or 2, discard this condition to cancel up to 3 skirmishs involving unbound   companions.
 
R
 
 
(5)•Tar-Palantir, King of Numenor  
 
Strength: 8
 
Vitality: 5
 
Resist: 8
 
Companion • Man
 
To play, spot 2   companions.
 
Each other   companion is resistance +1.
 
At the start of the maneuver phase, archery phase, and assignment phase, you may reveal a card at random from a shadow players hand.
 
R
 
 
(3)•Miriel, Heir to the Throne of Numenor  
 
Strength: 6
 
Vitality: 4
 
Resist: 7
 
Companion • Man
 
To play, spot a   companion.
 
Response: If a   companion is about to take a wound during the skirmish phase, exert Miriel and add (3) to prevent that.
 
Regroup: Exert Miriel and spot an exhausted companion to heal that companion twice.
 
R
 
 
(0)•Warriors of Numenor  
 
Condition • Support Area
 
When you play this condition, spot a   companion to add 2   tokens here.
 
Skirmish: Exert a   companion and remove a   token here to make that companion strength +2 (and damage +1 if skirmishing an Orc).
 
C
 
 
(2)•Arnor  
 
Condition • Support Area
 
To play, spot a   companion.
 
Each [Wizard] and   Man is strength +1.
 
U
 
 
(2)•Gondor  
 
Condition • Support Area
 
To play, spot a   companion.
 
Each   Man is strength +1.
 
U
 
 
(1)Longing For Valinor  
 
Event • Maneuver
 
Add 2 burdens to make each   companion strength +2 and damage +1 until the regroup phase.
 
U | 
 
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| Guest | 
 Posted: Sun Jan 01, 2006 4:22 pm | 
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(2)•Trolls of Stone  
 
Condition • Support Area
 
To play, exert 2   minions.
 
Each   troll is strength +3 while in region 1, strength +2 while in region 2, and strength +1 while in region 3.
 
U
 
 
(5)•William Huggins, Stone-Troll  
 
Strength: 12
 
Vitality: 3
 
Site: 2
 
Minion • Troll
 
Fierce.
 
William Huggins is strength +1 for each   companion you can spot.
 
Each time William Huggins loses a skirmish, discard him or discard 2 cards from hand.
 
R
 
 
(5)•Tom, Stone-Troll  
 
Strength: 13
 
Vitality: 3
 
Site: 2
 
Minion • Troll
 
Fierce.
 
Tom is strength +1 for each   weapon you can spot.
 
Each time Tom loses a skirmish, discard him or discard 2 cards from hand.
 
U
 
 
(5)•Bert, Stone-Troll  
 
Strength: 11
 
Vitality: 2
 
Site: 2
 
Minion • Troll
 
Fierce.
 
Bert is damage +1 for each of these cultures you can spot: Wizard, Dwarf, Shire.
 
Each time Tom loses a skirmish, discard him or discard 2 cards from hand.
 
R
 
 
(1)Darkness of Night  
 
Event • Maneuver
 
Exert an   Troll to make each companion strength -1 while skirmishing an   Troll until the start of the regroup phase.
 
C
 
 
(1)Campfire  
 
Event • Response
 
If an   Troll wins a skirmish, heal it (or heal it twice if it was skirmishing a Hobbit or Dwarf).
 
C
 
 
(7)Arguments of Cooking  
 
Event • Maneuver
 
Toil 2. Spot 2   Troll to reveal the top card of any draw deck. If it is an   card, exert every companion. If it is a shadow card, discard all   Trolls.
 
C | 
 
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| Guest | 
 Posted: Mon Jan 02, 2006 2:40 pm | 
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(2)•Deagol, Bearer of Discovery  
 
Strength: 3
 
Vitality: 4
 
R-Resist: 6
 
Companion
 
Ring-Bound. Deagol is strength +1 and resistance +1 for each   companion you can spot.
 
While Deagol is the ring-bearer, Smeagol is resistance -2.
 
Regroup: Add 2 burdens to discard a minon and play a card from your draw deck.
 
R
 
 
(0)•Smeagol, Longing for The Ring  
 
Strength: 3
 
Vitality: 4
 
Resist: 5
 
Companion
 
Ring-Bound. To play, add a burden.
 
The ring-bearer is resistance -2.
 
Skirmish: Add a burden to make Smeagol or the ring-bearer strength +3.
 
R
 
 
(4)Stoor Homestead  
 
Condition • Support Area
 
At the start of each skirmish involving a   companion, each minion must exert.
 
U
 
 
(3)Stoor Wanderer  
 
Strength: 4
 
Vitality: 3
 
Resist: 6
 
Companion
 
Regroup: Exert Stoor Wanderer to make the next site's shadow number -1 until the end of the turn.
 
C
 
 
(2)Quick Rage  
 
Event • Skirmish
 
Exert a   companion and remove another   companion from the game to discard all minions a   companion is skirmishing.
 
U
 
 
(0)Mountain Dwellers  
 
Condition • Support Area
 
Each   card played at a mountain site is twilight cost -1.
 
C
 
 
(1)Into Mordor  
 
Condition • Support Area
 
At the start of the maneuver phase, you may discard this condition and exert Smeagol and a ring-bound companion to discard a minion with strength 12 or less.
 
U | 
 
| Last edited by Guest on Mon Jan 02, 2006 5:59 pm; edited 1 time in total | 
 
 
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| syndrome | 
 Posted: Mon Jan 02, 2006 5:37 pm | 
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Joined: 20 Jul 2005
Posts: 423
Location: A cold place.
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Quote: (4)Stoor Homestead   
Condition • Support Area
 
At the start of each skirmish involving a    companion, each companion must exert.
 
U   
 
 
Is that supposed to be "each minion must exert" or is it a shadow condition? | 
 
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| Guest | 
 Posted: Mon Jan 02, 2006 5:59 pm | 
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Phazanzar wrote: Quote: (4)Stoor Homestead   
Condition • Support Area
 
At the start of each skirmish involving a    companion, each companion must exert.
 
U   
Is that supposed to be "each minion must exert" or is it a shadow condition?  
 
 
You are quite right. Changed. | 
 
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| Guest | 
 Posted: Tue Jan 03, 2006 7:29 pm | 
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(3)•Seven Fathers of the Dwarves  
 
Condition • Support Area
 
To play, spot 3 unique Dwarves.
 
Each non-unique Dwarf is strength +1 for each unique dwarf you can spot. (limit +3)
 
U
 
 
(1)•Aule the Smith  
 
Condition • Support Area
 
When you play this condition, add a   token here.
 
Fellowship: Play a   from your draw deck, he then bears this condition. (limit 1)
 
While a Dwarf bears this condition, he cannot be exerted, wounded, spotted, discarded, killed, or assigned to a skirmish.
 
At the start of the regroup phase, remove a   token from here or discard this condition.
 
"Ilúvatar blessed them with life, but would not suffer them to be born before the Elves, so Aulë set them to sleep in Middle-earth until the Elves had awoken."
 
R
 
 
(0)Gonnhirrim  
 
Condition
 
Bearer must be a Dwarf. Limit 1 per bearer.
 
While you can spot an Elf, bearer is strength +1 (and damage +1 if you can spot 4 Elves).
 
C
 
 
(4)•Gabilgathol and Tumunzahar  
 
Condition • Support Area
 
At the start of the fellowship phase, you may heal up to 2 dwarves.
 
At the start of each skirmish involving a Dwarf at regions 2 and 3, each mininon skirmishing that dwarf must exert.
 
R
 
 
(1)•Halls of Mandos  
 
Condition
 
Bearer must be a Dwarf.
 
When you play this condition, remove bearer and this card from the game (bearer still "bears" this card).
 
When the fellowship moves to site 9, you may spot this card removed from the game to play bearer (regardless whether you can spot 9 companions or not).
 
R
 
 
(2)A Proud and Stern Race  
 
Event • Skirmiah
 
Toil 2.
 
Make a Dwarf strength +3.
 
C
 
 
(3)Khuzdul  
 
Event • Fellowship
 
If you can only spot Dwarves in the fellowship, you may play a Dwarf from your draw deck.
 
U
 
 
Yeah, I know that these cards are a bit more powerful than the other posts, it's not my biased to make them this way. I just found so many articles on Dwarven History.   | 
 
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