LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
DáinIronfoot
Posted: Wed Mar 14, 2007 10:13 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
J.R.R. Tolkien wrote:
The men of the lake-town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching, as they were fond of doing, the stars shine out from the smooth patches of the lake as they opened in the sky. From their town the Lonely Mountain was mostly screened by the low hills at the far end of the lake, through a gap in which the Running River came down from the North. Only its high peak could they see in clear weather, and they looked seldom at it, for it was ominous and dreary even in the light of morning. Now it was lost and gone, blotted in the dark.
Suddenly it flickered back to view; a brief glow touched it and faded.
"Look!" said one. "The lights again! Last night the watchmen saw them start and fade from midnight until dawn. Something is happening up there."
"Perhaps the King under the Mountain is forging gold," said another. "It is long since he went north. It is time the songs began to prove themselves again."
"Which king?" said another with a grim voice. "As like as not it is the marauding fire of the Dragon, the only king under the Mountain we have ever known."
"You are always foreboding gloomy things!" said the others. "Anything from floods to poisoned fish. Think of something cheerful!"
Then suddenly a great light appeared in the low place in the hills and the northern end of the lake turned golden.
"The King beneath the Mountain!" they shouted. "His wealth is like the Sun, his silver like a fountain, his rivers golden run! The river is running gold from the Mountain!" they cried, and everywhere windows were opening and feet were hurrying.
There was once more a tremendous excitement and enthusiasm. But the grim-voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"

Smaug is here. Twisted Evil

Dáin’s DC Duos #91

The last great dragon in the history of Middle-Earth makes for, not surprisingly, a very tough, very nasty minion in the world of LOTR TCG. It took me some time to make him, and then even more to fine-tune him to be (hopefully) balanced while still terrifying to any FP player that has to face him.

My first debate was what culture to throw him in with. I didn’t want to make an all-new one, since it would be so small that it would seem very silly AND, unlike Green, I didn’t think it would survive.

At the time, the post-Shadows world was still relatively new, so I first dug into the old cultures. Moria was my first thought, but they already have a huge minion with ol’ Balgy. Sauron didn’t really fit, nor did any of the other old-school Shadow cultures. The new Green culture was an idea I had for about half a second before realizing it was foolish.

So then my thoughts turned to the newer Shadow cultures. Definately not Men, and Uruk-hai seemed silly, too. So in the end, Smaug ended up in the only culture that made any kind of sense: Orc. (Hey, their icon DOES look a little like a dragon head anyway. Razz)

Then it was time to actually create the dragon himself. Fiery breath was a unique aspect, as well as flying. He was strong against archery (except certain "lucky" shots), though we never really got to see how he was against melee weapons (presumably also very strong, though). And he could smash buildings and mountains with relative ease...not to mention what he might do to people.

So, he needed to be very strong, at least on the level of the Balrog. He also needed very high vitality. I dropped the flying concept after a while (too complicated), but decided that the fiery breath could work if I did it right.

The end results? Well, I’ll stop blabbering and let you see for yourself. Very Happy Enjoy!

14Smaug, Chiefest and Greatest of Calamities Orc
Minion • Dragon
Strength: 16
Vitality: 6
Site: 9
Damage +1. Fierce. Hunter 2.
Smaug’s twilight cost is -1 for each site you control.
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Smaug is strength +2 for each threat you can spot (limit +6).
“‘My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!’”

15Smaug, Last of the Great Fire-drakes Orc
Minion • Dragon
Strength: 17
Vitality: 6
Site: 9
Damage +2.
Smaug’s twilight cost is -1 for each threat you spot and site you control (limit -8 ).
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Archery: Exert Smaug to make the minion archery total +1 (limit +3).
“Fire leaped from the dragon’s jaws....the trees by the shores shone like copper and like blood with leaping shadows of dense black at their feet.”

Now that you’re finished drooling all over your keyboard (I hope Drool), let’s break these down for a moment.

Chiefest and Greatest of Calamities is the no-holds-barred beatdown version. The ONLY thing holding him back is that he’s roaming everywhere except the last site. But even that helps, as it greatly increases the chances of having three threats around and giving him 22 strength! No wonder Sauron wanted Smaug on his side...the Dragon is almost as powerful as he is!

Last of the Great Fire-drakes is a bit different. He can still beat down almost any companion in the game with his 17 strength and damage +2...plus he has a built in cost reduction that works off threats, again making him potentially better and better the later you wait to play him. But his strength is not as much in the skirmish phase as it is two phases earlier: archery. Last of the Great Fire-drakes can throw out as much as +3 to the minion archery total without help from any outside cards. Combine it with a couple of Smaug’s additional archery pumps which we’ll soon get to (like Reckless In His Rage and Dragon-fire) for some REAL fun. Who needs high strength when you can finish the Ring-bearer off in the archery phase? Twisted Evil

There’s 12 more Smaug-related cards right now (14 more after ideas from FM Very Happy), and I may whip up a couple more before we’re done. (I’ve actually done that with the last few cultures we’ve covered in the Duos. Smile) So we’re looking at seven-ish more Duos before we move on to Moria. Long enough to be interesting, short enough that it shouldn’t get boring. Mr. Green

EDIT: Oh! Almost forgot. With this being a new thread, the GP Award System™ is starting from scratch again. Smile Your first review in the thread wins you a shiny new GP, and additional GPs will be handed out occasionally after that for particularly helpful reviews and comments. Just a little extra incentive in case, somehow, you ARE bored by Smaug. Rolling Eyes
Last edited by DáinIronfoot on Sat Mar 17, 2007 3:23 pm; edited 15 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Felipe Musco
Posted: Wed Mar 14, 2007 10:53 am
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
DáinIronfoot wrote:

14Smaug, Chiefest and Greatest of Calamities Orc
Minion • Dragon
Strength: 16
Vitality: 6
Site: 9
Lurker. Damage +1. Fierce.
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Smaug is strength +2 for each threat you can spot (limit +6).
“‘My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!’”

I’d suggest cutting the limit on the strength bonus, after all, c’mon, it’s a site NINE minion, and it’s Smaug!!! Cut the old dragon some slack in his first appearance! Wink

15Smaug, Last of the Great Fire-drakes Orc
Minion • Dragon
Strength: 17
Vitality: 6
Site: 9
Damage +2.
Smaug’s twilight cost is -1 for each threat you spot.
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Archery: Exert Smaug to make the minion archery total +1.
“Fire leaped from the dragon’s jaws....the trees by the shores shone like copper and like blood with leaping shadows of dense black at their feet.”

Just not sure the twilight cost reduction will be enough to make it playable...


Well, now, a few general comments. First of all, as the tie-breaker who led your Duos into Smaug, I must say I LOVED every aspect of him! The archery prevention ability just DRIPS with flavor! Not tomention the subtitle, I can hear Bilbo in my old Warner Cartoon tape babbling! "Oh, Smaug! Chiefest and greatest of the calamities!" Homage
Now, the main problems I see with him: he’s supposed to be that minion that comes and takes it all. You see, it’s VERY hard to drop him, and when you CAN do it, it’s just... not worth it. Some of the ideas for improving this would be able to make him playable in the maneuver phase (after all, he DOES come out of the blue in The Hobbit, doesn’t him? Wink ), so you could splash him in threat-adding southrons, for instance. Then, he dominated Lake Town with fear, so I think it would be fair to have his cost lowered by the amount of sites controlled by the shadow player.
Last, as kind of a sneak attack of sorts, you could make his cost ABSURDLY low (like, down to The Witch-King’s cost, or even lower) when you can spot a ring-bound Hobbit, a unique Man and a unique Dwarf. That’d just drip with flavor! Also, raise his strength even more, even if only in one version! Make him that one minion that you can play to COMPLETELY wreck the Free Peoples player’s plans, that one minion who’ll take out, like, 2-3 companions! For instance, you could force the Free Peoples player to assign at least 2 companions of combined strength X to skirmish him, or something. I don’t know, I mean, as I siad before, the cards ARE great, just some ideas I’ve always had on the topic...
I don't like YOU.
DáinIronfoot
Posted: Wed Mar 14, 2007 11:08 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks for the exhaustive review, FM. GP as soon as I can!

I like some of your ideas a lot. I actually don’t have any site control with Smaug or his support cards right now, which I found a little surprising as I went through them just now. I’ll have to remedy that. Smile I like the idea about playing in the maneuver phase...I’ll work that in somehow, probably as a support card so either version can use it. The "ring-bound Hobbit, a unique Man and a unique Dwarf" idea is good, too: I’ll make a card like that.

Thanks for the ideas. Looks you just necessitated extending our time with Smaug by at least one Duo of cards! Very Happy

EDIT: I added text to each dealing with controlled sites, and upped the twilight cost of each a little to compensate. How’s that?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Felipe Musco
Posted: Wed Mar 14, 2007 2:03 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Cooler now, certainly! Very Happy
I don't like YOU.
sickofpalantirs
Posted: Wed Mar 14, 2007 2:15 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

15Smaug, Chiefest and Greatest of Calamities Orc
Minion • Dragon
Strength: 16
Vitality: 6
Site: 9
Lurker. Damage +1. Fierce.
Smaug’s twilight cost is -1 for each site you control.
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Smaug is strength +2 for each threat you can spot (limit +6).
“‘My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!’”
personally I am inclined to say he is overcosted. make him cost 14 IMO

16Smaug, Last of the Great Fire-drakes Orc
Minion • Dragon
Strength: 17
Vitality: 6
Site: 9
Damage +2.
Smaug’s twilight cost is -1 for each threat you spot and site you control (limit -8 ).
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Archery: Exert Smaug to make the minion archery total +1.
“Fire leaped from the dragon’s jaws....the trees by the shores shone like copper and like blood with leaping shadows of dense black at their feet.”

sweet lore give that archery ability a limit. 3 maybe?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Wed Mar 14, 2007 7:03 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
As much interest as there seemed to be in Smaug, I’m surprised I have to do this, but....

BUMP! Mr. Green
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Wed Mar 14, 2007 8:09 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
15Smaug, Chiefest and Greatest of Calamities Orc
Minion • Dragon
Strength: 16
Vitality: 6
Site: 9
Lurker. Damage +1. Fierce.
Smaug’s twilight cost is -1 for each site you control.
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Smaug is strength +2 for each threat you can spot (limit +6).
“‘My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!’”

Shocked Awesomeness has now been defined! Razz

DáinIronfoot wrote:
16•Smaug, Last of the Great Fire-drakes Orc
Minion • Dragon
Strength: 17
Vitality: 6
Site: 9
Damage +2.
Smaug’s twilight cost is -1 for each threat you spot and site you control (limit -8 ).
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Archery: Exert Smaug to make the minion archery total +1.
“Fire leaped from the dragon’s jaws....the trees by the shores shone like copper and like blood with leaping shadows of dense black at their feet.”

Very nice, but this guy could take out a weak fellowship in a single archery phase! I would put a limit of 3 on the minion archery total bonus. Hooray for Smaug! Mr. Green
I had to put something here.
DáinIronfoot
Posted: Wed Mar 14, 2007 8:47 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Since no less than two reviewers have recommended a limit of 3 for Last of the Great Fire-drakes’ ability, I must submit to the will of the people. However, I’m lowering his cost back to 15.

I think everyone who has reviewed so far has gotten a GP. Thanks, everyone. Smile Anyone else? I’d like to get multiple Duos up tomorrow...perhaps even one up later tonight since I’ll be busy in the early morning.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Wed Mar 14, 2007 8:57 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
15Smaug, Chiefest and Greatest of Calamities Orc
Minion • Dragon
Strength: 16
Vitality: 6
Site: 9
Lurker. Damage +1. Fierce.
Smaug’s twilight cost is -1 for each site you control.
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Smaug is strength +2 for each threat you can spot (limit +6).
“‘My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!’”

Cool, but I would just be afraid that he wouldn’t be played as often as Last of the Great Fire-drakes. I would raise his strength to 17 and maybe drop his cost to 14... and maybe even drop lurker, since it doesn’t seem to make sense for him.

DáinIronfoot wrote:
15Smaug, Last of the Great Fire-drakes Orc
Minion • Dragon
Strength: 17
Vitality: 6
Site: 9
Damage +2.
Smaug’s twilight cost is -1 for each threat you spot and site you control (limit -8 ).
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Archery: Exert Smaug to make the minion archery total +1 (limit +3).
“Fire leaped from the dragon’s jaws....the trees by the shores shone like copper and like blood with leaping shadows of dense black at their feet.”

Perfect. Thumbs Up (unfortunately he just seems to dwarf the first version of Smaug Sad)

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Mar 14, 2007 9:17 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
DáinIronfoot wrote:
15Smaug, Chiefest and Greatest of Calamities Orc
Minion • Dragon
Strength: 16
Vitality: 6
Site: 9
Lurker. Damage +1. Fierce.
Smaug’s twilight cost is -1 for each site you control.
Smaug may not take wounds during the archery phase (except from special abilities) and may not bear possessions.
Smaug is strength +2 for each threat you can spot (limit +6).
“‘My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!’”

Cool, but I would just be afraid that he wouldn’t be played as often as Last of the Great Fire-drakes. I would raise his strength to 17 and maybe drop his cost to 14... and maybe even drop lurker, since it doesn’t seem to make sense for him.

I’ll drop his cost and lurker, but I’d prefer to keep his strength where it is, since he DOES have a potential +6 strength...and will almost always have at least +2 or +4 of that with all the threats thrown around in Lasting Alliances.

Thanks for the review! GP

EDIT: Okay, I gave him hunter 2. How’s that now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 1 of 7 [63 Posts]   Goto page: 1, 2, 3, 4, 5, 6, 7 Next
View previous topic   View next topic